unclesam731 Posted July 16 Posted July 16 On 7/7/2026 at 2:42 AM, Durante said: For real! There is someone already who made an amazing mod called riftspeak that lets you interact with your pawn just like in mantella/chim/skyrimnet via LLM's. You can get your pawn voiced and all, and there is some neat animated interactions like dancing, hugging or kissing. And you can get married to the pawn. The mod author mentioned also in future versions of implementing family making so a mod like this here would fit right in lol. riftspeak (great mod btw legit worth checking out) doesn't even rely on emote dogma iirc and still has some alignment options. maybe getting in touch with the author on how the hek that works and how it could work for this mod as well could be a leap. anyways really pumped to see where this mod is goin 2
Blade000 Posted July 19 Posted July 19 Optional Skimpy Armors Collection - AP-5-1-61-1734932048.rarhttps://www.nexusmods.com/dragonsdogma2/mods/234 https://www.nexusmods.com/dragonsdogma2/mods/30
Popular Post FromBeyondTime Posted July 22 Popular Post Posted July 22 Update: So I managed to get a new feature working where you can select the animations from an overlay menu that appears in-game after pressing the hotkey. You can cycle the options using the arrow keys then play the desired animation or cancel playing animations. I haven't made a new animation yet though because I'm been focusing on my other 3D animation projects which I'd put on hold for a while. Planning to release the menu update and new DD2 animation(s) together since there's basically only one animation so far. So I'm taking a slight break from this for now to focus on my other animations outside of DD2, and I will likely return to DD2 modding after the Dark Arisen 2 Gamescom footage and the August update. I still want to see if things might break after the engine updates so I'd rather not risk wasting time animating more stuff yet. Also, I have been checking out RiftSpeak and it's mind-blowing. It also uses a different method for animating characters, and it does include some great features for auto-aligning/adjusting characters, however it's very complicated and it's not a universal system which can work for all types of animations, so I will be sticking to this limited method through Emote Dogma for now. 22
DreadfulDredgen Posted August 12 Posted August 12 I saw a video showcasing that ogres will grab and kidnap female characters. Are there any mods that expand on that? I wasn't able to find much in the way of NSFW mods for this game 2
fawksiii Posted August 21 Posted August 21 On 8/12/2026 at 10:49 AM, DreadfulDredgen said: I saw a video showcasing that ogres will grab and kidnap female characters. Are there any mods that expand on that? I wasn't able to find much in the way of NSFW mods for this game If only, sadly I don't think that'll ever happen, least not anytime soon 1
YuriTenshi Posted August 25 Posted August 25 Anyone looked into custom vocations? If it's possible to do, it could be neat to have some sexual cumbat based vocations
tenma22 Posted August 31 Posted August 31 On 6/21/2026 at 9:03 AM, FromBeyondTime said: Alright, I'd say it's ready enough for the first round of testing. Spent a lot of time working on an animation workflow, testing, and adding features I thought would be useful, so there's now a bunch of my custom options in the Emote Dogma menu like Arisen/Pawn and penis offsets so you can adjust the animation to align better with your characters, a new hotkey to auto-play paired animation (and apply previously set offsets), fade-to-black feature, automatically undress characters, new hotkey to stop animation and redress characters, and other behind-the-scenes stuff. Let me know how you get on. Video preview: https://mega.nz/file/nDhCzQBa#yUvnAcA_WPKL8fBpMfdpKLDGGHa1PmftIkEY5SoXTso Note: This is a very early version. My game has been fine but it's always a good idea to back up your save files (2054970\remote\win64_save) before trying an experimental mod. Let me know if your characters are frozen at launch (don't know if that was just me), they can be unfrozen using the hotkey set in step 3. Requirements Emote Dogma v3.5.31 because I haven't fully tested the new version yet (and its requirements) https://www.nexusmods.com/dragonsdogma2/mods/881?tab=files REFramework Direct2D (for fade to black to hide the animation setup) https://www.nexusmods.com/dragonsdogma2/mods/601?tab=files Male Genital Nude Mod (technically optional, but it's needed to add a penis) https://www.nexusmods.com/dragonsdogma2/mods/454?tab=files Installation instructions (using Fluffy Mod Manager) Install Emote Dogma's requirements and Emote Dogma itself. Install Emote Dogma add-ons and it should overwrite the Emote Dogma.lua with my custom one. Install REFramework Direct2D and Male Genital in whatever order. Install SX-Anim1 and/or SX-Anim1-v2 to add the animation(s) to the list of custom animations in Emote Dogma. Uninstall instructions (also using Fluffy) Uninstall Emote Dogma Uninstall Emote Dogma add-ons (then you can reinstall Emote Dogma if you still want that core mod without my changes) The remaining mods can be uninstalled in whichever order. How to use Open REFramework menu with Ins key (default) on keyboard or whatever you've set it to. Expand Script Generated UI>Emote Dogma>Other Settings, then enable "Have separate JE & CA windows" (you don't need to see the joints editor unless you want to make poses yourself) Expand Emote Dogma>Show Custom Animations. At the top of this window, set the Auto Paired Custom Animation hotkey (play sex animation) and Unfreeze All Characters hotkey (stop animation). In the same Custom Animations window, untick Apply Character Selection to CA, then choose SX-Anim1 or SX-Anim1-v2 from the dropdown close to the bottom of the window and click Load Custom Animation. Press the Auto Paired Custom Animation hotkey you set in step 3 and the animation should play. Additional settings In Emote Dogma>Other Settings, you can adjust the Main Pawn Offset (I recommend this first instead of the Arisen Offset feature which is a bit buggy) so they align better with your character. Press the Paired Animation hotkey again to see the offset and tweak as needed. The Penis Position offset can also be applied in this window and it can be changed live during animation. You can also choose whether the Arisen and pawn are automatically undressed with the Paired Animation hotkey. Leave the Underwear equipped to show the penis on that character. I'm really tired and posting this just before bed, so I might've overlooked some stuff. I'll take a look in the morning if there are any issues. The animation file is configured to only play on the main Arisen and the pawn for now and can't be changed in the menus. Emote Dogma add-ons.zip 33.36 kB · 48 downloads SX-Anim1.zip 3.47 MB · 33 downloads SX-Anim1-v2.zip 3.47 MB · 33 downloads Question?, the Auto Paired Custom Animation hotkey, was it to start the animation with a rough alignment and then tweaked using the off sets? i can't quite figure it out, since both actors start in separate locations
LuvJavGurls101 Posted August 31 Posted August 31 On 6/20/2026 at 4:03 PM, FromBeyondTime said: Alright, I'd say it's ready enough for the first round of testing. Spent a lot of time working on an animation workflow, testing, and adding features I thought would be useful, so there's now a bunch of my custom options in the Emote Dogma menu like Arisen/Pawn and penis offsets so you can adjust the animation to align better with your characters, a new hotkey to auto-play paired animation (and apply previously set offsets), fade-to-black feature, automatically undress characters, new hotkey to stop animation and redress characters, and other behind-the-scenes stuff. Let me know how you get on. Video preview: https://mega.nz/file/nDhCzQBa#yUvnAcA_WPKL8fBpMfdpKLDGGHa1PmftIkEY5SoXTso Note: This is a very early version. My game has been fine but it's always a good idea to back up your save files (2054970\remote\win64_save) before trying an experimental mod. Let me know if your characters are frozen at launch (don't know if that was just me), they can be unfrozen using the hotkey set in step 3. Requirements Emote Dogma v3.5.31 because I haven't fully tested the new version yet (and its requirements) https://www.nexusmods.com/dragonsdogma2/mods/881?tab=files REFramework Direct2D (for fade to black to hide the animation setup) https://www.nexusmods.com/dragonsdogma2/mods/601?tab=files Male Genital Nude Mod (technically optional, but it's needed to add a penis) https://www.nexusmods.com/dragonsdogma2/mods/454?tab=files Installation instructions (using Fluffy Mod Manager) Install Emote Dogma's requirements and Emote Dogma itself. Install Emote Dogma add-ons and it should overwrite the Emote Dogma.lua with my custom one. Install REFramework Direct2D and Male Genital in whatever order. Install SX-Anim1 and/or SX-Anim1-v2 to add the animation(s) to the list of custom animations in Emote Dogma. Uninstall instructions (also using Fluffy) Uninstall Emote Dogma Uninstall Emote Dogma add-ons (then you can reinstall Emote Dogma if you still want that core mod without my changes) The remaining mods can be uninstalled in whichever order. How to use Open REFramework menu with Ins key (default) on keyboard or whatever you've set it to. Expand Script Generated UI>Emote Dogma>Other Settings, then enable "Have separate JE & CA windows" (you don't need to see the joints editor unless you want to make poses yourself) Expand Emote Dogma>Show Custom Animations. At the top of this window, set the Auto Paired Custom Animation hotkey (play sex animation) and Unfreeze All Characters hotkey (stop animation). In the same Custom Animations window, untick Apply Character Selection to CA, then choose SX-Anim1 or SX-Anim1-v2 from the dropdown close to the bottom of the window and click Load Custom Animation. Press the Auto Paired Custom Animation hotkey you set in step 3 and the animation should play. Additional settings In Emote Dogma>Other Settings, you can adjust the Main Pawn Offset (I recommend this first instead of the Arisen Offset feature which is a bit buggy) so they align better with your character. Press the Paired Animation hotkey again to see the offset and tweak as needed. The Penis Position offset can also be applied in this window and it can be changed live during animation. You can also choose whether the Arisen and pawn are automatically undressed with the Paired Animation hotkey. Leave the Underwear equipped to show the penis on that character. I'm really tired and posting this just before bed, so I might've overlooked some stuff. I'll take a look in the morning if there are any issues. The animation file is configured to only play on the main Arisen and the pawn for now and can't be changed in the menus. Emote Dogma add-ons.zip 33.36 kB · 48 downloads SX-Anim1.zip 3.47 MB · 34 downloads SX-Anim1-v2.zip 3.47 MB · 34 downloads So you can only do this with your main pawn, nobody else?
Provedormor Posted August 31 Posted August 31 Look, I think we are near, 'cause in nexus this new mod let you interact with things, e make a animation: Immersive Interactables at Dragon's Dogma 2 Nexus - Mods and community and we have the animations used in monster hunter wilds that are compatible maybe if we fusion this mods, i know we need to use the emote arisen, but now we can use this to npcs, or try to iniciate a conversation as if the random npc were an shopkeeper or whatever, and when use X option, would iniciate a animation. I think if this mod we can make this possible
FromBeyondTime Posted August 31 Posted August 31 (edited) 17 hours ago, tenma22 said: Question?, the Auto Paired Custom Animation hotkey, was it to start the animation with a rough alignment and then tweaked using the off sets? i can't quite figure it out, since both actors start in separate locations No they should be very close to each other even before setting the offsets, then yes the offsets are used to align things better since everyone has different sized characters. Are you using the correct version of Emote Dogma listed in the requirements (v3.5.31)? It should work properly with that version, but let me know how you get on. Edited August 31 by FromBeyondTime
FromBeyondTime Posted August 31 Posted August 31 5 hours ago, LuvJavGurls101 said: So you can only do this with your main pawn, nobody else? It can work with other characters since animations can be played on any NPC, but I haven't implemented any features for that since NPC IDs are unique which makes it trickier to set up. It is possible though.
xlegendgame Posted September 4 Posted September 4 (edited) On 6/21/2026 at 12:03 AM, FromBeyondTime said: Alright, I'd say it's ready enough for the first round of testing. Spent a lot of time working on an animation workflow, testing, and adding features I thought would be useful, so there's now a bunch of my custom options in the Emote Dogma menu like Arisen/Pawn and penis offsets so you can adjust the animation to align better with your characters, a new hotkey to auto-play paired animation (and apply previously set offsets), fade-to-black feature, automatically undress characters, new hotkey to stop animation and redress characters, and other behind-the-scenes stuff. Let me know how you get on. Video preview: https://mega.nz/file/nDhCzQBa#yUvnAcA_WPKL8fBpMfdpKLDGGHa1PmftIkEY5SoXTso Note: This is a very early version. My game has been fine but it's always a good idea to back up your save files (2054970\remote\win64_save) before trying an experimental mod. Let me know if your characters are frozen at launch (don't know if that was just me), they can be unfrozen using the hotkey set in step 3. Requirements Emote Dogma v3.5.31 because I haven't fully tested the new version yet (and its requirements) https://www.nexusmods.com/dragonsdogma2/mods/881?tab=files REFramework Direct2D (for fade to black to hide the animation setup) https://www.nexusmods.com/dragonsdogma2/mods/601?tab=files Male Genital Nude Mod (technically optional, but it's needed to add a penis) https://www.nexusmods.com/dragonsdogma2/mods/454?tab=files Installation instructions (using Fluffy Mod Manager) Install Emote Dogma's requirements and Emote Dogma itself. Install Emote Dogma add-ons and it should overwrite the Emote Dogma.lua with my custom one. Install REFramework Direct2D and Male Genital in whatever order. Install SX-Anim1 and/or SX-Anim1-v2 to add the animation(s) to the list of custom animations in Emote Dogma. Uninstall instructions (also using Fluffy) Uninstall Emote Dogma Uninstall Emote Dogma add-ons (then you can reinstall Emote Dogma if you still want that core mod without my changes) The remaining mods can be uninstalled in whichever order. How to use Open REFramework menu with Ins key (default) on keyboard or whatever you've set it to. Expand Script Generated UI>Emote Dogma>Other Settings, then enable "Have separate JE & CA windows" (you don't need to see the joints editor unless you want to make poses yourself) Expand Emote Dogma>Show Custom Animations. At the top of this window, set the Auto Paired Custom Animation hotkey (play sex animation) and Unfreeze All Characters hotkey (stop animation). In the same Custom Animations window, untick Apply Character Selection to CA, then choose SX-Anim1 or SX-Anim1-v2 from the dropdown close to the bottom of the window and click Load Custom Animation. Press the Auto Paired Custom Animation hotkey you set in step 3 and the animation should play. Additional settings In Emote Dogma>Other Settings, you can adjust the Main Pawn Offset (I recommend this first instead of the Arisen Offset feature which is a bit buggy) so they align better with your character. Press the Paired Animation hotkey again to see the offset and tweak as needed. The Penis Position offset can also be applied in this window and it can be changed live during animation. You can also choose whether the Arisen and pawn are automatically undressed with the Paired Animation hotkey. Leave the Underwear equipped to show the penis on that character. I'm really tired and posting this just before bed, so I might've overlooked some stuff. I'll take a look in the morning if there are any issues. The animation file is configured to only play on the main Arisen and the pawn for now and can't be changed in the menus. Emote Dogma add-ons.zip 33.36 kB · 50 downloads SX-Anim1.zip 3.47 MB · 36 downloads SX-Anim1-v2.zip 3.47 MB · 36 downloads this mods can be used anymore as emote mods need script core and nick core and the nick core is hiden on nexus mods Edited September 4 by xlegendgame
FromBeyondTime Posted September 4 Posted September 4 12 hours ago, xlegendgame said: this mods can be used anymore as emote mods need script core and nick core and the nick core is hiden on nexus mods Latest update broke a lot of stuff.
xlegendgame Posted September 5 Posted September 5 10 hours ago, FromBeyondTime said: Latest update broke a lot of stuff. yep the last update remove denuvo now the game ignore hold pack files
perverted demon Posted September 6 Posted September 6 On 9/4/2026 at 9:11 AM, xlegendgame said: this mods can be used anymore as emote mods need script core and nick core and the nick core is hiden on nexus mods nick core returned but I am unable to find the animation also male mod not working like the other .pak mods
xlegendgame Posted September 7 Posted September 7 On 7/19/2026 at 9:25 PM, Blade000 said: Optional Skimpy Armors Collection - AP-5-1-61-1734932048.rar 226.29 MB · 27 downloads https://www.nexusmods.com/dragonsdogma2/mods/234 https://www.nexusmods.com/dragonsdogma2/mods/30 need update
doug022965 Posted September 11 Posted September 11 (edited) REframework just released 1421 that I can confirm loads .pak files always grab the latest, nightly so may have unforseen problems or none, they are loadable into the list of custom pak files drop down menu in the GUI but ingame not so much it is a start and hopefully people will update their mods, there is a tool for that https://www.nexusmods.com/dragonsdogma2/mods/1572 https://github.com/praydog/REFramework-nightly/releases Edited September 11 by doug022965 Additional Context
KMarcus Posted September 14 Posted September 14 On 6/20/2026 at 4:03 PM, FromBeyondTime said: Alright, I'd say it's ready enough for the first round of testing. Fantastic work, thank you very much for not giving up on this. It works with the current versions of REFramework, nickcore, scriptcore, and emote dogma. The only thing I'm missing is a penis from the Male Nude Mod, but the creator said that they won't be updating until the DLC comes out incase the modding situation changes yet again. By chance, do you or anyone else have a working replacement for the meantime? Regardless, I was happy to finally be able to test this out, been following this thread for a while now 1
FromBeyondTime Posted September 14 Posted September 14 8 hours ago, KMarcus said: Fantastic work, thank you very much for not giving up on this. It works with the current versions of REFramework, nickcore, scriptcore, and emote dogma. The only thing I'm missing is a penis from the Male Nude Mod, but the creator said that they won't be updating until the DLC comes out incase the modding situation changes yet again. By chance, do you or anyone else have a working replacement for the meantime? Regardless, I was happy to finally be able to test this out, been following this thread for a while now Glad to hear it's not completely broken after the recent update. I don't know any ways to get the penis mesh mod working in the current version of the game, but as a last resort you could always downgrade your game to the old version through Steam depot until the DLC drops/modder updates the mod.
KMarcus Posted September 20 Posted September 20 On 9/14/2026 at 10:43 AM, FromBeyondTime said: Glad to hear it's not completely broken after the recent update. I don't know any ways to get the penis mesh mod working in the current version of the game, but as a last resort you could always downgrade your game to the old version through Steam depot until the DLC drops/modder updates the mod. Just wanted to give a heads up that many old pak mods now work thanks to DD2 Pak Bridge mod https://www.nexusmods.com/dragonsdogma2/mods/1609?tab=description , and the Male nude mod was also updated https://www.nexusmods.com/dragonsdogma2/mods/454?tab=description 1
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