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Starfield has lost 97% of players.


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Posted
9 minutes ago, Kain82 said:

You act as if being a glorified delivery bitch is unique to Starfield.  Almost all rpg's I've played especially Bethesda ones have us going back and forth doing dumb menial tasks like go here kill that person or go here bring me back this item.  I've personally feel like I got my money's worth I really enjoyed the UC Vanguard storyline.  But to each their own if you don't like it that's your opinion and you're entitled to it.  Oh and probably the most famous vampire rpg VTM: Bloodlines had us being a glorified delivery bitch.  So like I said it is not unique to Starfield.

I am Happy for you, each individual is, in my mind, free to post and have their own unique experience with any game, i.e. your thoughts don't bother me they are accepted as should my thoughts be treated the same way.

The difference in being a delivery bitch in Starfield vs other rpg games is time and distance. It takes so much time/load screens/travel/load screens/landing/load screens/exit ship just to get to the objective it really breaks the experience for me. On top of that usually upon delivering said objective you are saddled with even more deliveries which exponentially increases throughout the game, some of this could have been handled via a communicator/radio (like they have the tech to travel through space but are too stupid to build a comm?! Absurd!

Posted
Vor 43 Minuten sagte Kain82:

Du tust so, als wäre es nur in Starfield üblich, eine verherrlichte Lieferschlampe zu sein. Bei fast allen RPGs, die ich gespielt habe, vor allem bei Bethesda, müssen wir hin und her gehen und dumme, untergeordnete Aufgaben erledigen, wie zum Beispiel „Geh hierher, töte diese Person“ oder „Geh hierher und bring mir diesen Gegenstand zurück“. Ich persönlich habe das Gefühl, dass ich auf meine Kosten gekommen bin. Mir hat die Geschichte von UC Vanguard wirklich gefallen. Aber jedem das Seine: Wenn es Ihnen nicht gefällt, ist das Ihre Meinung und Sie haben ein Recht darauf. Oh, und das wahrscheinlich berühmteste Vampir-Rollenspiel VTM: Bloodlines ließ uns zu einer verherrlichten Lieferschlampe werden. Wie ich schon sagte, es gibt es nicht nur bei Starfield.

 

But all of these games have something that makes up for this boredom... but StarField has absolutely nothing that makes up for this boredom, at least for me.

 

If only when exploring solo - which was so highly touted - you didn't constantly come across incorrect geology, meteorology or biology... if you're not a complete idiot in science, you'll notice this after 5-10 minutes... and depending on how thick your skin is, sooner or later it starts to bother you so much that the fun of playing is completely gone!

 

And the icing on the cake - a 2D sea... in which you also have to scan 1-2 animal species to successfully explore the planet... but when you take your first step on this 2D surface called the "ocean" you either get a fatal bacterial infection... or you simply freeze to death from "hypothermia"... why do you wear a spacesuit anyway??

Posted (edited)
1 hour ago, Raven 54 said:

The difference in being a delivery bitch in Starfield vs other rpg games is time and distance. It takes so much time/load screens/travel/load screens/landing/load screens/exit ship just to get to the objective it really breaks the experience for me.

 

So what's your machine's spec? In particular, are you using an SSD for the game drive?

 

People talk as if Starfield's loading screens are Cancer 2.0, but honestly, they're gone so fast I barely notice them. Even when I was playing on an underspecced machine they weren't that bad.

 

40 minutes ago, Miauzi said:

you didn't constantly come across incorrect geology, meteorology or biology... if you're not a complete idiot in science, you'll notice this after 5-10 minutes... and depending on how thick your skin is, sooner or later it starts to bother you so much that the fun of playing is completely gone!

 

Ah, OK. That I can understand!

 

Although, personally, I tend to file such things in the same category as Fallout's Giant Radscorpions not being able to support their own weight with a chitinous exoskeleton, or able to get enough oxygen because they rely on spiracles for respiration. Or Skyrim's dragons being able to fly despite the ridiculous mass to wing-surface-area ratio.

 

OK, I know what you're going to say: "But radiation! And magic!", right? And you're not wrong. Although at the end of the day, they're all just gameplay abstractions. Reality has fractal complexity; no matter how detailed the simulation, there will always be a deeper level that isn't adequately represented.

 

Still, if it's something that gets under your skin, then that's what it does, I suppose.

Edited by DocClox
Posted (edited)
1 hour ago, DocClox said:

are you using an SSD for the game drive?

yes.

 

1 hour ago, DocClox said:

Starfield's loading screens

for me it is the quantity of the screens, not load time.

 

1 hour ago, DocClox said:

Although, personally, I tend to file such things in the same category as Fallout's Giant Radscorpions not being able to support their own weight with a chitinous exoskeleton, or able to get enough oxygen because they rely on spiracles for respiration. Or Skyrim's dragons being able to fly despite the ridiculous mass to wing-surface-area ratio.

You forgot water that will kill one in under a minute.   :D

At least there, in either game, there is something to do ( kill some raiders, kill some forsworn, bang a few Nord's, take some skooma) other than jump to another galaxy, scan a planet, jump to a new galaxy, so on until one reaches the objective.

Now that all being said...I played Vanilla Starfield when it was available, no mods just out of the can so to speak. I have been waiting to see some mods made and reviewed which might make me try again...Dunno.

It does not bother me that others Like and Play this game, as such it should not bother others that my opinion is negative from my own experience. This is just my humble opinion.  

Edited by Raven 54
Posted
Vor einer Stunde sagte DocClox:

 

Was sind also die technischen Daten Ihrer Maschine? Benutzen Sie insbesondere eine SSD für die Game-Drive?

 

Die Leute reden, als wären die Ladebildschirme von Starfield Krebs 2.0, aber ehrlich gesagt sind sie so schnell verschwunden, dass ich sie kaum bemerke. Selbst als ich auf einer unterdimensionierten Maschine spielte, waren sie nicht so schlecht.

 

 

Ah, okay. Das kann ich verstehen!

 

Obwohl ich persönlich dazu tendiere, solche Dinge in die gleiche Kategorie einzuordnen wie die riesigen Radskorpione in Fallout, die nicht in der Lage sind, ihr eigenes Gewicht mit einem chitinhaltigen Exoskelett zu tragen, oder nicht in der Lage sind, genügend Sauerstoff zu bekommen, weil sie für die Atmung auf Stigmen angewiesen sind. Oder dass Skyrims Drachen trotz des lächerlichen Verhältnisses von Masse zu Flügeloberfläche fliegen können.

 

OK, ich weiß, was Sie sagen werden: „Aber Strahlung! Und Magie!“, oder? Und du liegst nicht falsch. Obwohl es sich am Ende des Tages alles nur um Gameplay-Abstraktionen handelt. Die Realität hat fraktale Komplexität; Egal wie detailliert die Simulation ist, es wird immer eine tiefere Ebene geben, die nicht angemessen dargestellt wird.

 

Dennoch, wenn es etwas ist, das einem unter die Haut geht, dann ist es wohl genau das, was es bewirkt.

 

You walk across the surface of planets and mine "ore" ... no - not "ore" but PURE metal ... even titanium and aluminum on planets/moons with oxygen in the atmosphere.

Of course, as an engineer with a scientific background, I know that in my reality I can only find metal oxides - as with iron, etc.

And that I first have to "smelt" this metal (i.e. free it from oxygen) - before I can make objects from it (regardless of the process).


You can accept everything until you reach a "nerve" limit ("it gets on my nerves") ... and that is quickly reached in this game - because the discrepancy between your own knowledge and the game mechanics "put in front of your nose" is simply too great.

 

To explore a planet you always have to scan geological "special features" - which means looking for these colored zones on the area map.

These could be, for example, "fossilizations" of living creatures that only ever exist in water - so there used to be a sea here.

 

But what it can't be -> physical impossibilities - which flies in the face of the laws of nature!

Example:

Inner planet - thin noble gas atmosphere - surface temperature PLUS 606°C - so even hotter than on Venus or Mercury

What is the local peculiarity? A pond in which liquid methane evaporates!

Just as a hint -> it evaporates at MINUS 160°C!


So such ponds can only exist in the outer regions of a star system - but never in the inner ones.

 

I'm sure that I'm the only StarField player here in the forum who is bothered by such things... no problem, and if the many other things weren't so unbearably boring or even broken (like the ocean!), I could probably get by with 200 hours of play (somehow with alcohol or drugs) instead of 100... but there's just too much that's not "running smoothly".

 

Others may only be bothered by this subconsciously - they just develop a "bad feeling" or are unable to name the reason... but ultimately this also causes them to turn away from the game.

Posted (edited)
2 hours ago, DocClox said:

OK, I know what you're going to say: "But radiation! And magic!", right? And you're not wrong. Although at the end of the day, they're all just gameplay abstractions. Reality has fractal complexity; no matter how detailed the simulation, there will always be a deeper level that isn't adequately represented.

What about Merlin, some say myth, some reality, depends on which research you look at, I know the stones in Megalithic structures sure didn't set themselves and melt together...

Spoiler

The megalithic stone walls of Saksaywaman

 

Edited by Raven 54
Posted
Vor 24 Minuten sagte Raven 54:

Was ist mit Merlin, manche sagen, Mythos, andere Realität, hängt davon ab, welche Forschung man sich ansieht. Ich weiß, dass die Steine in megalithischen Strukturen sich sicher nicht festgesetzt und zusammengeschmolzen haben ...

  Verborgene Inhalte aufdecken

Die megalithischen Steinmauern von Saksaywaman

 

 

These stones were grouted without mortar - pure human labor in South America... very impressive, especially for me - who has switched careers from mechanical engineering to "normal" construction!

Posted

I got back into Starfield about a month before the Creation Kit dropped, and I uninstalled it about a week ago after not playing for several weeks. I actually published my first couple mods on the Nexus (yay me!), but I've lost 95% of my interest in the title and it only took about two months.

 

The two characters I played are a UC SysDef pirate hunter, and a Crimson Fleet pirate, and somehow I always end up playing them both the exact same way:

  • If I want space combat I go to Serpentis (this will end when Shattered Space goes live, because that system will be retroactively changed).
  • If I want interior ground combat I board zealot ships in Serpentis, wipe the crew, take the loot, and blow the ship when I'm done (also ending when SS goes live).
  • If I want exterior ground combat, I go to a level 75 system and land somewhere. It doesn't really matter where.
  • I've built and rebuilt my ships a dozen times each. The ship builder is cool, but limited by what it's capable of, and ship building has no synergy with other game systems.
  • I have no interest in crafting because Bethesda forgot to make crafting fun, and crafting has very little synergy with other game systems.
  • I have no interests in outpost building because Bethesda decided to rebuild the Fallout 4 system from scratch, and promptly fucked it all up. Plus, no synergy with other game systems.
  • The writing in the majority of the quests is a trigger for me, so let's not go there.
  • The radiant / mission board quests are too simplified, and require way too much travel in the majority of cases.
  • The CK2 is missing key features for a lot of mods I'd like to make.
  • The CK2 has a lot of legacy downgrades baked into it that were in Fallout 4 because Starfield was built on a Creation Engine 2 upgraded, barebones version of Fallout 4.

It's funny: Starfield was supposed to harken back to the good ol' procedural days of Arena and Daggerfall, except that Bethesda stopped making those types of games two and a half decades ago. The developers who actually built those procedural worlds left the company a long time ago, and started their own game studio making a spiritual successor to Daggerfall (and I wish them luck). Prior to Starfield launching, I recall seeing a ton of posts about how "Will Shen will save Starfield" on Reddit because he "saved" Fallout 4 by writing the Far Harbor expansion. Then, a few months later, Will Shen leaves Bethesda to join a bunch of former Obsidian and Bioware developers to start a new game studio. Bethesda has shed all of its talent over the last twenty five years, and the only "old school" devs that remain are those who are so comfortable that they will never leave: Not for a lack of trying, but for a lack of talent. Todd has bragged about how "nobody wants to leave Bethesda" and how "people stay forever"... those are signs of brain drain, Todd. Talent likes to be challenged, and you don't challenge talent in a factory working on an assembly line. Talent builds the assembly line, then goes somewhere else to find another challenge.

 

Shattered Space is not going to "save" Starfield because it was already in development before the vanilla game came out, and the same designer is still in charge. Expansion #2, a.k.a. "Starborn" is where we might begin to see some changes to core gameplay elements. Unfortunately, the title of this expansion has left me completely uninterested, but, for those of you who like the concept of space deities fighting over who will be king of the multiverse, good for you! I'm glad at least some of Bethesda customers aren't salty.

 

 

 

 

 

Posted
3 hours ago, Jarnin said:

The CK2 is missing key features for a lot of mods I'd like to make.

What key features are missing? And what mods would you want to make?

Posted
11 hours ago, Raven 54 said:

I am Happy for you, each individual is, in my mind, free to post and have their own unique experience with any game, i.e. your thoughts don't bother me they are accepted as should my thoughts be treated the same way.

If I came off sounding hostile then I apologize I respect everyone's opinion on the game. 

Posted
51 minutes ago, Kain82 said:

If I came off sounding hostile then I apologize I respect everyone's opinion on the game. 

Thank you but no I did not take your opinion as Hostile, sometimes users, who really enjoy a game, defend their point of view passionately and the user who was quoted takes that opinion as being put down maybe, and tensions arise.

What everyone should first and foremost remember is we all are individuals with differing points of view, the proverbial "You're Ok, I'm Ok" thought that is supposed to mean you have a voice that is as valid as my own.

Too many times communication via text has the effect of being Misinterpreted due to the lack of tone that is usually heard and understood to be benign not Hostile. 

This is why most of my posts usually include emoticons to try to help get my meaning and tone across.  :D

Thank You for telling me this, even though I did not take it that way, it means a lot!  :thumbsup:

Posted
2 hours ago, Reigor said:

What key features are missing? And what mods would you want to make?

Beyond lip sync tech and Houdini (system/planet builder)? Fallout 4 devs stopped using the NPC class system for what it was designed to do, and instead sort of mish-mashed it into a pseudo "race" system.

 

This is what it looked like in Skyrim.

This is what it looks like in Fallout 4.

This is what it looks like in Starfield.

 

So, in Skyrim, if I wanted to make a quest that all black smiths could offer to the player, that will work because there is a bunch of Blacksmith class npcs. If I wanted to make a quest that all beggars in a specific hold could offer the player, I could do that because the Beggar class exists. Same with bards, apothecaries, assassins, Forsworn, jailors, or spellswords. Those classes exist in the records, so I can use them.

 

In Fallout 4 the devs stopped using classes almost completely. That big ass list of a hundred and thirty plus classes in Skyrim got nuked down to about 30. There are no more trainers in Fallout 4, so fine. But they reduced everything down to its most basic "class" they could come up with, like "raiderClass"... Not "SniperRaiderClass", not "HeavyRaiderClass", or even "MeleeRaiderClass". All raiderClass NPCs utilize the same AI packages, and so all raiderClass NPCs unfortunately have the problem of feeling "samey" when you're fighting them.

The classes were further reduced in Starfield to 9, and they are all remnants of Fallout 4 classes (because Starfield is an CE2-upgraded, barebones version of Fallout 4, with all the legacy changes still baked inside).

 

So, regarding the mod I wanted to make: I was thinking about making a Sex Harassment-like mod for Starfield, but not so focused on the player being dominated and turned into a sex slave. I'm a fan of that mod, but I don't like how generalized the quests are, or how they're distributed to NPCs because NPCs lack classes to better refine who can offer what quest. For example, Sex Harassment has a quest where any NPC can say they're a medical professional and offer a radiation check-up to the player. This can be really immersion breaking when it's a raider saying it, or a super mutant. I'd make it so that only doctors and medics could offer that quest, and only if they belonged to shady factions. But I can't do that because DoctorClass and MedicClass do not exist in the game. Now I know why Sex Harassment was designed the way it was... it was trying to get around bad design choices by Bethesda.

 

 

 

Posted
1 hour ago, Raven 54 said:

Thank you but no I did not take your opinion as Hostile, sometimes users, who really enjoy a game, defend their point of view passionately and the user who was quoted takes that opinion as being put down maybe, and tensions arise.

What everyone should first and foremost remember is we all are individuals with differing points of view, the proverbial "You're Ok, I'm Ok" thought that is supposed to mean you have a voice that is as valid as my own.

Too many times communication via text has the effect of being Misinterpreted due to the lack of tone that is usually heard and understood to be benign not Hostile. 

This is why most of my posts usually include emoticons to try to help get my meaning and tone across.  :D

Thank You for telling me this, even though I did not take it that way, it means a lot!  :thumbsup:

You're welcome!  I know how it is to have your post misconstrued.  That's why I usually use emojii's.  But yeah I am big advocate on freedom of speech. :)

Posted (edited)
1 hour ago, Jarnin said:

Beyond lip sync tech and Houdini (system/planet builder)? Fallout 4 devs stopped using the NPC class system for what it was designed to do, and instead sort of mish-mashed it into a pseudo "race" system.

 

This is what it looked like in Skyrim.

This is what it looks like in Fallout 4.

This is what it looks like in Starfield.

 

So, in Skyrim, if I wanted to make a quest that all black smiths could offer to the player, that will work because there is a bunch of Blacksmith class npcs. If I wanted to make a quest that all beggars in a specific hold could offer the player, I could do that because the Beggar class exists. Same with bards, apothecaries, assassins, Forsworn, jailors, or spellswords. Those classes exist in the records, so I can use them.

 

In Fallout 4 the devs stopped using classes almost completely. That big ass list of a hundred and thirty plus classes in Skyrim got nuked down to about 30. There are no more trainers in Fallout 4, so fine. But they reduced everything down to its most basic "class" they could come up with, like "raiderClass"... Not "SniperRaiderClass", not "HeavyRaiderClass", or even "MeleeRaiderClass". All raiderClass NPCs utilize the same AI packages, and so all raiderClass NPCs unfortunately have the problem of feeling "samey" when you're fighting them.

The classes were further reduced in Starfield to 9, and they are all remnants of Fallout 4 classes (because Starfield is an CE2-upgraded, barebones version of Fallout 4, with all the legacy changes still baked inside).

 

So, regarding the mod I wanted to make: I was thinking about making a Sex Harassment-like mod for Starfield, but not so focused on the player being dominated and turned into a sex slave. I'm a fan of that mod, but I don't like how generalized the quests are, or how they're distributed to NPCs because NPCs lack classes to better refine who can offer what quest. For example, Sex Harassment has a quest where any NPC can say they're a medical professional and offer a radiation check-up to the player. This can be really immersion breaking when it's a raider saying it, or a super mutant. I'd make it so that only doctors and medics could offer that quest, and only if they belonged to shady factions. But I can't do that because DoctorClass and MedicClass do not exist in the game. Now I know why Sex Harassment was designed the way it was... it was trying to get around bad design choices by Bethesda.

 

 

 

one reason why they did this was that with the release of  Fo4, they had  had gain new Voice Actors and a bigger budget so they didn't had to deal with 5 actors walking down the cities of Whiterun sounding the same

Edited by Djlegends
Posted (edited)
17 hours ago, Raven 54 said:

some of this could have been handled via a communicator/radio (like they have the tech to travel through space but are too stupid to build a comm?! Absurd!

 

LOL.

 

Do you even know how comms work? Hard limit is the speed of light. It would take YEARS for your comms signal to reach the destination planet orbiting around another star. YEARS dude.

 

That is why they use space ships with a grav drive to bend space and jump from one star to the next - because it's instant. The courier bitch is the most efficient way.

Voice and video comms only work in system, and then distance determines the delay making calls between planets impractical for anything other than one way traffic. Remember when long distance calls used to be a pain in the arse, how you had to wait seconds for the other party to even hear your words, and back again. Making phone calls to the other side of the planet more like 2 way radio. Like - yadda yadda, wait 5 seconds for the reply, then speak again after. It wasn't improved until the telco's got access to satellites and speed of light comms became practical.

 

The comms in Starfield is probably the most realistic thing in the game.

 

We need to take time to understand the premise of the game. It starts in 2141 (there abouts) barely 100 years in our future. We know their comms are not that much more advanced than our own when the recording of the very first test of the grav drive is carried out - the comment that it will take 30 minutes for a visual confirmation that the ship reached Jupiter.

The grav drive technology is not native to Earth and humans, but is in fact an Alien intervention. The rush to get everyone off the planet began in 2149. The Narion war broke out before they had even finished that task, resulting in the end of efforts to evacuate Earth. Instead they focussed on winning their new insane war. Followed by a period of instability that resulted in the colony war, the aftermath of which banned Mechs and Xeno warfare. Technology has barely advanced in other areas since they began evacuating Earth. It's why everyone still builds ships the exact same way as Nova Galactic was way back in 2141. Only a few cosmetic differences, and some minor thruster improvements. Nothing ground breaking at all.

THIS is why the courier bitch is the most efficient, and in fact the only method of communicating between star systems.

 

Sorry if I sound "aggressive" about this. I just thought the Loverslab crowd was more intelligent than the reddit idiots.

Edited by nIn nIn nIn
Posted (edited)
16 hours ago, Miauzi said:

Just as a hint -> it evaporates at MINUS 160°C!

 

I mean, if I can swallow making a fusion reactor out of old TV dinner trays and luminous watch dials in one game, the slap-dash placement of resources on planets doesn't seem too bad in comparison.

 

But like I say, I can see how it might bother you.

Edited by DocClox
Posted
16 hours ago, Raven 54 said:

for me it is the quantity of the screens, not load time.

 

Fair enough. Like I say, they barely impinge when I play.

 

16 hours ago, Raven 54 said:

At least there, in either game, there is something to do ( kill some raiders, kill some forsworn, bang a few Nord's, take some skooma) other than jump to another galaxy, scan a planet, jump to a new galaxy, so on until one reaches the objective.

 

So you've not tried landing on a random planet and clearing out a few spacer bases? Or jumping into the Serpentis system and capturing a few Va'ruun ships? I'm not a great Aurora user myself, but I imagine it compares favorably to Skooma in terms of game-play effects? I know we're still waiting on the Nord-banging mods, but there's still plenty to do. Starship building is generally held to be quite fun, for instance. Or if you want day-to-day RP activities, you can always run a shift or two making Aurora for Xenofresh. Or hunt down some terrormorphs for the TMD. Personally, I like just clearing down the Freestar Ranger bounty board every once in a while.

 

Honestly, it sounds like you got a bit hung up on the jumping and the load screen issue and never got to grips with the rest of the game.

Posted
Vor 3 Stunden sagte nIn nIn nIn:

 

LOL.

 

Wissen Sie überhaupt, wie Kommunikation funktioniert? Die harte Grenze ist die Lichtgeschwindigkeit. Es würde JAHRE dauern, bis Ihr Kommunikationssignal den Zielplaneten erreicht, der um einen anderen Stern kreist. JAHRE Alter.

 

Deshalb nutzen sie Raumschiffe mit Gravitationsantrieb, um den Weltraum zu krümmen und von einem Stern zum nächsten zu springen – weil es augenblicklich geschieht. Die Kurierschlampe ist der effizienteste Weg.

Sprach- und Videokommunikation funktionieren nur im System, und dann bestimmt die Entfernung die Verzögerung, was Anrufe zwischen Planeten für alles andere als den Einbahnverkehr unpraktisch macht. Denken Sie daran, als Ferngespräche früher eine Nervensäge waren und Sie Sekunden warten mussten, bis Ihr Gesprächspartner Ihre Worte überhaupt hörte, und wieder zurück. Telefonate ans andere Ende des Planeten ähneln eher einem Funkgerät. Wie – yadda yadda, warte 5 Sekunden auf die Antwort und sprich danach noch einmal. Es wurde erst verbessert, als die Telekommunikationsunternehmen Zugang zu Satelliten erhielten und die Kommunikation mit Lichtgeschwindigkeit praktisch wurde.

 

Die Kommunikation in Starfield ist wahrscheinlich die realistischste Sache im Spiel.

 

Wir müssen uns Zeit nehmen, um die Prämisse des Spiels zu verstehen. Es beginnt im Jahr 2141 (dort ungefähr), kaum 100 Jahre in unserer Zukunft. Wir wissen, dass ihre Kommunikation nicht viel weiter fortgeschritten ist als unsere eigene, wenn die Aufzeichnung des allerersten Tests des Gravitationsantriebs durchgeführt wird – die Bemerkung, dass es 30 Minuten dauern wird, bis eine visuelle Bestätigung, dass das Schiff Jupiter erreicht hat.

Die Gravitationsantriebstechnologie ist nicht auf der Erde und den Menschen beheimatet, sondern ist tatsächlich ein Eingriff von Außerirdischen. Der Ansturm, alle Menschen vom Planeten zu vertreiben, begann im Jahr 2149. Der Narion-Krieg brach aus, bevor sie diese Aufgabe überhaupt abgeschlossen hatten, was zum Ende der Bemühungen zur Evakuierung der Erde führte. Stattdessen konzentrierten sie sich darauf, ihren neuen verrückten Krieg zu gewinnen. Es folgte eine Zeit der Instabilität, die zum Koloniekrieg führte, dessen Folgen Mechs und Xeno-Kriege verbot. In anderen Bereichen hat sich die Technologie seit Beginn der Evakuierung der Erde kaum weiterentwickelt. Aus diesem Grund baut jeder noch immer Schiffe auf genau die gleiche Weise wie Nova Galactic im Jahr 2141. Nur ein paar kosmetische Unterschiede und einige kleinere Verbesserungen am Triebwerk. Gar nichts Bahnbrechendes.

Aus diesem Grund ist die Kurierschlampe die effizienteste und tatsächlich einzige Methode zur Kommunikation zwischen Sternensystemen.

 

Tut mir leid, wenn ich diesbezüglich „aggressiv“ klinge. Ich dachte einfach, die Loverslab-Menge sei intelligenter als die Reddit-Idioten.

 

Quote:

"I just thought the Loverslab crowd was more intelligent than the Reddit idiots."

 

And why do you sound the same even with your not exactly scientifically based explanation... or "those who live in glass houses shouldn't throw so many stones"!

 

Quote:

"Remember when long-distance calls used to be a pain in the ass and you had to wait seconds for the person you were talking to to even hear your words and then back again."

 

Are we talking about wired phone calls?

Sorry - the signal speed in a wire is -> the speed of light

So if there are delays - they come from the reaction times of the active elements in the intermediate amplifiers - but even with a wired phone call halfway around the world (20,000 km) there are no delays in the range of seconds!

 

As early as the 1980s, a data connection (between computers) from Europe to the USA was split up "packet by packet" ... one part went via satellite over space - the other part via a wire via a deep-sea cable ... in the receiving station, the packets were arranged in the correct order (synchronization!)

 

20 years ago, I myself spoke to my parents (Europe - Germany) over the phone from Tonga (an island state in the southwest Pacific) - across 12 time zones.

The signal went from the ground into space and back several times ... so it had traveled at least 100,000 km (on the ground, the distance between transmitter and receiver is about 20,000 km) ... and yes - I had a clearly audible echo of my own voice for about 1/2 second.

A part of your own spoken word - which can be heard from the "shell" in the recipient's ear - is picked up by the microphone and sent back... something like that can be suppressed digitally today (but it didn't exist for analogue landline phones back then!)

 

Quote:

"Communication in Starfield is probably the most realistic thing in the game."

 

But then you can't put all the pseudo-scientific rubbish in the game on it - because then it will burst like a soap bubble!

 

All I'm saying is -> spaceship sensors

 

You can pimp up your spaceship sensors so that you can use them to do a real-time scan of mountains and planets over a distance of 30 light years. And that's obviously not new "bullshit" but has been around for a while.


The data received should actually be out of date by the corresponding number of years (at 30 light years it's 30 years!) - but the game designers seem to have completely missed that!

 

With such a holey "canon" on the side of science and technology, you should be careful - if you "build yourself up" like that and lecture about what would and wouldn't work in the game!

 

Posted
Vor 36 Minuten sagte DocClox:

 

Ich meine, wenn ich es schaffe, in einem Spiel einen Fusionsreaktor aus alten TV-Esstabletts und leuchtenden Zifferblättern zu bauen, erscheint mir die schlampige Platzierung von Ressourcen auf Planeten im Vergleich dazu gar nicht so schlecht.

 

Aber wie gesagt, ich kann mir vorstellen, dass es Sie stören könnte.

 

These pools are NOT a resource... I see - they haven't done much planetary exploration

😉

 

Posted
4 minutes ago, Miauzi said:

 

These pools are NOT a resource... I see - they haven't done much planetary exploration

😉

 

 

And it therefore follows that it is in fact possible to make a fusion reactor out of TV dinner trays and glow in the dark game counters? You know what I'm saying.

Posted
Vor 3 Minuten sagte DocClox:

 

Und daraus folgt, dass es tatsächlich möglich ist, aus TV-Esstabletts und im Dunkeln leuchtenden Spieltheken einen Fusionsreaktor zu bauen? Du weißt, was ich sage.

 

From our current perspective, fusion reactors are -> SF


The boiling point of liquid methane (in a vacuum) has been known for more than 100 years and is part of basic scientific knowledge

 

As I already wrote - the gap in your head must not be too wide and is always individual... I thought you accepted that in relation to other people?

Posted
13 minutes ago, Miauzi said:

From our current perspective, fusion reactors are -> SF

 

I'm pretty sure that someone with your background would have strong opinions about the feasibility of building them out of aluminium foil and radioactive watch dials, however. I mean the tech isn't that far removed from current capabilities.

 

Tell me I'm wrong.

 

15 minutes ago, Miauzi said:

As I already wrote - the gap in your head must not be too wide and is always individual... I thought you accepted that in relation to other people?

 

I'm not sure we have that idiom in my language. Should I take it personally?

Posted
Vor 8 Minuten sagte DocClox:

 

Ich bin mir jedoch ziemlich sicher, dass jemand mit Ihrem Hintergrund eine klare Meinung darüber hat, ob es machbar ist, sie aus Aluminiumfolie und radioaktiven Zifferblättern zu bauen. Ich meine, die Technologie ist nicht weit von den aktuellen Fähigkeiten entfernt.

 

Sag mir, dass ich falsch liege.

 

 

Ich bin mir nicht sicher, ob wir diese Redewendung in meiner Sprache haben. Soll ich es persönlich nehmen?

 

Why should I respond to this rhetorical "straw man"?

:cool:

 

Posted
14 minutes ago, Miauzi said:

 

Why should I respond to this rhetorical "straw man"?

:cool:

 

 

How have I misrepresented your position? Tell me the point with which you take issue and I'll do my best to rephrase it to both our satisfactions.

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