lordescobar666 Posted January 10, 2015 Author Posted January 10, 2015 CF is updated, added more debug logging, so I tried a new save. The spider, with which you started a SexLab animation, seems to have a custom skin which is not recognized. Do you have any mod installed which modifies creatures? Could you also post your load order (especially the mod with loading order 0B)? spiders' folder: normal mode: meshes\actors\frostbitespider\character assets\ nude mode: meshes\slnc\spider\ Is it right? And I copied the nude mode meshes to replace the normal mode(like MNC, do not use the switch function), It displayed correctly in the game. It's not about the mesh, it's about the esp file where the skin is defined in (The game needs to know which mesh to use when, and this is defined in esp files). What esp file does have the loading order 0B on your system?
Viktor41 Posted January 10, 2015 Posted January 10, 2015 I still didn't fix my creatures, and I have a lot warnings and ERRORS in Papyrus. Because I installed some mods but they broke my game and I uninstalled them, and move on with game. I don't use fresh savegame. Papyrus.0.log note#1 I have errors like mannequin spawn in the middle of the house, or on some other place but not on right place. - But I use some fixes and they fix duplicate armor but not "moving", anyway I use disable/enable command for this "glitch". I have that bug in Lakeview Manor (spawning on other places) maybe it's fixed maybe it's not I dunno... note#2 When I fast travel to Whiterun, Dragonsreach or Markarth when loading screen is over my Skyrim "Not responding" and I need to use Windows Task Manager to shut down my Skyrim I don't know how to fix this... note#3 My Lydia was essential and console command "esessential basID 0" or UFO "Everyone dies" was not helpful but Animated Prostitution was problem, I uninstalled AP and now she can die... I fix that... additional note: My edition of Skyrim is Legendary Edition and it was fresh installed three weeks ago, on fresh system. Retail of course. On my old Skyrim I didn't have this bugs/errors. Very strange... additional note#2: And most important, on my creatures there is no "equipment" such a boner. I installed all how instruction say. But nothing. And I uninstalled that three out dated mod and installed More Nasty Critters. I can go to sex cell and use them on creatures and they work, but NO BONER! In MCM menu I enable all creatures Can you help me? With this additional note#2 or note#2 THANKS anyway!!! Greetings! I must go now Your log needs to contain a SexLab animation with a creature that causes problems. Otherwise I cannot help you. Also you seem to have a pre-3.0 version of SLNC installed. Could you please update, I usually only provide support for the newest version. Unfortunately you notes are not really helpful, they only tell me that your save is fucked up. Did you ever consider using a savegame cleaner (e.g. this one). I use save game cleaner,
DARKGRAY Posted January 11, 2015 Posted January 11, 2015 It's not about the mesh, it's about the esp file where the skin is defined in (The game needs to know which mesh to use when, and this is defined in esp files). What esp file does have the loading order 0B on your system? Oh? Skyre, or USKP? Maybe I can create a new esp and modify the vanilla skin to test? I tried a test: 1. Open skyrim.esm and update.esm 2. EncFrostbiteSpiderSnowGiantAmbush(ID: 424F6) use SkinFrostbiteSpiderCold(ID: 48C0E), and armoraddon is NakedFrostbiteSpiderColdAA(ID: 48C0D) 3. modify the armoraddon to use the nude meshes 4. save as new esp and active it 5. Display correctly. So I don't think the other mod modified the skin.
Bad Dog Posted January 11, 2015 Posted January 11, 2015 What's the scoop with female werewolves? Before NC v3 and Creature Framework, my setup was giving me male and female werewolves. Now with NC V3, CF, and SL Werewolves v3beta, when a female NPC transforms, she vanishes. Hentai werewolfgal does not--she shows up properly. So there's some different location for NPC female werewolf meshes and textures? What is it?
dentarr Posted January 13, 2015 Posted January 13, 2015 I guess I'm confused. I thought at one point MNC subsumed SLNC. Now SLNC is being actively developed? So the order is to install MNC, then this SLNC update? Going foward, what is the fate of MNC? Only dentarr can tell the fate of MNC. I suspect that he will include SLNC v3 in a new version of MNC (especially since I paid special attention to be fully compatible to MNC with v3). And don't expect many updates from my side. One of the advantages of v3 is that I offloaded most of the information about the creatures and boner meshes into json files, so that other people can easily modify or add creatures without my involvement. Only an esp containing the armors (and armor addons) for the boner meshes and a config file is needed to add new creatures. No need anymore to directly modify SLNC to add creatures. Yes, the order is first to install MNC and then SLNC v3 (and override). Like Gooser I'm a bit confused as well, though from a different perspective. I had a small issue with MNC atronach animations so I've always used the old SLNC with Creature Features etc as it does exactly what I want, so is there any advantage in upgrading? The advantage is that I included all fixes and additional creatures dentarr added to MNC. They are now on the same level feature-wise. And Creature Framework has the benefit that different mods that exchange creature meshes can now work nicely together. Apart from that there is no benefit. So if you don't care about the additional creatures from MNC and you don't use any other mods utilizing Creature Framework, then there is no need to update. I currently dont have all that much time to work on MNC. That said I always panned MNC to be an easy to use all-included source for creatures. Mostly to add new animations to SL and new models to the game. Building upon NC was a logical step. Now if NC is supporting all I added in my fork it is probably a simple choice for every user to use my modified 2.2 or Lordescobars 3.0 I dont want to include a Mod in MNC that I did not modifiy/add/improve in any way. That was always the line I drew in the sand. Taking someone elses work and just repackage it for no good reason simply isnt right. Unless, of course, Lordescobar specifically wants me to put the new one in MNC instead the 2.2 fork.
Bad Dog Posted January 13, 2015 Posted January 13, 2015 Any answer to the female werewolf question? I'm getting the bad feeling that CF doesn't support them at all.
dentarr Posted January 13, 2015 Posted January 13, 2015 Ashal is working on implementing genders for critters in the next SL Framework. I guess things will get easyer from then on. Right now handling gender is problematic...
lordescobar666 Posted January 13, 2015 Author Posted January 13, 2015 It's not about the mesh, it's about the esp file where the skin is defined in (The game needs to know which mesh to use when, and this is defined in esp files). What esp file does have the loading order 0B on your system? Oh? Skyre, or USKP? Maybe I can create a new esp and modify the vanilla skin to test? I tried a test: 1. Open skyrim.esm and update.esm 2. EncFrostbiteSpiderSnowGiantAmbush(ID: 424F6) use SkinFrostbiteSpiderCold(ID: 48C0E), and armoraddon is NakedFrostbiteSpiderColdAA(ID: 48C0D) 3. modify the armoraddon to use the nude meshes 4. save as new esp and active it 5. Display correctly. So I don't think the other mod modified the skin. According to your log, the spiders skin had ID 0B0058CB. Maybe we are talking about different spiders here.
lordescobar666 Posted January 13, 2015 Author Posted January 13, 2015 I dont want to include a Mod in MNC that I did not modifiy/add/improve in any way. That was always the line I drew in the sand. Taking someone elses work and just repackage it for no good reason simply isnt right. Unless, of course, Lordescobar specifically wants me to put the new one in MNC instead the 2.2 fork. I don't care if you just repackage my mod, nor do I want to force you to do anything. But if you stick with the old version, you are on your own, as I don't give support for the old version anymore.
lordescobar666 Posted January 13, 2015 Author Posted January 13, 2015 What's the scoop with female werewolves? Before NC v3 and Creature Framework, my setup was giving me male and female werewolves. Now with NC V3, CF, and SL Werewolves v3beta, when a female NPC transforms, she vanishes. Hentai werewolfgal does not--she shows up properly. So there's some different location for NPC female werewolf meshes and textures? What is it? Any answer to the female werewolf question? I'm getting the bad feeling that CF doesn't support them at all. CF doesn't care about gender. It uses races and skins to find out how to handle a creature. As long as male and female creatues have different skins (which they usually have as there are certain differences in the appearance of male and female), CF should be able to handle them without problems. Currently there are no female creatures defined in SLNC (and never were) as vanilla creatures have no different genders. Furthermore, female "boners" are usually not clearly visible, so to which mesh should I switch? Also SL Werewolves v3beta is independent from SLNC and has nothing to do with it. You should ask for support in the SL Werewolves thread.
DARKGRAY Posted January 14, 2015 Posted January 14, 2015 According to your log, the spiders skin had ID 0B0058CB. Maybe we are talking about different spiders here. But I used the 424F5 to test at first, afterwards I used 424F6 because it is bigger to test easily... 0B...Falskaar?
xTrogdorx Posted January 14, 2015 Posted January 14, 2015 Currently there are no female creatures defined in SLNC (and never were) as vanilla creatures have no different genders. Wellllll... vanilla skyrim horses are referred to as being both male and female (the horse you buy in Whiterun is supposedly female, while Frost is supposedly male) Also, Dawnguard added those female Falmer shamans, which can be named anything a normal male Falmer can (Gloomlurker, Warmonger, etc)
DARKGRAY Posted January 15, 2015 Posted January 15, 2015 According to your log, the spiders skin had ID 0B0058CB. Maybe we are talking about different spiders here. But I used the 424F5 to test at first, afterwards I used 424F6 because it is bigger to test easily... 0B...Falskaar? I disable some esms and tried a new game, the spider still doesn't work. Papyrus.0.log
lordescobar666 Posted January 15, 2015 Author Posted January 15, 2015 Wellllll... vanilla skyrim horses are referred to as being both male and female (the horse you buy in Whiterun is supposedly female, while Frost is supposedly male) Also, Dawnguard added those female Falmer shamans, which can be named anything a normal male Falmer can (Gloomlurker, Warmonger, etc) It may be the case that in storytelling Skyrim assigns gender to horses, but technically there are only male horses (I could not find any vanilla horse having the female flag set). The female falmer shaman from the Dawnguard DLC actually has the female flag set, but it seems to be the only one. I never encountered her, so excuse me for ignoring her.
lordescobar666 Posted January 15, 2015 Author Posted January 15, 2015 According to your log, the spiders skin had ID 0B0058CB. Maybe we are talking about different spiders here. But I used the 424F5 to test at first, afterwards I used 424F6 because it is bigger to test easily... 0B...Falskaar? I disable some esms and tried a new game, the spider still doesn't work. There is no spider in your log file. It seems that you started the SexLab animation too early before CF was able to handle the spider. Nevertheless I managed to find out where the skin with ID 0B0058CB comes from. It's CFs fake skin which means that your spider does not have a skin (or at least SKSE returns no skin for that actor). I can add a default entry for spiders that gets activated if no skin could be found. However, this poses the problem that I am not able to distinguish between normal spiders and snow spiders (the only way to distinguish between them is their skin).
lordescobar666 Posted January 15, 2015 Author Posted January 15, 2015 New version is up: v3.1.0 * Creatures can now be disarmed at the beginning of a SexLab animation * Added "all skins" entry for spiders Regarding spiders: I tried to find a vanilla spider for which SKSE returns a valid skin. I was not able to find one. Where they ever working? MNC provides boner meshes for spiders, but overrides vanilla meshes instead of utilizing SLNC. And I head no complaints about invisible spiders (there has to be at least one who enabled them). So I believe they didn't, and noone noticed till now.
DARKGRAY Posted January 16, 2015 Posted January 16, 2015 I used EncFrostbiteSpiderSnowGiantAmbush(424F6) to test with v3.1.0, it can switch now. It belong in Large Spider's all skins.
lordescobar666 Posted January 16, 2015 Author Posted January 16, 2015 game CTD with V3.1.0 When you start the game, or when you load a save? Have you tried starting a new game (with Alternate Start) and then loading your save? I need more information to help you.
dentarr Posted January 16, 2015 Posted January 16, 2015 About the spider thing.. that was a bug on my part. I had a replacer for the spider in place since .. well the beginning of MNC basically. So there never was any mesh switching. On my behalf: the "tooled" spider doesnt look that spectacularly different from the basic one so I never really realized that bug. Will be fixed in next release.
Guest Posted January 16, 2015 Posted January 16, 2015 Do I have to disable the ones that are done with creature features? The horse is there during the act and has his balls too, except for the schlong that is missing.I have no idea what's causing this as everything is enable for nude creatures in the framework mod... :7 Hawp!
LukeDuke Posted January 16, 2015 Posted January 16, 2015 If I'm using ''SAM'' (which have Werewolfes and Vampire Lord dicks, not sure about Werebears) should I disable them in Nude Creatures/Nasty Critters MCM menu?
hochoka Posted January 16, 2015 Posted January 16, 2015 game CTD with V3.1.0 When you start the game, or when you load a save? Have you tried starting a new game (with Alternate Start) and then loading your save? I need more information to help you. my load order Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp hdtHighHeel.esm RaceCompatibility.esm ClimatesOfTamriel.esm SGHairPackBase.esm SexLab.esm BeeingFemale.esm SexLabAroused.esm ZaZAnimationPack.esm CharacterMakingExtender.esp CoT-WeatherPatch.esp HearthfireMultiKid.esp AMatterOfTime.esp HearthfireMultiKid_LastName.esp Chesko_WearableLantern.esp JaxonzEnhGrab.esp Auto Unequip Ammo.esp brawlbug-plugin.esp LovelyHairstylesCE.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Nights-Level-2.esp CrimsonTwilightArmor.esp DandelionArmor.esp 7B-Sexy Tsun Armor.esp BFA_BeastAddOn.esp UFO - Dragonborn AddOn.esp CoT-WeatherPatch_Snow-10.esp dD - Realistic Ragdoll Force - Realistic.esp Facelight.esp EnhancedCharacterEdit.esp Sovngarde Steel Armor and Weapons.esp ChajapaQuest.esp Headtracking.esp CoT-WeatherPatch_DB.esp ProperWeaponScale.esp iHUD.esp Immersive Sounds - Footsteps.esp HHairstyles.esp more plants all extra.esp NonSexLabAnimationPack.esp NPC_Overhaul_V_3_.esp NusbieVoices.esp SkyComplete.esp ShowRaceMenuAlternative.esp RaceMenuPluginXPMSE.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp MoreNastyCritters.esp FemaleMannequin_Hearthfires.esp Rebirth Monster.esp SkyCompleteDragonborn.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp SexLabMatchMaker.esp SGHairPackAIO.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp ClimatesOfTamriel-Dungeons-Hardcore.esp ELFX - Dawnguard.esp RealisticWaterTwo.esp ELFX - Dragonborn.esp ELFXEnhancer.esp BeeingFemaleBasicAddOn.esp Helgen Reborn.esp Remodeled Armor - Vanilla Replacer.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp TheEyesOfBeauty.esp Sit Anywhere.esp SkyCompleteDawnguard.esp SkyUI.esp Dual Sheath Redux.esp BodyChange.esp SMDropLitTorch.esp SnowWhite Crown.esp VioLens.esp SoS - The Wilds.esp Version: 1.13 SoS - Civilization.esp OBIS.esp OBISDB.esp Civil War Overhaul.esp Immersive Weapons.esp RegnPiercings.esp HDT Havok Object.esp OBISDB-FaceMasksFix.esp SoS - The Dungeons.esp BAMM.esp SRTOParallax.esp TK ENB Extended.esp RevampedExteriorFog.esp SoS - Civilization-PatchCoT.esp SoS - The Wilds-PatchCoT.esp UFO - Dawnguard AddOn.esp Unique Uniques.esp USKP Patcher for RaceCompatibility.esp WetandCold.esp WetandCold - Ashes.esp WetandCold - Holidays.esp HentaiCreatures.esp RealisticWaterTwo - Legendary.esp RiversideLodge.esp UFO - Ultimate Follower Overhaul.esp JaxonzRenamer.esp UFO - Heartfire AddOn.esp HeljarchenFarm.esp RealisticWaterTwo - Waves.esp Immersive Patrols II.esp SFO - Dragonborn.esp Skyrim Flora Overhaul.esp SofiaFollower.esp RealisticWaterTwo - Dragonborn.esp MilkModNEW.esp HDT Piercingsets.esp MilkModNEW ZaZ.esp MilkModNEW HF.esp SexLabDefeat.esp RealisticWaterTwo - Waves - Dawnguard.esp RealisticWaterTwo - Dawnguard.esp isilNarsil.esp DragonboneBarbarianArmor.esp dovahkiinrelax.esp Toccata.esp WWW.esp Alternate Start - Live Another Life.esp Dual Sheath Redux Patch.esp
lordescobar666 Posted January 16, 2015 Author Posted January 16, 2015 If I'm using ''SAM'' (which have Werewolfes and Vampire Lord dicks, not sure about Werebears) should I disable them in Nude Creatures/Nasty Critters MCM menu? What's SAM? The only "SAM" I could find is this one and I don't think that this is what you are referring to. Could you please post a link.
lordescobar666 Posted January 16, 2015 Author Posted January 16, 2015 game CTD with V3.1.0 When you start the game, or when you load a save? Have you tried starting a new game (with Alternate Start) and then loading your save? I need more information to help you. my load order Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp hdtHighHeel.esm RaceCompatibility.esm ClimatesOfTamriel.esm SGHairPackBase.esm SexLab.esm BeeingFemale.esm SexLabAroused.esm ZaZAnimationPack.esm CharacterMakingExtender.esp CoT-WeatherPatch.esp HearthfireMultiKid.esp AMatterOfTime.esp HearthfireMultiKid_LastName.esp Chesko_WearableLantern.esp JaxonzEnhGrab.esp Auto Unequip Ammo.esp brawlbug-plugin.esp LovelyHairstylesCE.esp ClimatesOfTamriel-Dragonborn-Patch.esp ClimatesOfTamriel-Nights-Level-2.esp CrimsonTwilightArmor.esp DandelionArmor.esp 7B-Sexy Tsun Armor.esp BFA_BeastAddOn.esp UFO - Dragonborn AddOn.esp CoT-WeatherPatch_Snow-10.esp dD - Realistic Ragdoll Force - Realistic.esp Facelight.esp EnhancedCharacterEdit.esp Sovngarde Steel Armor and Weapons.esp ChajapaQuest.esp Headtracking.esp CoT-WeatherPatch_DB.esp ProperWeaponScale.esp iHUD.esp Immersive Sounds - Footsteps.esp HHairstyles.esp more plants all extra.esp NonSexLabAnimationPack.esp NPC_Overhaul_V_3_.esp NusbieVoices.esp SkyComplete.esp ShowRaceMenuAlternative.esp RaceMenuPluginXPMSE.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp MoreNastyCritters.esp FemaleMannequin_Hearthfires.esp Rebirth Monster.esp SkyCompleteDragonborn.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp SexLabMatchMaker.esp SGHairPackAIO.esp EnhancedLightsandFX.esp ELFX - Exteriors.esp ClimatesOfTamriel-Dungeons-Hardcore.esp ELFX - Dawnguard.esp RealisticWaterTwo.esp ELFX - Dragonborn.esp ELFXEnhancer.esp BeeingFemaleBasicAddOn.esp Helgen Reborn.esp Remodeled Armor - Vanilla Replacer.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp TheEyesOfBeauty.esp Sit Anywhere.esp SkyCompleteDawnguard.esp SkyUI.esp Dual Sheath Redux.esp BodyChange.esp SMDropLitTorch.esp SnowWhite Crown.esp VioLens.esp SoS - The Wilds.esp Version: 1.13 SoS - Civilization.esp OBIS.esp OBISDB.esp Civil War Overhaul.esp Immersive Weapons.esp RegnPiercings.esp HDT Havok Object.esp OBISDB-FaceMasksFix.esp SoS - The Dungeons.esp BAMM.esp SRTOParallax.esp TK ENB Extended.esp RevampedExteriorFog.esp SoS - Civilization-PatchCoT.esp SoS - The Wilds-PatchCoT.esp UFO - Dawnguard AddOn.esp Unique Uniques.esp USKP Patcher for RaceCompatibility.esp WetandCold.esp WetandCold - Ashes.esp WetandCold - Holidays.esp HentaiCreatures.esp RealisticWaterTwo - Legendary.esp RiversideLodge.esp UFO - Ultimate Follower Overhaul.esp JaxonzRenamer.esp UFO - Heartfire AddOn.esp HeljarchenFarm.esp RealisticWaterTwo - Waves.esp Immersive Patrols II.esp SFO - Dragonborn.esp Skyrim Flora Overhaul.esp SofiaFollower.esp RealisticWaterTwo - Dragonborn.esp MilkModNEW.esp HDT Piercingsets.esp MilkModNEW ZaZ.esp MilkModNEW HF.esp SexLabDefeat.esp RealisticWaterTwo - Waves - Dawnguard.esp RealisticWaterTwo - Dawnguard.esp isilNarsil.esp DragonboneBarbarianArmor.esp dovahkiinrelax.esp Toccata.esp WWW.esp Alternate Start - Live Another Life.esp Dual Sheath Redux Patch.esp I don't find Creature Framework and JContainers in your load order. You need to install the requirements (they have changed since v2).
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