unclesam731 Posted July 16 Posted July 16 On 7/7/2026 at 2:42 AM, Durante said:  For real!  There is someone already who made an amazing mod called riftspeak that lets you interact with your pawn just like in mantella/chim/skyrimnet via LLM's.  You can get your pawn voiced and all, and there is some neat animated interactions like dancing, hugging or kissing. And you can get married to the pawn. The mod author mentioned also in future versions of implementing family making so a mod like this here would fit right in lol. riftspeak (great mod btw legit worth checking out) doesn't even rely on emote dogma iirc and still has some alignment options. maybe getting in touch with the author on how the hek that works and how it could work for this mod as well could be a leap. anyways really pumped to see where this mod is goin  2
Blade000 Posted July 19 Posted July 19 Optional Skimpy Armors Collection - AP-5-1-61-1734932048.rarhttps://www.nexusmods.com/dragonsdogma2/mods/234 https://www.nexusmods.com/dragonsdogma2/mods/30
Popular Post FromBeyondTime Posted July 22 Popular Post Posted July 22 Update: So I managed to get a new feature working where you can select the animations from an overlay menu that appears in-game after pressing the hotkey. You can cycle the options using the arrow keys then play the desired animation or cancel playing animations. I haven't made a new animation yet though because I'm been focusing on my other 3D animation projects which I'd put on hold for a while. Planning to release the menu update and new DD2 animation(s) together since there's basically only one animation so far.   So I'm taking a slight break from this for now to focus on my other animations outside of DD2, and I will likely return to DD2 modding after the Dark Arisen 2 Gamescom footage and the August update. I still want to see if things might break after the engine updates so I'd rather not risk wasting time animating more stuff yet.  Also, I have been checking out RiftSpeak and it's mind-blowing. It also uses a different method for animating characters, and it does include some great features for auto-aligning/adjusting characters, however it's very complicated and it's not a universal system which can work for all types of animations, so I will be sticking to this limited method through Emote Dogma for now. 20
DreadfulDredgen Posted August 12 Posted August 12 I saw a video showcasing that ogres will grab and kidnap female characters. Are there any mods that expand on that? I wasn't able to find much in the way of NSFW mods for this game 1
fawksiii Posted August 21 Posted August 21 On 8/12/2026 at 10:49 AM, DreadfulDredgen said: I saw a video showcasing that ogres will grab and kidnap female characters. Are there any mods that expand on that? I wasn't able to find much in the way of NSFW mods for this game If only, sadly I don't think that'll ever happen, least not anytime soon
YuriTenshi Posted August 25 Posted August 25 Anyone looked into custom vocations? If it's possible to do, it could be neat to have some sexual cumbat based vocations
tenma22 Posted yesterday at 02:15 AM Posted yesterday at 02:15 AM On 6/21/2026 at 9:03 AM, FromBeyondTime said: Alright, I'd say it's ready enough for the first round of testing. Spent a lot of time working on an animation workflow, testing, and adding features I thought would be useful, so there's now a bunch of my custom options in the Emote Dogma menu like Arisen/Pawn and penis offsets so you can adjust the animation to align better with your characters, a new hotkey to auto-play paired animation (and apply previously set offsets), fade-to-black feature, automatically undress characters, new hotkey to stop animation and redress characters, and other behind-the-scenes stuff. Let me know how you get on.  Video preview: https://mega.nz/file/nDhCzQBa#yUvnAcA_WPKL8fBpMfdpKLDGGHa1PmftIkEY5SoXTso    Note: This is a very early version. My game has been fine but it's always a good idea to back up your save files (2054970\remote\win64_save) before trying an experimental mod. Let me know if your characters are frozen at launch (don't know if that was just me), they can be unfrozen using the hotkey set in step 3.  Requirements Emote Dogma v3.5.31 because I haven't fully tested the new version yet (and its requirements) https://www.nexusmods.com/dragonsdogma2/mods/881?tab=files REFramework Direct2D (for fade to black to hide the animation setup) https://www.nexusmods.com/dragonsdogma2/mods/601?tab=files Male Genital Nude Mod (technically optional, but it's needed to add a penis) https://www.nexusmods.com/dragonsdogma2/mods/454?tab=files Installation instructions (using Fluffy Mod Manager) Install Emote Dogma's requirements and Emote Dogma itself. Install Emote Dogma add-ons and it should overwrite the Emote Dogma.lua with my custom one. Install REFramework Direct2D and Male Genital in whatever order. Install SX-Anim1 and/or SX-Anim1-v2 to add the animation(s) to the list of custom animations in Emote Dogma. Uninstall instructions (also using Fluffy) Uninstall Emote Dogma Uninstall Emote Dogma add-ons (then you can reinstall Emote Dogma if you still want that core mod without my changes) The remaining mods can be uninstalled in whichever order. How to use Open REFramework menu with Ins key (default) on keyboard or whatever you've set it to. Expand Script Generated UI>Emote Dogma>Other Settings, then enable "Have separate JE & CA windows" (you don't need to see the joints editor unless you want to make poses yourself) Expand Emote Dogma>Show Custom Animations. At the top of this window, set the Auto Paired Custom Animation hotkey (play sex animation) and Unfreeze All Characters hotkey (stop animation). In the same Custom Animations window, untick Apply Character Selection to CA, then choose SX-Anim1 or SX-Anim1-v2 from the dropdown close to the bottom of the window and click Load Custom Animation. Press the Auto Paired Custom Animation hotkey you set in step 3 and the animation should play. Additional settings In Emote Dogma>Other Settings, you can adjust the Main Pawn Offset (I recommend this first instead of the Arisen Offset feature which is a bit buggy) so they align better with your character. Press the Paired Animation hotkey again to see the offset and tweak as needed. The Penis Position offset can also be applied in this window and it can be changed live during animation. You can also choose whether the Arisen and pawn are automatically undressed with the Paired Animation hotkey. Leave the Underwear equipped to show the penis on that character. I'm really tired and posting this just before bed, so I might've overlooked some stuff. I'll take a look in the morning if there are any issues. The animation file is configured to only play on the main Arisen and the pawn for now and can't be changed in the menus. Emote Dogma add-ons.zip 33.36 kB · 48 downloads SX-Anim1.zip 3.47 MB · 33 downloads SX-Anim1-v2.zip 3.47 MB · 33 downloads Question?, the Auto Paired Custom Animation hotkey, was it to start the animation with a rough alignment and then tweaked using the off sets? i can't quite figure it out, since both actors start in separate locationsÂ
LuvJavGurls101 Posted 13 hours ago Posted 13 hours ago On 6/20/2026 at 4:03 PM, FromBeyondTime said: Alright, I'd say it's ready enough for the first round of testing. Spent a lot of time working on an animation workflow, testing, and adding features I thought would be useful, so there's now a bunch of my custom options in the Emote Dogma menu like Arisen/Pawn and penis offsets so you can adjust the animation to align better with your characters, a new hotkey to auto-play paired animation (and apply previously set offsets), fade-to-black feature, automatically undress characters, new hotkey to stop animation and redress characters, and other behind-the-scenes stuff. Let me know how you get on.  Video preview: https://mega.nz/file/nDhCzQBa#yUvnAcA_WPKL8fBpMfdpKLDGGHa1PmftIkEY5SoXTso    Note: This is a very early version. My game has been fine but it's always a good idea to back up your save files (2054970\remote\win64_save) before trying an experimental mod. Let me know if your characters are frozen at launch (don't know if that was just me), they can be unfrozen using the hotkey set in step 3.  Requirements Emote Dogma v3.5.31 because I haven't fully tested the new version yet (and its requirements) https://www.nexusmods.com/dragonsdogma2/mods/881?tab=files REFramework Direct2D (for fade to black to hide the animation setup) https://www.nexusmods.com/dragonsdogma2/mods/601?tab=files Male Genital Nude Mod (technically optional, but it's needed to add a penis) https://www.nexusmods.com/dragonsdogma2/mods/454?tab=files Installation instructions (using Fluffy Mod Manager) Install Emote Dogma's requirements and Emote Dogma itself. Install Emote Dogma add-ons and it should overwrite the Emote Dogma.lua with my custom one. Install REFramework Direct2D and Male Genital in whatever order. Install SX-Anim1 and/or SX-Anim1-v2 to add the animation(s) to the list of custom animations in Emote Dogma. Uninstall instructions (also using Fluffy) Uninstall Emote Dogma Uninstall Emote Dogma add-ons (then you can reinstall Emote Dogma if you still want that core mod without my changes) The remaining mods can be uninstalled in whichever order. How to use Open REFramework menu with Ins key (default) on keyboard or whatever you've set it to. Expand Script Generated UI>Emote Dogma>Other Settings, then enable "Have separate JE & CA windows" (you don't need to see the joints editor unless you want to make poses yourself) Expand Emote Dogma>Show Custom Animations. At the top of this window, set the Auto Paired Custom Animation hotkey (play sex animation) and Unfreeze All Characters hotkey (stop animation). In the same Custom Animations window, untick Apply Character Selection to CA, then choose SX-Anim1 or SX-Anim1-v2 from the dropdown close to the bottom of the window and click Load Custom Animation. Press the Auto Paired Custom Animation hotkey you set in step 3 and the animation should play. Additional settings In Emote Dogma>Other Settings, you can adjust the Main Pawn Offset (I recommend this first instead of the Arisen Offset feature which is a bit buggy) so they align better with your character. Press the Paired Animation hotkey again to see the offset and tweak as needed. The Penis Position offset can also be applied in this window and it can be changed live during animation. You can also choose whether the Arisen and pawn are automatically undressed with the Paired Animation hotkey. Leave the Underwear equipped to show the penis on that character. I'm really tired and posting this just before bed, so I might've overlooked some stuff. I'll take a look in the morning if there are any issues. The animation file is configured to only play on the main Arisen and the pawn for now and can't be changed in the menus. Emote Dogma add-ons.zip 33.36 kB · 48 downloads SX-Anim1.zip 3.47 MB · 34 downloads SX-Anim1-v2.zip 3.47 MB · 34 downloads So you can only do this with your main pawn, nobody else?
Provedormor Posted 11 hours ago Posted 11 hours ago Look, I think we are near, 'cause in nexus this new mod let you interact with things, e make a animation: Immersive Interactables at Dragon's Dogma 2 Nexus - Mods and community and we have the animations used in monster hunter wilds that are compatible maybe if we fusion this mods, i know we need to use the emote arisen, but now we can use this to npcs, or try to iniciate a conversation as if the random npc were an shopkeeper or whatever, and when use X option, would iniciate a animation. I think if this mod we can make this possible
FromBeyondTime Posted 7 hours ago Posted 7 hours ago (edited) 17 hours ago, tenma22 said: Question?, the Auto Paired Custom Animation hotkey, was it to start the animation with a rough alignment and then tweaked using the off sets? i can't quite figure it out, since both actors start in separate locations No they should be very close to each other even before setting the offsets, then yes the offsets are used to align things better since everyone has different sized characters. Are you using the correct version of Emote Dogma listed in the requirements (v3.5.31)? It should work properly with that version, but let me know how you get on. Edited 7 hours ago by FromBeyondTime
FromBeyondTime Posted 7 hours ago Posted 7 hours ago 5 hours ago, LuvJavGurls101 said: So you can only do this with your main pawn, nobody else? It can work with other characters since animations can be played on any NPC, but I haven't implemented any features for that since NPC IDs are unique which makes it trickier to set up. It is possible though.
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