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Starfield has lost 97% of players.


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Posted
5 hours ago, nIn nIn nIn said:

LOL.

 

Do you even know how comms work? Hard limit is the speed of light. It would take YEARS for your comms signal to reach the destination planet orbiting around another star. YEARS dude.

Dude back at you, Dude NASA communicated with the moon, I was alluding to the screwed up trip one has to make to the space station just to have a short conversation with the guy there then turn around and go back to Constellation HQ for another Conversation, Not Deep Space Radio!

Don't act like you are the Smartest person in the room Please & Thank You.  🤠

Posted
5 hours ago, nIn nIn nIn said:

Sorry if I sound "aggressive" about this. I just thought the Loverslab crowd was more intelligent than the reddit idiots.

You lead a put down with an apology, Brilliant! I don't think I will Participate in your posts, like Predator "it's a trap, it's a trap it's a trap"

Posted (edited)
2 hours ago, DocClox said:

Honestly, it sounds like you got a bit hung up on the jumping and the load screen issue and never got to grips with the rest of the game.

I completed all the major quests for the Factions.

 

Let me ask All Users...why is it not OK to dislike this POS that Bethesda used the wrong engine on, that has horrible writing, that wasn't polished, that has bugs still present from launch, that has tons of real world screw ups like @Miauzi has pointed out, that has no charm no draw to keep me hooked in the story, that has so many load screens (i dare any to use a timer to see how much of your time is just looking at a loadscreen vs gameplay), this game was/is not ready for consumption and the Bugthesda Group are selling mods thru micro transactions instead of fixing the real issues.

Shattered space will be no different than the base game because the engine is outdated and overrated by Bethesda.

One can only make a fart travel so far, then it dies.

Be passionate about your game, yes.   Like it all you want, yes.  Quit trying to persuade those of us that don't like all the screwed up things in this game, to like it.

This post is supposed to be why people are leaving this turd where it belongs, flushed.

Don't blow smoke up my ass and tell me it's raining

 

@nIn nIn nIn @DocClox You both either want to sow discord, or you really like this game. Please quit trying to make Converts.

Edited by Raven 54
Posted
6 minutes ago, Raven 54 said:

Let me ask All Users...why is it not OK to dislike this POS

 

Didn't say it wasn't OK to dislike the game; you should hear me on the subject of Fallout 4 sometime :)

 

On the other hand, some of your criticisms, like:

 

19 hours ago, Raven 54 said:

At least there, in either game, there is something to do ( kill some raiders, kill some forsworn, bang a few Nord's, take some skooma) other than jump to another galaxy, scan a planet, jump to a new galaxy, so on until one reaches the objective.

 

don't sound like the same game I played, at least in so far as the implied "... but there's nothing to do in Starfield" goes. So I'm quite curious as to where this disconnect between our two experiences arises. I assume that, too, is allowed?

 

11 minutes ago, Raven 54 said:

the wrong engine on, that has horrible writing, that wasn't polished, that has bugs still present from launch, that has tons of real world screw ups like @Miauzi has pointed out, that has no charm no draw to keep me hooked in the story, that has so many load screens (i dare any to use a timer to see how much of your time is just looking at a loadscreen vs gameplay),

 

OK. Wrong engine is deeply debatable. Horrible writing is subjective (and a point on which I disagree strongly). Wasn't polished? There were a few rough edges at launch, I'll concede. Bugs still present from launch? So has Skyrim! "No charm no draw" is subjective (and again, not my personal experience) and I've already discussed loadscreens in some detail.

 

Honestly, if your point was "well I didn't like it!", I think you've made that to everyone's satisfaction. Otherwise I'm not sure what you hope to accomplish here.

Posted

Shattered Space is really no different than the same ole shit we have been served by bethesda, The Children of Atom only here it is set in Space and called the House Va’ruun cult.

How Original of the pinheads that write this crap, I hate the use of religion in these Games, if I wanted to join a bunch of Fanatics prancing around, calling for the end of the World, there are plenty of Churches available. It is the absolute last thing I would want to do for my game time!

Basically there are no new, fresh ideas in this game it is just repackaged from their previous releases, shit on, and then packaged for sale to all us suckers while Todd laughs all the way to the bank.

 

a picture of a man with the words " you just got todd 'd " on it  a man wearing a blue shirt is smiling in front of trophies

Posted
5 minutes ago, DocClox said:

I'm not sure what you hope to accomplish here.

Right back at you...I see you avoided quoting the "This post is supposed to be why people are leaving this turd where it belongs" text I made and got right back into throwing shit.

Who made you God of the whole Starfield section here as no other users are allowed to have an alternate opinion without good ole DocClox chiming in to tell them how fucked up they are.

I have tried to be nice, tried not to start shit but you and nin are actively, knowingly pushing buttons and stirring up shit, quit.

This Thread is about why users are leaving this game, quit defending it while getting you jollies stirring the pot.

Or...are you just actively trying to chase away any opinion other than your own.

It ok to have an opinion except when it is used with force as some of yours are.

Posted
Vor 31 Minuten sagte Raven 54:

Ich habe alle wichtigen Quests für die Fraktionen abgeschlossen.

 

@nIn nIn nIn   @DocClox Entweder ihr wollt beide Zwietracht säen, oder ihr mögt dieses Spiel wirklich. Bitte hören Sie auf, Konvertierungen durchzuführen.

 

I basically did that in addition to all the exploration... and it was "bottom line" -> BORING


The only quest line that really interested me -> working for this "Japan" company on the "oil rig" city - but that's exactly where one of the few bugs caught me in the middle of it... the "standard" -> no option to talk to the client to hand over the order as completed


It's been the typical discussion style of these two users for months - to bite off anything that even remotely looks like well-founded criticism of this crappy game... they then build plenty of "straw men" just to avoid addressing the points criticized.


What they actually like about this game - according to the content of their statements - accounts for hardly more than 20% of the actual game content in my view.

 

If I want to play a space game with an experience of space... I go to "Elite"


The fact that I even got involved with StarField was due to one single circumstance -> planetary exploration

 

With "Elite" I can only do that on objects without an atmosphere - so small planets and moons... but what Bugdesta presented to me as their experience solution -> O.M.G.


actually insane trash that kicks the natural sciences and engineering in the ass!

:rage: :thumbsdown:

Posted (edited)
36 minutes ago, Raven 54 said:

Right back at you...I see you avoided quoting the "This post is supposed to be why people are leaving this turd where it belongs" text I made and got right back into throwing shit.

 

No great mystery. I thought I was pretty clear.

 

51 minutes ago, DocClox said:

On the other hand, some of your criticisms, like:

 

20 hours ago, Raven 54 said:

At least there, in either game, there is something to do ( kill some raiders, kill some forsworn, bang a few Nord's, take some skooma) other than jump to another galaxy, scan a planet, jump to a new galaxy, so on until one reaches the objective.

 

don't sound like the same game I played, at least in so far as the implied "... but there's nothing to do in Starfield" goes. So I'm quite curious as to where this disconnect between our two experiences arises.

 

I'm curious as to why your experience of the game is so different from my own. A meeting of the minds didn't seem like too much to hope for - you seem like a decent type rather than some of the random rage heads we get trashing the game for no particular reason.

 

36 minutes ago, Raven 54 said:

Who made you God of the whole Starfield section here as no other users are allowed to have an alternate opinion without good ole DocClox chiming in to tell them how fucked up they are.

 

... although I could be persuaded to change my mind, if that's the direction you want to take this discussion.

Edited by DocClox
Posted
22 minutes ago, DocClox said:

I'm curious as to why your experience of the game is so different from my own. A meeting of the minds didn't seem like too much to hep[ for - you seem like a decent type rather than some of the random rage heads we get trashing the game for no particular reaso

Sorry I got a little pissed...if you want to know why I hate this game just re read my earlier posts, I am done.

This has turned from explanations to defense and I put that squarely on you and Nin.

I am done, I was drawn in and lost my temper so for me it is exit, stage left.

 

a cartoon character is standing on a balcony with the words `` exit , stage left '' written on the bottom .

Posted
16 minutes ago, Raven 54 said:

This has turned from explanations to defense and I put that squarely on you and Nin.

 

Certainly wasn't my intention, but I agree we seem to have reached the point of diminishing returns.

 

Peace, and may you find a game more to your taste :)

Posted

Starfield creates it's own bad press already.

 

I like that it also has supporters that see the potential for modding rather than get stuck on the idea that it's a failed physics simulator.

 

Judging from the posts I see from DocClox all over LL I think he does a great job to promote Starfield as a modding platform by keeping the discussion about Starfield rolling, without ignoring it's shortcomings or overly praising it.

 

I think this is where the idea of using Starfield as a modding base clashes with the idea of Bethesda releasing finished games.

Posted
Vor 7 Minuten sagte donttouchmethere:

Starfield sorgt bereits für seine eigene schlechte Presse.

 

Mir gefällt, dass es auch Unterstützer gibt, die das Modding-Potenzial erkennen, anstatt sich auf die Vorstellung einzulassen, dass es sich um einen gescheiterten Physiksimulator handelt.

 

Den Beiträgen von DocClox in ganz LL nach zu urteilen, denke ich, dass er großartige Arbeit leistet, um Starfield als Modding-Plattform zu fördern, indem er die Diskussion über Starfield am Laufen hält, ohne seine Mängel zu ignorieren oder es übermäßig zu loben.

 

Ich denke, hier kollidiert die Idee, Starfield als Modding-Basis zu verwenden, mit der Idee, dass Bethesda fertige Spiele veröffentlicht.

 

You can make mods for StarField - I've never denied that - but mods won't be able to turn this broken game into a good game... precisely because the "basis" is significantly worse than that of TES games or games from the Fallout universe.

 

In both games, the respective universes were very interesting despite certain shortcomings and allowed a lot of things (important for your own "roll-play") - which mod authors can implement.

 

Only in StarField does this basis not work at all... because this SF plot is very bad and boring trash!

 

Mod authors cannot rewrite the game - because then they would be the actual authors of the game themselves... unless it is a total conversion - like "Enderal" is with the engine of "Skyrim".

Please note -> the world of "Enderal" is very different from the TES universe - it has its own "lore" ... and "Enderal" is already the 3rd part of this project.

 

Whether mod authors will be found for a project lasting around 5 years - to create a space game independent of the SF universe ... I doubt it!

Posted
57 minutes ago, Miauzi said:

because this SF plot is very bad and boring trash!

 

I think I may have just identified our fundamental point of disagreement! :)

Posted
11 hours ago, Djlegends said:

one reason why they did this was that with the release of  Fo4, they had  had gain new Voice Actors and a bigger budget so they didn't had to deal with 5 actors walking down the cities of Whiterun sounding the same

I honestly do not understand what this means.

 

And also, can we please not turn this thread into a "I know more about science than you" pissing contest? Please?

Posted

I'm watching an interview with Bruce Nesmith right now, and he just mentioned this:

 

Quote

In Starfield, for example, I can tell you there was a whole building ship components from natural resources system that I personally worked on, and there just wasn't room in the art schedule and the programming schedule, ways to make it work sufficiently with the design to put it in the game. So, it's not in there, even though a significant amount of work went into it...

Starfield inherited Fallout 4's modding system because the designer thought it was good enough. I call it a "modding system" because you can't actually craft anything required to play the game (excluding some quests), like weapons and armor (or ammo without DLC). You can craft items that aren't required to play, like food and medicine. This is a knock-on effect of Fallout 4's looter-shooter design. That design requires the player to feel compelled to loot everything. Then they brought back "junk items" from Skyrim; items that have no economical value, no resource value, and are basically generic collectables for players to shove in their storage and promptly forget. Then they limited that storage.

 

Being able to craft my own ship parts so I could build my own ships from resources I extracted at my outposts is yet another missed opportunity in this game. It would connect the ship building system with the outpost system (synergy), grant players another reason to build outposts, and would actually make a few of the character backgrounds have some legs: You could manufacture ship parts or complete ships and sell them to build an industrial empire. Of course these sorts of activities would detract the player's attention from becoming a space god, so we have to lower their priority.

Posted
19 hours ago, Jarnin said:

So, regarding the mod I wanted to make: I was thinking about making a Sex Harassment-like mod for Starfield, but not so focused on the player being dominated and turned into a sex slave. I'm a fan of that mod, but I don't like how generalized the quests are, or how they're distributed to NPCs because NPCs lack classes to better refine who can offer what quest. For example, Sex Harassment has a quest where any NPC can say they're a medical professional and offer a radiation check-up to the player. This can be really immersion breaking when it's a raider saying it, or a super mutant. I'd make it so that only doctors and medics could offer that quest, and only if they belonged to shady factions. But I can't do that because DoctorClass and MedicClass do not exist in the game. Now I know why Sex Harassment was designed the way it was... it was trying to get around bad design choices by Bethesda.

 

Yeah, not being able to do things the same way is irritating. There are other ways of doing this in the CK. Instead of using classes, use keywords, factions, and get functions to narrow down what you are looking for and combine that with a quest alias.

 

The Alias "EvilDoctor" could be filled by the following criteria:

In the Quest/Quest Aliases tab

Find Matching Reference, in loaded area, actors only, closest to player

Conditions:

GetPlayerBountyCrimeFace = SQ_Group_GroupFaction_Corp_BioMed_ReliantMedical OR

Other medical bountycrime factions

(or could make your own faction and add the evil doctor candidates to that list)

Can also toss in a other conditions like distance to narrow it down further if needed.

 

That should make the CK fill the Alias EvilDoctor with an appropriate actor. In the scene tab make sure to check "Force primary actor alias" so it will refill the alias later after the scene is done, otherwise you might get stuck with the same NPC. The point is using conditions to identify what type of npc you want to use. It can be more clunky than just using a single class like before, but it does allow to really narrow down things if you are not using a specific unique id. 

 

 

  

Posted
4 minutes ago, Jarnin said:

God dammit.

 

LOL that does look pretty good! If only the game had something like that at the start, would have helped all that walking. 

I think it shows that the game mechanics that are faulty/poorly designed can be addressed in time. For me, its Starfield's underwhelming/illogical setting that has been the issue. But maybe just adding more STUFF over time will compensate for that.  

Posted
16 minutes ago, Reigor said:

Stuff

The problem with this hack, and please correct me if I'm in error, is that it wouldn't propagate to newly added npcs unless I patched in every new faction from every expansion and mod that I had installed, correct?

Posted
1 hour ago, Raven 54 said:

Kann Starfield repariert werden.....

 

 

 

I can agree with a lot of things here - because in addition to all the problems I've listed - there are also the limitations of this engine.

In my opinion, this is not suitable for a space game like the one Bugdesta had in mind... it's strong where it wasn't needed at all (this 100 sandwich bullshit) - it's extremely weak where it's urgently needed -> the physics of flying objects

-

Why can't I pilot a spaceship that's taking off or landing myself - like I can in "Elite" for example? The answer to that is devastating -> there's NO physics for it!!

-

I've just seen the trailer for the buggy... it's just embarrassing!

Yes - it can actually "fly" ... with 2 thrusters OUTSIDE the center of gravity.

In any real physics, this part would immediately overturn - but in a game that has no flight physics at all - you can of course sell something like that to the player!

-

In "Elite" we also have buggies that can "jump"/"fly" - and of course we have FOUR thrusters there because of FUNCTIONING flight physics

 

---

The video mentioned TES 6 ... well, I linked games that already exist or are in the final stages of development

 

 

Posted
9 minutes ago, Miauzi said:

Why can't I pilot a spaceship that's taking off or landing myself - like I can in "Elite" for example? The answer to that is devastating -> there's NO physics for it!

Because Elite uses the "static player, mobile world" design, where Starfield uses the "mobile player, static world" design. In Elite, the player character (the ship) can move about the screen a little bit, but they aren't actually moving through the world at all, they are mostly static. The world around them moves, so when you play a game like that and see a planet in the distance, it's shrunken down and on the edge of the worldspace. When you "fly towards it", it gets bigger, literally, not closer. It's a magic trick.

 

When you speak of "physics", you're actually talking about a fundamentally different game design; one that was developed for flight simulators, not role-playing games. The sandwich thing in Starfield is kind of important when you consider the game has zero-g environments and loose clutter placed everywhere. It's immersive to see debris floating and being able to hit it and see it go flying. That's what Bethesda is good at: creating miniaturized, immersive environments. Like action figure play sets. That's what Bethesda is; a toy factory. They make the play set. Then they sell us the toys with which to play in their play set. If you don't like their toys or play set right now, I get it. I wish I liked the game a whole lot more than I do, but that just isn't happening yet. Maybe I'll like it more after Shattered Space (probably not). I probably won't like the Starborn expansion either, but whatever. Mods. Mods are where this game will shine. That and the frameworks that Bethesda and modders add which will allow us to do new things with this misused game engine.

Posted
Vor 30 Minuten sagte Jarnin:

Denn Elite verwendet das Design „Statischer Player, mobile Welt“, während Starfield das Design „Mobiler Player, statische Welt“ verwendet. In Elite kann sich der Spielercharakter (das Schiff) ein wenig auf dem Bildschirm bewegen, aber er bewegt sich überhaupt nicht durch die Welt, sondern ist größtenteils statisch. Die Welt um sie herum bewegt sich. Wenn Sie also ein solches Spiel spielen und in der Ferne einen Planeten sehen, ist er kleiner geworden und befindet sich am Rande des Weltraums. Wenn man darauf zufliegt, wird es im wahrsten Sinne des Wortes größer und nicht näher. Es ist ein Zaubertrick.

 

Wenn Sie von „Physik“ sprechen, sprechen Sie tatsächlich von einem grundlegend anderen Spieldesign; eines, das für Flugsimulatoren und nicht für Rollenspiele entwickelt wurde. Das Sandwich-Ding in Starfield ist ziemlich wichtig, wenn man bedenkt, dass es im Spiel Zero-G-Umgebungen gibt und überall herumliegendes Chaos herrscht. Es ist immersiv zu sehen, wie Trümmer herumschweben, sie treffen und fliegen sehen können. Darin ist Bethesda gut: die Schaffung miniaturisierter, immersiver Umgebungen. Wie Actionfiguren-Spielsets. Das ist Bethesda; eine Spielzeugfabrik. Sie machen das Spielset. Dann verkaufen sie uns die Spielzeuge, mit denen wir in ihrem Spielset spielen können. Wenn Ihnen die Spielzeuge oder das Spielset im Moment nicht gefallen, verstehe ich das. Ich wünschte, mir würde das Spiel viel besser gefallen als mir, aber das passiert einfach noch nicht. Vielleicht gefällt es mir nach Shattered Space besser (wahrscheinlich nicht). Die Starborn-Erweiterung wird mir wahrscheinlich auch nicht gefallen, aber egal. Mods. Mods sind der Punkt, an dem dieses Spiel glänzen wird. Das und die Frameworks, die Bethesda und Modder hinzufügen, werden es uns ermöglichen, neue Dinge mit dieser missbrauchten Spiel-Engine zu machen.

 

But then I still have a game world with broken science... because how are mods supposed to get rid of the nonsense about methane pools on ultra-hot planetary surfaces?

 

Yes - there are many people who aren't interested in such things - but then please don't get upset about people for whom a "flat earth" is a reality!

*sarcasm*

 

And not a word about buggy flight?

Posted
15 minutes ago, Miauzi said:

But then I still have a game world with broken science... because how are mods supposed to get rid of the nonsense about methane pools on ultra-hot planetary surfaces?

That's a simple thing to fix. It'd just be a matter of removing certain POIs from certain lists. Honestly, I'm not a fan of exploring the surface of a barren moon and seeing piles of animal shit, but it is what it is until someone fixes it. That someone will probably not be Bethesda, so it's gonna be a modder.

 

Have you opened up the CK2 and played around with it? Did you know that you can edit quest dialog and change it to whatever you want? You could make a mod that tries to fix the science! I'd even be willing to help out.

 

Quote

And not a word about buggy flight?

Buggy jump jets, no different from the boost pack on the player character's back, and probably reusing the same mechanics. Game developers are cheap. They aren't going to build a flight system for a ground vehicle if they can cannibalize an existing system in the game for free.

Posted
3 hours ago, Jarnin said:

The problem with this hack, and please correct me if I'm in error, is that it wouldn't propagate to newly added npcs unless I patched in every new faction from every expansion and mod that I had installed, correct?

 

By newly added NPCs, if you mean ones added by BGS, if they use different factions than the ones in the base game do, then yes, you would need to update your mod to include those factions. They might not change. For example, SQ_DoctorsFaction is the faction that Starfield uses to include doctor's services in all of their top level dialogue. So that won't likely change with new doctor vendors added by DLCs.

 

Also, there might be other conditions that work better. For example if you want the harassment to be from a crew member with the medical skill, then there are conditions that check both of those things.

 

Now If you mean NPCs that you add with your mod, best solution I think is to create a unique faction and add your NPCs to that faction. 

 

One neat thing I found in the CK is that the condition boxes have search fields. I can type "faction" and get all of the conditions that have "faction" in them. I then can click on that to bring up the new box where I would chose the faction and I can type "doctor" to search for the doctor faction. 

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