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Latex Collar, Orgasm Curse and Fetish Dreams


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Posted (edited)
6 hours ago, deathmorph said:

Where can I deactivate amputations? I can't see it right now ...

 

And is there a possibility that shock elements can be added to the shock collars as well? It's weird when the NPC says "I'll shock you to death" and nothing happens.

 

"Chance of Special Suits" for a Dream in Global, set it to 0

 

As for shock elements for collar - problem is I don't control Sexual Harassment mod, its them who are shocking. I've done a lot of reverse engineering but did not figure out easy way to integrate shocking without patching SH. When you late to master you will get shocked, but in dialogues it is "non-shocking" shock :)

 

 

Edited by awesomeSPAS
Posted
25 minutes ago, awesomeSPAS said:

 

"Chance of Special Suits" for a Dream in Global, set it to 0

 

As for shock elements for collar - problem is I don't control Sexual Harassment mod, its them who are shocking. I've done a lot of reverse engineering but did not figure out easy way to integrate shocking without patching SH. When you late to master you will get shocked, but in dialogues it is "non-shocking" shock :)

 

 

 

If its very important  for anyone I can do a mini patch that will overwrite SH, it will work for LATEST version of SH only. But i will not include this in official release to avoid compatibility issues. And if you will decide to migrate to other version of SH patch may stop working if they changed the same file.

Posted

I think the patch fixed the trauma cycling on Dreams, and whilst annoying that they keep using my stock of condoms up it makes sense from the code side. Not entirely sure if it's the combination of LCC and Unlimited Companion Framework, UCF and something else, or just UCF but I've had my followers stop interacting properly...and it can get a tad busy with 4 minions following me into the dream! Potentially related, Violate had developed a faction issue where the pacification window fails and I get looped into surrender-sex-death-surrender, so it's probably an issue on my end not with LCC.

 

Rather more serious and definitely LCC related, dreams somehow manage to break factions in such a way as my settlement items are now considered owned by someone else, and Home Plate is trespassing. Lost 18 hours of a save when I figured it wasn't going to fix itself, and just had it happen again. I believe it has to do with the PC clone dreams, as I just re-ran the sleep and it didn't say I was trespassing this time (shame, I rather like that dream idea).

 

Also, is there any chance of an MCM option to keep the UI enabled during dreams? First event keeps it up, but the following 2 lose it and it would be nice to be able to see what animation is running at least.

 

Cheers mate, keep up the good work!

Posted
30 minutes ago, JemappelleRedacted said:

Home Plate is trespassing

Yes this one is randomly happening, i need some serious guru to help me to understand why and when it is happening....

 

On: keep the UI enabled during dreams, what do you mean? I don't block AAF UI, sometimes its just disappear on its own

Posted
1 hour ago, awesomeSPAS said:

I don't block AAF UI, sometimes its just disappear on its own

I lose all UI visibility; Health, compass, AP, MCG(?Crime and Punishment, unclear), and Sex Attributes HUD. AAF can be used but can't be seen, and all notification popups happen quickly after I "wake up" and the UI is re-enabled. I think it's related to the way you disable the control layer, I know Violate does the same thing unless you tick the "Show UI during animations" option but that's as far as my understanding goes sadly.

 

 

Fingers crossed you can nail down the Trespass bug, I'll keep an eye out for anything that might help but my saves are notoriously error laden 😅

 

Posted (edited)
2 hours ago, awesomeSPAS said:

Yes this one is randomly happening, i need some serious guru to help me to understand why and when it is happening....

 

On: keep the UI enabled during dreams, what do you mean? I don't block AAF UI, sometimes its just disappear on its own

In vanilla are the door prompts, before owning, in green or red? "Requires a key...."

I've edited the 3 doors to be owned by the player, so they are in green and I can coc DmndPlayerHouse01 or pick the lock (edited that too) and not get the trespassing warning. Once inside you hit a trigger that completed the quest.

 

Personally, any DC cell that is locked, I'd try owning the doors before entering.

 

humm... or adding the player to the DC faction so nothing is theft or trespassing, before teleporting the player. I'd try that first! :)

 

 

Oh, not sure if the other residences are faction based, like Hawthorn=Hawthorn faction.... haven't looked at that. But if they are it'd just be a matter of using the correct faction. Probably just part of the DC faction.

Edited by izzyknows
Posted
8 hours ago, awesomeSPAS said:

 

On: keep the UI enabled during dreams, what do you mean? I don't block AAF UI, sometimes its just disappear on its own

 

The AAF wizard hides itself if the scene is started with isNPCControlled set to true. Obviously there are workarounds (see Violate) but that's the default behavior.

Posted

Small.. maybe, request:

An MCM option to turn off the bimbo walk. Personally don't care for it.

I just edited the collars in NR, but can't seem to compile the LCC_Main script, namespace error, or I'd just remove the code.

 

Thanks!

Posted
18 hours ago, JemappelleRedacted said:

I think the patch fixed the trauma cycling on Dreams, and whilst annoying that they keep using my stock of condoms up it makes sense from the code side. Not entirely sure if it's the combination of LCC and Unlimited Companion Framework, UCF and something else, or just UCF but I've had my followers stop interacting properly...and it can get a tad busy with 4 minions following me into the dream! Potentially related, Violate had developed a faction issue where the pacification window fails and I get looped into surrender-sex-death-surrender, so it's probably an issue on my end not with LCC.

 

Rather more serious and definitely LCC related, dreams somehow manage to break factions in such a way as my settlement items are now considered owned by someone else, and Home Plate is trespassing. Lost 18 hours of a save when I figured it wasn't going to fix itself, and just had it happen again. I believe it has to do with the PC clone dreams, as I just re-ran the sleep and it didn't say I was trespassing this time (shame, I rather like that dream idea).

 

Also, is there any chance of an MCM option to keep the UI enabled during dreams? First event keeps it up, but the following 2 lose it and it would be nice to be able to see what animation is running at least.

 

Cheers mate, keep up the good work!

Do you still have the old save? Check what faction your PC is in through the console. Stealing from the settlement sounds like a faction issue.

I've seen something similar once when i was trying to investigate why AAF would not pacify properly and found that the list of factions my pc belonged to was empty (yes, even the player faction). Had to copy factions over from the previous save to remedy it.

Posted
5 hours ago, izzyknows said:

Small.. maybe, request:

An MCM option to turn off the bimbo walk. Personally don't care for it.

I just edited the collars in NR, but can't seem to compile the LCC_Main script, namespace error, or I'd just remove the code.

 

Thanks!

 

I think it does not deserve MCm option so I created a command for this:

 

replace LCC_Main.pex with this and use :

 

To disable Bimbo effect of LCC Collar:

cqf LCC_Main enableDisableBimboAnimation false

 

To enable back:

cqf LCC_Main enableDisableBimboAnimation true

 

Note: this will not touch NR, so if NR gives you bimbo walk you will have it

 

Starting 1.27 this command will always be there

 

LCC_Main.7z

Posted
45 minutes ago, awesomeSPAS said:

Note: this will not touch NR, so if NR gives you bimbo walk you will have it

Thank You! 👍

It's working as expected.. perfectly!

Posted (edited)
4 hours ago, angrykiwi said:

Do you still have the old save? Check what faction your PC is in through the console. Stealing from the settlement sounds like a faction issue.

I do not, but that was my assumption...a lot of "null" factions from different mods right now and it's running about as expected.

 

That said, I think it is specifically the dream sequence causing the faction-shedding. Cogsworth has stopped responding again, and I'm relatively certain it was after a dream he was in (or at least a Mr Handy), but I'm not going back after fitting out 3 settlements to fix him lol. Probably worth checking the save for faction discrepancy though.

 

ETA: fixed Cogman with addtofaction a1b85 0, may have needed setplayerteammate 1 or 0 to cycle first

 

 

23 hours ago, awesomeSPAS said:

On: keep the UI enabled during dreams, what do you mean? I don't block AAF UI, sometimes its just disappear on its own

Looking at DIEL: LCC Line 2721 (LCC_Main.DisableControls) allows the UI to remain, but Line 1645 (LCC_AbductionManager.DisableControls) disables it. No idea if this helps, but Line 1645 isn't called until the second event which is where it drops the UI. Again, no idea what I'm doing, and it's a "would be nice" not a priority.

Edited by JemappelleRedacted
Posted

So far everything is working smoothly. Wonderful. Is it possible to set the number of dreams between 1 and 12? I play with 12 and so it would be completely left to chance...
I had a message in the dream with a choice to continue. Are these all valid options for awakening? One idea would be to generate this depending on the character's level of intelligence, a stupid character would not know the options and would have to try. - If of course all options always lead to awakening, then the request for this is of course unnecessary.

Posted
15 hours ago, JemappelleRedacted said:

Looking at DIEL: LCC Line 2721 (LCC_Main.DisableControls) allows the UI to remain, but Line 1645 (LCC_AbductionManager.DisableControls) disables it. No idea if this helps, but Line 1645 isn't called until the second event which is where it drops the UI. Again, no idea what I'm doing, and it's a "would be nice" not a priority.

 

i'll take a look into this, will check.

 

15 hours ago, JemappelleRedacted said:

Cogsworth has stopped responding again

 

One thing that puzzles me: I never use actual Actors. I don't change actor base either. All I do is creating Clones so have no idea how it can impact actual vanilla actors.

Posted
2 hours ago, deathmorph said:

Wonderful. Is it possible to set the number of dreams between 1 and 12? I play with 12 and so it would be completely left to chance...

 

Right now (in 1.27 preview) its random between 3 and whatever you selected (12 in your case). What would you like to change?

 

2 hours ago, deathmorph said:

I had a message in the dream with a choice to continue. Are these all valid options for awakening? One idea would be to generate this depending on the character's level of intelligence, a stupid character would not know the options and would have to try. - If of course all options always lead to awakening, then the request for this is of course unnecessary.

 

Yes all options are valid way to escape :) Each option has its own purpose.

Posted (edited)
On 10/3/2024 at 9:06 PM, awesomeSPAS said:

Right now (in 1.27 preview) its random between 3 and whatever you selected (12 in your case). What would you like to change?

 

I leave as much as possible to chance in my settings.

 

If possible, I would like to have the option to dream from one to twelve. I know that's complaining at a high level :wink:, but I'm sure you have your reasons for setting the minimum number to three.

 

PS: You always had the companions deactivated when wearing a collar. We've talked about this before. Since I'd like to include companions - even if it means separating from the companion for tactical reasons - can you please make this optional?

 

Despite manually activating the companions via SH/MCM, there are no "contacts" between Preston and Nora, even though the collar is NPC-affine. Don't companions count as NPCs? If this is true, then why is there the companion exclusion? Shock collar?

edit: Could it be that the contacts depend on the character's willpower?

 

PPS: in the earlier version, dream control via arousal didn't work well; the dreams came even with low or no arousal.


The changes to it are successful. The character only dreams when she is aroused. This now also works with the collar. Even with a collar on, she doesn't dream now if she isn't aroused.


Good job.

 

PPPS: I set the time to 60 seconds for encounters with the collar's preferred species. Unfortunately, this time is ineffective. I shut down the game after 3 minutes. Or with POS1 via the AAF menu. By the way, I'm using the current AAF if that matters.

 

What's also strange is that the actors are floating in the air. Tested twice, hovered twice.

 

Spoiler

2024-10-0422_36_55-Fallout4.png.df69847b7fa750c1914bcedfb5b04857.png

 

And she has trouble orgasming, even though rape is indicated.

Edited by deathmorph
Posted

alright, how do i turn off the "pick sexy cloths pop-ups"? Because im getting 1 every second even in pause menu.  my priority is to shut that aspect of the mod down so i can play the game... but i want to keep the dream in this mod because those work and are pretty cool. 

Posted (edited)
2 hours ago, ezusoppp said:

alright, how do i turn off the "pick sexy cloths pop-ups"? Because im getting 1 every second even in pause menu.  my priority is to shut that aspect of the mod down so i can play the game... but i want to keep the dream in this mod because those work and are pretty cool. 

 

This is strange... To disable go to MCM [OutfitManager] section and turn Enable SAKR Outfits off. Same menu has Remove SAKR Outfit command, run it after you disable the feature

 

For others benefits: can you provide more details on what exactly is happening and when, since according to code this popup is only possible to get when you close Pipboy menu and it will show only once.

Edited by awesomeSPAS
Posted (edited)
On 10/3/2024 at 12:35 PM, deathmorph said:

Despite manually activating the companions via SH/MCM, there are no "contacts" between Preston and Nora, even though the collar is NPC-affine. Don't companions count as NPCs?

 

Yes, NPC attraction effect ignores companions. If you are adventurous enough you can change this in Fo4Edit: Find LCC_NPCAttractionEffect "LCC_NPCAttractionEffect" [MGEF:FEXXXC83] and change its excludeCompanion property to false. It will start working next time you get that effect. You will need to do this edit every time new release comes though

 

On 10/3/2024 at 12:35 PM, deathmorph said:

PPS: in the earlier version, dream control via arousal didn't work well; the dreams came even with low or no arousal.


The changes to it are successful. The character only dreams when she is aroused. This now also works with the collar. Even with a collar on, she doesn't dream now if she isn't aroused.

 

Interesting. I did not change anything regarding this. If your Trauma is 4+ you always get dreams even if not aroused

 

On 10/3/2024 at 12:35 PM, deathmorph said:

If possible, I would like to have the option to dream from one to twelve. I know that's complaining at a high level :wink:, but I'm sure you have your reasons for setting the minimum number to three.

 

Ok, I'll change it to "2 to 12", no much difference. One will be weird if badend rolls.

 

On 10/3/2024 at 12:35 PM, deathmorph said:

PPPS: I set the time to 60 seconds for encounters with the collar's preferred species. Unfortunately, this time is ineffective. I shut down the game after 3 minutes. Or with POS1 via the AAF menu. By the way, I'm using the current AAF if that matters.

 

Can you explain more what is the problem. Scenes still 30 seconds, or longer or what? Changes will only apply to NEWLY applied effects, if you upgraded to 1.27 whatever effects were on you they should work in old way

 

On 10/3/2024 at 12:35 PM, deathmorph said:

What's also strange is that the actors are floating in the air. Tested twice, hovered twice.

 

This I don't control, its AAF

Edited by awesomeSPAS
Posted
On 10/3/2024 at 12:35 PM, deathmorph said:

And she has trouble orgasming, even though rape is indicated.

 

Are you sure? Nothing changed in 1.27 in this area.

Posted (edited)
50 minutes ago, awesomeSPAS said:

Yes, NPC attraction effect ignores companions. If you are adventurous enough you can change this in Fo4Edit: Find LCC_NPCAttractionEffect "LCC_NPCAttractionEffect" [MGEF:FEXXXC83] and change its excludeCompanion property to false. It will start working next time you get that effect. You will need to do this edit every tine new release comes though

 

I will test it, thanks for the tip.

 

50 minutes ago, awesomeSPAS said:

Interesting. I did not change anything regarding this. If your Trauma is 4+ you always get dreams even if not aroused

 

Then it must have been due to the level of trauma ... I didn't realize that

 

50 minutes ago, awesomeSPAS said:

Ok, I'll change it to "2 to 12", no much difference. One will be weird if badend rolls.

 

Thanks to you!

 

50 minutes ago, awesomeSPAS said:

Can you explain more what is the problem. Scenes still 30 seconds, or longer or what?

 

No. I mean, I set it to 60 seconds. However, the encounter doesn't last sixty seconds, but endless. I have to end the scene manually via the AAF menu.

 

50 minutes ago, awesomeSPAS said:

This I don't control, its AAF

 

Okay, I'll ask there.

 

PS: I was just surprised, in my memory there are the same scenes in Provocative Perks/Easy Prey, just on the ground.

Edited by deathmorph
Posted
1 minute ago, awesomeSPAS said:

Are you sure? Nothing changed in 1.27 in this area.

 

Command back, this has to do with the setting in SH. In this run I set the character to not like sex with humans unless they are bonded. And that's not the case in this example.
So it works normally - I had just forgotten the setting.

Posted
3 hours ago, awesomeSPAS said:

 

This is strange... To disable go to MCM [OutfitManager] section and turn Enable SAKR Outfits off. Same menu has Remove SAKR Outfit command, run it after you disable the feature

 

For others benefits: can you provide more details on what exactly is happening and when, since according to code this popup is only possible to get when you close Pipboy menu and it will show only once.

turned it off but the pop-ups keeps going. what happen from what i see is that the first pop-up but it takes a while for my nora too undress and receive the new gears. then the second,3,4 pop-up. after the 4th or 5th nora undress and the gears seems to try to fight for supremacy "some literally drop out of my inventory lol" which trigger even more pop-up... 

Posted
3 hours ago, deathmorph said:

No. I mean, I set it to 60 seconds. However, the encounter doesn't last sixty seconds, but endless. I have to end the scene manually via the AAF menu.

 

No much explanation from me, only advice try to unequip ALL devices, wait for 15 seconds, then test with new devices. Everything should work

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