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WIP BETA: Diamond City Expansion - Red Seat Slavery


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Posted
On 10/4/2025 at 10:05 PM, jbezorg said:

 

Was the quest already started? If the quest was already started, then new properties will not be filled in and there will be issues. 

The quest RSS_Keep was already started, I don't think any others were.

Posted

so basically if you do not have DD RC9 installed this mod won't work.   The guy wont collar you and knock you out without it.   Once I installed DD everything worked.   At least there is a patch to remove awkcr from it, as I do not use that.

Posted
13 hours ago, Mimirue17 said:

so basically if you do not have DD RC9 installed this mod won't work.   The guy wont collar you and knock you out without it.   Once I installed DD everything worked.   At least there is a patch to remove awkcr from it, as I do not use that.

Have you managed to get to the bad end and/or punishments? 

Posted
37 minutes ago, Astryl said:

Have you managed to get to the bad end and/or punishments? 

not yet, the caps are pretty easy to get roughly 2k per shift 5am-noon.   Though the npc's do not seem to work well if you do not wait.   The other 2 strippers wont get on stage if you do not skip time.   There are days where no one comes in the bar at all (besides the people who are working there).   Have had bar empty, skip 2 hours bar is full but they all get up and leave.   The animation on pole works fine - each round is roughly 40 minutes of game time.

Posted
On 10/7/2025 at 6:02 AM, Mimirue17 said:

so basically if you do not have DD RC9 installed this mod won't work.   The guy wont collar you and knock you out without it.   Once I installed DD everything worked.   At least there is a patch to remove awkcr from it, as I do not use that.

 

DD RC9 removed AWKCR and fixes a lot of bugs. Though I haven't updated the description in a while I just did so. DD RC9 has been one of the required master files. It wouldn't have loaded w/out DD installed.

I moved DD RC9 into the "required" list. and updated the link to the correct post containing the files.
 

On 10/7/2025 at 8:35 PM, Mimirue17 said:

not yet, the caps are pretty easy to get roughly 2k per shift 5am-noon.   Though the npc's do not seem to work well if you do not wait.   The other 2 strippers wont get on stage if you do not skip time.   There are days where no one comes in the bar at all (besides the people who are working there).   Have had bar empty, skip 2 hours bar is full but they all get up and leave.   The animation on pole works fine - each round is roughly 40 minutes of game time.


If the average daily caps per day is too high you won't get a bad end. The player has to actually suck at her job for them to get rid of her.   

Posted
3 hours ago, jbezorg said:

 

DD RC9 removed AWKCR and fixes a lot of bugs. Though I haven't updated the description in a while I just did so. DD RC9 has been one of the required master files. It wouldn't have loaded w/out DD installed.

I moved DD RC9 into the "required" list. and updated the link to the correct post containing the files.
 


If the average daily caps per day is too high you won't get a bad end. The player has to actually suck at her job for them to get rid of her.   

 

Devious Devices is one buggered up mod, there is a whole bunch of .dds files in the materials folder, and DD locks an input layer from the moment you start the game and never releases it.

 

I try to minimize its usage in my playthroughs. If I could I would use Kziitd instead, but too many mods depend on DD

Posted (edited)
3 hours ago, judge007 said:

 

Devious Devices is one buggered up mod, there is a whole bunch of .dds files in the materials folder, and DD locks an input layer from the moment you start the game and never releases it.

 

I try to minimize its usage in my playthroughs. If I could I would use Kziitd instead, but too many mods depend on DD

 

Real Handcuffs does the same (I think).

Edited by jbezorg
Posted (edited)

This mod appears to be somewhat non-functional for me.

 

It started out fine. I completed the initial quest and had the collar put on me. Pole dancing works fine. However, I'm now experiencing behavior which (probably?) isn't normal - 

 

1. The shock collar does not trigger when I leave the area. I can leave and stay gone for days, and the collar never triggers. I've only been able to get the collar to trigger under two conditions - if I sleep past my shift start time and if I try to remove it.

 

2. After changing the 'Bad End Outcome' setting in the MCM, it resets to 'Disabled' every time I exit and re-enter the MCM. Not sure if this is just cosmetic or actually broken.

 

3. The 'Serious Debt' and 'Bad End Debt' settings in the MCM don't seem to be working. My current debt is way above both of those values (like thousands of caps above) and no consequences ever occur. I've intentionally skipped shifts to rack up debt without making any caps at all, and Mykola just keeps telling me that I'm screwing up without ever doing anything about it.

 

4. The dialogue check when I tell Mykola that I'm falling behind seems like it has a 100% success rate even though my charisma is literally 1. The speech bubble is red but the check passes every single time. I saw some others report this issue as well. This seems to be isolated to this mod because I've failed several speech checks elsewhere in the same playthrough.

 

Nothing is overwriting this mod's files or any of the records in its esp's. All requirements are installed and independently functional.

 

--

 

edlt: the shock collar not shocking appears to be caused by the DCE patch from Pervert. Disabling that patch allows the RSS collar to properly shock the player when leaving the Red Seat. The rest of the issues still stand though.

 

Edited by noctred
Posted
On 10/11/2025 at 7:31 PM, noctred said:

edlt: the shock collar not shocking appears to be caused by the DCE patch from Pervert. Disabling that patch allows the RSS collar to properly shock the player when leaving the Red Seat. The rest of the issues still stand though.

 


Thanks for sussing that out. Added it to the mod description.

Posted
On 10/11/2025 at 7:31 PM, noctred said:

2. After changing the 'Bad End Outcome' setting in the MCM, it resets to 'Disabled' every time I exit and re-enter the MCM. Not sure if this is just cosmetic or actually broken.


Do you have one of the dependent mods? "Bound In Public" end or a "Commonwealth Slavers"?


 

Posted

Mykola Collection Force Greet: "Lets see what you've got"

Player response: "It's so hard to get the caps. Can you give me a break on the protection caps?" (when you're paying for sexual harassment in RSD)

Mykola response: "You're a good business investment"

  • more caps than your min daily debt AND
  • you owe less than the serious debt amount AND
  • succeed your speech check

Mykola response: "The boss is running a business. No discounts"

  • less caps than your min daily debt OR
  • you owe equal to or more than the serious debt amount OR
  • failed your speech check

Mykola response: "You're making us bank lady. For you? It's Free. Compliments of Mr. Liemanto."

  • you owe less than 50 caps AND
  • you average 500 or more caps per day

Player: "Is There some way you can keep me from being harassed?" (Pay for protection)

 

Mykola response: "Sure. It'll cost you" (enables protection from sexual harassment in RSD)

 

Player: "I think I'll handle those assholes on my own" (stop paying for protection)

 

Mykola response: "It's your choice" (disables protection from sexual harassment in RSD)

 

Player: "Yes Sir." (just pay, always a safe response)

 

Mykola response: "Fine"

 

Player: "Is there any way I could be freed?"

  • player has less caps that the amount to buy their freedom AND
  • player has been enslaved for the min amount of days

Mykola response: "Pay the boss <Global=RSS_Cost_Freedom> caps and you're free to go."

 

Player: "I have the caps!"

  • player has the caps for the amount to buy their freedom AND
  • player has been enslaved for the min amount of days

Mykola response: "Well, I'll be damned. You have the caps. Hand them over and you're free to go."

 

Player: "Sir, I'm really struggling. Could I please keep a little more?"

  • player has been enslaved for less than min amount of days

Mykola response: "Heh, Fine"

  • succeed speech check

Mykola response: "Is this a joke? You need to earn more caps before I consider it."

  • failed speech check



 

Posted
11 hours ago, jbezorg said:


Do you have one of the dependent mods? "Bound In Public" end or a "Commonwealth Slavers"?
 

 

Bound in Public is installed, CS is not.

Posted (edited)

This version changes the "I told you there would be consequences" scene speech check from "Hard repeatable" to "Hard". This may fix the issue of once you get a result, you always get the same result.

Also, for everyone with Chrisma values of 1 and always passing the speech check, check these globals and see if some mod hasn't changed them.

Screenshot 2025-10-14 130447.png

 

 

You can use the following in console to test.

712:     SetForceSpeechChallengeAlwaysSucceed                     	player will always succeed at speech challenge
713:        SetForceSpeechChallengeAlwaysFail                     	player will always fail at speech challenge


Dump of all Fallout 4 console commands (with description) · GitHub


Always Fail Enabled
SetForceSpeechChallengeAlwaysFail 1

 

Always Fail Disabled
SetForceSpeechChallengeAlwaysFail 0

 

 

DCE Red Seat Slavery.7z

Edited by jbezorg
How to use SetForceSpeechChallengeAlwaysFail
Posted

Hello sir, are you going to make it something similar to this mod? 

 

I think it would be cool if you could work as a prostitute, stripper, and gamble. Also, npcs in that mod have automated sex. They actually work as a prostitute.

Posted

Tried w/  SetForceSpeechChallengeAlwaysFail 1 on the new patch and still passing the speech check. This is on an older save that was prior to interacting w/ this mod at all.

 

Going to try with an entirely fresh save and report back. 

Posted
2 hours ago, Astryl said:

Tried w/  SetForceSpeechChallengeAlwaysFail 1 on the new patch and still passing the speech check. This is on an older save that was prior to interacting w/ this mod at all.

 

Going to try with an entirely fresh save and report back. 


I was working on an extension to the Blood on the Ice quest in Skyrim and found some comments in the original scripts. Apparently, some Bethesda Devs also didn't understand why some things in the Creation Kit that should work, don't. I have no doubt that it's the same for FO4. 

Posted
3 hours ago, Astryl said:

Tried w/  SetForceSpeechChallengeAlwaysFail 1 on the new patch and still passing the speech check. This is on an older save that was prior to interacting w/ this mod at all.

 

Going to try with an entirely fresh save and report back. 


Try this version

DCE Red Seat Slavery.7z

Posted (edited)

Why is the esp from Bad End Purgatory in the archive?

Sonya, Trudi, and the security guard at the podium entrance are hostile to the character. They keep telling me to leave my character.

Edited by stas2503
Posted
On 10/20/2025 at 12:55 PM, stas2503 said:

Why is the esp from Bad End Purgatory in the archive?


It's a replacement to start Red Seat Slavery with a death from Violate instead of starting the quest. Speaking of which....

 

On 10/20/2025 at 12:55 PM, stas2503 said:

Sonya, Trudi, and the security guard at the podium entrance are hostile to the character. They keep telling me to leave my character.


Did you start the quest "Grinding the Seat" by grabbing the note near the entrance to the Red Seat District? 

 

Posted

For AAF Violate to trigger a Red Seat Slavery through Bad End Purgatory & AAF Violate, Enable the copy of Bad End Purgatory that came with this mod and use these settings with the % Chance of Bad End set to your liking in AAF Violate.

20251022230858_1.jpg

Posted
10 hours ago, jbezorg said:

Did you start the quest "Grinding the Seat" by grabbing the note near the entrance to the Red Seat District? 

Yes. I have a quest running. Only these 3 NPCs are hostile. The others are neutral.

Posted
1 hour ago, stas2503 said:

Yes. I have a quest running. Only these 3 NPCs are hostile. The others are neutral.

 

Hostile hostile, as in attacking you? Or just saying to get off the stage? If it's the latter, you can ignore them.

Pervert DCE addon installed? That mod is incompatible.

Posted
1 hour ago, jbezorg said:

Hostile hostile, as in attacking you? Or just saying to get off the stage? If it's the latter, you can ignore them.

They just come up, tell you to leave the podium, and when they become aggressive, they simply run away from the character. It's like they don't have combat AI packages.

 

1 hour ago, jbezorg said:

Pervert DCE addon installed? That mod is incompatible.

I saw a mention of this addon, but somehow I couldn’t find it. Although I have Pervert itself.

Posted
On 10/23/2025 at 12:27 PM, stas2503 said:

They just come up, tell you to leave the podium, and when they become aggressive, they simply run away from the character. It's like they don't have combat AI packages.

 

Is the quest "Grinding the Seat" completed in you journal? If so, you can't dance on the stage during the other Dancer's shifts. 

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