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Starfield has lost 97% of players.


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Posted
2 hours ago, Jarnin said:

That's a simple thing to fix. It'd just be a matter of removing certain POIs from certain lists. Honestly, I'm not a fan of exploring the surface of a barren moon and seeing piles of animal shit, but it is what it is until someone fixes it. That someone will probably not be Bethesda, so it's gonna be a modder.

 

Have you opened up the CK2 and played around with it? Did you know that you can edit quest dialog and change it to whatever you want? You could make a mod that tries to fix the science! I'd even be willing to help out.

 

Buggy jump jets, no different from the boost pack on the player character's back, and probably reusing the same mechanics. Game developers are cheap. They aren't going to build a flight system for a ground vehicle if they can cannibalize an existing system in the game for free.

well I did fixed an issue like Starborn temples not spawning by Human POIs for instance but apparently people barely care even though reddit was trashing Bethesda for making this oversight

Posted
17 minutes ago, Reigor said:

 

By newly added NPCs, if you mean ones added by BGS, if they use different factions than the ones in the base game do, then yes, you would need to update your mod to include those factions. They might not change. For example, SQ_DoctorsFaction is the faction that Starfield uses to include doctor's services in all of their top level dialogue. So that won't likely change with new doctor vendors added by DLCs.

 

Also, there might be other conditions that work better. For example if you want the harassment to be from a crew member with the medical skill, then there are conditions that check both of those things.

 

Now If you mean NPCs that you add with your mod, best solution I think is to create a unique faction and add your NPCs to that faction. 

 

One neat thing I found in the CK is that the condition boxes have search fields. I can type "faction" and get all of the conditions that have "faction" in them. I then can click on that to bring up the new box where I would chose the faction and I can type "doctor" to search for the doctor faction. 

also Jarmin you may need to look at this since SQ factions should help you better since looks like bethesda use this more than they use Classes

Posted
6 hours ago, Miauzi said:

(this 100 sandwich bullshit)

That was a prime selling point to the game! They were so proud of it too...Digital art gif. Yellow emoji pointing and cry-laughing on a bright blue background. Text, “Ha ha ha!"

Posted

I really can't believe how far off topic lots of these posts are, that would not go over in most threads, this is not a general Starfield chat thread.

This Topic is supposed to be about why Starfield has lost 97% of it's Players.

 

Posted
8 minutes ago, Raven 54 said:

I really can't believe how far off topic lots of these posts are, that would not go over in most threads, this is not a general Starfield chat thread.

This Topic is supposed to be about why Starfield has lost 97% of it's Players.

 

I have noticed when I post stuff it is almost guaranteed to go into the weeds. 

Posted
2 hours ago, Reigor said:

By newly added NPCs, if you mean ones added by BGS, if they use different factions than the ones in the base game do, then yes

I'm trying to plan long term when designing mods. So, say some Bethesda expansion adds a couple new factions; I don't mind updating a mod for that. However, if a Creator makes a paid mod that adds a new faction, I don't want to have to make a patch for that. If a modder makes a sexual circus mod, with alien beasts, and naked clowns, and a highwire act performed by Sarah, I don't want to have to make a patch for that (but it will surely be in my load order).

 

39 minutes ago, Kraven12 said:

I have noticed when I post stuff it is almost guaranteed to go into the weeds. 

Context, my friend. Nearly every post in this thread is hovering around the topic. Folks are explaining why they stopped playing; I did two pages back with a bullet point list. All of that CK talk is also hovering around the topic, since Bethesda's CK2 is used to make content for the game that 97% of players stopped playing. Why would I dedicate a shitload of my precious time to create a mod if I can't find the urge to play the damn game? This really is a problem for me.

 

Based on what I'm seeing on Reddit, the rover has gotten the existing players excited to jump back into the game, but the ship builder community are fucking pissed that Bethesda nerfed glitched ship building. I get why they did it (performance!) but they're angering about half of the remaining people who still play the game by making this change.

Posted
16 minutes ago, Jarnin said:

I'm trying to plan long term when designing mods. So, say some Bethesda expansion adds a couple new factions; I don't mind updating a mod for that. However, if a Creator makes a paid mod that adds a new faction, I don't want to have to make a patch for that. If a modder makes a sexual circus mod, with alien beasts, and naked clowns, and a highwire act performed by Sarah, I don't want to have to make a patch for that (but it will surely be in my load order).

This is not staying on topic. This is not why users are bailing on this Game.

 

17 minutes ago, Jarnin said:

Context, my friend.

What a line of BS, show some respect, stay on topic and take your general discussion to the appropriate thread.

 

Posted
Vor 1 Stunde sagte Raven 54:

Hier bleibt man nicht beim Thema. Dies ist nicht der Grund, warum Benutzer auf dieses Spiel verzichten.

 

Was für ein Blödsinn, zeigen Sie etwas Respekt, bleiben Sie beim Thema und bringen Sie Ihre allgemeine Diskussion in den entsprechenden Thread.

 

 

Yay, we finally have a buggy and can drive it to the beach... only to find that the sea is still a pure 2D surface?

 

There were already seas in "Morrowind"... 20 years ago this game studio was able to create a 3D sea with the "predecessor" of this engine... but today -> O.M.G.

 

Nah - it's not important - nobody needs this exploration crap... "let's go hunt wild boars instead" aka "we're playing a shooter here"

 

then don't call it a "space" game!

Posted
9 hours ago, Miauzi said:

Yes - there are many people who aren't interested in such things - but then please don't get upset about people for whom a "flat earth" is a reality!

 

Dear oh dear oh dear. Can this possibly be the same Miauzi that waxed ever so sanctimonious on  the subject of Starw Man arguments less than 24 ago?

Posted (edited)
2 hours ago, DocClox said:

Dear oh dear oh dear. Can this possibly be the same Miauzi that waxed ever so sanctimonious on  the subject of Starw Man arguments less than 24 ago?

I have had about enough of you trying to start shit, can't stand not being the center of attention?

Didn't get enough hugs from your Parents as a child?

If you truly accepted another point of view then you would not constantly be posting trying to get others to "drink the Kool-Aid" you are consuming!

Acceptance is being quiet about others opinions but since you won't cease and desist speaks Volumes about who you really are.

I feel sorry for you, I pity you that you cannot just leave well enough alone or is it because being a lover of Starfield that has put you in a Minority of users that you feel alone in the world, abandoned to your fate.

You ride a sinking ship that is called Starfield, I say 80% of users have quit with no band aid fix that will draw them back to the Titanic, the F-1 car that blew a tire on the first lap and destroyed itself in the first turn.

Ride it, go down with it, love it, just shut the fuck up and quit trying to start shit!

This is a free and open forum about why people are quitting the game, not Your personal attack forum, go back to wherever you lurk and leave us alone.

 

Your constant badgering is making me hate the Game even more.

 

Acceptance in human psychology is a person's recognition and assent to the finality of a situation without attempting to change or protest it.

Edited by Raven 54
Posted

Over the years, there have been games that were released with great expectations and then turned out to be bad. People initially commented that these games were bad and then they stopped talking about the subject, moving on with their lives, including playing other games that they found more fun.

 

Why is it that after almost a year of its launch, there are still people who waste their precious time speaking badly about Sarfield?

 

 

Posted (edited)
26 minutes ago, brown66 said:

Why is it that after almost a year of its launch, there are still people who waste their precious time speaking badly about Sarfield?

Sarfield, never played that game.

It's our time to waste.

Why are you here, just to get your two cents in and be hateful in the process?

Really we need to justify our presence to you?!

The reason we are still talking about it is the simple fact of Great Expectations, Hope that we would finally get a Space Game worth using and modding.

Edited by Raven 54
Posted (edited)
Vor 47 Minuten sagte brown66:

Im Laufe der Jahre gab es Spiele, die mit großen Erwartungen veröffentlicht wurden und sich dann als schlecht herausstellten. Die Leute meinten zunächst, dass diese Spiele schlecht seien, hörten dann aber auf, über das Thema zu reden, sondern lebten weiter und spielten auch andere Spiele, die ihnen mehr Spaß machten.

 

Wie kommt es, dass es fast ein Jahr nach der Einführung immer noch Menschen gibt, die ihre kostbare Zeit damit verschwenden, schlecht über Sarfield zu reden?

 

 

 

Yay - long live freedom of expression... in which I have to justify why I express my opinion at all... 35 years after I took to the streets in East Berlin to demonstrate for the freedom to express my opinion - at a time when the law threatened me with 10 years in the "Gulag" (aka "penitentiary") for doing so!

-

But I experienced this during my years under the communist dictatorship - if someone didn't like my criticism, they would hurl sentences like "stop badmouthing it" etc. at you.

 

 

Vor 40 Minuten sagte Raven 54:

Sarfield hat dieses Spiel nie gespielt.

Es ist unsere Zeit zu verschwenden.

Warum bist du hier, nur um deine Meinung zu äußern und dabei hasserfüllt zu sein?

Müssen wir Ihnen wirklich unsere Anwesenheit rechtfertigen?!

Der Grund, warum wir immer noch darüber reden, ist die einfache Tatsache, dass wir große Erwartungen haben und hoffen, dass wir endlich ein Weltraumspiel bekommen, das es wert ist, genutzt und modifiziert zu werden.

 

I, for one, am just waiting for the official fix of the biggest problems in this game - like the fact that the ocean is only a 2D surface and that you can only play the much-vaunted (and advertised) "explorer" path with CHEATS!

Edited by Miauzi
Posted (edited)
5 hours ago, Raven 54 said:

Didn't get enough hugs from your Parents as a child?

 

If only yours had taught you some manners.

 

5 hours ago, Raven 54 said:

I have had about enough of you trying to start shit, can't stand not being the center of attention?

 

Yeah, I mean yesterday Mauzi accused me of making a Straw Man argument and then wouldn't explain how he thought I was strawmanning, nor would he do me the courtesy of allowing me to rephrase the point. Then he made another comment about straw men to the sub in general. It seemed reasonable to point out his own behavior in this regard.

 

Not that I can see why this is any of your business whatsoever. The last I spoke to you, we agreed peace and not to bother each other. Now, all of a sudden, here you are white knighting Mauzi, (which is really weird since if there's one thing we all know about him, it's that he's capable of sticking up for himself). But this is your third unprovoked attack, insulting and needlessly personal, and I'm starting to think that you just want to pick a fight with me.

 

So you know what? Let's do this. Have at it!

 

5 hours ago, Raven 54 said:

Acceptance is being quiet about others opinions but since you won't cease and desist speaks Volumes about who you really are.

 

See I just love this. You keep accusing me of gatekeeping this thread, but here you are, self appointed NetCop, sticking your nose into everyone's business and telling them what they can and can not post in this topic. Can you really be unaware of the hypocrisy of your position?

 

12 hours ago, Raven 54 said:

I really can't believe how far off topic lots of these posts are, that would not go over in most threads, this is not a general Starfield chat thread.

 

I wasn't going to comment on this, but seeing as peace talks appear to have broken down, let's talk about "off topic".

 

"Starfield has lost 97% of players". OK. Yes. Yes it has. I think we're all in agreement on that point, or at least all of us that can read a Steam usage graph. Of course, the same is true of Skyrim and folks aren't still banging on about it, but maybe only one year isn't long enough for everyone to come to terms with the game showing the same drop-off curve as every other single-player offline game ever released..

 

Still, we're all in agreement about it, so maybe we can all shut up now? No? Oh! Silly me! The topic isn't about the fact that player numbers dropped off; it's about why we didn't like the game and stopped playing it. Which presumably has some bearing on the game having the same drop-off curve as Skyrim. Fair enough let's do that then. You can post that you didn't find the game charming enough to draw you into the story, and Mauzi can say he's turned off by the scientific inaccuracies in the planet building, and that's just fine. We're all entitled to our opinion.

 

But when we get comments like "SF plot is very bad and boring trash!" or "basically there are no new, fresh ideas in this game it is just repackaged from their previous releases, shit on, and then packaged for sale to all us suckers while Todd laughs all the way to the bank", and all of a sudden we have opinions presented as fact.

 

Which itself isn't the worst thing ever; it's how people tend to talk. But if you're going to present your opinion as fact, and if someone happens to hold a different opinion, then you're going to find those other people expressing their own opinion; something they have every right to do, just as you do. Don't like that? Tough! This is a discussion board and that is how discussion works. Better get used to it.

 

Or you know what? If you don't want to read my dissenting opinions, start a new topic and call it "Starfield Hate Thread: Negative Opinions Only" and I guarantee you'll not read one off-topic word of mine in that forum. Just don't hang around here trying to retroactively redefine the purpose of a thread whose central question was irrefutably answered in the first post.

 

And if you do want to post here, and if you really find my offering polite, mild disagreement to some of your opinions to be hurtful and repressive, all I can say is: Man up and grow a thicker skin! It's people like you that give special snowflakes a bad name!

 

 

There. You got me to rise to your bait at last. Happy now?

 

Edited by DocClox
Fixed a "/" instead of a "?"
Posted

PEOPLE PLEASE! Let's end the drama now. I have refrained from locking the topic or issuing Warnings. I've even kept myself from hiding posts. However, starting now, all of these things are back on the table. Please leave off the ad hominem attacks. Clearly there is a difference of opinion here about Starfield. Feel free to attack and defend the GAME as much as you like. Just quit sniping at each other.

Posted
4 hours ago, brown66 said:

Over the years, there have been games that were released with great expectations and then turned out to be bad. People initially commented that these games were bad and then they stopped talking about the subject, moving on with their lives, including playing other games that they found more fun.

 

Why is it that after almost a year of its launch, there are still people who waste their precious time speaking badly about Sarfield?

 

 

 

Because it had insane potential that was wasted in such a bad way. For many people, specifically modmakers who liked game at the start and were fascinated by genre and initial lore only to find out it goes nowhere, it was... Devastating.

That's where it comes from. Issue is not Starfield being bad. Issue is so badly wasted opportunity.

Posted
1 hour ago, Allnarta said:

 

Because it had insane potential that was wasted in such a bad way. For many people, specifically modmakers who liked game at the start and were fascinated by genre and initial lore only to find out it goes nowhere, it was... Devastating.

 

I still think that they left a lot of unanswered questions in the lore, just to leave room for DLC to answer them. I don't think we've seen the full package so far as lore is concerned.

 

Doesn't help much when you're impatient to spin tales around it all, I know. Still, I think it might be a different story in a couple of years. Hell, it'll probably be a different story after the end of next month.

Posted
Vor 54 Minuten sagte DocClox:

Ein weiser Mann sagte einmal: Wenn man sich in einem Loch befindet, sollte man als Erstes mit dem Graben aufhören ...

 

Then start listening to your own wise advice

:relieved:

Posted (edited)
19 hours ago, Psalam said:

PEOPLE PLEASE! Let's end the drama now. I have refrained from locking the topic or issuing Warnings. I've even kept myself from hiding posts. However, starting now, all of these things are back on the table. Please leave off the ad hominem attacks. Clearly there is a difference of opinion here about Starfield. Feel free to attack and defend the GAME as much as you like. Just quit sniping at each other.

Thank you Moderator. However DocClox's is kinda right. The game has a lot missing lore that BSG is holding off for expansions like No Man's Sky( not saying there is story there), which in my IMHO, wasted opportunity for lore hounds like myself who does not want to wait a full year for an new content to be fleshed out. Fallout and Elder Scrolls built up lore with new beginnings that added to said lore. Lone Warrior, Chosen one, Wanderer, Courier, Lost Child,  A Prisoner in nearly all lands for some silly crime. And in each one had different content for the situation the player was involved in. Oblivion Crisis, The Master, Enclave twice, Institute, etc.  

 

And now thinking of it, feels like they are treating Starfield like their MMO's with content. 

Edited by Kraven12
Posted
7 hours ago, Kraven12 said:

Thank you Moderator. However DocClox's is kinda right. The game has a lot missing lore that BSG is holding off for expansions like No Man's Sky( not saying there is story there), which in my IMHO, wasted opportunity for lore hounds like myself who does not want to wait a full year for an new content to be fleshed out. Fallout and Elder Scrolls built up lore with new beginnings that added to said lore. Lone Warrior, Chosen one, Wanderer, Courier, Lost Child,  A Prisoner in nearly all lands for some silly crime. And in each one had different content for the situation the player was involved in. Oblivion Crisis, The Master, Enclave twice, Institute, etc.  

 

And now thinking of it, feels like they are treating Starfield like their MMO's with content. 

well they did said they don't want to abandoned their game quickly like past titles
plus if shattered Space is a success then we probably gonna get yearly expansions

Posted

Need to make a correction in what I said BSG was treating SF as if it was like 76 or ESO, which SF is not getting that kind of love. As I may have heard that determined how their new expansion is received next year will determine this game's future. Like before there will be expectations of some are saying sci-fi horror or something outside the solar system. I have found with expectations there will be disappointment that will have people dumping on this expansion which will cause low sales and SF is dead in the water. But on the off chance it does do well, I would like more than once a year for big release or two small ones and get my fix lore. 

Posted
On 8/21/2024 at 9:26 AM, Raven 54 said:

Sarfield, never played that game.

It's our time to waste.

Why are you here, just to get your two cents in and be hateful in the process?

Really we need to justify our presence to you?!

The reason we are still talking about it is the simple fact of Great Expectations, Hope that we would finally get a Space Game worth using and modding.

 

 

Please, see this video.

 

 

Yes, I know it's a long video, but the historical retrospective made in this video was essential to understand how Starfield had everything to be an extremely hated game, with this hatred being especially strong among those who never even played the game. If of all the reasons given in this video why people hate Starfield there are none that apply to you, please let me know.

 

Saying that it doesn't live up to expectations without having at least played the game is not a reason that convinces me. That's why I invite you to watch the video.

 

And by the way, yes, this is my YouTube channel, but FYI I don't make any money from it and I never will! If no one made money for putting videos on YouTube, the wave of hate that arose against Starfield would be much smaller. Many YouTubers, including great YouTubers, took advantage of the initial wave of hate to gain exposure and money on YouTube. I also talk about this in this video.

Posted

Game hyped, didn't deliver to the masses, game bad, masses moved on. It's really that simple looking back(I was pretty vocal in the past but I learned to like the game lately. I play in small doses every 6 months then delete the game.) Also I put too many hours into the game to return it. Might has well justify it's existence in my library.

 

I really think that Starfield was an odd addition to BGS's mainline games. When usually their games revolve around you being a demi god hero of the day. In Starfield you're just...there? Like in every faction you rise to the ranks and be the hero yet it doesn't effect the main story. 

 

You can say the same for Skyrim outside the civil war quest yet each guild supposedly builds your character and prepares you for the main quest.(If you take the time to train with each guild character that offers training.) I say supposedly because you can build your character outside of each guild quest but aye it's the thought that matters in a BGS game.

 

One of the few reasons why I like Fallout 4 is because each faction ties to the main quest even if the execution wasn't the best. People still debate who deserves to rule the commonwealth of Boston to this day. 

 

Yet in Starfield, you're a nobody working for a guild that searches the stars as they say, to understand the fragments yet that allure(for me at least) gets thrown out the window the moment I became Starborn. So now you're seaching the stars with superpowers and...that's it? What's the point of having the powers outside of gameplay? There's no reason to join any of the factions outside of locked content. All of the factions can be ignored.

 

Starfield could have a better story if they really did Skyrim in space like many claim. You as the Starborn bridge diplomatic unity between the FreeStar collective and the United Colonies as the snake cult(Forgot their names.) join forces with the one guy who always spy on you but turned out to be the bad guy in the end.(didn't beat the game, tbh they all got forgettable names.) And you have to stop them, joining the research guild and getting the powers, midway through the space latina was a spy for the snake cult the whole time but gives you an ultimatum and switch sides, betraying everyone for space latina cheeks and justifying being evil.

 

OR

 

They could of shamelessly copied Mass Effect, still be a nobody, no starborn powers, join the factions like normal, join the research guild, the fragments being little clues to a bigger picture. The temples giving clues to a past civilization that been wiped, learn of an alien threat, have either preferred faction take charge with major consequences and benefits during the final fight.(I.E. siding with Ryujin will give you more technical prowess but less manpower.) have the final boss be an alien only to find out that the alien was a drop in the bucket to a bigger picture, setting up the next game.

 

Like there's so many ways with the current concept of Starfield they could of went and they chose the most boring safe corporate one. 

 

Mind you btw I read an article the other day that Todd was Initially fine with just using a jetpack to get around, but Phil Spencer, CEO of Xbox wanted a buggy and now we have a buggy. They implemented in like a damn mod itself, it feels underwhelming and plays exactly like a warhog from Halo. It can't be more obvious that the buggy was a corporate decision and not at all what Todd had envisioned.

 

Ok I wrote enough. Want a TLDR? Read the first paragraph.

Posted
Vor 18 Minuten sagte SleepyNinja:

Das Spiel wurde gehyped, es wurde nicht an die Massen geliefert, das Spiel war schlecht, die Massen zogen weiter. Rückblickend ist das wirklich so einfach (Früher habe ich mich ziemlich lautstark geäußert, aber in letzter Zeit habe ich gelernt, das Spiel zu mögen. Ich spiele alle sechs Monate in kleinen Portionen und lösche das Spiel dann.) Außerdem habe ich zu viele Stunden in das Spiel gesteckt, um es zurückzugeben. Könnte seine Existenz in meiner Bibliothek durchaus rechtfertigen.

 

Da es mit dem aktuellen Konzept von Starfield so viele Möglichkeiten gäbe, hätten sie sich für die langweiligste und sicherste Unternehmenslösung entschieden. 

 

Übrigens habe ich neulich einen Artikel gelesen, in dem es hieß, Todd sei anfangs damit einverstanden gewesen, nur ein Jetpack zu benutzen, um sich fortzubewegen, aber Phil Spencer, CEO von Xbox, wollte einen Buggy, und jetzt haben wir einen Buggy. Sie sind selbst wie ein verdammter Mod implementiert, er fühlt sich enttäuschend an und spielt sich genauso wie ein Warhog aus Halo. Es kann nicht offensichtlicher sein, dass der Buggy eine Unternehmensentscheidung war und überhaupt nicht das, was Todd sich vorgestellt hatte.

 

Ok, ich habe genug geschrieben. Willst du einen TLDR? Lesen Sie den ersten Absatz.

 

The game was hyped with a huge advertising budget - the money for this was about as much as the work of the programmers in the game... The source of information about this was given here by a user a few months ago.

 

Yes - that seems to be the usual procedure for games from this company.

 

When Morrowind came out - there were no internet streams of presentations at games fairs... I deliberately watched something like that with "Fallout 76" and was simply horrified... it seemed like a pseudo-religious event or a party conference in a dictatorship (regardless of whether fascist or communist - the latter is something I have my own life experiences with!)


I was of course already familiar with trailers for games and it was clear to me that a delivered game is very different from what is shown in these trailers... it's no different with movies (with some you don't need to go to the screening after watching the trailer - all the good scenes were already shown in the trailer!)

 

So my expectations of the game were already very low anyway... and the louder a lying idiot like Todd H. blared - the lower they sank.

Why "lying idiot"? Well - he had made the presentation of "TES-Online" and everything that was promised and announced there... the reality was different - which ultimately led to me leaving the game after 9 months of playing (I was one of the testers in the closed beta, by the way)

 

A friend gave me 30 days access to "StarField" - which I used from the day of release - at least 8 hours of playing time every day.

I wanted to get an overview... whether it would be worth buying the game myself at some point (when the modders had fixed the worst errors).

 

That's why I'm testing the part that actually interested me... planetary exploration. Because with "Elite" I have a space simulation that can do everything else (traveling through space - ship battles, etc.) much better.

 

I have spoken in detail about the absurdities and errors here in the forum... and as I always suspected - there will be a buggy at some point - but why would you even want to drive to the beach with it... how such a bullshit advertising gimmick is the ultimate scam!


There is still no ground map - which you can use for orientation... so if I want to go to the beach - I first have to play a little "click game" on the planet map to even find a "biome" with a land-sea transition.

Then you are "dropped off" somewhere in the hinterland - because you can't fly/land yourself.


So you park the buggy and off you go... but which way? -> "Where is the beach, please?"

 

No matter - at some point you arrive at the seashore and realize -> after a year the sea is still a "2D something"

 

Now you have to open the console and enter the "cheat commands" ... if you have to scan the 1-2 animal species for the vanilla task "explore the planet"

I firmly believe that the "invisible" flying animal species have not yet been officially fixed.

 

The "play the game as you want" ... obviously doesn't work for me - because ultimately it's just a hollow advertising promise.

 

I had completely struggled through the extremely boring and, in my opinion (I've been reading SF for 50 years!) completely absurd main quest... only to then realise that I now belong to the club of space gods and I'm in a "groundhog day" cycle... in other words, I'm doing it all again... and again... NO - I won't!

:thumbsdown:

Posted (edited)
2 hours ago, SleepyNinja said:

I really think that Starfield was an odd addition to BGS's mainline games. When usually their games revolve around you being a demi god hero of the day. In Starfield you're just...there? Like in every faction you rise to the ranks and be the hero yet it doesn't effect the main story. 

I think they tried to do a really clever thing here. Bethesda usually get a ton of crap about their games revolving around "The Chosen One", and there's an element of truth in that. Invariably you start out with decent combat skills, you can pick locks, cast spells, etc. All things most normal people can't do.

 

So I think they tried to address that in Starfield. You start out and you really an unremarkable pleb. You have to spend skill points to get good at most things, and some things you need to invest in before you can do them at all. BUT, the clever thing is that if you go round the NG+ loop a few times, suddenly you are that default Bethesda hero, bristling with skills and aptitudes that (from a non-Starborn perspective) are entirely unearned,

 

In short, you get the classic BGS living god power rush, but not without having to work for it. Like i say, it's a clever approach. I'm not sure it worked for as many people as they'd hoped, largely because a lot of their players refused to play past Unity, but if nothing else it's a worth attempt.

Edited by DocClox
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