jbezorg Posted November 3, 2025 Author Posted November 3, 2025 5 hours ago, Visyvisy said: Done, but I couldn’t figure out how to take a screenshot of such a large console output, so I just copied it into a .txt file instead(attached below). It’s from a completely new save, with the commands used right after leaving the vault. Also, every time I load in, I get these messages in the top-left corner: sqv rss_main.txt 9.34 kB · 1 download sqv rss_keep.txt 2.71 kB · 0 downloads Just hit F12 or the Print Screen button in game. If you have Steam, the screen shots will be in "Steam\userdata\[Steam User Id]\760\remote\377160\screenshots" Or they'll be in in you FO4 game folder This alias Player on quest RSS_Keep (16004D08)].RSS:PlayerAlias.::remote_Actor_OnLocationChange() Generally means that the RSS_Keep quest is running because the Alias is sending events and you've got something else going on with real handcuffs. Something is removing restraints. You've got something unique going on in your setup and I can't diagnose. Are you running an older version of FO4 with an older version of F4SE? 1
Visyvisy Posted November 3, 2025 Posted November 3, 2025 15 minutes ago, jbezorg said: Just hit F12 or the Print Screen button in game. If you have Steam, the screen shots will be in "Steam\userdata\[Steam User Id]\760\remote\377160\screenshots" Or they'll be in in you FO4 game folder This alias Player on quest RSS_Keep (16004D08)].RSS:PlayerAlias.::remote_Actor_OnLocationChange() Generally means that the RSS_Keep quest is running because the Alias is sending events and you've got something else going on with real handcuffs. Something is removing restraints. You've got something unique going on in your setup and I can't diagnose. Are you running an older version of FO4 with an older version of F4SE? I downgraded my game to version 1.10.163 and I’m using the matching F4SE for it. Could it be that this mod requires the NG update? Up until now, I’ve mostly been messing around with Skyrim mods, so I figured the pre-NG version would be more compatible with older mods(like commonwealth slavers and its dependecies). I’ll give it a try on the latest version when I get the time. Thanks for the reply and for trying to help
jbezorg Posted November 3, 2025 Author Posted November 3, 2025 10 minutes ago, Visyvisy said: I downgraded my game to version 1.10.163 and I’m using the matching F4SE for it. Could it be that this mod requires the NG update? Up until now, I’ve mostly been messing around with Skyrim mods, so I figured the pre-NG version would be more compatible with older mods(like commonwealth slavers and its dependecies). I’ll give it a try on the latest version when I get the time. Thanks for the reply and for trying to help No problem. That's my guess. I'm running 1.10.984 and compiled the scripts in that version. Commonwealth Slavers was last updated Jan 2025 I think. Nuka World was also recently updated I think. I know there have been recent patches.
Madscout Posted November 4, 2025 Posted November 4, 2025 (edited) 10 hours ago, jbezorg said: Just hit F12 or the Print Screen button in game. If you have Steam, the screen shots will be in "Steam\userdata\[Steam User Id]\760\remote\377160\screenshots" Or they'll be in in you FO4 game folder This alias Player on quest RSS_Keep (16004D08)].RSS:PlayerAlias.::remote_Actor_OnLocationChange() Generally means that the RSS_Keep quest is running because the Alias is sending events and you've got something else going on with real handcuffs. Something is removing restraints. You've got something unique going on in your setup and I can't diagnose. Are you running an older version of FO4 with an older version of F4SE? I have a similar issue (messages) using the RC9, and only then does it appear. Or more to the point, it did not appear until then. (loading RC9) I am on an un-updated .163. Judy is a merchant, I am not sure about Sonja. Not a blame, but my money is on RC9 as the culprit. Edited November 4, 2025 by Madscout
Visyvisy Posted November 4, 2025 Posted November 4, 2025 20 hours ago, jbezorg said: No problem. That's my guess. I'm running 1.10.984 and compiled the scripts in that version. Commonwealth Slavers was last updated Jan 2025 I think. Nuka World was also recently updated I think. I know there have been recent patches. I made a new instance of the same modlist, but on the latest game version, and it works perfectly so far. Thanks for the help - gonna enjoy the mod now
im here for a mod Posted November 14, 2025 Posted November 14, 2025 I'm on OG version (1.10.163) and having a crash at new game, could I have the previous version of the mod to test?crash-2025-11-14-21-53-48.log
jbezorg Posted November 15, 2025 Author Posted November 15, 2025 4 hours ago, im here for a mod said: I'm on OG version (1.10.163) and having a crash at new game, could I have the previous version of the mod to test?crash-2025-11-14-21-53-48.log Look back a few posts. I may have posted one in the thread.
im here for a mod Posted November 16, 2025 Posted November 16, 2025 On 10/19/2025 at 8:07 PM, jbezorg said: Try this version DCE Red Seat Slavery.7z 3.42 MB · 10 downloads On 11/15/2025 at 5:44 AM, jbezorg said: Look back a few posts. I may have posted one in the thread. I downloaded the version quoted above and it worked fine for me. No crashing on new game. I'll be testing the mod's other functions when I have more time 1
jbezorg Posted November 16, 2025 Author Posted November 16, 2025 5 hours ago, im here for a mod said: I downloaded the version quoted above and it worked fine for me. No crashing on new game. I'll be testing the mod's other functions when I have more time What version of the game are you running?
im here for a mod Posted November 17, 2025 Posted November 17, 2025 18 hours ago, jbezorg said: What version of the game are you running? 1.10.163
jbezorg Posted November 17, 2025 Author Posted November 17, 2025 3 hours ago, im here for a mod said: 1.10.163 I'm running and compiling for 1.10.984 NG update 2. 1.10.163 was released December 4, 2019. I'm surprised the previous copy runs.
im here for a mod Posted November 19, 2025 Posted November 19, 2025 On 11/17/2025 at 10:01 PM, jbezorg said: I'm running and compiling for 1.10.984 NG update 2. 1.10.163 was released December 4, 2019. I'm surprised the previous copy runs. A lot of people are still in the OG version. Plus both the nextgen and AE versions are garbage, not to be pressuring or anything, its your choice after all, but you'd really be doing a lot of people a favor by compiling in OG instead. Its very easy to downgrade and a lot of useful mods are OG exclusive still 2
katrina.balanchuk Posted November 19, 2025 Posted November 19, 2025 I am alss on .163. I would say the majority of this community might be since these kind of mods seem to work best on it. But if something is done in .984 my BA2 converter should make it run
jbezorg Posted November 20, 2025 Author Posted November 20, 2025 7 hours ago, im here for a mod said: A lot of people are still in the OG version. Plus both the nextgen and AE versions are garbage, not to be pressuring or anything, its your choice after all, but you'd really be doing a lot of people a favor by compiling in OG instead. Its very easy to downgrade and a lot of useful mods are OG exclusive still 5 hours ago, katrina.balanchuk said: I am alss on .163. I would say the majority of this community might be since these kind of mods seem to work best on it. But if something is done in .984 my BA2 converter should make it run Well, might as well find out.
katrina.balanchuk Posted November 21, 2025 Posted November 21, 2025 On 11/20/2025 at 1:56 AM, jbezorg said: Well, might as well find out. I am glad you are looking at adding more mods to this community Your Red Seat mod is both plausible and grounded. 2
im here for a mod Posted November 21, 2025 Posted November 21, 2025 On 11/20/2025 at 3:56 AM, jbezorg said: Well, might as well find out. Thank you for going out of your way to do this. if you do decide to downgrade to OG, you should leave the last version for NG available to download so everybody is square 1
jbezorg Posted November 22, 2025 Author Posted November 22, 2025 10 hours ago, katrina.balanchuk said: I am glad you are looking at adding more mods to this community Your Red Seat mod is both plausible and grounded. 9 hours ago, im here for a mod said: Thank you for going out of your way to do this. if you do decide to downgrade to OG, you should leave the last version for NG available to download so everybody is square I was thinking of getting a GOG version. Tired of not playing a game for a while, getting an itch to play, then finding out that the game was updated and all my mods won't run. I could swear that Steam resets update preferences when they update just like Facebook resets preferences when they update. 1
im here for a mod Posted November 24, 2025 Posted November 24, 2025 (edited) On 11/22/2025 at 4:10 AM, jbezorg said: I was thinking of getting a GOG version. Tired of not playing a game for a while, getting an itch to play, then finding out that the game was updated and all my mods won't run. I could swear that Steam resets update preferences when they update just like Facebook resets preferences when they update. You can completely disable steam updates in a not so official but very simple way. That is by setting the appmanifest file that steam has to "write" upon in order to initate updates to "read only" so that it cannot. A small guide on doing so: 1) Go to your drive where fallout 4 is installed from steam 2) Reach the folder steamapps (depends on how steam is installed but its usually steamlibrary -> steamapps) 3) Below the folders you will see appmanifest acf files. Click on appmanifest_377160.acf, right click and choose "properties" 4) On the bottom of the options list you will see an unchecked "read only" option. Make sure to apply and click OK. Check this to disable updates. Uncheck when you feel like updating years later or never. Note: From this point on, you will need to start your game from the exe file or through the f4se exe file. Alternatively through whatever mod manager you use. For ease, set steam to only update fo4 when launching. Don't worry, it will not be able to update if you did everything above right. By doing this you simply wont see a scheduled update for fo4 every now and then. Even if you dont do this, it is no matter. Note 2: Steam will still count your play time and achievements even under this state. Edited November 24, 2025 by im here for a mod 1
jbezorg Posted November 26, 2025 Author Posted November 26, 2025 On 11/24/2025 at 11:39 AM, im here for a mod said: 1) Go to your drive where fallout 4 is installed from steam 2) Reach the folder steamapps (depends on how steam is installed but its usually steamlibrary -> steamapps) 3) Below the folders you will see appmanifest acf files. Click on appmanifest_377160.acf, right click and choose "properties" 4) On the bottom of the options list you will see an unchecked "read only" option. Make sure to apply and click OK. Check this to disable updates. Uncheck when you feel like updating years later or never. Yep. Done that. Thanks 1
virland Posted November 28, 2025 Posted November 28, 2025 I got shock collar on my character through sexual harrasment mod, and now it shocks my character all the time. I'm not a modder, but i guess it might be related to RSS. So wouldn't it be too much trouble for you to test if shock collar ticks active outside of main quest of the mod?
jbezorg Posted November 28, 2025 Author Posted November 28, 2025 1 hour ago, virland said: I got shock collar on my character through sexual harrasment mod, and now it shocks my character all the time. I'm not a modder, but i guess it might be related to RSS. So wouldn't it be too much trouble for you to test if shock collar ticks active outside of main quest of the mod? Is the quest running?
virland Posted November 28, 2025 Posted November 28, 2025 14 minutes ago, jbezorg said: Is the quest running? Mod itself is running, but i didn't start quest in red district yet.
virland Posted November 28, 2025 Posted November 28, 2025 27 minutes ago, jbezorg said: Is the quest running? Well, after some trying i couldn't recreate this on another save. So this trouble on my end. Sorry for bothering.
jbezorg Posted November 29, 2025 Author Posted November 29, 2025 5 hours ago, virland said: Well, after some trying i couldn't recreate this on another save. So this trouble on my end. Sorry for bothering. No problem. It happens
Skyriming936 Posted December 2, 2025 Posted December 2, 2025 (edited) Has anyone else had any problem trying to get the mod to start via Violate? I get stuck on the x-cross after being defeated but nothing else happens *nvm, it just takes a while for them to walk to the position Edited December 3, 2025 by Skyriming936 1
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