Dg75 Posted June 18, 2025 Author Posted June 18, 2025 3 hours ago, BlackHashima said: Does this mod work with the SE version? (1.5.97) not recommended. Their have been some reported issues in the past even with the Bees mod.
Dg75 Posted June 18, 2025 Author Posted June 18, 2025 (edited) On 6/15/2025 at 11:25 PM, VenusTrifecta said: I have a suggestion: Rather than having to go in and make a patch for the outhouse/restroom of x mod to work with PAF, why not add the ability to look at a chair (or anywhere a character can use sitting animations) and marking it as a toilet for the PC to use. Maybe as a fourth option under the 'Place Toilet' setting in the PAF menu called 'Mark seat as toilet,' and it would mark the chair within your crosshair. lol, then i wouldn't be able to resist the urge to crap on the yarls throne. its possible to do. technically the pee and fart script - on its OnUpDate event checks if pc is sitting but also checks a value on a ToiletState variable if its 1, then its a buckett or Dwemer toilet, if its 2 then its an outdoor outhouse. The value is key ! So really you could be sitting on any furniture, its just a matter setting the variable to value to turn on the correct function to run while sitting. To do what you suggest, probably an OnSit(), OnGetUp() Event would be needed to Set the ToiletState variable to value if its a "marked toilet" . its just a matter of adding more shit to an already script heavy mod... maybe better if I just use pfa's force hotkey while sitting on any furniture thats not a Paf tracked toilet. Just need to make sure its not a workbench type like forge, cookpot, alchemy or enchant tables - the game gets true for sit state when using these. This would be easiest way. the force key is already a multi function key depending on how its used, it shouldn't be to difficult to add suggested function to it Edit: okay done, expect it in next update. I added it to the Force key, it will set a toilet state to 1 if you use the force key + Paf Action key and you are sitting on a furniture - any kind of furniture will suffice except sexlab animation objects, Mounts, Looking controls must be enabled - as in you aren't in a forge or alchemy/enchant furns. Cannot be an existing paf tracked toilet or dooty house beds may even work - lol shit the bed! Still untested, but it should work. the force key has multi function: 1. if not sitting, and no target in xhairs - player force accident on self 2. if not sitting and target, and valid target - target uses bottle 3. if sitting, with or without a target, and valid furniture - use custom toilet, is treated a indoor toilet though, effects commentary and player will produce excrement if poop. if using my cobw mod, karma can be effected negatively if seen- unlike tracked outhouses. Edited June 22, 2025 by Dg75
HiraShio Posted June 21, 2025 Posted June 21, 2025 Hello, I'm having an issue. After opening the PAF magic menu and finishing urinating or defecating, my character gets stuck and can't move. However, if I enter 'shworacemenu' in the console to open the character appearance editor, re-customize my character, and then return to the game, the character can move normally again. I'm not sure if I'm doing something wrong. My game version is 1170, and this is a new save.
Kyle47 Posted June 21, 2025 Posted June 21, 2025 since the new update the SL Widgets dont work because the original paf esp doesnt exist any plans on adding back support or is there a way already and im doing something wrong?
Dg75 Posted June 21, 2025 Author Posted June 21, 2025 (edited) 8 hours ago, Kyle47 said: since the new update the SL Widgets dont work because the original paf esp doesnt exist any plans on adding back support or is there a way already and im doing something wrong? @crajjjj added support for pfa's AIO edition, and PAF legacy in a sexlab widgets recent update. Should of been fixed, or at least I thought it was. I cannot use the widgets mod because I use a Ultra wide and I don't know of any patch made for it. So I cannot really help their, but I was right their when the update was made and their was two others testing it, both concurred it worked. Edited June 22, 2025 by Dg75
Dg75 Posted June 21, 2025 Author Posted June 21, 2025 (edited) 9 hours ago, HiraShio said: Hello, I'm having an issue. After opening the PAF magic menu and finishing urinating or defecating, my character gets stuck and can't move. However, if I enter 'shworacemenu' in the console to open the character appearance editor, re-customize my character, and then return to the game, the character can move normally again. I'm not sure if I'm doing something wrong. My game version is 1170, and this is a new save. perhaps something is screwing with the mod. what is a PAF magic menu ? I suppose you mean the player menu. Or are you referring to paf spells ? does it reproduce when just using the paf action key or use of toilets ? Edited June 21, 2025 by Dg75
HiraShio Posted June 22, 2025 Posted June 22, 2025 5 hours ago, Dg75 said: 也许这个模型出了问题。 什么是 PAF 魔法菜单?我猜你指的是玩家菜单。或者你指的是 PAF 魔法? 仅使用 paf 动作键或使用厕所时,它会重现吗? Thank you for your response. I'm experiencing character freezes after completing any PAF action - urination, defecation, or toilet use. Through further testing, I've identified that this issue only occurs when I activate SexLab's free camera toggle hotkey during animations. When I refrain from switching camera perspectives, all PAF animations function normally.Sorry for my English - hope the description makes sense.
Dg75 Posted June 22, 2025 Author Posted June 22, 2025 6 hours ago, HiraShio said: Thank you for your response. I'm experiencing character freezes after completing any PAF action - urination, defecation, or toilet use. Through further testing, I've identified that this issue only occurs when I activate SexLab's free camera toggle hotkey during animations. When I refrain from switching camera perspectives, all PAF animations function normally.Sorry for my English - hope the description makes sense. When the animation is in progress it may be okay to briefly toggle free the cam, but toggle it back before the idle completes or it could break. Thats an old game bug, I'm not sure how it can be fixed.
HuedPurple Posted June 24, 2025 Posted June 24, 2025 Heyoo, I'm looking forward to giving this mod a try but I am a complete idiot and having trouble getting it to work. I downloaded the PAF Fixes and Addons V4.2 and tried it both with and without PAF 4.0 Loose RC3.7, and no MCM menu shows up in a new save file. I even tried the PAF Fixes v4 alongside the MaleVariants and Voicepack Main with PAF on a new save and current where PAF on it's own was, and it either gave me no additional menu, or PAF would outright not work by not progressing at all and the spells doing nothing at all. Would you be able to try and point me in the reight direction? My game version is 1.6.1170, Sexlab version is AE v166, which seems to be for the version I have installed.
Dg75 Posted June 24, 2025 Author Posted June 24, 2025 (edited) 8 hours ago, HuedPurple said: Heyoo, I'm looking forward to giving this mod a try but I am a complete idiot and having trouble getting it to work. I downloaded the PAF Fixes and Addons V4.2 and tried it both with and without PAF 4.0 Loose RC3.7, and no MCM menu shows up in a new save file. I even tried the PAF Fixes v4 alongside the MaleVariants and Voicepack Main with PAF on a new save and current where PAF on it's own was, and it either gave me no additional menu, or PAF would outright not work by not progressing at all and the spells doing nothing at all. Would you be able to try and point me in the reight direction? My game version is 1.6.1170, Sexlab version is AE v166, which seems to be for the version I have installed. with the latest version you dont install pee and fart 4.0 as pfa 4.2 has merged with it. you should get both pfa and paf mcm's along with a Comment Manager mcm. Recent versions, their was an issue with soft requirements like Aroused redux and Pno, if weren't installed was causing similar issues for some users. PFA 4.2 has it fixed though(so I thought!). You can try Papyrus Tweaks NG over on the Nexus and see if it helps. probably need to try it on a clean save of your pfa install. Edited June 24, 2025 by Dg75
HuedPurple Posted June 25, 2025 Posted June 25, 2025 29 minutes ago, Dg75 said: with the latest version you dont install pee and fart 4.0 as pfa 4.2 has merged with it. you should get both pfa and paf mcm's along with a Comment Manager mcm. Recent versions, their was an issue with soft requirements like Aroused redux and Pno, if weren't installed was causing similar issues for some users. PFA 4.2 has it fixed though(so I thought!). You can try Papyrus Tweaks NG over on the Nexus and see if it helps. probably need to try it on a clean save of your pfa install. Huh, it looks like Papyrus Tweals NG sorted the problem out? I've the three MCM menus now and it all seems working fine! I knew I'd not need the original PAF with the AIO but since it wasn't originally working, figured I'd try everything and just see. Thank you for the response and the help, looking forward to giving this a whirl!
HuedPurple Posted June 25, 2025 Posted June 25, 2025 One more question, the 'pee on things' option, does it only work for random NPCs picked to track by the mod, or can manually tracked followers do it too?
Dg75 Posted June 25, 2025 Author Posted June 25, 2025 (edited) 11 minutes ago, HuedPurple said: One more question, the 'pee on things' option, does it only work for random NPCs picked to track by the mod, or can manually tracked followers do it too? thats only non follower npc's. It will always attempt to find a toilet first, and if not found will look for a pee thing. Warning if used interior it may be a bit wonky like if a pot is on a second shelf the npc might end up on the top shelf trying to pee in it. In fact I just reworked a few things with it, be on the next update soon. Edited June 25, 2025 by Dg75
HuedPurple Posted June 25, 2025 Posted June 25, 2025 7 minutes ago, Dg75 said: thats only non follower npc's. It will always attempt to find a toilet first, and if not found will look for a pee thing. Warning if used interior it may be a bit wonky like if a pot is on a second shelf the npc might end up on the top shelf trying to pee in it. In fact I just reworked a few things with it, be on the next update soon. Ah, shame, it'd have been cool to have it affect tracked NPCs/followers so they'd have more locations instead of just doing it where they are if you're out and about or somewhere else. Still though, very nice additions, will be keeping an eye out for that update too!
Dez65 Posted June 29, 2025 Posted June 29, 2025 Am I right that PFA 4.2.0 no longer requires PAF 4.0 Loose RC3? The latter is not listed as a requirement and only seems to be mentioned in connection with installing PFA 4.0, which is indicated as an alternative. I'm unclear only because it is called "PAF Fixes and Addons" but the fact that, per the description page, you either install PAF 4.2.0 with the listed requirements or PFA 4.0 with PAF 4.0 Loose RC3 seems to indicate the 4.2.0 version is completely standalone. Thanks and sorry for any denseness on my part.
Dg75 Posted July 1, 2025 Author Posted July 1, 2025 (edited) On 6/29/2025 at 2:50 PM, Dez65 said: Am I right that PFA 4.2.0 no longer requires PAF 4.0 Loose RC3? The latter is not listed as a requirement and only seems to be mentioned in connection with installing PFA 4.0, which is indicated as an alternative. I'm unclear only because it is called "PAF Fixes and Addons" but the fact that, per the description page, you either install PAF 4.2.0 with the listed requirements or PFA 4.0 with PAF 4.0 Loose RC3 seems to indicate the 4.2.0 version is completely standalone. Thanks and sorry for any denseness on my part. that is correct. PFA 4.2 + has merged its esp with pee and farts and made into a single light plugin. It also has Comment Manager and all voice packs packed within. Earlier versions 4.0 and under, everything is separate. all other requirements are still needed. the latest update was supposed to fix the soft requirements, I fixed Pno and aroused redux, but forgot to fix DD. So if you don't use DD then- Papyrus Tweaks ng will be needed else you may have issues. I am currently testing the next update, it have that fixed and more. I may upload it soon, still contemplating weather or not to add a custom tag system. Edited July 6, 2025 by Dg75
Ghostseyru160 Posted July 13, 2025 Posted July 13, 2025 (edited) Dude!! Thanks for this mod. But there are so many files to download! Can't it be just one file? I don't know what to pick!! Edit: For instance, the description says that the new update V4.3.0 is here. But in the download files section, the most recent one is V4.0.0.7 from May 6 Edited July 13, 2025 by Ghostseyru160
Dg75 Posted July 13, 2025 Author Posted July 13, 2025 (edited) On 7/13/2025 at 3:07 AM, Ghostseyru160 said: Dude!! Thanks for this mod. But there are so many files to download! Can't it be just one file? I don't know what to pick!! Edit: For instance, the description says that the new update V4.3.0 is here. But in the download files section, the most recent one is V4.0.0.7 from May 6 read the main page, recent files are a link to mega found in the downloads as its too large to upload it here. The other files may be patches that may or may not apply to your load order, see the "My Patches" spoiler on main page for details Edited July 15, 2025 by Dg75
Bender3231 Posted July 15, 2025 Posted July 15, 2025 Hi! I have a question: is there any way to use the new PNO animations in PFA? I know that the anims of PNO are based in OAR instead of FNIS but could be great to use it as a replacer or aditions to the classic anims of PAF, don't you think?
Dg75 Posted July 15, 2025 Author Posted July 15, 2025 17 hours ago, Bender3231 said: Hi! I have a question: is there any way to use the new PNO animations in PFA? I know that the anims of PNO are based in OAR instead of FNIS but could be great to use it as a replacer or aditions to the classic anims of PAF, don't you think? I don't know, I'm sure it could be done, probably just a matter of editing the command line to use pno's oar instead of the legacy zaz idles. Only issue you might run into is priority's with other idles that use behavior patchers like nemy or other oar files. It may be more prone to not work when supposed to. I know pno plays some oar stuff when player has needs - from pno's second page fomod option, and works really good.
redrootcat Posted July 17, 2025 Posted July 17, 2025 I have a problem,after defecation animations, player facial expressions stuck and fail to reset to normal. How to resolve this?
Dg75 Posted July 18, 2025 Author Posted July 18, 2025 (edited) 14 hours ago, redrootcat said: I have a problem,after defecation animations, player facial expressions stuck and fail to reset to normal. How to resolve this? Idk It hasn't happened to me. Its procedure in script to finish with a ClearFacialExpressions(PlayerREF) Is their some reason that function cannot work for you ? I'll look into the scripts and see if somehow that function call is being missed, does it happen only when defecating ? Edited July 18, 2025 by Dg75
redrootcat Posted July 18, 2025 Posted July 18, 2025 There's a chance of facial expression getting stuck after defecation animations,not 100% probability. I disabled the facial expression controls in the MCM menu, but they still fail to reset properly.
Dg75 Posted July 19, 2025 Author Posted July 19, 2025 (edited) 15 hours ago, redrootcat said: There's a chance of facial expression getting stuck after defecation animations,not 100% probability. I disabled the facial expression controls in the MCM menu, but they still fail to reset properly. I did find a potential miss in the function call ClearFacialExpressions(PlayerREF), but only if were a poop only and not peeing, and only if it were to fail due to one being constipated or two having DD applied that would have prevented the animation to complete. I will upload a fix for it, can try it and see if it helps. I also added the Clear function if Player tries to defecate and the expression mcm opt is disabled then it should clear all expressions, but you would have to make the Player have to go again so as it can check against it, maybe it'l clear it if its stuck - IDK ! this is the 4.3.1 just uploaded. if this don't work: If the poop idle were to complete in any circumstance the function ClearFacialExpressions(PlayerREF) runs at the end of the idle, all script applied expressions should clear. If its not clearing for you and the idle is completing then I suspect a conflict. Maybe some other mod applying an expression ? Or if you playing the 1.5.97 game version, I think I remember seeing the vanilla script functions to apply and clear expressions were effected by the AE update possibly rendering those functions incompatible with 1.5.97 without the Bees mod. (not for sure on that) Also if you have Expressions mods like Conditional Expressions, you can try and make it tick an expression as it may clear or override any previous or. . maybe just going through a loading door ? I don't know why else it fail for you as I have stated I cannot reproduce it myself. Edited July 19, 2025 by Dg75 1
redrootcat Posted July 19, 2025 Posted July 19, 2025 8 hours ago, Dg75 said: I did find a potential miss in the function call ClearFacialExpressions(PlayerREF), but only if were a poop only and not peeing, and only if it were to fail due to one being constipated or two having DD applied that would have prevented the animation to complete. I will upload a fix for it, can try it and see if it helps. I also added the Clear function if Player tries to defecate and the expression mcm opt is disabled then it should clear all expressions, but you would have to make the Player have to go again so as it can check against it, maybe it'l clear it if its stuck - IDK ! this is the 4.3.1 just uploaded. if this don't work: If the poop idle were to complete in any circumstance the function ClearFacialExpressions(PlayerREF) runs at the end of the idle, all script applied expressions should clear. If its not clearing for you and the idle is completing then I suspect a conflict. Maybe some other mod applying an expression ? Or if you playing the 1.5.97 game version, I think I remember seeing the vanilla script functions to apply and clear expressions were effected by the AE update possibly rendering those functions incompatible with 1.5.97 without the Bees mod. (not for sure on that) Also if you have Expressions mods like Conditional Expressions, you can try and make it tick an expression as it may clear or override any previous or. . maybe just going through a loading door ? I don't know why else it fail for you as I have stated I cannot reproduce it myself. Thank you for the fix!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now