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WIP BETA: Diamond City Expansion - Red Seat Slavery


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Posted (edited)
11 hours ago, nonofyodambiznes said:

does the collar explode now? in previous versions it was supposed to explode when you didn't show up in time but it didn't

 

You're mistaken. It never exploded and it never was suppose to explode. Please. The mod has enough bugs. You don't need to invent more.

It is and always has been a shock collar that damages health on a timer with a decreasing interval between shocks. The timer will stop and reset when entering the Red Seat District and start again when exiting (The shock as soon as you exit the Red Seat District serves to inform the player that it's active)

Later versions give the player a longer starting time time between shock intervals outside their shift hours. 

Edited by jbezorg
Posted (edited)
On 5/22/2026 at 7:57 AM, jbezorg said:

 

You're mistaken. It never exploded and it never was suppose to explode. Please. The mod has enough bugs. You don't need to invent more.

It is and always has been a shock collar that damages health on a timer with a decreasing interval between shocks. The timer will stop and reset when entering the Red Seat District and start again when exiting (The shock as soon as you exit the Red Seat District serves to inform the player that it's active)

Later versions give the player a longer starting time time between shock intervals outside their shift hours. 

no i actually remember there used to be a dialogue with player saying "not like this" or something to that effect when she didn't go to the red district in one of the older versions

yup, found it, i think the collar was suppose to explode here:

Quote

Capture2.PNG.11f3af538c04960b6f0d7669de17d8e7.PNG

 

Edited by nonofyodambiznes
Posted (edited)
On 5/26/2026 at 11:09 AM, nonofyodambiznes said:

no i actually remember there used to be a dialogue with player saying "not like this" or something to that effect when she didn't go to the red district in one of the older versions

yup, found it, i think the collar was suppose to explode here:

 

Let me get this straight. You're telling me, the mod author, what I intended to do at a certain point in their mod.

 

Even when I specifically told you otherwise. 

 

Do I understand you correctly?

 

Read my next comment.

Edited by jbezorg
Posted (edited)
On 5/26/2026 at 11:09 AM, nonofyodambiznes said:

no i actually remember there used to be a dialogue with player saying "not like this" or something to that effect when she didn't go to the red district in one of the older versions

yup, found it, i think the collar was suppose to explode here:

 

 

I don't create mods with specific outcomes in mind. I generally set up a situation with NPCs having a specific motive and let whatever combination of events created by whatever load order you have in combination with my mod play out however it happens.

 

I never liked killing the player. That was the intention behind the original Sanguine's Debauchtery before Deepbluefrog took over authorship of it. I still hold to that philosophy because I feel reloading the game after death breaks the storyline.

 

You may of had a collar explode on you. I'm not denying that. It's a standard RH collar and any number of other mods could cause it to explode. What I am saying is my mod didn't do it.

Edited by jbezorg
Posted
15 hours ago, jbezorg said:

 

I don't create mods with specific outcomes in mind. I generally set up a situation with NPCs having a specific motive and let whatever combination of events created by whatever load order you have in combination with my mod play out however it happens.

 

I never liked killing the player. That was the intention behind the original Sanguine's Debauchtery before Deepbluefrog took over authorship of it. I still hold to that philosophy because I feel reloading the game after death breaks the storyline.

 

You may of had a collar explode on you. I'm not denying that. It's a standard RH collar and any number of other mods could cause it to explode. What I am saying is my mod didn't do it.

hey that's fine man it's your mod you can do whatever you want with, it would be nice if it did explode though but that ok

  • 1 month later...
Posted

I really want to know that, if i play game with commonwealth slavers but not activethe mod(kill all concord raider before met raiders outside vault 111.), is it still start when the bad end happen?

Posted
On 7/5/2026 at 9:18 PM, jlab7788 said:

I really want to know that, if i play game with commonwealth slavers but not activethe mod(kill all concord raider before met raiders outside vault 111.), is it still start when the bad end happen?


This mod just starts Commonwealth Slavers.

You still have to make sure you meet all the requirements of Commonwealth Slavers mod to run it so if you've done something that would prevent it from doing so then a bad end will probably fail.  

Posted

hey so I've reached the end of rss and I'm ready to buy myself out but when I talk to liemento he just says "I don't think we have anything else to talk about" any ideas?

 

Posted
On 7/10/2026 at 3:16 AM, jbezorg said:


This mod just starts Commonwealth Slavers.

You still have to make sure you meet all the requirements of Commonwealth Slavers mod to run it so if you've done something that would prevent it from doing so then a bad end will probably fail.  

Thx for reply.😀

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