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Dragon's Dogma 2 modding


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Posted
On 7/7/2026 at 2:42 AM, Durante said:

 

For real!

 

There is someone already who made an amazing mod called riftspeak that lets you interact with your pawn just like in mantella/chim/skyrimnet via LLM's.

 

You can get your pawn voiced and all, and there is some neat animated interactions like dancing, hugging or kissing. And you can get married to the pawn. The mod author mentioned also in future versions of implementing family making so a mod like this here would fit right in lol.


riftspeak (great mod btw legit worth checking out) doesn't even rely on emote dogma iirc and still has some alignment options. maybe getting in touch with the author on how the hek that works and how it could work for this mod as well could be a leap.
anyways really pumped to see where this mod is goin
 

  • 3 weeks later...
Posted

I saw a video showcasing that ogres will grab and kidnap female characters. Are there any mods that expand on that? I wasn't able to find much in the way of NSFW mods for this game

  • 2 weeks later...
Posted
On 8/12/2026 at 10:49 AM, DreadfulDredgen said:

I saw a video showcasing that ogres will grab and kidnap female characters. Are there any mods that expand on that? I wasn't able to find much in the way of NSFW mods for this game

If only, sadly I don't think that'll ever happen, least not anytime soon

Posted
On 6/21/2026 at 9:03 AM, FromBeyondTime said:

Alright, I'd say it's ready enough for the first round of testing. Spent a lot of time working on an animation workflow, testing, and adding features I thought would be useful, so there's now a bunch of my custom options in the Emote Dogma menu like Arisen/Pawn and penis offsets so you can adjust the animation to align better with your characters, a new hotkey to auto-play paired animation (and apply previously set offsets), fade-to-black feature, automatically undress characters, new hotkey to stop animation and redress characters, and other behind-the-scenes stuff. Let me know how you get on.

 

Video preview: https://mega.nz/file/nDhCzQBa#yUvnAcA_WPKL8fBpMfdpKLDGGHa1PmftIkEY5SoXTso

 

 

image.thumb.png.f3d9b993d1144c726bc63ca461b326e9.png

 

Note: This is a very early version. My game has been fine but it's always a good idea to back up your save files (2054970\remote\win64_save) before trying an experimental mod. Let me know if your characters are frozen at launch (don't know if that was just me), they can be unfrozen using the hotkey set in step 3.

 

Requirements

Installation instructions (using Fluffy Mod Manager)

  1. Install Emote Dogma's requirements and Emote Dogma itself.
  2. Install Emote Dogma add-ons and it should overwrite the Emote Dogma.lua with my custom one.
  3. Install REFramework Direct2D and Male Genital in whatever order.
  4. Install SX-Anim1 and/or SX-Anim1-v2 to add the animation(s) to the list of custom animations in Emote Dogma.

Uninstall instructions (also using Fluffy)

  1. Uninstall Emote Dogma
  2. Uninstall Emote Dogma add-ons (then you can reinstall Emote Dogma if you still want that core mod without my changes)
  3. The remaining mods can be uninstalled in whichever order.

How to use

  1. Open REFramework menu with Ins key (default) on keyboard or whatever you've set it to.
  2. Expand Script Generated UI>Emote Dogma>Other Settings, then enable "Have separate JE & CA windows" (you don't need to see the joints editor unless you want to make poses yourself)
  3. Expand Emote Dogma>Show Custom Animations. At the top of this window, set the Auto Paired Custom Animation hotkey (play sex animation) and Unfreeze All Characters hotkey (stop animation).
  4. In the same Custom Animations window, untick Apply Character Selection to CA, then choose SX-Anim1 or SX-Anim1-v2 from the dropdown close to the bottom of the window and click Load Custom Animation.
  5. Press the Auto Paired Custom Animation hotkey you set in step 3 and the animation should play.

Additional settings 

  • In Emote Dogma>Other Settings, you can adjust the Main Pawn Offset (I recommend this first instead of the Arisen Offset feature which is a bit buggy) so they align better with your character. Press the Paired Animation hotkey again to see the offset and tweak as needed. The Penis Position offset can also be applied in this window and it can be changed live during animation.
  • You can also choose whether the Arisen and pawn are automatically undressed with the Paired Animation hotkey. Leave the Underwear equipped to show the penis on that character.

I'm really tired and posting this just before bed, so I might've overlooked some stuff. I'll take a look in the morning if there are any issues. The animation file is configured to only play on the main Arisen and the pawn for now and can't be changed in the menus.

Emote Dogma add-ons.zip 33.36 kB · 48 downloads

SX-Anim1.zip 3.47 MB · 33 downloads SX-Anim1-v2.zip 3.47 MB · 33 downloads

Question?, the Auto Paired Custom Animation hotkey, was it to start the animation with a rough alignment and then tweaked using the off sets? i can't quite figure it out, since both actors start in separate locations 

Posted
On 6/20/2026 at 4:03 PM, FromBeyondTime said:

Alright, I'd say it's ready enough for the first round of testing. Spent a lot of time working on an animation workflow, testing, and adding features I thought would be useful, so there's now a bunch of my custom options in the Emote Dogma menu like Arisen/Pawn and penis offsets so you can adjust the animation to align better with your characters, a new hotkey to auto-play paired animation (and apply previously set offsets), fade-to-black feature, automatically undress characters, new hotkey to stop animation and redress characters, and other behind-the-scenes stuff. Let me know how you get on.

 

Video preview: https://mega.nz/file/nDhCzQBa#yUvnAcA_WPKL8fBpMfdpKLDGGHa1PmftIkEY5SoXTso

 

 

image.thumb.png.f3d9b993d1144c726bc63ca461b326e9.png

 

Note: This is a very early version. My game has been fine but it's always a good idea to back up your save files (2054970\remote\win64_save) before trying an experimental mod. Let me know if your characters are frozen at launch (don't know if that was just me), they can be unfrozen using the hotkey set in step 3.

 

Requirements

Installation instructions (using Fluffy Mod Manager)

  1. Install Emote Dogma's requirements and Emote Dogma itself.
  2. Install Emote Dogma add-ons and it should overwrite the Emote Dogma.lua with my custom one.
  3. Install REFramework Direct2D and Male Genital in whatever order.
  4. Install SX-Anim1 and/or SX-Anim1-v2 to add the animation(s) to the list of custom animations in Emote Dogma.

Uninstall instructions (also using Fluffy)

  1. Uninstall Emote Dogma
  2. Uninstall Emote Dogma add-ons (then you can reinstall Emote Dogma if you still want that core mod without my changes)
  3. The remaining mods can be uninstalled in whichever order.

How to use

  1. Open REFramework menu with Ins key (default) on keyboard or whatever you've set it to.
  2. Expand Script Generated UI>Emote Dogma>Other Settings, then enable "Have separate JE & CA windows" (you don't need to see the joints editor unless you want to make poses yourself)
  3. Expand Emote Dogma>Show Custom Animations. At the top of this window, set the Auto Paired Custom Animation hotkey (play sex animation) and Unfreeze All Characters hotkey (stop animation).
  4. In the same Custom Animations window, untick Apply Character Selection to CA, then choose SX-Anim1 or SX-Anim1-v2 from the dropdown close to the bottom of the window and click Load Custom Animation.
  5. Press the Auto Paired Custom Animation hotkey you set in step 3 and the animation should play.

Additional settings 

  • In Emote Dogma>Other Settings, you can adjust the Main Pawn Offset (I recommend this first instead of the Arisen Offset feature which is a bit buggy) so they align better with your character. Press the Paired Animation hotkey again to see the offset and tweak as needed. The Penis Position offset can also be applied in this window and it can be changed live during animation.
  • You can also choose whether the Arisen and pawn are automatically undressed with the Paired Animation hotkey. Leave the Underwear equipped to show the penis on that character.

I'm really tired and posting this just before bed, so I might've overlooked some stuff. I'll take a look in the morning if there are any issues. The animation file is configured to only play on the main Arisen and the pawn for now and can't be changed in the menus.

Emote Dogma add-ons.zip 33.36 kB · 48 downloads

SX-Anim1.zip 3.47 MB · 34 downloads SX-Anim1-v2.zip 3.47 MB · 34 downloads

So you can only do this with your main pawn, nobody else?

Posted

Look, I think we are near, 'cause in nexus this new mod let you interact with things, e make a animation: Immersive Interactables at Dragon's Dogma 2 Nexus - Mods and community
and we have the animations used in monster hunter wilds  that are compatible maybe if we fusion this mods, i know we need to use the emote arisen, but now we can use this to npcs, or try to iniciate a conversation as if the random npc were an shopkeeper or whatever, and when use X option, would iniciate a animation. I think if this mod we can make this possible

Posted (edited)
17 hours ago, tenma22 said:

Question?, the Auto Paired Custom Animation hotkey, was it to start the animation with a rough alignment and then tweaked using the off sets? i can't quite figure it out, since both actors start in separate locations 

No they should be very close to each other even before setting the offsets, then yes the offsets are used to align things better since everyone has different sized characters. Are you using the correct version of Emote Dogma listed in the requirements (v3.5.31)? It should work properly with that version, but let me know how you get on.

Edited by FromBeyondTime
Posted
5 hours ago, LuvJavGurls101 said:

So you can only do this with your main pawn, nobody else?

It can work with other characters since animations can be played on any NPC, but I haven't implemented any features for that since NPC IDs are unique which makes it trickier to set up. It is possible though.

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