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Dragon's Dogma 2 modding


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Posted
On 10/10/2024 at 4:25 PM, FromBeyondTime said:

Hopefully you haven't lost interest in this game. I've been playing around with the console and modifying animations to see what's possible and it honestly kinda works and can look good. Just takes a bit of manual placement atm.
With a bit more work, this might be doable. I have to learn some more things though because I'm new to this.

 

https://mega.nz/embed/aORXnKSK#gUmC8z2YMdW8zehNgdoSN1hsLrvmuyWKnXm-vNsWf4M

 

Screenshot (5579).pngScreenshot (5581).png



This looks promising!!! any news in 2026?

Posted
On 2/23/2026 at 2:28 AM, curva said:



This looks promising!!! any news in 2026?

Capcom seemingly abandoning the game made me lose interest quite a bit. I really enjoyed it but it didn't have a good repeatable endgame experience like DDDA. But I still have this project in the back of my mind and I might even take another look this year since I'll have a lot of free time soon. There's still a lot of frequent SteamDB activity for DD2 unlike Capcom's other "finished" games, so I still have some hope for a DLC announcement this summer. Playing with Nickesponja's Bestiary mod might even be enough to bring the fun back. You guys will hear from me if I return to this. 

Consider this on hold for now, but there's a good chance I'll check it out again this year.

Posted
On 2/26/2026 at 2:34 PM, FromBeyondTime said:

Capcom seemingly abandoning the game made me lose interest quite a bit. I really enjoyed it but it didn't have a good repeatable endgame experience like DDDA. But I still have this project in the back of my mind and I might even take another look this year since I'll have a lot of free time soon. There's still a lot of frequent SteamDB activity for DD2 unlike Capcom's other "finished" games, so I still have some hope for a DLC announcement this summer. Playing with Nickesponja's Bestiary mod might even be enough to bring the fun back. You guys will hear from me if I return to this. 

Consider this on hold for now, but there's a good chance I'll check it out again this year.

Please do this, many people would thank you immensely!

  • 2 weeks later...
Posted
On 2/26/2026 at 11:34 AM, FromBeyondTime said:

Capcom seemingly abandoning the game made me lose interest quite a bit. I really enjoyed it but it didn't have a good repeatable endgame experience like DDDA. But I still have this project in the back of my mind and I might even take another look this year since I'll have a lot of free time soon. There's still a lot of frequent SteamDB activity for DD2 unlike Capcom's other "finished" games, so I still have some hope for a DLC announcement this summer. Playing with Nickesponja's Bestiary mod might even be enough to bring the fun back. You guys will hear from me if I return to this. 

Consider this on hold for now, but there's a good chance I'll check it out again this year.


I mean I'm willing to bet if you got something solid going, you could probably start a patreon and get some donations to work on it. If ya wanted to make some extra dosh to help tide things along. (Insert slight monetary incentive lol)

  • 2 weeks later...
  • 2 weeks later...
Posted
On 3/19/2026 at 3:38 AM, Ruber said:

Did they ever made a sex mod or the likes in 2 years?

Not yet. My guess is, with how divisive DD2 was, we won't see any real progress unless a DLC is released. I hope there's enough interest for progress, though.

  • 4 weeks later...
Posted
On 2/26/2026 at 12:34 PM, FromBeyondTime said:

Capcom seemingly abandoning the game made me lose interest quite a bit. I really enjoyed it but it didn't have a good repeatable endgame experience like DDDA. But I still have this project in the back of my mind and I might even take another look this year since I'll have a lot of free time soon. There's still a lot of frequent SteamDB activity for DD2 unlike Capcom's other "finished" games, so I still have some hope for a DLC announcement this summer. Playing with Nickesponja's Bestiary mod might even be enough to bring the fun back. You guys will hear from me if I return to this. 

Consider this on hold for now, but there's a good chance I'll check it out again this year.

 

The thing is, man...
Most of us absolutely agree that the replay value is abysmal and part of the reason for that is that theres nothing in the game that makes you feel like you live there like how skyrim does. Its not immersive enough, What would make it a lot more immersive is your mod. In games like this, I have always felt that the main thing missing, 100% of the time is being able to sex the sexy or interesting character I like. Games that give you the opportunity lock it behind samey cutscenes with piecemeal shots that last half a second. Something like this might not be all that advanced or whatever, but it would sure be a blast. 

What could be better than fucking your pawn at camp before dusk?
I hope you decide to get back on the horse soon, You really are on to something here.

  • 3 weeks later...
Posted
On 4/20/2026 at 6:01 PM, FromBeyondTime said:

I will have an update for you guys in about 6-8 weeks. I've come across some tools that should make this much easier, and it's nice to hear that people are still interested. So I will give it another shot and post some screenshots/clips if it goes as planned : )

First time I've ever bothered commenting on loverslab, but I check in here every 3-4 weeks just to check as I really want to play this game but I kinda felt like waiting for mods first. So just wanna say I wish you all the best of luck and hope to see some cool stuff from ya later!

 

Posted

Yeah DD2 was a mixed bag and a terrible PC port to boot. Honestly after completing DDDA and playing a bit of the expansion. It would take a lot to win me back. Glad Capcom gave us a time trial so I didn't waste any money. lol

But its also obvious why DD2 sucked. It was rushed as a rehash of the first game to make it cheaply and quickly as possible as a glorified $70 tech demo for them to build the next Monster Hunter off of and that's how we got Wilds and why that sucks as well. Another rushed game to capitalize off of. By butchering the franchise to appeal towards normies and not MH fans.

  • 4 weeks later...
Posted (edited)
On 4/20/2026 at 6:01 PM, FromBeyondTime said:

I will have an update for you guys in about 6-8 weeks. I've come across some tools that should make this much easier, and it's nice to hear that people are still interested. So I will give it another shot and post some screenshots/clips if it goes as planned : )

 

Dragon's Dogma 2 DLC just got announced today. Two free updates coming too. A QOL update soon and a performance patch on August. The DLC is coming out on October 9th. Hope that puts some fire back in the modding community now that the long winter of copium is over :classic_biggrin: 

 

 

Here's the link to the trailer

 

 

 

Edited by Durante
Posted (edited)

 

On 4/20/2026 at 5:01 PM, FromBeyondTime said:

I will have an update for you guys in about 6-8 weeks. I've come across some tools that should make this much easier, and it's nice to hear that people are still interested. So I will give it another shot and post some screenshots/clips if it goes as planned : )

Dark Arisen is coming back and so am I. Exactly 8 weeks later and I have some great news. It actually works! This was achieved with Emote Dogma which can be used to create custom animations (including paired animations) based on poses. There are some limitations, but we can definitely make nsfw animations. It probably won't align well if your characters are extremely sizes/heights, but I will polish these animations a bit and attempt to release something in the next week or two so you guys can test.

image.png

image.png

Edited by FromBeyondTime
Update
Posted

Hopefully, one day these files will be hosted somewhere other than nexus. The place has become a haven for confrontational harvest-advertising and censorship.

Posted
5 hours ago, FromBeyondTime said:

Alright, I'd say it's ready enough for the first round of testing. Spent a lot of time working on an animation workflow, testing, and adding features I thought would be useful, so there's now a bunch of my custom options in the Emote Dogma menu like Arisen/Pawn and penis offsets so you can adjust the animation to align better with your characters, a new hotkey to auto-play paired animation (and apply previously set offsets), fade-to-black feature, automatically undress characters, new hotkey to stop animation and redress characters, and other behind-the-scenes stuff. Let me know how you get on.

 

Video preview: https://mega.nz/file/nDhCzQBa#yUvnAcA_WPKL8fBpMfdpKLDGGHa1PmftIkEY5SoXTso

 

 

image.thumb.png.f3d9b993d1144c726bc63ca461b326e9.png

 

Note: This is a very early version. My game has been fine but it's always a good idea to back up your save files (2054970\remote\win64_save) before trying an experimental mod. Let me know if your characters are frozen at launch (don't know if that was just me), they can be unfrozen using the hotkey set in step 3.

 

Requirements

Installation instructions (using Fluffy Mod Manager)

  1. Install Emote Dogma's requirements and Emote Dogma itself.
  2. Install Emote Dogma add-ons and it should overwrite the Emote Dogma.lua with my custom one.
  3. Install REFramework Direct2D and Male Genital in whatever order.
  4. Install SX Animation 1 to add the animation to the list of custom animations in Emote Dogma.

Uninstall instructions (also using Fluffy)

  1. Uninstall Emote Dogma
  2. Uninstall Emote Dogma add-ons (then you can reinstall Emote Dogma if you still want that core mod without my changes)
  3. The remaining mods can be uninstalled in whichever order.

How to use

  1. Open REFramework menu with Ins key (default) on keyboard or whatever you've set it to.
  2. Expand Script Generated UI>Emote Dogma>Other Settings, then enable "Have separate JE & CA windows" (you don't need to see the joints editor unless you want to make poses yourself)
  3. Expand Emote Dogma>Show Custom Animations. At the top of this window, set the Auto Paired Custom Animation hotkey (play sex animation) and Unfreeze All Characters hotkey (stop animation).
  4. In the same Custom Animations window, untick Apply Character Selection to CA, then choose SX_Animation_1_CustomAnimation from the dropdown close to the bottom of the window and click Load Custom Animation.
  5. Press the Auto Paired Custom Animation hotkey you set in step 3 and the animation should play.

Additional settings 

  • In Emote Dogma>Other Settings, you can adjust the Main Pawn Offset (I recommend this instead of the Arisen Offset feature which is a bit buggy) so they align better with your character. Press the Paired Animation hotkey again to see the offset and tweak as needed. The Penis Position offset can also be applied in this window and it can be changed live during animation.
  • You can also choose whether the Arisen and pawn are automatically undressed with the Paired Animation hotkey. Leave the Underwear equipped to show the penis on that character.

I'm really tired and posting this just before bed, so I might've overlooked some stuff. I'll take a look in the morning if there are any issues. The animation file is configured to only play on the main Arisen and the pawn for now and can't be changed in the menus.

Emote Dogma add-ons.zip 33.36 kB · 1 download SX Animation 1.zip 3 MB · 1 download

May be on the way to a new sexlab if dark arisen draws enough attention, this is pretty huge for a game like this

Posted (edited)
6 hours ago, FromBeyondTime said:

Alright, I'd say it's ready enough for the first round of testing. Spent a lot of time working on an animation workflow, testing, and adding features I thought would be useful, so there's now a bunch of my custom options in the Emote Dogma menu like Arisen/Pawn and penis offsets so you can adjust the animation to align better with your characters, a new hotkey to auto-play paired animation (and apply previously set offsets), fade-to-black feature, automatically undress characters, new hotkey to stop animation and redress characters, and other behind-the-scenes stuff. Let me know how you get on.

 

Video preview: https://mega.nz/file/nDhCzQBa#yUvnAcA_WPKL8fBpMfdpKLDGGHa1PmftIkEY5SoXTso

 

 

image.thumb.png.f3d9b993d1144c726bc63ca461b326e9.png

 

Note: This is a very early version. My game has been fine but it's always a good idea to back up your save files (2054970\remote\win64_save) before trying an experimental mod. Let me know if your characters are frozen at launch (don't know if that was just me), they can be unfrozen using the hotkey set in step 3.

 

Requirements

Installation instructions (using Fluffy Mod Manager)

  1. Install Emote Dogma's requirements and Emote Dogma itself.
  2. Install Emote Dogma add-ons and it should overwrite the Emote Dogma.lua with my custom one.
  3. Install REFramework Direct2D and Male Genital in whatever order.
  4. Install SX Animation 1 to add the animation to the list of custom animations in Emote Dogma.

Uninstall instructions (also using Fluffy)

  1. Uninstall Emote Dogma
  2. Uninstall Emote Dogma add-ons (then you can reinstall Emote Dogma if you still want that core mod without my changes)
  3. The remaining mods can be uninstalled in whichever order.

How to use

  1. Open REFramework menu with Ins key (default) on keyboard or whatever you've set it to.
  2. Expand Script Generated UI>Emote Dogma>Other Settings, then enable "Have separate JE & CA windows" (you don't need to see the joints editor unless you want to make poses yourself)
  3. Expand Emote Dogma>Show Custom Animations. At the top of this window, set the Auto Paired Custom Animation hotkey (play sex animation) and Unfreeze All Characters hotkey (stop animation).
  4. In the same Custom Animations window, untick Apply Character Selection to CA, then choose SX_Animation_1_CustomAnimation from the dropdown close to the bottom of the window and click Load Custom Animation.
  5. Press the Auto Paired Custom Animation hotkey you set in step 3 and the animation should play.

Additional settings 

  • In Emote Dogma>Other Settings, you can adjust the Main Pawn Offset (I recommend this instead of the Arisen Offset feature which is a bit buggy) so they align better with your character. Press the Paired Animation hotkey again to see the offset and tweak as needed. The Penis Position offset can also be applied in this window and it can be changed live during animation.
  • You can also choose whether the Arisen and pawn are automatically undressed with the Paired Animation hotkey. Leave the Underwear equipped to show the penis on that character.

I'm really tired and posting this just before bed, so I might've overlooked some stuff. I'll take a look in the morning if there are any issues. The animation file is configured to only play on the main Arisen and the pawn for now and can't be changed in the menus.

Emote Dogma add-ons.zip 33.36 kB · 1 download SX Animation 1.zip 3 MB · 1 download

With your permission, it could be a good idea to try sharing this amazing news on appropriate forums and subreddits to garner attention. I'm sure some folks would love to take ideas from Skyrim modding and apply them here to make some crazy hot stuff.

Edited by djlfhwejhfwjleh
Posted
21 minutes ago, ILoveFamousBabes said:

With your permission, it could be a good idea to try sharing this amazing news on appropriate forums and subreddits to garner attention. I'm sure some folks would love to take ideas from Skyrim modding and apply them here to make some crazy hot stuff.

Will be posting something on the LewdGames subreddit soon, but feel free to post on other nsfw forums if you think people will appreciate it. I only ask that you stick to nsfw areas and not any main DD/gaming subs since I don't want to risk any prudes bringing negative attention to it which may cause Capcom to notice and deliberately make mod-breaking changes to the game haha

Posted
45 minutes ago, FromBeyondTime said:

Will be posting something on the LewdGames subreddit soon, but feel free to post on other nsfw forums if you think people will appreciate it. I only ask that you stick to nsfw areas and not any main DD/gaming subs since I don't want to risk any prudes bringing negative attention to it which may cause Capcom to notice and deliberately make mod-breaking changes to the game haha

Of course. I'd probably only post it in appropriate threads here, Lewdgames and maybe Playitfortheplot. Anywhere else is way too risky sadly.

Posted
On 20/06/2026 at 20:03, FromBeyondTime said:

Certo, acho que está pronto para a primeira rodada de testes. Passei bastante tempo trabalhando no fluxo de trabalho de animação, testando e adicionando recursos que achei úteis. Agora, há várias opções personalizadas no menu Emote Dogma, como Arisen/Peão e deslocamentos do pênis para que você possa ajustar a animação para melhor alinhamento com seus personagens; uma nova tecla de atalho para reproduzir automaticamente animações em pares (e aplicar deslocamentos previamente definidos); recurso de fade para preto; despir personagens automaticamente; nova tecla de atalho para interromper a animação e vestir os personagens novamente; e outras melhorias internas. Me diga o que achou.

 

Pré-visualização do vídeo:  https://mega.nz/file/nDhCzQBa#yUvnAcA_WPKL8fBpMfdpKLDGGHa1PmftIkEY5SoXTso

 

 

imagem.thumb.png.f3d9b993d1144c726bc63ca461b326e9.png

 

Observação: Esta é uma versão muito inicial. Meu jogo funcionou bem, mas é sempre uma boa ideia fazer um backup dos seus arquivos de salvamento (2054970\remote\win64_save) antes de testar um mod experimental. Me avise se seus personagens ficarem congelados ao iniciar o jogo (não sei se isso aconteceu só comigo); eles podem ser descongelados usando a tecla de atalho definida na etapa 3.

 

Requisitos

Instruções de instalação (usando o Fluffy Mod Manager)

  1. Instale os requisitos do Emote Dogma e o próprio Emote Dogma.
  2. Instale os complementos do Emote Dogma e eles devem sobrescrever o arquivo Emote Dogma.lua com o meu arquivo personalizado.
  3. Instale o REFramework Direct2D e o Male Genital em qualquer ordem.
  4. Instale o SX Animation 1 para adicionar a animação à lista de animações personalizadas no Emote Dogma.

Instruções de desinstalação (também usando o Fluffy)

  1. Desinstalar Emote Dogma
  2. Desinstale os complementos do Emote Dogma (depois você poderá reinstalar o Emote Dogma se ainda quiser usar o mod principal sem as minhas alterações).
  3. Os mods restantes podem ser desinstalados em qualquer ordem.

Como usar

  1. Abra o menu REFramework com a tecla Ins (padrão) no teclado ou com a tecla que você configurou.
  2. Expanda Script Generated UI>Emote Dogma>Other Settings e ative "Have separate JE & CA windows" (você não precisa ver o editor de juntas, a menos que queira criar poses manualmente).
  3. Expanda Emote Dogma > Mostrar Animações Personalizadas. Na parte superior desta janela, defina a tecla de atalho para Animação Personalizada Emparelhada Automaticamente (reproduzir animação de sexo) e a tecla de atalho para Descongelar Todos os Personagens (parar animação).
  4. Na mesma janela Animações Personalizadas, desmarque Aplicar Seleção de Personagem à Animação Personalizada, escolha SX_Animation_1_CustomAnimation na lista suspensa próxima à parte inferior da janela e clique em Carregar Animação Personalizada.
  5. Pressione a tecla de atalho "Animação Personalizada Automática Emparelhada" que você configurou na etapa 3 e a animação deverá ser reproduzida.

Configurações adicionais 

  • Em Emote Dogma > Outras Configurações, você pode ajustar o Deslocamento do Peão Principal (recomendo usar esta opção em vez do recurso Deslocamento do Arisen, que apresenta alguns bugs) para que ele se alinhe melhor com o seu personagem. Pressione a tecla de atalho Animação Emparelhada novamente para visualizar o deslocamento e ajustá-lo conforme necessário. O deslocamento da Posição do Pênis também pode ser aplicado nesta janela e pode ser alterado ao vivo durante a animação.
  • Você também pode escolher se o Arisen e o peão serão despidos automaticamente com a tecla de atalho de Animação Emparelhada. Deixe a roupa íntima equipada para mostrar o pênis desse personagem.

Estou muito cansado e estou postando isso pouco antes de dormir, então posso ter deixado passar alguma coisa. Vou verificar amanhã se há algum problema. O arquivo de animação está configurado para ser reproduzido apenas no Arisen principal e no peão por enquanto e não pode ser alterado nos menus.

Emote Dogma add-ons.zip 33,36 kB · 2 downloads SX Animation 1.zip 3 MB · 2 downloads




I LOVE YOU!!!  💓💓💓💓 THX BROOO!!!
100000/10

PLS DON'T STOP!  We need you!❤️🖤💙 

Posted (edited)
On 6/20/2026 at 8:03 PM, FromBeyondTime said:

Alright, I'd say it's ready enough for the first round of testing. Spent a lot of time working on an animation workflow, testing, and adding features I thought would be useful, so there's now a bunch of my custom options in the Emote Dogma menu like Arisen/Pawn and penis offsets so you can adjust the animation to align better with your characters, a new hotkey to auto-play paired animation (and apply previously set offsets), fade-to-black feature, automatically undress characters, new hotkey to stop animation and redress characters, and other behind-the-scenes stuff. Let me know how you get on.

 

Video preview: https://mega.nz/file/nDhCzQBa#yUvnAcA_WPKL8fBpMfdpKLDGGHa1PmftIkEY5SoXTso

 

 

image.thumb.png.f3d9b993d1144c726bc63ca461b326e9.png

 

Note: This is a very early version. My game has been fine but it's always a good idea to back up your save files (2054970\remote\win64_save) before trying an experimental mod. Let me know if your characters are frozen at launch (don't know if that was just me), they can be unfrozen using the hotkey set in step 3.

 

Requirements

Installation instructions (using Fluffy Mod Manager)

  1. Install Emote Dogma's requirements and Emote Dogma itself.
  2. Install Emote Dogma add-ons and it should overwrite the Emote Dogma.lua with my custom one.
  3. Install REFramework Direct2D and Male Genital in whatever order.
  4. Install SX Animation 1 to add the animation to the list of custom animations in Emote Dogma.

Uninstall instructions (also using Fluffy)

  1. Uninstall Emote Dogma
  2. Uninstall Emote Dogma add-ons (then you can reinstall Emote Dogma if you still want that core mod without my changes)
  3. The remaining mods can be uninstalled in whichever order.

How to use

  1. Open REFramework menu with Ins key (default) on keyboard or whatever you've set it to.
  2. Expand Script Generated UI>Emote Dogma>Other Settings, then enable "Have separate JE & CA windows" (you don't need to see the joints editor unless you want to make poses yourself)
  3. Expand Emote Dogma>Show Custom Animations. At the top of this window, set the Auto Paired Custom Animation hotkey (play sex animation) and Unfreeze All Characters hotkey (stop animation).
  4. In the same Custom Animations window, untick Apply Character Selection to CA, then choose SX_Animation_1_CustomAnimation from the dropdown close to the bottom of the window and click Load Custom Animation.
  5. Press the Auto Paired Custom Animation hotkey you set in step 3 and the animation should play.

Additional settings 

  • In Emote Dogma>Other Settings, you can adjust the Main Pawn Offset (I recommend this instead of the Arisen Offset feature which is a bit buggy) so they align better with your character. Press the Paired Animation hotkey again to see the offset and tweak as needed. The Penis Position offset can also be applied in this window and it can be changed live during animation.
  • You can also choose whether the Arisen and pawn are automatically undressed with the Paired Animation hotkey. Leave the Underwear equipped to show the penis on that character.

I'm really tired and posting this just before bed, so I might've overlooked some stuff. I'll take a look in the morning if there are any issues. The animation file is configured to only play on the main Arisen and the pawn for now and can't be changed in the menus.

Emote Dogma add-ons.zip 33.36 kB · 3 downloads SX Animation 1.zip 3 MB · 3 downloads

You did a very good job bro, it did make me reinstall dragon's dogma 2 which i was looking forward with the expansion as well, theoretically the same system can be also ported to Monster Hunter Wilds as well? since they share the engine, it would be cool if we could like bang some NPCs like gemma and alma👀

Edited by YuriFoxx

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