Voidson22222 Posted October 24, 2025 Posted October 24, 2025 Had a question about an event. Spoilers Spoiler If you make a lot of caps is the mod supposed to equip institute restraints and keep they PC? I encountered this event while trying to force event progression with console commands.
jbezorg Posted October 24, 2025 Author Posted October 24, 2025 2 hours ago, Voidson22222 said: Had a question about an event. Yes. haven't finished that part.
stas2503 Posted October 25, 2025 Posted October 25, 2025 8 hours ago, jbezorg said: Is the quest "Grinding the Seat" completed in you journal? If so, you can't dance on the stage during the other Dancer's shifts. Is this the 0UDStm_StripperQuest? If so, it ended on its own. However, the quests from your mod still force the character to approach the pole. So these dancers, they keep coming up, doing what I described above and running away. I don't know how it's all connected, but I have the dance animation interrupted after that. 1
jbezorg Posted October 25, 2025 Author Posted October 25, 2025 3 hours ago, stas2503 said: Is this the 0UDStm_StripperQuest? If so, it ended on its own. However, the quests from your mod still force the character to approach the pole. So these dancers, they keep coming up, doing what I described above and running away. I don't know how it's all connected, but I have the dance animation interrupted after that. Did you enter the RSS quest through a Violate bad end? I had to decompile the original papyrus scripts from DCE again. There's a global in the original mod that needs to be set that turns on/off the hostile reaction. There's also a second global w/in DCE that I need to figure out what it's doing. If it's doing anything. There's a lot of unfinished stuff in DCE.
stas2503 Posted October 25, 2025 Posted October 25, 2025 3 hours ago, jbezorg said: Did you enter the RSS quest through a Violate bad end? No. Independently. 1
jbezorg Posted October 25, 2025 Author Posted October 25, 2025 9 hours ago, jbezorg said: However, the quests from your mod still force the character to approach the pole. So these dancers, they keep coming up, doing what I described above and running away. I don't know how it's all connected, but I have the dance animation interrupted after that. When are you trying to dance? The other 2 dancers are from the original mod. They have specific times when they dance and if you dance during their shift, they get angry. Trudy, the one with the gasmask, dances from 4pm to sometime late in the evening. Then Sonja's shift starts and she dances to about 6am. IIRC, the note the Mykola gives you (also from the original mod) tells you not to interrupt the other dances' shifts. 2
Z0mBieP00Nani Posted October 25, 2025 Posted October 25, 2025 (edited) Maybe this is a dumb question, but does the stripper pole appear in the red seat automatically, or does it have to be placed there? EDIT: Never mind, apparently I just had to shift some things around in my load order, the only issue I'm having now is the game crashes after the hired thug shoves my character after giving her the job instructions. There is a fade to black and then the game crashes... Edited October 26, 2025 by Z0mBieP00Nani
stas2503 Posted October 26, 2025 Posted October 26, 2025 (edited) 21 hours ago, jbezorg said: When are you trying to dance? The thing is, it's always like that. As soon as I try to take my character away from the pole, the character returns to the pole and the dance begins. I thought it was supposed to be like that. Also, for some reason, the bad ending menu item is constantly reset to "disabled". Spoiler I've already set the option I want. Edited October 26, 2025 by stas2503
jbezorg Posted October 26, 2025 Author Posted October 26, 2025 10 hours ago, stas2503 said: The thing is, it's always like that. As soon as I try to take my character away from the pole, the character returns to the pole and the dance begins. I thought it was supposed to be like that. There's a trigger zone you have to immediately walk out of towards the entry at the back of the stage.
jbezorg Posted October 27, 2025 Author Posted October 27, 2025 (edited) On 10/25/2025 at 11:37 PM, stas2503 said: Also, for some reason, the bad ending menu item is constantly reset to "disabled". It's looking for 2 files "BoundInPublic.esp" & "Commonwealth Slavers.esp". An older version of the "rss_mcm" quest had a logical flaw. If this is a save with and older version of the mod, try the following. stopquest rss_mcm startquest rss_mcm If the save hasn't started the stripper quest, you can also do the same with the quest "rss_main" Edited October 27, 2025 by jbezorg More quest restart info 1
Z0mBieP00Nani Posted October 28, 2025 Posted October 28, 2025 I'm not sure why, but I keep encountering the same issue. I'm probably missing some requirement that I'm unaware of. I apply for the job, get the job, follow the bodyguard to the back, he gives me the instructions, then shoves me, screen goes black, then... CTD. I'm attaching the log file that Buffout 4 NG spit out. I can't make heads or tails of it, but maybe someone here can. crash-2025-10-28-01-36-04.zip
jbezorg Posted October 28, 2025 Author Posted October 28, 2025 (edited) 4 hours ago, Z0mBieP00Nani said: I'm not sure why, but I keep encountering the same issue. I'm probably missing some requirement that I'm unaware of. I apply for the job, get the job, follow the bodyguard to the back, he gives me the instructions, then shoves me, screen goes black, then... CTD. I'm attaching the log file that Buffout 4 NG spit out. I can't make heads or tails of it, but maybe someone here can. crash-2025-10-28-01-36-04.zip 18.53 kB · 1 download Maybe a missing resource. Access Violation: Tried to read memory at 0x000000000000 That address is NULL. Basically, it's the memory address used to say something is undefined. Go through each of the required mods and make sure you have their requirements. Edited October 28, 2025 by jbezorg Wrong mod. 1
nonofyodambiznes Posted October 28, 2025 Posted October 28, 2025 @jbezorg hey cool mod, say could you mod the collar so that instead of exploding it would just make the player's head come clean off? just asking
jbezorg Posted October 28, 2025 Author Posted October 28, 2025 7 hours ago, nonofyodambiznes said: @jbezorg hey cool mod, say could you mod the collar so that instead of exploding it would just make the player's head come clean off? just asking The collar is a resource from the Real Handcuffs Mod. Right now, I have no intention of reinventing that wheel but feel free to give it a try. Depending on the route you take you may need permission from Kharos but if you want to try modding RSS, go for it. 1
nonofyodambiznes Posted October 28, 2025 Posted October 28, 2025 1 hour ago, jbezorg said: The collar is a resource from the Real Handcuffs Mod. Right now, I have no intention of reinventing that wheel but feel free to give it a try. Depending on the route you take you may need permission from Kharos but if you want to try modding RSS, go for it. already asked him a few years ago and he wasn't interested, thought you might be able to do it
jbezorg Posted October 30, 2025 Author Posted October 30, 2025 On 10/28/2025 at 1:48 PM, nonofyodambiznes said: already asked him a few years ago and he wasn't interested, thought you might be able to do it Not my mod. Not my circus. Got too many want-to-do projects already. I got into modding because I wanted something and no one was interested. Join us..... Join us..... Join us..... Join us..... https://falloutck.uesp.net/wiki/Main_Page 1
Visyvisy Posted November 2, 2025 Posted November 2, 2025 Hi, I've been trying to play this mod for a few days, but I just can’t get it to work. The game always crashes before I reach the character creator — right before Nat says “War never changes.” My mod list is extremely small — just the mod itself and its required dependencies. Here’s what my log says: [11/02/2025 - 12:56:29PM] error: Cannot call GetPropertyValue() on a None object, aborting function call stack: [RSS_Main (16004D07)].RSS:Main.getRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 401 [RSS_Main (16004D07)].RSS:Main.triggerRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 381 [alias Player on quest RSS_Keep (16004D08)].RSS:PlayerAlias.::remote_Actor_OnLocationChange() - "C:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RSS\PlayerAlias.psc" Line 90 [11/02/2025 - 12:56:29PM] warning: Assigning None to a non-object variable named "::temp59" stack: [RSS_Main (16004D07)].RSS:Main.getRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 401 [RSS_Main (16004D07)].RSS:Main.triggerRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 381 [alias Player on quest RSS_Keep (16004D08)].RSS:PlayerAlias.::remote_Actor_OnLocationChange() - "C:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RSS\PlayerAlias.psc" Line 90 [11/02/2025 - 12:56:29PM] error: Cannot call CallFunction() on a None object, aborting function call stack: [RSS_Main (16004D07)].RSS:Main.getRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 403 [RSS_Main (16004D07)].RSS:Main.triggerRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 381 [alias Player on quest RSS_Keep (16004D08)].RSS:PlayerAlias.::remote_Actor_OnLocationChange() - "C:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RSS\PlayerAlias.psc" Line 90 [11/02/2025 - 12:56:29PM] warning: Assigning None to a non-object variable named "::temp58" stack: [RSS_Main (16004D07)].RSS:Main.getRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 403 [RSS_Main (16004D07)].RSS:Main.triggerRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 381 [alias Player on quest RSS_Keep (16004D08)].RSS:PlayerAlias.::remote_Actor_OnLocationChange() - "C:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RSS\PlayerAlias.psc" Line 90 The user and locations it's referring to doesn't exist on my PC, so I'm completely lost as to what's going on. After I removed Red Seat Slavery.esp, everything started working fine. plugins.txt loadorder.txt
jbezorg Posted November 2, 2025 Author Posted November 2, 2025 (edited) 1 hour ago, Visyvisy said: Hi, I've been trying to play this mod for a few days, but I just can’t get it to work. The game always crashes before I reach the character creator — right before Nat says “War never changes.” My mod list is extremely small — just the mod itself and its required dependencies. Here’s what my log says: [11/02/2025 - 12:56:29PM] error: Cannot call GetPropertyValue() on a None object, aborting function call stack: [RSS_Main (16004D07)].RSS:Main.getRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 401 [RSS_Main (16004D07)].RSS:Main.triggerRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 381 [alias Player on quest RSS_Keep (16004D08)].RSS:PlayerAlias.::remote_Actor_OnLocationChange() - "C:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RSS\PlayerAlias.psc" Line 90 [11/02/2025 - 12:56:29PM] warning: Assigning None to a non-object variable named "::temp59" stack: [RSS_Main (16004D07)].RSS:Main.getRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 401 [RSS_Main (16004D07)].RSS:Main.triggerRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 381 [alias Player on quest RSS_Keep (16004D08)].RSS:PlayerAlias.::remote_Actor_OnLocationChange() - "C:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RSS\PlayerAlias.psc" Line 90 [11/02/2025 - 12:56:29PM] error: Cannot call CallFunction() on a None object, aborting function call stack: [RSS_Main (16004D07)].RSS:Main.getRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 403 [RSS_Main (16004D07)].RSS:Main.triggerRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 381 [alias Player on quest RSS_Keep (16004D08)].RSS:PlayerAlias.::remote_Actor_OnLocationChange() - "C:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RSS\PlayerAlias.psc" Line 90 [11/02/2025 - 12:56:29PM] warning: Assigning None to a non-object variable named "::temp58" stack: [RSS_Main (16004D07)].RSS:Main.getRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 403 [RSS_Main (16004D07)].RSS:Main.triggerRHCollar() - "C:\Users\ghenl\AppData\Local\Temp\PapyrusTemp\RSS\Main.psc" Line 381 [alias Player on quest RSS_Keep (16004D08)].RSS:PlayerAlias.::remote_Actor_OnLocationChange() - "C:\Games\Steam\steamapps\common\Fallout 4\Data\Scripts\Source\User\RSS\PlayerAlias.psc" Line 90 The user and locations it's referring to doesn't exist on my PC, so I'm completely lost as to what's going on. After I removed Red Seat Slavery.esp, everything started working fine. plugins.txt 598 B · 0 downloads loadorder.txt 937 B · 1 download Download the latest copy of this mod and start a new game. Make sure you have all the requirements for the required mods. Specifically make sure you get Devious Devices RC9 (link in mod description) and it's requirements. Disable RealHandcuffs_DD_Compatibility.esp. Not sure what PlugsFix.esp is but both of these mods look like they are for Devious Devices 2.0 which will not work. Edited November 2, 2025 by jbezorg
Visyvisy Posted November 2, 2025 Posted November 2, 2025 On 10/19/2025 at 7:07 PM, jbezorg said: DCE Red Seat Slavery.7z 3.42 MB · 9 downloads I've tried again - checked every dependency and removed the patch you told me to - but the game is still crashing in exactly the same way, with the same log messages. I also tried installing the version from the previous page on this forum, and to my surprise, it actually worked. Nonetheless, I'd still like to play the latest release if possible.
jbezorg Posted November 2, 2025 Author Posted November 2, 2025 2 hours ago, Visyvisy said: I've tried again - checked every dependency and removed the patch you told me to - but the game is still crashing in exactly the same way, with the same log messages. I also tried installing the version from the previous page on this forum, and to my surprise, it actually worked. Nonetheless, I'd still like to play the latest release if possible. Can you go into console and try the following commands, screen shot each result, then post the pics? sqv rss_main sqv rss_keep
Madscout Posted November 2, 2025 Posted November 2, 2025 (edited) I have set this mod to load "after" DCE. I am having no issues, but wanted to know if this is needed? (load after?) Edited November 2, 2025 by Madscout
jbezorg Posted November 3, 2025 Author Posted November 3, 2025 4 hours ago, Madscout said: I have set this mod to load "after" DCE. I am having no issues, but wanted to know if this is needed? (load after?) Short answer. Yep. A general rule of thumb that I follow is mod dependencies before the mod. With some mods it doesn't matter but I've never had that type of mod fail because a mod it was dependent on was loaded before it. Can't say the same for the mods where it does matter and a dependent mod was loaded after. 1
Goonorrhea Posted November 3, 2025 Posted November 3, 2025 Had a minor hiccup when using a different cap-stashing mod during this. When using Cap Send Enable (which just lets you put caps in containers), I noticed that if you use a container inside the Red Seat District, withdrawing caps from the container causes it to count as "Caps Earned." This caused my debt to skyrocket and I wasn't sure why at first. I eventually figured it out and made a stash outside of red seat. Also my caps to buy out at the end was obsurd (in the 20-30k), possibly because of this issue and my workaround to cheat more caps into my inventory to make up for the caps that erroneously did not clear debt. Also when I got to the dialogue to ask Mykola about my debt, the dialogue said "<RSS_CAPS_REQUIRED>" (or whatever the variable is) instead of stating the value. I ended up paying the NPC from another mod to remove my collar. It would be nice if the quest ends if you find other means to remove the collar, I ended up setting rss_main to 10 just to clean that up. Overall thoughts on the mod are: I liked the general premise, but I found the content boring and repetitive. It would be nice if there was some more variety somehow. Also, I kind of min-maxed a high charisma character for this playthrough, so I was never able to trigger any negative consequences from Mykola when I was in debt. I just kept getting the "you're playing me for a sap" dialogue. On the plus side, I did like kind of enjoy trying to earn as much caps as I can within the confines of diamond city. This mod actually got me to explore all the content of DCE which I had never done before.
jbezorg Posted November 3, 2025 Author Posted November 3, 2025 3 hours ago, DerpHermes said: Had a minor hiccup when using a different cap-stashing mod during this. When using Cap Send Enable (which just lets you put caps in containers), I noticed that if you use a container inside the Red Seat District, withdrawing caps from the container causes it to count as "Caps Earned." This caused my debt to skyrocket and I wasn't sure why at first. I eventually figured it out and made a stash outside of red seat. Also my caps to buy out at the end was obsurd (in the 20-30k), possibly because of this issue and my workaround to cheat more caps into my inventory to make up for the caps that erroneously did not clear debt. Also when I got to the dialogue to ask Mykola about my debt, the dialogue said "<RSS_CAPS_REQUIRED>" (or whatever the variable is) instead of stating the value. I ended up paying the NPC from another mod to remove my collar. It would be nice if the quest ends if you find other means to remove the collar, I ended up setting rss_main to 10 just to clean that up. Overall thoughts on the mod are: I liked the general premise, but I found the content boring and repetitive. It would be nice if there was some more variety somehow. Also, I kind of min-maxed a high charisma character for this playthrough, so I was never able to trigger any negative consequences from Mykola when I was in debt. I just kept getting the "you're playing me for a sap" dialogue. On the plus side, I did like kind of enjoy trying to earn as much caps as I can within the confines of diamond city. This mod actually got me to explore all the content of DCE which I had never done before. The buyout is a multiplier of total caps earned. No blame for the creator, there's a lot of unfinished content. There were big plans for DCE that sadly were never finished. Lots of places to explore in the DCE stadium walls though. That said. This just started out as a solution for how boring the original Grinding the Seat quest was. Walking in circles around the stripper pole. Then it snowballed. Just finished getting the other strippers using the pole animations.
Visyvisy Posted November 3, 2025 Posted November 3, 2025 13 hours ago, jbezorg said: Can you go into console and try the following commands, screen shot each result, then post the pics? sqv rss_main sqv rss_keep Done, but I couldn’t figure out how to take a screenshot of such a large console output, so I just copied it into a .txt file instead(attached below). It’s from a completely new save, with the commands used right after leaving the vault. Also, every time I load in, I get these messages in the top-left corner: sqv rss_main.txt sqv rss_keep.txt 1
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