LukeDuke Posted January 16, 2015 Posted January 16, 2015 If I'm using ''SAM'' (which have Werewolfes and Vampire Lord dicks, not sure about Werebears) should I disable them in Nude Creatures/Nasty Critters MCM menu? What's SAM? The only "SAM" I could find is this one and I don't think that this is what you are referring to. Could you please post a link. http://www.ladymoiraine.com/forum/index.php?board=378.0 It is, but it also supports Werewolf and Vampire Lord forms.
lordescobar666 Posted January 16, 2015 Author Posted January 16, 2015 About the spider thing.. that was a bug on my part. I had a replacer for the spider in place since .. well the beginning of MNC basically. So there never was any mesh switching. On my behalf: the "tooled" spider doesnt look that spectacularly different from the basic one so I never really realized that bug. Will be fixed in next release. Since spiders apparently never worked in SLNC, noone noticed that MNC only overwrote the vanilla mesh and didn't provide a separate boner mesh. So to some degree it's also my fault .
hochoka Posted January 16, 2015 Posted January 16, 2015 game CTD with V3.1.0 When you start the game, or when you load a save? Have you tried starting a new game (with Alternate Start) and then loading your save? I need more information to help you. my load order Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp hdtHighHeel.esm RaceCompatibility.esm ClimatesOfTamriel.esm SGHairPackBase.esm SexLab.esm BeeingFemale.esm SexLabAroused.esm ZaZAnimationPack.esm CharacterMakingExtender.esp CoT-WeatherPatch.esp HearthfireMultiKid.esp AMatterOfTime.esp HearthfireMultiKid_LastName.esp Chesko_WearableLantern.esp JaxonzEnhGrab.esp Auto Unequip Ammo.esp brawlbug-plugin.esp LovelyHairstylesCE.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Nights-Level-2.esp CrimsonTwilightArmor.esp DandelionArmor.esp 7B-Sexy Tsun Armor.esp BFA_BeastAddOn.esp UFO - Dragonborn AddOn.esp CoT-WeatherPatch_Snow-10.esp dD - Realistic Ragdoll Force - Realistic.esp Facelight.esp EnhancedCharacterEdit.esp Sovngarde Steel Armor and Weapons.esp ChajapaQuest.esp Headtracking.esp CoT-WeatherPatch_DB.esp ProperWeaponScale.esp iHUD.esp Immersive Sounds - Footsteps.esp HHairstyles.esp more plants all extra.esp NonSexLabAnimationPack.esp NPC_Overhaul_V_3_.esp NusbieVoices.esp SkyComplete.esp ShowRaceMenuAlternative.esp RaceMenuPluginXPMSE.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp MoreNastyCritters.esp FemaleMannequin_Hearthfires.esp Rebirth Monster.esp SkyCompleteDragonborn.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp SexLabMatchMaker.esp SGHairPackAIO.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp ClimatesOfTamriel-Dungeons-Hardcore.esp ELFX - Dawnguard.esp RealisticWaterTwo.esp ELFX - Dragonborn.esp ELFXEnhancer.esp BeeingFemaleBasicAddOn.esp Helgen Reborn.esp Remodeled Armor - Vanilla Replacer.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp TheEyesOfBeauty.esp Sit Anywhere.esp SkyCompleteDawnguard.esp SkyUI.esp Dual Sheath Redux.esp BodyChange.esp SMDropLitTorch.esp SnowWhite Crown.esp VioLens.esp SoS - The Wilds.esp Version: 1.13 SoS - Civilization.esp OBIS.esp OBISDB.esp Civil War Overhaul.esp Immersive Weapons.esp RegnPiercings.esp HDT Havok Object.esp OBISDB-FaceMasksFix.esp SoS - The Dungeons.esp BAMM.esp SRTOParallax.esp TK ENB Extended.esp RevampedExteriorFog.esp SoS - Civilization-PatchCoT.esp SoS - The Wilds-PatchCoT.esp UFO - Dawnguard AddOn.esp Unique Uniques.esp USKP Patcher for RaceCompatibility.esp WetandCold.esp WetandCold - Ashes.esp WetandCold - Holidays.esp HentaiCreatures.esp RealisticWaterTwo - Legendary.esp RiversideLodge.esp UFO - Ultimate Follower Overhaul.esp JaxonzRenamer.esp UFO - Heartfire AddOn.esp HeljarchenFarm.esp RealisticWaterTwo - Waves.esp Immersive Patrols II.esp SFO - Dragonborn.esp Skyrim Flora Overhaul.esp SofiaFollower.esp RealisticWaterTwo - Dragonborn.esp MilkModNEW.esp HDT Piercingsets.esp MilkModNEW ZaZ.esp MilkModNEW HF.esp SexLabDefeat.esp RealisticWaterTwo - Waves - Dawnguard.esp RealisticWaterTwo - Dawnguard.esp isilNarsil.esp DragonboneBarbarianArmor.esp dovahkiinrelax.esp Toccata.esp WWW.esp Alternate Start - Live Another Life.esp Dual Sheath Redux Patch.esp I don't find Creature Framework and JContainers in your load order. You need to install the requirements (they have changed since v2). thanks now fixed
Mastodon Posted January 17, 2015 Posted January 17, 2015 I'm getting a CTD on load after some playtime. Log indicates a cascade of errors (about 1000 lines) that look like this: "Property *something* on script *something else* attached to *whatever* cannot be initialized because the script no longer contains that property" from regular NudeCreatures and Dawnguard version. Any ideas?
lordescobar666 Posted January 17, 2015 Author Posted January 17, 2015 I'm getting a CTD on load after some playtime. Log indicates a cascade of errors (about 1000 lines) that look like this: "Property *something* on script *something else* attached to *whatever* cannot be initialized because the script no longer contains that property" from regular NudeCreatures and Dawnguard version. Any ideas? Those error messages are completely harmless. You can just ignore them. Your CTD must be caused by something else.
lordescobar666 Posted January 17, 2015 Author Posted January 17, 2015 I think it's about time to write a little tutorial on how to modify/add creatures. I assume that you have some very basic knowledge about json. Since v3+ most creatures are configured via json files residing in the directory "[skyrimData]/SLNC.d". Every file put in the directory will be parsed, so no special naming convention required. The basic structure of a config file is shown below: { "modLabel": "some unique mod name", "ModName": "Mod name displayed in MCM", "Registrations": [ { "raceForm": "creature race", "RaceName": "some race name", "skinForm": "creature skin", "skinName": "some skin name", "normalArmor": "flaccid armor", "arousedArmor": "boner armor", "restrictedSlots": [] }, { "skinName": "some skin name", "normalArmor": "flaccid mesh", "arousedArmor": "boner mesh", "restrictedSlots": [], "RaceName": "some race name", "raceForm": "creature race", "skinForm": "creature skin" }, ..... ] } At first we define the mod identifier and the mod name. modLabel uniquely identifies a mod and is used internally by Creature Framework. modName is displayed in Create Frameworks MCM menu in the dropdown menu where we select which mesh should be shown for each creature. Then we have the array Registrations where we define for each creature and skin combination which flaccid and boner armors should be used. raceForm denotes the FormID of the creature race and skinForm denotes the FormID of the creature skin (can be null). raceName denotes the name displayed in the MCM for a specific race, and skinName denotes the name displayed in the MCM as sub-entry of the corresponding race. normalArmor denotes the FormID of the flaccid armor (can be null), and arousedArmor denotes the FormID of the boner armor. restrictedSlots is a list of slot ids which are checked before a flaccid or aroused armor is equipped. If any of these slots have an object equipped no armor will be equipped. FormIDs are written as "__formData|somefile.esp|0x123", where somefile.esp is the esp (or esm) file which contains the form, and 0x123 is the form-id without the leading load order. For example, we have an armor with id 0x2300b342 which is defined in file CoolArmor.esp (with load order 23). Then the corresponding FormID string is "__formData|CoolArmor.esp|0xb342". The vanilla draugr race has FormID "__formData|Skyrim.esm|0xd53". In the case that no form is given (e.g. we have no flaccid armor), then none (or null) is written instead. The case that no skin is given (skinForm is null) is a so-called "catch all" entry (It is the "All Skins" entry in Creature Frameworks MCM menu). If no matching skin is found for a specific actor, the catch all entry will be used instead. When talking about flaccid armors one has to distinguish between vanilla overrides and separate flaccid armors. Vanilla overrides override the vanilla meshes as the name suggests, and need no additional configuration. If we have a vanilla override we specify null for normalArmor. Separate flaccid meshes are equipped by Creature Framework when no boner is activated. Their FormIDs need to be specified for normalArmor. Examples: I want to add a catch all entry to an already existing race (e.g. wolves): Open 10_slnc.json and add the following to Registrations: { "skinName": "wolf default", "normalArmor": null, "arousedArmor": "__formData|SexLabNudeCreatures.esp|0xc19d", "restrictedSlots": [], "RaceName": "wolf", "raceForm": "__formData|Skyrim.esm|0x1320a", "skinForm": null } More generally speaking, search for an existing entry of the race, copy it, and set skinForm to null. I want a different boner armor for a specific creature: Search for entries with the specific creature race and skin, and replace the formIDs of the boner armor with the one you want. Be aware that some creatures have more than one race (e.g. dogs have DogRace for normal dogs, DogCompanionRace for companion dogs, and MG07DogRace for some quest dog). I have created/found a boner mesh for a specific creature and now want to get it to work: You need to have an esp file containing an armor (and armor addon) using the specific mesh. If you don't have one, you need to create one with Creation Kit. Best is to find the vanilla skin armor and armor addon (use "skin" as filter in CK), then duplicate and modify it. At last create a new config file abiding the json format outlined above, and specify the FormIDs of the armors in your esp in arousedArmor and optionally normalArmor. UPDATE: Forget what I previously said about none. Use null instead.
permidion Posted January 17, 2015 Posted January 17, 2015 mmm, I tried to add your "default wolf" config into a new json file, to make it clean, but it doesnt work for none-vanilla wolf (in my case from the Immersive Creatures mod) here is what I did in a new file: {"modLabel": "default","ModName": "default","Registrations": [{"skinName": "wolf default","normalArmor": null,"arousedArmor": "__formData|SexLabNudeCreatures.esp|0xc19d","restrictedSlots": [],"RaceName": "wolf","raceForm": "__formData|Skyrim.esm|0x1320a","skinForm": none}]} then I added the new file is the SLNC.d folder I guess I did something wrong, is there any way to check if the config is loaded ?
permidion Posted January 17, 2015 Posted January 17, 2015 in the log: [CF][Creature Apply] Failure on ["Feral Snow Wolf" [Actor < (FF00099B)>]]; creature isn't registered; race=["wolf" [Race <WolfRace (0001320A)>]] skin=["" [Armor < (1D0DD368)>]]
permidion Posted January 18, 2015 Posted January 18, 2015 i tried re-registering the mods jusing the option in the MCM menu, but its seems the mod is not reading all the jsons and reading twice the same: [01/18/2015 - 01:16:26AM] [slnc] [slncMainQuestScript <slncControllerQuest (9D0110DF)>]: Found 3 config files in Data/SLNC.d[01/18/2015 - 01:16:26AM] [slnc] [slncMainQuestScript <slncControllerQuest (9D0110DF)>]: Reading config file 30_slnc-mnc.json ... [01/18/2015 - 01:16:27AM] [slnc] [slncMainQuestScript <slncControllerQuest (9D0110DF)>]: Reading config file 20_slnc-dg.json ... [01/18/2015 - 01:16:28AM] [slnc] [slncMainQuestScript <slncControllerQuest (9D0110DF)>]: Reading config file 20_slnc-db.json 10_slnc.json is not there and 20_slnc-db.json is there twice
lordescobar666 Posted January 18, 2015 Author Posted January 18, 2015 i tried re-registering the mods jusing the option in the MCM menu, but its seems the mod is not reading all the jsons and reading twice the same: [01/18/2015 - 01:16:26AM] [slnc] [slncMainQuestScript <slncControllerQuest (9D0110DF)>]: Found 3 config files in Data/SLNC.d [01/18/2015 - 01:16:26AM] [slnc] [slncMainQuestScript <slncControllerQuest (9D0110DF)>]: Reading config file 30_slnc-mnc.json ... [01/18/2015 - 01:16:27AM] [slnc] [slncMainQuestScript <slncControllerQuest (9D0110DF)>]: Reading config file 20_slnc-dg.json ... [01/18/2015 - 01:16:28AM] [slnc] [slncMainQuestScript <slncControllerQuest (9D0110DF)>]: Reading config file 20_slnc-db.json 10_slnc.json is not there and 20_slnc-db.json is there twice There are not the same. Notice the 10th letter of the file names . And yes there should be four files, did you modify 10_slnc.json by mistake? I suggest to re-download the archive and use its 10_slnc.json. Sorry, I made a mistake in my tutorial. Use null instead of none.
permidion Posted January 18, 2015 Posted January 18, 2015 alleluia, it finally worked, it would have been faster if I didnt mess around and do wrong manipulations, thank you very much for your help!! in case it may be useful for anyone else, here is the override I did. once installed, a new entry "All skin" under "wolf" will appear and you need to select the "default" entry instead of "Disabled", voila
Arhon Posted January 18, 2015 Posted January 18, 2015 Can I merge the NudeCreatures.esp with NudeCreaturesDG.esp and NudeCreaturesDB.esp ?
lordescobar666 Posted January 18, 2015 Author Posted January 18, 2015 Can I merge the NudeCreatures.esp with NudeCreaturesDG.esp and NudeCreaturesDB.esp ? Theoretically it's possible but I would not recommend it as you would be required to adapt the scripts and config files.
darkpenetrator Posted January 18, 2015 Posted January 18, 2015 100% fresh install and my first time using MO--so I might be screwing something up. All other mods work just fine and the framework and SLNC both show up in MCM but can't register anything. I just get a big string of 'Failed to register' that goes down every single model in MNC, etc. I've reordered and reinstalled things until my eyes were about to bleed. What ever am I doing wrong? I've reinstalled all the requisite files about a bazillion times. Load Order: 100% fresh install and my first time using MO--so I might be screwing something up. All other mods work just fine and the framework and SLNC both show up in MCM but can't register anything. I just get a big string of 'Failed to register' that goes down every single model in MNC, etc. I've reordered and reinstalled things until my eyes were about to bleed. What ever am I doing wrong? I've reinstalled all the requisite files about a bazillion times. Load Order: Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espClimatesOfTamriel.esmCreatureFramework.esmJSwords.esmKet_ARMONIZER_v2.esmSchlongs of Skyrim - Core.esmSexLab.esmBeeingFemale.esmSexLabAroused.esmSkyTEST-RealisticAnimals&Predators.esmSPERG.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espWhen Vampires Attack.espNPC_Overhaul_V_3_.espCombat Evolved.espHothtrooper44_Armor_Ecksstra.espAMatterOfTime.espELE Plugin - RS Light Color.espBeards.espClimatesOfTamriel-Dragonborn-Patch.espVioLens.espSOS - VectorPlexus Regular Addon.espUnique Grasses.espDialogueTweaks.espAOS.espClimatesOfTamriel-Dawnguard-Patch.espELE-Interior Lighting Merged.espELE DB-Interior Lighting.espELE-Interior Lighting.espBeeingFemaleBasicAddOn.espThieves Guild Requirements.espDual Wield Parrying_SKSE.espELE DG-Interior Lighting.espSOS - VectorPlexus Muscular Addon.espChesko_WearableLantern.espVividian - Wearable Lanterns Preset.espELE HF-Interior Lighting.espGuard Dialogue Overhaul.espImmersive Weapons.espExpandedSnowSystems-CoT.espSexLab Vanilla Voices.espMoreNastyCritters.espSexLab Warmbodies.espRaceMenuPlugin.espChesko_LevelUp.espdD - Enhanced Blood Main.espdD-Dragonborn-Dawnguard-EBT Patch.espdD-Reduced Wound Size.espAOS2_EBT Patch.espNB-Scars.espPredator Vision.espSPERG.espApropos.espRaceMenu.espRaceMenuOverlays.espFireAndIceOverhaul.espAOS2_FIO Patch.espSSv2.espELE-FX Effects Interior.espVividian - Weather Patch Vanilla.espSexLab-AmorousAdventures-ArousalTriggers.espLore Weapon Expansion.espSexLab Cumshot.espSexLabNudeCreatures.espSexLabNudeCreaturesDB.espSexLabNudeCreaturesDG.espSexLabStatsManipulator.espSkyUI.espPassiveWeaponEnchantmentRecharging.espTamriel Reloaded Trees.espSkyFalls + SkyMills + DG + DB.espBirdsofskyrim.espThunderchild - Epic Shout Package.espskyBirds - Airborne Perching Birds.espRealisticNeedsandDiseases.espPurewaters.espRND_PureWaters-Patch.espRND_USKP-Patch.espRND_Dawnguard-Patch.espRND_Dragonborn-Patch.espMorskom.espDruidessentials.espBirdsHFclean.espHothtrooper44_ArmorCompilation.espBetter Claws And Gauntlets.espVividian - Torches Preset.espHentaiCreatures.espSkyrim Better Roads and Bridges - All In One - Merged.espCloaks.espRun For Your Lives.espKet_ARMONIZER_LListsNPC.esp1nivWICCloaks.espSchlongs of Skyrim.espHeljarchenFarm.espJSwordsDistributionBalancePlugin.espImmersive Patrols II.espChesko_Frostfall.espRND_HearthFires-Patch.espChampion of Kynareth.espSexLab Romance.espSexLab-AmorousAdventures.espLoversComfort.espSexLabDefeat.espHunterborn.espHunterborn_RND-Patch.espHunterborn_Frostfall-Patch.espUnexpected Blades.esp1nivWICSkyCloaksPatch.espUniqueBows.espBrevi_MoonlightTales.espWrath Of Nature.espForgottenMagic_Redone.espSexLabWerewolves.espTheEyesOfBeauty.espTradeBarter.espUncle Sheo.espwizDynamicThings.espUltimateCombat.espUncle Sheo does Dawnguard.espUncle Sheo does Hearthfire.espUnique Uniques.espAOS2_GDO Patch.espVividian - Weather Patch CoT - ESS.espAOS2_CoT3_1_patch.espWetandCold.espAOS2_WetandCold Patch.espdD - Realistic Ragdoll Force - Realistic.espksArgonianWarPaint.espDerkeethus Improved.espAlternate Start - Live Another Life.esp
lordescobar666 Posted January 18, 2015 Author Posted January 18, 2015 100% fresh install and my first time using MO--so I might be screwing something up. All other mods work just fine and the framework and SLNC both show up in MCM but can't register anything. I just get a big string of 'Failed to register' that goes down every single model in MNC, etc. I've reordered and reinstalled things until my eyes were about to bleed. What ever am I doing wrong? I've reinstalled all the requisite files about a bazillion times. Load Order: 100% fresh install and my first time using MO--so I might be screwing something up. All other mods work just fine and the framework and SLNC both show up in MCM but can't register anything. I just get a big string of 'Failed to register' that goes down every single model in MNC, etc. I've reordered and reinstalled things until my eyes were about to bleed. What ever am I doing wrong? I've reinstalled all the requisite files about a bazillion times. Load Order: Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp ClimatesOfTamriel.esm CreatureFramework.esm JSwords.esm Ket_ARMONIZER_v2.esm Schlongs of Skyrim - Core.esm SexLab.esm BeeingFemale.esm SexLabAroused.esm SkyTEST-RealisticAnimals&Predators.esm SPERG.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp When Vampires Attack.esp NPC_Overhaul_V_3_.esp Combat Evolved.esp Hothtrooper44_Armor_Ecksstra.esp AMatterOfTime.esp ELE Plugin - RS Light Color.esp Beards.esp ClimatesOfTamriel-Dragonborn-Patch.esp VioLens.esp SOS - VectorPlexus Regular Addon.esp Unique Grasses.esp DialogueTweaks.esp AOS.esp ClimatesOfTamriel-Dawnguard-Patch.esp ELE-Interior Lighting Merged.esp ELE DB-Interior Lighting.esp ELE-Interior Lighting.esp BeeingFemaleBasicAddOn.esp Thieves Guild Requirements.esp Dual Wield Parrying_SKSE.esp ELE DG-Interior Lighting.esp SOS - VectorPlexus Muscular Addon.esp Chesko_WearableLantern.esp Vividian - Wearable Lanterns Preset.esp ELE HF-Interior Lighting.esp Guard Dialogue Overhaul.esp Immersive Weapons.esp ExpandedSnowSystems-CoT.esp SexLab Vanilla Voices.esp MoreNastyCritters.esp SexLab Warmbodies.esp RaceMenuPlugin.esp Chesko_LevelUp.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dD-Reduced Wound Size.esp AOS2_EBT Patch.esp NB-Scars.esp Predator Vision.esp SPERG.esp Apropos.esp RaceMenu.esp RaceMenuOverlays.esp FireAndIceOverhaul.esp AOS2_FIO Patch.esp SSv2.esp ELE-FX Effects Interior.esp Vividian - Weather Patch Vanilla.esp SexLab-AmorousAdventures-ArousalTriggers.esp Lore Weapon Expansion.esp SexLab Cumshot.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp SexLabStatsManipulator.esp SkyUI.esp PassiveWeaponEnchantmentRecharging.esp Tamriel Reloaded Trees.esp SkyFalls + SkyMills + DG + DB.esp Birdsofskyrim.esp Thunderchild - Epic Shout Package.esp skyBirds - Airborne Perching Birds.esp RealisticNeedsandDiseases.esp Purewaters.esp RND_PureWaters-Patch.esp RND_USKP-Patch.esp RND_Dawnguard-Patch.esp RND_Dragonborn-Patch.esp Morskom.esp Druidessentials.esp BirdsHFclean.esp Hothtrooper44_ArmorCompilation.esp Better Claws And Gauntlets.esp Vividian - Torches Preset.esp HentaiCreatures.esp Skyrim Better Roads and Bridges - All In One - Merged.esp Cloaks.esp Run For Your Lives.esp Ket_ARMONIZER_LListsNPC.esp 1nivWICCloaks.esp Schlongs of Skyrim.esp HeljarchenFarm.esp JSwordsDistributionBalancePlugin.esp Immersive Patrols II.esp Chesko_Frostfall.esp RND_HearthFires-Patch.esp Champion of Kynareth.esp SexLab Romance.esp SexLab-AmorousAdventures.esp LoversComfort.esp SexLabDefeat.esp Hunterborn.esp Hunterborn_RND-Patch.esp Hunterborn_Frostfall-Patch.esp Unexpected Blades.esp 1nivWICSkyCloaksPatch.esp UniqueBows.esp Brevi_MoonlightTales.esp Wrath Of Nature.esp ForgottenMagic_Redone.esp SexLabWerewolves.esp TheEyesOfBeauty.esp TradeBarter.esp Uncle Sheo.esp wizDynamicThings.esp UltimateCombat.esp Uncle Sheo does Dawnguard.esp Uncle Sheo does Hearthfire.esp Unique Uniques.esp AOS2_GDO Patch.esp Vividian - Weather Patch CoT - ESS.esp AOS2_CoT3_1_patch.esp WetandCold.esp AOS2_WetandCold Patch.esp dD - Realistic Ragdoll Force - Realistic.esp ksArgonianWarPaint.esp Derkeethus Improved.esp Alternate Start - Live Another Life.esp Nothing suspicious about your load order. What does the log say?
darkpenetrator Posted January 18, 2015 Posted January 18, 2015 Nothing suspicious about your load order. What does the log say? Sorry I'm a little stupid, but which log and where do I find it? (this is what I get for having good modding luck up until now and never having to fuss with anything) I do have a screenshot of what it's outputting to the console though. Dunno if that'll help.
lordescobar666 Posted January 18, 2015 Author Posted January 18, 2015 Nothing suspicious about your load order. What does the log say? Sorry I'm a little stupid, but which log and where do I find it? (this is what I get for having good modding luck up until now and never having to fuss with anything) I do have a screenshot of what it's outputting to the console though. Dunno if that'll help. For information about how to enable logging and where to find the logs see here.
darkpenetrator Posted January 18, 2015 Posted January 18, 2015 Thanks, that link was alot more clear than what I was finding with google searching. Papyrus.0.log
lordescobar666 Posted January 18, 2015 Author Posted January 18, 2015 Thanks, that link was alot more clear than what I was finding with google searching. Looks like Creature Framework suffers from dementia. First it claims that slnc has been registered successfully, but later it claims that slnc was never registered. Have you the newest JContainers installed?
darkpenetrator Posted January 18, 2015 Posted January 18, 2015 Thanks, that link was alot more clear than what I was finding with google searching. Looks like Creature Framework suffers from dementia. First it claims that slnc has been registered successfully, but later it claims that slnc was never registered. Have you the newest JContainers installed? Ayup. 3.1.1 right? I've redownloaded and reinstalled it about, oh, 5 times now.
Furlow69 Posted January 19, 2015 Posted January 19, 2015 I'm finding the creature framework seems to kill Aroused Creatures mod... I was trying setup so the critters would rape random NPC, but now they never try. This has only happened after creature framework began being used. It worked perfectly prior. They'ld get boners when at set level aroused state and begin raping NPC's around them. Now they get aroused acording to the meeter, but they never act and never get a boner.
N30drem Posted January 19, 2015 Posted January 19, 2015 Thanks, that link was alot more clear than what I was finding with google searching. Looks like Creature Framework suffers from dementia. First it claims that slnc has been registered successfully, but later it claims that slnc was never registered. Have you the newest JContainers installed? Ayup. 3.1.1 right? I've redownloaded and reinstalled it about, oh, 5 times now. Definately try adding files without mod managers at least wrye is not unpacking them properly
lordescobar666 Posted January 19, 2015 Author Posted January 19, 2015 Thanks, that link was alot more clear than what I was finding with google searching. Looks like Creature Framework suffers from dementia. First it claims that slnc has been registered successfully, but later it claims that slnc was never registered. Have you the newest JContainers installed? Ayup. 3.1.1 right? I've redownloaded and reinstalled it about, oh, 5 times now. It seems to be a problem with Creature Framework, so you should seek for support in Creature Frameworks thread.
lordescobar666 Posted January 19, 2015 Author Posted January 19, 2015 I'm finding the creature framework seems to kill Aroused Creatures mod... I was trying setup so the critters would rape random NPC, but now they never try. This has only happened after creature framework began being used. It worked perfectly prior. They'ld get boners when at set level aroused state and begin raping NPC's around them. Now they get aroused acording to the meeter, but they never act and never get a boner. Aroused Creatures and Creature Framework try to achieve the same, no wonder they are conflicting. The mod page of Aroused Creatures even states that it is not compatible with SLNC v3. You could try to disable SexLab Aroused support in Creature Frameworks MCM menu, maybe then Aroused creatures will work again.
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