Olmech Posted October 8, 2024 Posted October 8, 2024 On 10/7/2024 at 9:33 AM, Voidson22222 said: This still being worked on? Dont think so. Shame. Lots of potential here.
MikeCobalt Posted October 18, 2024 Posted October 18, 2024 It's a shame if this isn't being worked on, I've had a few Idea's to go along with this. 1, the bar would have a few more patrons/clients, 4,5 or 6 half would live in Diamond city with their lives but a few are just stopping in for a few drinks and other business, Most just want sex, 1 is the same thing every time (way for sex) and 1 sometimes 2 get angry (Living in the current Common Wealth can do that to people) but the rule is "Just go with it, do what you gotta do for the money". Most will come in daily some every few days. This would *Double the events of the mod, its (Mostly) self-contained within the bar and gives new standalone issues for the player to have on their mind as they're doing whatever they need to simply go day by day in the bar. 2, Better but not required, expand the area in back where Trudy, Laureen and Sonya hangout, from 1 locker make it 3 or 4, that area directly opposite of the catwalk make a short hallway with 2 or 3 tiny bedrooms and a bathroom with a sink, toilet and shower (or just use the sink). This could be because Liemento's friends come from time to time back there. 3, When the player is just starting and the "Miklos" speech he suggests the player put all of their gear (weapons, ammo, bombs other unnecessary *Stuff) in the locker, it would just get in the way anyhow, not that the player needs to watch the girls just that "Mr Liemento's" associates do come back there from time to time and Myklos will even give you a key, maybe even your clothes if you feel like it (Hint and smile). Once that is past, comes the as is event (Mykola Knockout) only now the player is totally nude, wearing the collar and ofcourse, the provided key does Not fit, not at all. So at this point the Survivor has no weapons, no clothes maybe even no Money (leave Cigarettes if they have those). Nothing except the collar and a job on the dance stage. 4, Maybe 2 of the players *Clients will be more than just a job/date, one a female that for every reason looks like a Raider but the DCPD does let her in (never can tell on that) but what makes her different is she doesn't want sex, she just won't "stop talking", she goes on and on about how bad life in the present day can be, stresses, sometimes events and knowing how good and happy life used to be before the war (books, magazines etc.). But don't walk out *before she stops talking or she will get mad, keep her caps and leave. The player must wait for her to end the date/conversation. The other interesting one is one of the guys, maybe a sometimes-angry client the player may see him walking around later after the Red Seat quest is over but this time that guy is completely different, he's sorry if anything happened the (Female) player didn't like and has been wanting to lead a better life for many years but had nowhere to go and since the settlements started was always afraid those settlements would shoot him on site as a bad guy, refuse him based on his past or just couldn't fit in and be banished. After a lot of confessions and sorrow maybe he could even be given a chance to start over around a better group of people (Pick him a settlement). 5, Most Likely a brand-new spinoff Mod that still hooks into this one. One or a few Brothels around Boston, it (they) have a slave catcher group (2-3) that start from the brothel(s) and walks a circuit going on the road to the edge of the map and back again over and over. The collar has a "Beacon Feature" once locked the beacon activates if Unowned by another the Slave Catchers have a device that can notice/track that/any beacon that they will use to follow to the wearer, nobody knows the range of the beacon or the listener device (Not printed anywhere) but if the Survivor is wearing one and they are close enough, they will come. If the player or anybody else (Not wearing a collar) they think is Attractive crosses their path they will act casual, maybe a few compliments but otherwise harmless. If the group does get close and the player IS wearing an unowned collar the group will act, the helper(s) use low grade weapons but their purpose is only to distract the Survivor/Wearer, the groups leader has the real tool, a "Syringer" that fires Tranquilizer darts, once 1 or 2 of those hit its just a matter of seconds the players vision goes dark and they fall. Some seconds later they are awake, nude, handcuffed and the leader very calmly tells the player "No use getting mad or trying to run, there's nothing to do now just follow us, we have somewhere to go". Once the group arrives at the brothel, they learn that brothel belongs to the Liemento family, the Associates that sometimes come into the Red Seat sometimes also visit the Brothel(s) also. Getting into too much trouble at the "Red Seat" can also lead to being sent to one of these brothels only the clients are more varied and sometimes much worse. No-matter how it happens being Stuck in an unowned collar can/eventually lead to a "Cat & Mouse" life where the wearer no-matter how far they would go be only a few days ahead of the/any slave catcher team, "Slave on the Run" life, soon they would be down to just the clothes on their back (or less if terribly bad), capless and on the run still. Imagine being on the run like this and trying to save the caps to "get this ****** collar off (in Vadims Dugout, for a totally outrageous amount). 3
Olmech Posted October 19, 2024 Posted October 19, 2024 2 hours ago, MikeCobalt said: It's a shame if this isn't being worked on, I've had a few Idea's to go along with this. I would be pretty darned happy if only the features the mod currently has worked. No matter what I do, I end up being told "youre screwing up" which will end up leading to the unfinished bad end. I have learned that if you cheat the collar off, you can still dance for caps and thats what I do.
sprockets Posted October 19, 2024 Posted October 19, 2024 This mod was lively until the Next Gen update came and caused some issues. May I know how's it going ?
Olmech Posted October 19, 2024 Posted October 19, 2024 3 hours ago, sprockets said: This mod was lively until the Next Gen update came and caused some issues. May I know how's it going ? As far as I know, nothing is being done. Thats a shame but I understand it. Life gets in the way, interests change and Bethesda wrecks the modding community for giggles. Ill not complain as I do not know how to do these things. Grateful for what we do get.
katrina.balanchuk Posted October 19, 2024 Posted October 19, 2024 21 hours ago, MikeCobalt said: It's a shame if this isn't being worked on, I've had a few Idea's to go along with this. 1, the bar would have a few more patrons/clients, 4,5 or 6 half would live in Diamond city with their lives but a few are just stopping in for a few drinks and other business, Most just want sex, 1 is the same thing every time (way for sex) and 1 sometimes 2 get angry (Living in the current Common Wealth can do that to people) but the rule is "Just go with it, do what you gotta do for the money". Most will come in daily some every few days. This would *Double the events of the mod, its (Mostly) self-contained within the bar and gives new standalone issues for the player to have on their mind as they're doing whatever they need to simply go day by day in the bar. 2, Better but not required, expand the area in back where Trudy, Laureen and Sonya hangout, from 1 locker make it 3 or 4, that area directly opposite of the catwalk make a short hallway with 2 or 3 tiny bedrooms and a bathroom with a sink, toilet and shower (or just use the sink). This could be because Liemento's friends come from time to time back there. 3, When the player is just starting and the "Miklos" speech he suggests the player put all of their gear (weapons, ammo, bombs other unnecessary *Stuff) in the locker, it would just get in the way anyhow, not that the player needs to watch the girls just that "Mr Liemento's" associates do come back there from time to time and Myklos will even give you a key, maybe even your clothes if you feel like it (Hint and smile). Once that is past, comes the as is event (Mykola Knockout) only now the player is totally nude, wearing the collar and ofcourse, the provided key does Not fit, not at all. So at this point the Survivor has no weapons, no clothes maybe even no Money (leave Cigarettes if they have those). Nothing except the collar and a job on the dance stage. 4, Maybe 2 of the players *Clients will be more than just a job/date, one a female that for every reason looks like a Raider but the DCPD does let her in (never can tell on that) but what makes her different is she doesn't want sex, she just won't "stop talking", she goes on and on about how bad life in the present day can be, stresses, sometimes events and knowing how good and happy life used to be before the war (books, magazines etc.). But don't walk out *before she stops talking or she will get mad, keep her caps and leave. The player must wait for her to end the date/conversation. The other interesting one is one of the guys, maybe a sometimes-angry client the player may see him walking around later after the Red Seat quest is over but this time that guy is completely different, he's sorry if anything happened the (Female) player didn't like and has been wanting to lead a better life for many years but had nowhere to go and since the settlements started was always afraid those settlements would shoot him on site as a bad guy, refuse him based on his past or just couldn't fit in and be banished. After a lot of confessions and sorrow maybe he could even be given a chance to start over around a better group of people (Pick him a settlement). 5, Most Likely a brand-new spinoff Mod that still hooks into this one. One or a few Brothels around Boston, it (they) have a slave catcher group (2-3) that start from the brothel(s) and walks a circuit going on the road to the edge of the map and back again over and over. The collar has a "Beacon Feature" once locked the beacon activates if Unowned by another the Slave Catchers have a device that can notice/track that/any beacon that they will use to follow to the wearer, nobody knows the range of the beacon or the listener device (Not printed anywhere) but if the Survivor is wearing one and they are close enough, they will come. If the player or anybody else (Not wearing a collar) they think is Attractive crosses their path they will act casual, maybe a few compliments but otherwise harmless. If the group does get close and the player IS wearing an unowned collar the group will act, the helper(s) use low grade weapons but their purpose is only to distract the Survivor/Wearer, the groups leader has the real tool, a "Syringer" that fires Tranquilizer darts, once 1 or 2 of those hit its just a matter of seconds the players vision goes dark and they fall. Some seconds later they are awake, nude, handcuffed and the leader very calmly tells the player "No use getting mad or trying to run, there's nothing to do now just follow us, we have somewhere to go". Once the group arrives at the brothel, they learn that brothel belongs to the Liemento family, the Associates that sometimes come into the Red Seat sometimes also visit the Brothel(s) also. Getting into too much trouble at the "Red Seat" can also lead to being sent to one of these brothels only the clients are more varied and sometimes much worse. No-matter how it happens being Stuck in an unowned collar can/eventually lead to a "Cat & Mouse" life where the wearer no-matter how far they would go be only a few days ahead of the/any slave catcher team, "Slave on the Run" life, soon they would be down to just the clothes on their back (or less if terribly bad), capless and on the run still. Imagine being on the run like this and trying to save the caps to "get this ****** collar off (in Vadims Dugout, for a totally outrageous amount). I like your plausible approach to this. I would add to your idea of more patrons that they should all be uniques so we can change their looks. Even though I would respectfully disagree about the female patrons thing, that loses plausibility in my mind.
MikeCobalt Posted October 21, 2024 Posted October 21, 2024 (edited) On 10/19/2024 at 12:53 PM, katrina.balanchuk said: I like your plausible approach to this. I would add to your idea of more patrons that they should all be uniques so we can change their looks. Even though I would respectfully disagree about the female patrons thing, that loses plausibility in my mind. The intention was that the new Patrons all be unique in their appearance and attitudes, more *Life-Like" than the usual DC "Anger, Paranoia & Dissention"., just that those two would be more depth than the other Mod characters (that would also be a step more realistic than the DC "Doomsayers". As for the female Raider(?), that one with their conversation only seemed it almost had to be female all others male. That would almost totally detour the "Bad-End" but that could still happen (small chance) and give the possibility of a Life After the Red Seat, just not immediately and that could be worse. Edited October 21, 2024 by MikeCobalt 2
jbezorg Posted January 3, 2025 Author Posted January 3, 2025 On 10/18/2024 at 6:03 PM, MikeCobalt said: It's a shame if this isn't being worked on, I've had a few Idea's to go along with this. 1, the bar would have a few more patrons/clients, 4,5 or 6 half would live in Diamond city with their lives but a few are just stopping in for a few drinks and other business, Most just want sex, 1 is the same thing every time (way for sex) and 1 sometimes 2 get angry (Living in the current Common Wealth can do that to people) but the rule is "Just go with it, do what you gotta do for the money". Most will come in daily some every few days. This would *Double the events of the mod, its (Mostly) self-contained within the bar and gives new standalone issues for the player to have on their mind as they're doing whatever they need to simply go day by day in the bar. 2, Better but not required, expand the area in back where Trudy, Laureen and Sonya hangout, from 1 locker make it 3 or 4, that area directly opposite of the catwalk make a short hallway with 2 or 3 tiny bedrooms and a bathroom with a sink, toilet and shower (or just use the sink). This could be because Liemento's friends come from time to time back there. 3, When the player is just starting and the "Miklos" speech he suggests the player put all of their gear (weapons, ammo, bombs other unnecessary *Stuff) in the locker, it would just get in the way anyhow, not that the player needs to watch the girls just that "Mr Liemento's" associates do come back there from time to time and Myklos will even give you a key, maybe even your clothes if you feel like it (Hint and smile). Once that is past, comes the as is event (Mykola Knockout) only now the player is totally nude, wearing the collar and ofcourse, the provided key does Not fit, not at all. So at this point the Survivor has no weapons, no clothes maybe even no Money (leave Cigarettes if they have those). Nothing except the collar and a job on the dance stage. 4, Maybe 2 of the players *Clients will be more than just a job/date, one a female that for every reason looks like a Raider but the DCPD does let her in (never can tell on that) but what makes her different is she doesn't want sex, she just won't "stop talking", she goes on and on about how bad life in the present day can be, stresses, sometimes events and knowing how good and happy life used to be before the war (books, magazines etc.). But don't walk out *before she stops talking or she will get mad, keep her caps and leave. The player must wait for her to end the date/conversation. The other interesting one is one of the guys, maybe a sometimes-angry client the player may see him walking around later after the Red Seat quest is over but this time that guy is completely different, he's sorry if anything happened the (Female) player didn't like and has been wanting to lead a better life for many years but had nowhere to go and since the settlements started was always afraid those settlements would shoot him on site as a bad guy, refuse him based on his past or just couldn't fit in and be banished. After a lot of confessions and sorrow maybe he could even be given a chance to start over around a better group of people (Pick him a settlement). 5, Most Likely a brand-new spinoff Mod that still hooks into this one. One or a few Brothels around Boston, it (they) have a slave catcher group (2-3) that start from the brothel(s) and walks a circuit going on the road to the edge of the map and back again over and over. The collar has a "Beacon Feature" once locked the beacon activates if Unowned by another the Slave Catchers have a device that can notice/track that/any beacon that they will use to follow to the wearer, nobody knows the range of the beacon or the listener device (Not printed anywhere) but if the Survivor is wearing one and they are close enough, they will come. If the player or anybody else (Not wearing a collar) they think is Attractive crosses their path they will act casual, maybe a few compliments but otherwise harmless. If the group does get close and the player IS wearing an unowned collar the group will act, the helper(s) use low grade weapons but their purpose is only to distract the Survivor/Wearer, the groups leader has the real tool, a "Syringer" that fires Tranquilizer darts, once 1 or 2 of those hit its just a matter of seconds the players vision goes dark and they fall. Some seconds later they are awake, nude, handcuffed and the leader very calmly tells the player "No use getting mad or trying to run, there's nothing to do now just follow us, we have somewhere to go". Once the group arrives at the brothel, they learn that brothel belongs to the Liemento family, the Associates that sometimes come into the Red Seat sometimes also visit the Brothel(s) also. Getting into too much trouble at the "Red Seat" can also lead to being sent to one of these brothels only the clients are more varied and sometimes much worse. No-matter how it happens being Stuck in an unowned collar can/eventually lead to a "Cat & Mouse" life where the wearer no-matter how far they would go be only a few days ahead of the/any slave catcher team, "Slave on the Run" life, soon they would be down to just the clothes on their back (or less if terribly bad), capless and on the run still. Imagine being on the run like this and trying to save the caps to "get this ****** collar off (in Vadims Dugout, for a totally outrageous amount). Anything I upload to LL is free for anybody to take an do what they want. Since now I find myself with little time for modding with maybe the occasional tweak in bodyslide. If anyone wants to take a crack at it you don't need to ask permission. 2
Voidson22222 Posted January 3, 2025 Posted January 3, 2025 4 hours ago, jbezorg said: Anything I upload to LL is free for anybody to take an do what they want. Since now I find myself with little time for modding with maybe the occasional tweak in bodyslide. If anyone wants to take a crack at it you don't need to ask permission. Could you let us know what you had planned for this mod I am a bit curious?
jbezorg Posted January 4, 2025 Author Posted January 4, 2025 On 1/3/2025 at 4:50 PM, Voidson22222 said: Could you let us know what you had planned for this mod I am a bit curious? Escape by getting the collar removed. The Guns Blazing ending - Killing Liemento. Maybe getting his bodyguard to swap sides. His house has a settlement workbench. I assume the DCE author statsmakten had something like that in mind and the player taking over the Red Seat District but was never finished. The Porn Star ending - If Nuka Ride is installed, Golden Globes Studio buys the player's "contract" from Liemento after the player earns a bunch of caps. Maybe Liemento is getting a cut and maybe some of the gangs of Nuka World don't like that? The Outcast ending - The player hacks the collar or has it hacked to escape. Liemento puts a bounty out for the player. If one of the other dancers help the player by tipping them off where they can get the collar hacked, the player is framed for that dancer's murder. The player has to clear their name. Maybe they join up with Raiders or find sanctuary in Good Neighbor? Maybe this leads back to the Guns Blazing Ending? The No Obligations ending - Just like Cait, the player stashes away enough caps to buy out their contract. They are freed without obligations to anyone. The bad ending when the player can't earn enough caps. The Enslaved Ending #1 - If Commonwealth Slavers is installed. The Enslaved Ending #2 - If Raider Pet or CSA is installed. The Dune/Dr Yueh ending - The bound player is taken out to the Glowing Sea and dumped but someone else left some equipment to help them to survive. Gain the Mysterious Stranger perk? Think it would work well with this mod. 1
jbezorg Posted January 5, 2025 Author Posted January 5, 2025 (edited) This April, I may have some time to get back to this. 🤞 For those who can't gain enough caps. You can't stay in the Red Seat District. Liemento has no interest in freeing the player, owns RSD, and knows what goes on there. Every cap you earn in there will be taken from you. It's why/how the other dancers are trapped. The just dance and don't ask certain questions to survive. You must earn caps elsewhere and outside of the RSD. Scaving in the walls of DC is one way. You can stash caps in your locker (it should be persistent) but if you fall behind then the locker will be searched and all your caps taken. You can make the escape harder by getting GCM and setting the buy price of items higher and the sell price lower. I have buy price set 8x and sell price 1/4x base value when I play. Edited January 5, 2025 by jbezorg 2
Olmech Posted January 6, 2025 Posted January 6, 2025 11 hours ago, jbezorg said: This April, I may have some time to get back to this. 🤞 For those who can't gain enough caps. You can't stay in the Red Seat District. Liemento has no interest in freeing the player, owns RSD, and knows what goes on there. Every cap you earn in there will be taken from you. It's why/how the other dancers are trapped. The just dance and don't ask certain questions to survive. You must earn caps elsewhere and outside of the RSD. Scaving in the walls of DC is one way. You can stash caps in your locker (it should be persistent) but if you fall behind then the locker will be searched and all your caps taken. You can make the escape harder by getting GCM and setting the buy price of items higher and the sell price lower. I have buy price set 8x and sell price 1/4x base value when I play. Out of the many, many, many plays through on this mod, I have only ever been sent to Liemanto's residence once. Could you possibly give us the secret behind what gets you sent there as I cannot seem to recreate it? 1
jbezorg Posted January 31, 2025 Author Posted January 31, 2025 On 1/5/2025 at 9:36 PM, Olmech said: Out of the many, many, many plays through on this mod, I have only ever been sent to Liemanto's residence once. Could you possibly give us the secret behind what gets you sent there as I cannot seem to recreate it? When the player is really far behind and Mykola approaches and tells the player that they are screwing up. There's the option "Sir, I know I'm really far behind but I'm really struggling". If a challenging speech check fails, Mykola's response is "Where are you keeping the balls to ask me that? Because I didn't see any while you were on the stage...." and then it's off to Liemanto's residence. Since the NG update, I haven't been able to compile scripts in DCE. I need to find the decompiled the DCE scripts and reinstall them.
katrina.balanchuk Posted January 31, 2025 Posted January 31, 2025 4 hours ago, jbezorg said: When the player is really far behind and Mykola approaches and tells the player that they are screwing up. There's the option "Sir, I know I'm really far behind but I'm really struggling". If a challenging speech check fails, Mykola's response is "Where are you keeping the balls to ask me that? Because I didn't see any while you were on the stage...." and then it's off to Liemanto's residence. Since the NG update, I haven't been able to compile scripts in DCE. I need to find the decompiled the DCE scripts and reinstall them. I think most of us are still on "old" gen version. Please dont let NG keep you from anything. 4
Olmech Posted February 2, 2025 Posted February 2, 2025 On 1/30/2025 at 11:00 PM, jbezorg said: the player is really far behind and Mykola approaches and tells the player that they are screwing up. There's the option "Sir, I know I'm really far behind but I'm really struggling". If a challenging speech check fails, Mykola's response is "Where are you keeping the balls to ask me that? Because I didn't see any while you were on the stage...." and then it's off to Liemanto's residence So basically the player needs to be low charisma. That explains it. Ive been choosing to max charisma and intelligence in my toons lately. 1
jbezorg Posted February 2, 2025 Author Posted February 2, 2025 12 hours ago, Olmech said: So basically the player needs to be low charisma. That explains it. Ive been choosing to max charisma and intelligence in my toons lately. I'll add a AND condition where it will only work if the deficit is below a specific amount
katrina.balanchuk Posted February 3, 2025 Posted February 3, 2025 (edited) There are so many ways this work of art can still go and many of them great .. I am glad it has a more realistic tougher touch than the orignal raiders Pet for example, but I also hope it does not go overboard with killing or mutilation (or if it does that could be an optional toggle to turn off perhaps for those of us with more sensitive natures). Perhaps as punishment for poor performance, instead of getting killed or sold to out of DC, she could just be kept locked in a small cage (with water food and a bucket/toilet paper) for a game month and have to serve a long line of customers daily, until Liemento is satisfied that she earned enough for him to be allowed back to only being a dancer. This cage could be in a basement, or even right on the red Seat promenade or in the back of the Club. She would be grateful when she is allowed out of the cage to be a dancer again I imagine. And this could recycle start the mod from the beginning when she goes back to the stage and it would avoid any killing (which I dont find plausible anyway, even in a rough wasteland, men arent simply going to kill attractive young women, they may correct her when she is being willful sure, but killing I dont think so. I belive even rough slaveholders might even go out of thier way to make sure her health will never be even endangered or damaged so she keeps up her good looks) Edited February 3, 2025 by katrina.balanchuk 1
jbezorg Posted February 3, 2025 Author Posted February 3, 2025 4 hours ago, katrina.balanchuk said: Perhaps as punishment for poor performance, instead of getting killed or sold to out of DC, she could just be kept locked in a small cage (with water food and a bucket/toilet paper) for a game month and have to serve a long line of customers daily, until Liemento is satisfied that she earned enough for him to be allowed back to only being a dancer. Something like that could be the default outcome w/out Commonwealth Slavers installed with the option to not use CS if it is installed. And there is a basement under the strip club. I did find the decompiled scripts for DCE. 1
katrina.balanchuk Posted February 4, 2025 Posted February 4, 2025 PS: just love the premise of your mod, it is very immersive. Just what would plausibly happen in a world where shock collars exist.
Olmech Posted February 5, 2025 Posted February 5, 2025 On 2/3/2025 at 4:54 AM, katrina.balanchuk said: Perhaps as punishment for poor performance, instead of getting killed or sold to out of DC, she could just be kept locked in a small cage (with water food and a bucket/toilet paper) for a game month and have to serve a long line of customers daily, until Liemento is satisfied that she earned enough for him to be allowed back to only being a dancer. This cage could be in a basement, or even right on the red Seat promenade or in the back of the Club. She would be grateful when she is allowed out of the cage to be a dancer again I imagine. And this could recycle start the mod from the beginning when she goes back to the stage and it would avoid any killing (which I dont find plausible anyway, even in a rough wasteland, men arent simply going to kill attractive young women, they may correct her when she is being willful sure, but killing I dont think so. I belive even rough slaveholders might even go out of thier way to make sure her health will never be even endangered or damaged so she keeps up her good looks) Edited yesterday at 04:57 AM by katrina.balanchuk I like these ideas. At the very least however I would like to see the bad end removed or remade in such a way as to escape it. As it is, once you end up there you just have to go back to a previous save. While a hook into CS would be cool, getting sent to Liemanto for re-education being behind regardless of charisma would be nice. On the other hand, if dancer performs dutifully she could have collar removed and allowed to dance for profit perhaps at an increased profit. Make her Liemantos pet or whatever.
katrina.balanchuk Posted February 5, 2025 Posted February 5, 2025 (edited) 12 hours ago, Olmech said: 1) As it is, once you end up there you just have to go back to a previous save. 2)While a hook into CS would be cool, getting sent to Liemanto for re-education being behind regardless of charisma would be nice. 3)On the other hand, if dancer performs dutifully she could have collar removed and allowed to dance for profit perhaps at an increased profit. 4)Make her Liemantos pet or whatever. 1) You make a good point. its just stopping the game play completely if that happens 2) Yes i agree its important no matter how high charisma (= no matter how pretty) it should happen to her 3) a reasonable point, yet I worry if that isnt too easy. How about the way to easier duties and a little bit of freedom (still with collar but collar set "looser" for distance and time), might be to get 2 additional girls for them to capture. Maybe the other dancing girls have been there for years and are losing attarctiveness so our charcter needs to trick another girl or two, to fall under their thumb for more freedom for herself? Maybe if she goes to Piper or Geneva or ,Myra and tells her its a easy place to make quick caps to supplement her income and boom suddenly piper or Geneva or Myra are dancing naked with a collar in exact same situation. that these girls are well known in Diamond City should actually make them more popular fetaures for DC citizens to want to check them out i would think, even if the player character is still the prettiest. 4) Or maybe after say some game months as dancer or so , the PC is penalized one charisma point (too many late nights) and is sent to the brothel (still with collar). Ultimately only way to get collar off could be after tricking at least a couple other girls under Mr. L's collared thumb. Edited February 5, 2025 by katrina.balanchuk 1
nonofyodambiznes Posted February 13, 2025 Posted February 13, 2025 was the collar suppose to explode on bad end? because it didn't
firebinder Posted April 20, 2025 Posted April 20, 2025 Great mod, I've been using it for a year now. But one thing has bothered me - no matter what my character does, she ends up "falling behind". Now I wanted to find out why, so I started the quest fresh with a new character. She had no caps going into the quest, and did nothing to earn caps other than the dancing. No outside sources of income and she never even left the bar. I used the console to monitor the DCE_CapsEarned and DCE_CapsDeficit variables before and after her shifts and after Mykola collected his cut. What I found was very confusing - but seems to show why my character was always falling behind: Day 1 Actual Earnings were 174 caps. DCE_CapsEarned claimed 195 caps. Mykola took all, and afterwards DCE_CapsDeficit was 17 caps. Day 2 Actual Earnings were 241 caps. DCE_CapsEarned claimed 250 caps. Mykola took all, and afterwards DCE_CapsDeficit was 114 caps !!! Day 3 Actual Earnings were 301 caps. DCE_CapsEarned claimed 311 caps. Mykola took all, and afterwards DCE_CapsDeficit was 209 caps !!!! Further each day when she stopped dancing I was getting a message on screen "No Simple Cheating with Caps" and -5 caps. I had not cheated, simple or otherwise so I'm not sure what this was about, or if it is connected to the daily tally. So what is going on here? Am I looking at the correct relevant variables? Is this some kind of new math? Is there something else I should be doing that I am not?
katrina.balanchuk Posted April 20, 2025 Posted April 20, 2025 1 hour ago, firebinder said: Great mod, I've been using it for a year now. But one thing has bothered me - no matter what my character does, she ends up "falling behind". Now I wanted to find out why, so I started the quest fresh with a new character. She had no caps going into the quest, and did nothing to earn caps other than the dancing. No outside sources of income and she never even left the bar. I used the console to monitor the DCE_CapsEarned and DCE_CapsDeficit variables before and after her shifts and after Mykola collected his cut. What I found was very confusing - but seems to show why my character was always falling behind: Day 1 Actual Earnings were 174 caps. DCE_CapsEarned claimed 195 caps. Mykola took all, and afterwards DCE_CapsDeficit was 17 caps. Day 2 Actual Earnings were 241 caps. DCE_CapsEarned claimed 250 caps. Mykola took all, and afterwards DCE_CapsDeficit was 114 caps !!! Day 3 Actual Earnings were 301 caps. DCE_CapsEarned claimed 311 caps. Mykola took all, and afterwards DCE_CapsDeficit was 209 caps !!!! Further each day when she stopped dancing I was getting a message on screen "No Simple Cheating with Caps" and -5 caps. I had not cheated, simple or otherwise so I'm not sure what this was about, or if it is connected to the daily tally. So what is going on here? Am I looking at the correct relevant variables? Is this some kind of new math? Is there something else I should be doing that I am not? I believe the demands of caps on her are designed toforce her to do some prostitution on the side to meet them. SEU and hardship offer themselves here.
firebinder Posted April 21, 2025 Posted April 21, 2025 19 hours ago, katrina.balanchuk said: I believe the demands of caps on her are designed toforce her to do some prostitution on the side to meet them. SEU and hardship offer themselves here. Prostitution doesn't seem to solve the issue. Day 4 Actual earnings from dancing were 394 caps. DCE_CapsEarned claimed 398 caps. Mykola took all and afterwards DCE_CapsDeficit was 294 caps. Mykola gave her the "Your screwing up" dialog, so she used SEU to turn a couple of tricks and earned an additional 480 caps. Day 5 Actual earnings from dancing were 441 caps - so with the previous day's prostitution her actual total should be 921 caps. DCE_CapsEarned was 926. Mykola took all, but afterwards DCE_CapsDeficit still went up to 363 caps. As I said - no matter what she does she just gets deeper in trouble. It seems impossible to avoid the "bad end" unless one does some serious (and not simple) cheating such as using the console to adjust the DCE_CapsDeficit variable. I'd really like to avoid doing that. Is it working differently for other people? I mean it is possible that the problem is some kind of conflict with other mods. Or am I missing something?
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