redrootcat Posted July 19, 2025 Posted July 19, 2025 I found a new problem,why have two PAF MCM menu? Can't the old save file be updated directly?
Dg75 Posted July 19, 2025 Author Posted July 19, 2025 (edited) 4 hours ago, redrootcat said: I found a new problem,why have two PAF MCM menu? Can't the old save file be updated directly? If you are using the AIO version of PFA then DO NOT install Pee and Fart as PFA AIO has merged with it. So if you have installed Paf then its loading a second instance of itself. When updating do not overwrite older versions - completely remove old versions before installing new. if you had updated from PFA 4.0 to an Aio version then you will need a clean save of anything Paf and PFA 4.0 and under, or a new game. Edited July 19, 2025 by Dg75 1
DonQuiWho Posted July 19, 2025 Posted July 19, 2025 (edited) @Dg75 Hi! I have a query about something which I think comes from somewhere in this mod, possibly the Comment Manager .bsa? In a 'Defeat' scene, I get spammed with messages at regular, quite short, intervals. The picture below shows what I mean. Both texts, as emanating from the male Orc, appear on screen simultaneously There is also sound which accompanies them. But that does NOT match the written text. 🤔 1st Row spoken narrative: "Hey, I'm in the mood for some kink. Wanna play?" 2nd Row spoken narrative:: (can't quite make out the start of the second row but it ends "......I'm seriously about to piss myself" Basically, neither the text, nor sound, is appropriate in the 'Defeat' scene playing out, and I'd like to know how to stop it doing so, please! Obviously, if this isn't 'your's', then my apologies Hoping you can help DQW Edited July 19, 2025 by DonQuiWho
Dg75 Posted July 20, 2025 Author Posted July 20, 2025 (edited) 3 hours ago, DonQuiWho said: @Dg75 Hi! I have a query about something which I think comes from somewhere in this mod, possibly the Comment Manager .bsa? In a 'Defeat' scene, I get spammed with messages at regular, quite short, intervals. The picture below shows what I mean. Both texts, as emanating from the male Orc, appear on screen simultaneously There is also sound which accompanies them. But that does NOT match the written text. 🤔 1st Row spoken narrative: "Hey, I'm in the mood for some kink. Wanna play?" 2nd Row spoken narrative:: (can't quite make out the start of the second row but it ends "......I'm seriously about to piss myself" Basically, neither the text, nor sound, is appropriate in the 'Defeat' scene playing out, and I'd like to know how to stop it doing so, please! Obviously, if this isn't 'your's', then my apologies Hoping you can help DQW that comes from Domination mod. Follower play request. Two things you can do in Dom's mcm: 1. Be sure to add some cooldown time in Domination's mcm to negate followers request too often. Events are sent if mcm specified cooldown time is up, An arousal condition is met, and after followers script completes a sequence, and if one still has a paf state (even if just a little) the request can happen - mcm optional ! or if in a tracked settlement and Pfa's Needs toilet is enabled, and follower instead of nagging for toilet makes the request. So adding a cooldown time of 6 to 12 hours should help. This fixes it for me . .as its an event bug thats sends way too often, and needs a negation condition. Raising the arousal condition would also help(if using Arousal redux). I need to study the Dom scripts to try and understand why as the event sends at odd times like when sexlab happens or some other dialogue happens or in your case defeat, I had a user complain skyclimb when climbing was ticking it, and little or no cooldown time is specified its weird but some reason just adding a little more cooldown time fixed it for me at least. I believe it to be coincidental - even if no followers paffed and pfa's follower script finished its update sequence and if at least one follower had even the smallest paf state the dom follower play request- alias gets on that follower that opens the flood gate for that dialogue- the non text voiced bit "Hey I'm in the mood to play . ." is comment manger dialogue and that follower asking to play it tends or can happen at the oddest of times ! It was originally intended for just the Needs toilet and in settlements only, but upon request I opened it up so it could happen anywhere, but needed an event thus the followers script completing its sequence . . Maybe I need to find a better method when outside settlements. 2. if problem continues, try to shut off the Non-Needs toilet follower play request - so it can only happen within settlements or can completely disable Follower Play requests altogether. These options are found in Domination's mcm. Edited July 20, 2025 by Dg75 1
DonQuiWho Posted July 20, 2025 Posted July 20, 2025 (edited) 21 hours ago, Dg75 said: that comes from Domination mod. Follower play request. Two things you can do in Dom's mcm: 1. Be sure to add some cooldown time in Domination's mcm to negate followers request too often. Events are sent if mcm specified cooldown time is up, An arousal condition is met, and after followers script completes a sequence, and if one still has a paf state (even if just a little) the request can happen - mcm optional ! or if in a tracked settlement and Pfa's Needs toilet is enabled, and follower instead of nagging for toilet makes the request. So adding a cooldown time of 6 to 12 hours should help. This fixes it for me . .as its an event bug thats sends way too often, and needs a negation condition. Raising the arousal condition would also help(if using Arousal redux). I need to study the Dom scripts to try and understand why as the event sends at odd times like when sexlab happens or some other dialogue happens or in your case defeat, I had a user complain skyclimb when climbing was ticking it, and little or no cooldown time is specified its weird but some reason just adding a little more cooldown time fixed it for me at least. I believe it to be coincidental - even if no followers paffed and pfa's follower script finished its update sequence and if at least one follower had even the smallest paf state the dom follower play request- alias gets on that follower that opens the flood gate for that dialogue- the non text voiced bit "Hey I'm in the mood to play . ." is comment manger dialogue and that follower asking to play it tends or can happen at the oddest of times ! It was originally intended for just the Needs toilet and in settlements only, but upon request I opened it up so it could happen anywhere, but needed an event thus the followers script completing its sequence . . Maybe I need to find a better method when outside settlements. 2. if problem continues, try to shut off the Non-Needs toilet follower play request - so it can only happen within settlements or can completely disable Follower Play requests altogether. These options are found in Domination's mcm. Thanks for that!!! And for replying so promptly too! FWIW, this is right at the start of my game, heading down past the Embershard entrance path, and at this point I have no followers - except for a PAHE slave locked away in Helgen Keep, if that counts ... 😊 I'll have a look at that and see what I might be able to do to the settings to fix it all Thanks again DQW EDIT @Dg75 Hi again. After going off to have another look, I discovered that my MCM was actually doing funny things on the cooldown slider - ANY change always reverted the slider to a value of -1 So I checked versions etc and found that I was a bit out of date on both the AIO (latest v2) and (its matching) Domination mods. Brought those up to date on an early save in Helgen Keep and started again (this game hasn't got to Riverwood yet!). The slider now worked OK, so I extended that as you suggested but first time I got to a 'Defeat' scene, same thing happened again, with both the Domination text and audio trying to persuade all and sundry maybe, instead of giving each other a mighty porking, they should open up their bowels of compassion instead. Although Melchett might be unimpressed with that as a suggestion Struggling back, from the crapper - q.v. https://en.wikipedia.org/wiki/Thomas_Crapper - to reality, I have no idea why, as I think all the settings were OK, but TBH it doesn't matter too much to me in this particular game, so I 'fixed it' by just switching the Domination mod 'off' at the first option 2nd MCM page. Perhaps enforced constipation might result in a future change of mind, but meantime I'll take my chances More seriously, it might be something that you may wish to look further into for others, though, especially those married to Incontinentia Buttocks, see below, so I hope that I've added something that might help you get to the bottom of this particular part of human endeavour, for the benefit of others, without their also appearing to have overdosed on loperamide Edited July 20, 2025 by DonQuiWho
Dg75 Posted July 27, 2025 Author Posted July 27, 2025 13 hours ago, Tagger187 said: where can i get toilett paper? you can make it on a leather rack with Drauger linen rolls or ruined books or firewood also theirs a random chance a merchant may sell tp, but its expensive. 1
Tagger187 Posted July 27, 2025 Posted July 27, 2025 Do you have a version without Comment Manager, or does this mod rely on it? thank you for the mod
Blacker114 Posted August 1, 2025 Posted August 1, 2025 (edited) Sorry to bother you. I like pno's animation than paf's and I saw that someone has asked about using pno's animation in paf,is it implemented?I want that too. I tried to use pno system to use it's animation,but noticed that paf don't work well:when male pc leak,the pee is still parabolic,but it work well in paf system(and in pno when he pees in toilet,it also works well). I don't know if it's a bug,or maybe I make some mistakes again. Moreover,when I turn on pno,paf is still working,so they work together and I have double pee,how could I avoid this? Edited August 1, 2025 by Blacker114
Dg75 Posted August 1, 2025 Author Posted August 1, 2025 (edited) On 7/27/2025 at 5:28 PM, Tagger187 said: Do you have a version without Comment Manager, or does this mod rely on it? thank you for the mod its required PFA's latest AIO editions already have Comment Manager files packed in. The alternate version PFA-4.0, you would need the PFA_VoicePackMain file found as a Mega link in the downloads. If not wanting comments you can disable it in CM's mcm Edited August 1, 2025 by Dg75
Dg75 Posted August 1, 2025 Author Posted August 1, 2025 (edited) 3 hours ago, Blacker114 said: Sorry to bother you. I like pno's animation than paf's and I saw that someone has asked about using pno's animation in paf,is it implemented?I want that too. I tried to use pno system to use it's animation,but noticed that paf don't work well:when male pc leak,the pee is still parabolic,but it work well in paf system(and in pno when he pees in toilet,it also works well). I don't know if it's a bug,or maybe I make some mistakes again. Moreover,when I turn on pno,paf is still working,so they work together and I have double pee,how could I avoid this? So you want to use PNO's system(tracking/animations) along with Paf or PFA ? You would probably need to shut down paf in its mcm, things like needs, undress idles, pafs idles, auto leek . . Many features that PFA introduces for paf like for example "the Shits" may not work either. What exactly are you looking to get out of PFA if using PNO as the main system ? Edited August 1, 2025 by Dg75
Blacker114 Posted August 2, 2025 Posted August 2, 2025 15 hours ago, Dg75 said: So you want to use PNO's system(tracking/animations) along with Paf or PFA ? You would probably need to shut down paf in its mcm, things like needs, undress idles, pafs idles, auto leek . . Many features that PFA introduces for paf like for example "the Shits" may not work either. What exactly are you looking to get out of PFA if using PNO as the main system ? I'm sorry I didn't make it clear, I use the pno system just because I like its pee animation. I want to know if there is a way to use paf and pno animation at the same time. If there is no way, I have to use the pno system.
Blacker114 Posted August 2, 2025 Posted August 2, 2025 On 7/16/2025 at 6:32 AM, Dg75 said: I don't know, I'm sure it could be done, probably just a matter of editing the command line to use pno's oar instead of the legacy zaz idles. Only issue you might run into is priority's with other idles that use behavior patchers like nemy or other oar files. It may be more prone to not work when supposed to. I know pno plays some oar stuff when player has needs - from pno's second page fomod option, and works really good. Well,about this,I met a problem.My PC always plays the pno pee-holding-walk animation after leaking,instead of when he really need to pee.I make different saves and try different races,and they all have this question.
Dg75 Posted August 2, 2025 Author Posted August 2, 2025 (edited) 5 hours ago, Blacker114 said: Well,about this,I met a problem.My PC always plays the pno pee-holding-walk animation after leaking,instead of when he really need to pee.I make different saves and try different races,and they all have this question. I use pno alt oar idles, when she has needs - she doubles over pinching herself to hold it in . . Works great, except after needs are relieved she briefly keeps doing the pno pinch until my pc begins to move or walk, then it stops. I think it just a little slow to update, but no biggy on me. The main Paf's idles will always take precedence though as they are fnis/nemy and not a replacer method like oar. Unless paf system is shut off and Pno system is enabled then Pno anims take precedence. If you are wanting to play Pno's main idles as a replacer to pafs. The script function would need to be edited- probably paf's mcm script is what looks to a user selected list of idles, and randomly picks one to return back to the main script to be played. These require fnis or nemy and are not animation replacers like oar and would always have priority over animation replacers.. So it would be possible to edit the allowable list paf's mcm sees to see pno's behavior as well - would take some study and research to understand the possibilities here to match up circumstantial idles to correct needs to play. This would use patcher like nemy instead of animation replacer like oar though. Or can edit the main script directly, creating a new function that redirects the commands to play Idle to use Pno's oar instead, this would use whatever method(I dont know it is) Pno uses to play its idles- I am assuming they use Oar. Edited August 2, 2025 by Dg75
ald134 Posted August 2, 2025 Posted August 2, 2025 I would like to know if paf also integrate pno orgasm and stagger system when using paf tracking.
Dg75 Posted August 2, 2025 Author Posted August 2, 2025 2 hours ago, ald134 said: I would like to know if paf also integrate pno orgasm and stagger system when using paf tracking. Stagger system ? As far I know if using paf tracking with pno alongside it in a disabled state - PC/npc will use pno pee and orgasm. I don't know about a stagger system.
Harry Smackmeat Posted August 3, 2025 Posted August 3, 2025 (edited) Custom rebalance patch I've been using forever, redone to work with AIO I guess. -Debuff messages changed to first person. -Diaper recipes removed. -All levels of stink lower speech. -Empty bowels/bladder no longer stack 20% regen buffs. -Shit as a weapon poison is nerfed to 10. -Cooking shit/piss disabled. PAF AIO Yuck Remover.esp Edited August 3, 2025 by Harry Smackmeat
redrootcat Posted August 12, 2025 Posted August 12, 2025 (edited) I added the followers to PAF, but they won't use the toilet. Which specific setting in MCM needs to be turned on? Edited August 12, 2025 by redrootcat
DeathHead999 Posted August 13, 2025 Posted August 13, 2025 I have a problem: My bowels keeps suddenly increasing to max state. I try to set poop rate at 20 and then 2. Both setup doesn't prevent the problem. The bladder is working fine.
Dg75 Posted August 16, 2025 Author Posted August 16, 2025 (edited) On 8/12/2025 at 6:07 PM, redrootcat said: I added the followers to PAF, but they won't use the toilet. Which specific setting in MCM needs to be turned on? Are the toilets tracked ? as in are they paf added toilets ? In the mcm you would just need to add tracked actors to pafs list, can have upt to 5. And place a toilet, they should find it when having needs. This cannot be 100% as in other ai packages may override it or the toilet was placed on bad nav. Sometimes removing the toilet, and replacing a new one in its place may help. Edited August 16, 2025 by Dg75 1
Dg75 Posted August 16, 2025 Author Posted August 16, 2025 (edited) On 8/13/2025 at 1:21 AM, DeathHead999 said: I have a problem: My bowels keeps suddenly increasing to max state. I try to set poop rate at 20 and then 2. Both setup doesn't prevent the problem. The bladder is working fine. I recommend to leave the bowl and bladder settings at default. Adjust them only if you know what your doing. pfa has a sick option that if sick will keep maxing out the bowl state for a period of time before going into a few hour cooldown. Is your PC sick ? If so, disabling it in pfa's mcm will instantly cure it or can sleep for 8+ hours normally cures(does require some prior awake time too) Edited August 16, 2025 by Dg75 1
SlattKingg Posted August 20, 2025 Posted August 20, 2025 The scripting of this mod is constantly going off. Sometimes causing script stack overflow. Is this an issue only I am experiencing? I still love the mod but i get a lot of suspended stacks in resaver about a playeraliasscript which i think is bloating my game at 2 frames each.
Dg75 Posted August 20, 2025 Author Posted August 20, 2025 (edited) 10 hours ago, SlattKingg said: The scripting of this mod is constantly going off. Sometimes causing script stack overflow. Is this an issue only I am experiencing? I still love the mod but i get a lot of suspended stacks in resaver about a playeraliasscript which i think is bloating my game at 2 frames each. I haven't had any issues with PFA. In my experience, - suspended stacks especially if they are a lot does indeed intel a problem, usually caused by functions in some script that gets stuck or mistakenly re runs over and over again - that could effect other scripts the game is trying to process causing the stack to be suspended, and maybe eventually a cdt e.g - Last I had an issue myself was I fooling around in simplyKnocks mcm and disabled the save to .jason file option - ended up breaking my skse co save(for some odd reason), and instantly lost all stored hotkey data, I just reassigned the hotkeys and played on, but later started noticing stacks being suspended - resaver listed many mods scripts - started leading up to cdt's. I looked to resaver and saw the most listed, their were several, caco being one them - turns out when the cosave wiped, caco lost data that only registered one time(upon first load) and not every playerLoadGame like it should have(just in case) and was causing a broken loop that wound up suspending a slew mods scripts . . A simple patch fixed for me- reregistered stuff for caco . Just a personal experience I thought to mention as maybe an idea, idk. So yeah, go with the most listed in the stack, Use any data hints resaver has like a function name, or a particular variable find that function and or variable in the script open them in notepad ++ one at a time until you find it. and try to understand why - look for - While loops - that may be stuck in the function, and why they get stuck. If you think pfa is a problem: You can try to disable options in the mcm and see if it helps. things like comments, and tracking. . Maybe its some conflict causing papyrus engine to run slow, idk. Using with other script heavy mods like skyclimb ? Edited August 20, 2025 by Dg75
SlattKingg Posted August 22, 2025 Posted August 22, 2025 On 8/20/2025 at 5:30 PM, Dg75 said: I haven't had any issues with PFA. In my experience, - suspended stacks especially if they are a lot does indeed intel a problem, usually caused by functions in some script that gets stuck or mistakenly re runs over and over again - that could effect other scripts the game is trying to process causing the stack to be suspended, and maybe eventually a cdt e.g - Last I had an issue myself was I fooling around in simplyKnocks mcm and disabled the save to .jason file option - ended up breaking my skse co save(for some odd reason), and instantly lost all stored hotkey data, I just reassigned the hotkeys and played on, but later started noticing stacks being suspended - resaver listed many mods scripts - started leading up to cdt's. I looked to resaver and saw the most listed, their were several, caco being one them - turns out when the cosave wiped, caco lost data that only registered one time(upon first load) and not every playerLoadGame like it should have(just in case) and was causing a broken loop that wound up suspending a slew mods scripts . . A simple patch fixed for me- reregistered stuff for caco . Just a personal experience I thought to mention as maybe an idea, idk. So yeah, go with the most listed in the stack, Use any data hints resaver has like a function name, or a particular variable find that function and or variable in the script open them in notepad ++ one at a time until you find it. and try to understand why - look for - While loops - that may be stuck in the function, and why they get stuck. If you think pfa is a problem: You can try to disable options in the mcm and see if it helps. things like comments, and tracking. . Maybe its some conflict causing papyrus engine to run slow, idk. Using with other script heavy mods like skyclimb ? Thanks for the fast reply. Im trying to fix now i think its trying to applymagiceffect on character but smooth moveset double jump sprint stop is doing the same at the same time. Do you think this is the issue? I am using SkyParkour and Magical Jumping which im jumping around skyrim constantly causing magical explosions when i do.
Matryoha Posted August 22, 2025 Posted August 22, 2025 Any chance of adding empty bottle support for the Last Seed mod?
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