FromBeyondTime Posted June 23 Posted June 23 3 minutes ago, YuriFoxx said: You did a very good job bro, it did make me reinstall dragon's dogma 2 which i was looking forward with the expansion as well, technically the same system be also ported to Monster Hunter Wilds as well? since they share the engine, it would be cool if we could like bang some NPCs like gemma and alma👀 Thanks, glad you all like it! Let me know if you come across any issues. I actually found a similar NSFW animation mod for MH Wilds from Ridog earlier today https://www.nexusmods.com/monsterhunterwilds/mods/3878?tab=description I don't have the game though so I haven't tried it. 3
YuriFoxx Posted June 23 Posted June 23 3 minutes ago, FromBeyondTime said: Thanks, glad you all like it! Let me know if you come across any issues. I actually found a similar NSFW animation mod for MH Wilds from Ridog earlier today https://www.nexusmods.com/monsterhunterwilds/mods/3878?tab=description I don't have the game though so I haven't tried it. This is very insane, i never did notice that mh wilds mod before, we are really starting to enter on the golden age of nsfw mods for re engine games, you guys are very awesome, it would be cool if you could also post the mod nexus in future imo since you deserve a lot of more recognition with your work and efforts 3
YuriFoxx Posted June 24 Posted June 24 (edited) 4 hours ago, FromBeyondTime said: Thanks, glad you all like it! Let me know if you come across any issues. I actually found a similar NSFW animation mod for MH Wilds from Ridog earlier today https://www.nexusmods.com/monsterhunterwilds/mods/3878?tab=description I don't have the game though so I haven't tried it. The mod did successfully work on my game, you did a very well job with the it, the only problem that i had was with the characters not align their bodeis well, but i think that is maybe because of the difference of heights, but still this is a very awesome start Edited June 24 by YuriFoxx 1
FromBeyondTime Posted June 24 Posted June 24 (edited) 2 hours ago, YuriFoxx said: The mod did successfully work on my game, you did a very well job with the it, the only problem that i had was with the characters not align their bodeis well, but i think that is maybe because of the difference of heights, but still this is a very awesome start Thanks for getting back to me, I've been waiting for someone to report on their experience. So I created some offset features to try and fix this problem since I realised people's Arisen's and Pawns would be heavily customized characters. Have you tried looking under Other Settings in Emote Dogma and adjusting the Main Pawn offset? I recommend using the X axis first. Increase or decrease that value then run the animation again and keep adjusting. Once that's done, you will likely need to adjust the penis position offset as well. Also make sure you're using v3.5.31 of Emote Dogma and not the latest version. Send me a screenshot of how close you can get them to align Edited June 24 by FromBeyondTime Emote Dogma version requirement specified 2
Rich8938 Posted June 24 Posted June 24 (edited) It works just as directed, it's the alignment that I'm sorting through. No matter the adjustments it feels the arisen and pawn are opposing magnets and shift to never align properly, so I'll keep it at default and enjoy the fact this is even happening in DD2. Edited June 24 by Rich8938 2
FromBeyondTime Posted June 24 Posted June 24 32 minutes ago, Rich8938 said: It works just as directed, it's the alignment that I'm sorting through. No matter the adjustments it feels the arisen and pawn are opposing magnets and shift to never align properly, so I'll keep it at default and enjoy the fact this is even happening in DD2. Thanks for trying the mod. I've dropped you a message so we can debug if you're willing to help. First need to see if I can replicate the issue on my end. Could you confirm the version of Emote Dogma (the core mod) you're running, and if the same behaviour occurs when you only adjust the Pawn offset and leave the Arisen's at default? 1
YuriFoxx Posted June 24 Posted June 24 8 hours ago, FromBeyondTime said: Thanks for getting back to me, I've been waiting for someone to report on their experience. So I created some offset features to try and fix this problem since I realised people's Arisen's and Pawns would be heavily customized characters. Have you tried looking under Other Settings in Emote Dogma and adjusting the Main Pawn offset? I recommend using the X axis first. Increase or decrease that value then run the animation again and keep adjusting. Once that's done, you will likely need to adjust the penis position offset as well. Also make sure you're using v3.5.31 of Emote Dogma and not the latest version. Send me a screenshot of how close you can get them to align Your offset feature did start to work very well when i did downgrade the emote dogma version from the latest one to v3.5.31, i'm still trying to find my sweet spot with the offsets and also changing my characters and pawn height, but still i'm very satisfied with the results, again you are really the goat, now DD2 will become of my favorite games to gooning since i really the models and character customization of it👀 2
FromBeyondTime Posted June 24 Posted June 24 9 minutes ago, YuriFoxx said: Your offset feature did start to work very well when i did downgrade the emote dogma version from the latest one to v3.5.31, i'm still trying to find my sweet spot with the offsets and also changing my characters and pawn height, but still i'm very satisfied with the results, again you are really the goat, now DD2 will become of my favorite games to gooning since i really the models and character customization of it👀 Yeah stick to v3.5.31 of Emote Dogma for now, the teleport logic changed with the next version so it causes issues. I also recommend only adjusting the main pawn offset to first get the Arisen's hands in the right position, then adjust the penis as needed and it will save that offset. But if more people test and can't get it aligned with their characters, I will also create an alternate version of the animation where the Arisen's hands are on the floor instead. I'll need some feedback from a few more people before I make additional animations so I know what issues people might face and how to design the animations for maximum compatibility. I've also got some other cool features planned. Thanks for being one of the first to test the mod! 2
YuriFoxx Posted June 24 Posted June 24 14 minutes ago, FromBeyondTime said: Yeah stick to v3.5.31 of Emote Dogma for now, the teleport logic changed with the next version so it causes issues. I also recommend only adjusting the main pawn offset to first get the Arisen's hands in the right position, then adjust the penis as needed and it will save that offset. But if more people test and can't get it aligned with their characters, I will also create an alternate version of the animation where the Arisen's hands are on the floor instead. I'll need some feedback from a few more people before I make additional animations so I know what issues people might face and how to design the animations for maximum compatibility. I've also got some other cool features planned. Thanks for being one of the first to test the mod! That would be very nice to see since the hands can be a bit hard to tweak on offsets depending the character and pawns size which makes the hands with hands down very good imo, i'm very happy to be one of the first ones to help you with mod testing 2
Rich8938 Posted June 24 Posted June 24 Got my couple to align, used the v3.5.31 of Emote Dogma, adjusted the right values and although it's not perfect since I'm playing Dragons Pawgma and my pawns butt breaks reality, this is still incredible. 3
FromBeyondTime Posted June 24 Posted June 24 13 minutes ago, Rich8938 said: Got my couple to align, used the v3.5.31 of Emote Dogma, adjusted the right values and although it's not perfect since I'm playing Dragons Pawgma and my pawns butt breaks reality, this is still incredible. Your pawn is gorgeous! Glad to see you could get it quite close. I'll soon release an alternate version with the Arisen's hands on the floor so it's more compatible. Thanks for testing! 3
FromBeyondTime Posted June 24 Posted June 24 @YuriFoxx @Rich8938 You can now try the attached SX-Anim1-v2 animation with the adjusted pose. I've also attempted something with the pawn hair to hopefully stop it freezing at unnatural angles during animation, so I've re-uploaded the original pose version too (for anyone who wants to try the hands-on-ass pose with their characters). We can't enable hair physics during animation but this change might improve its positioning during animation. I still want to polish this animation in the future, but for now I'm going to try making some different ones and test some new features. SX-Anim1.zip SX-Anim1-v2.zip 3
YuriFoxx Posted June 24 Posted June 24 1 hour ago, FromBeyondTime said: @YuriFoxx @Rich8938 You can now try the attached SX-Anim1-v2 animation with the adjusted pose. I've also attempted something with the pawn hair to hopefully stop it freezing at unnatural angles during animation, so I've re-uploaded the original pose version too (for anyone who wants to try the hands-on-ass pose with their characters). We can't enable hair physics during animation but this change might improve its positioning during animation. I still want to polish this animation in the future, but for now I'm going to try making some different ones and test some new features. SX-Anim1.zip 3.47 MB · 1 download SX-Anim1-v2.zip 3.47 MB · 1 download I did test it here and lt and looks like that the animations without using the hands looks a lot better to align compared to the other one with hands, it did work very well, you did a awesome job with it bro 4
curva Posted June 29 Posted June 29 @FromBeyondTime Congratulations on the effort!! It's turning out really well! 💙👏🏻 3
FromBeyondTime Posted June 29 Posted June 29 (edited) 7 hours ago, curva said: @FromBeyondTime Congratulations on the effort!! It's turning out really well! 💙👏🏻 Thanks, glad you like it! Hopefully you've tested and it looks good in your game too? I've got a few things in progress but don't want to give details too soon in case I run into issues. I should know by the end of this week if what I'm trying to do is possible or not, then I'll have another update for you guys. Edited June 29 by FromBeyondTime 5
fawksiii Posted July 1 Posted July 1 Unfortunately it mostly isn't working for me, perhaps im just doing something wrong but the undressing and the lining up just wont work for me
FromBeyondTime Posted July 1 Posted July 1 3 hours ago, fawksiii said: Unfortunately it mostly isn't working for me, perhaps im just doing something wrong but the undressing and the lining up just wont work for me Are you using the correct version of Emote Dogma (v3.5.31, not the latest version)? The newer versions can cause issues with alignment because the teleport logic changed and I didn't feel like rewriting the mod lol And the undress settings are under Emote Dogma>Other Settings in the REFramework menu. Is is not applying to your characters, or is glitching? Drop me some screenshots if possible. 2
Provedormor Posted July 6 Posted July 6 Greaat things here! Now we just need someone to make a mod that actives this animations in a npc by a hotkey, like the primordial sex mods in skyrim, or with a select option when you talk with a npc, but would be harder i think, I dont see re engine so easy to mod, and capcom so friend to see this! But i wish lucky with this Frombeyond! Great proactivity 🤩 2
Durante Posted July 7 Posted July 7 2 hours ago, Provedormor said: Greaat things here! Now we just need someone to make a mod that actives this animations in a npc by a hotkey, like the primordial sex mods in skyrim, or with a select option when you talk with a npc, but would be harder i think, I dont see re engine so easy to mod, and capcom so friend to see this! But i wish lucky with this Frombeyond! Great proactivity 🤩 For real! There is someone already who made an amazing mod called riftspeak that lets you interact with your pawn just like in mantella/chim/skyrimnet via LLM's. You can get your pawn voiced and all, and there is some neat animated interactions like dancing, hugging or kissing. And you can get married to the pawn. The mod author mentioned also in future versions of implementing family making so a mod like this here would fit right in lol. 4
Provedormor Posted July 7 Posted July 7 (edited) 20 hours ago, Durante said: For real! There is someone already who made an amazing mod called riftspeak that lets you interact with your pawn just like in mantella/chim/skyrimnet via LLM's. You can get your pawn voiced and all, and there is some neat animated interactions like dancing, hugging or kissing. And you can get married to the pawn. The mod author mentioned also in future versions of implementing family making so a mod like this here would fit right in lol. So cool! It's on Nexus? Or another site? Edited July 7 by Provedormor
Durante Posted July 9 Posted July 9 (edited) On 7/7/2026 at 11:19 PM, Provedormor said: So cool! It's on Nexus? Or another site? You can find it here RiftSpeak - Pawn Life Beyond the Rift Edited July 9 by Durante
Oct commish Posted July 10 Posted July 10 (edited) Question is there a monster on human and sex on Defeat options Edited July 10 by Oct commish
AllenHAnon Posted July 10 Posted July 10 19 hours ago, Oct commish said: Question is there a monster on human and sex on Defeat options There's not even a complete animation framework, yet. It's gonna take time. Have patience. 1
Provedormor Posted July 13 Posted July 13 On 7/10/2026 at 1:40 AM, Oct commish said: Question is there a monster on human and sex on Defeat options Calm down mister hahah after two years we have a birthing framework
EWalker123 Posted July 14 Posted July 14 works goooooood on me ,the newest game .now we need more animation and framework like skyrim.this game will be next skyrim OHYEAH 4
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