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PAF Fixes and Addons


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Posted (edited)
14 hours ago, redrootcat said:

I have a problem,after defecation animations, player facial expressions stuck and fail to reset to normal. How to resolve this?

Idk It hasn't happened to me. Its procedure in script to finish with a ClearFacialExpressions(PlayerREF)

Is their some reason that function cannot work for you ? 

 

I'll look into the scripts and see if somehow that function call is being missed, does it happen only when defecating ? 

Edited by Dg75
Posted

There's a chance of facial expression getting stuck after defecation animations,not 100% probability.

 

I disabled the facial expression controls in the MCM menu, but they still fail to reset properly.

Posted (edited)
15 hours ago, redrootcat said:

There's a chance of facial expression getting stuck after defecation animations,not 100% probability.

 

I disabled the facial expression controls in the MCM menu, but they still fail to reset properly.

I did find a potential miss in the function call ClearFacialExpressions(PlayerREF), but only if were a poop only and not peeing, and only if

it were to fail due to one being constipated or two having DD applied that would have prevented the animation to complete.

I will upload a fix for it, can try it and see if it helps. I also added the Clear function if Player tries to defecate and the expression mcm opt is 

disabled then it should clear all expressions, but you would have to make the Player have to go again so as it can check against it,

maybe it'l clear it if its stuck - IDK ! this is the 4.3.1 just uploaded. 

 

if this don't work: 

If the poop idle were to complete in any circumstance the function ClearFacialExpressions(PlayerREF) runs at the end of the idle, all script applied expressions 

should clear. If its not clearing for you and the idle is completing then I suspect a conflict. Maybe some other mod applying an expression ? 

Or if you playing the 1.5.97 game version, I think I remember seeing the vanilla script functions to apply and clear expressions were effected by the AE update

possibly rendering those functions incompatible with 1.5.97 without the Bees mod. (not for sure on that)

Also if you have Expressions mods like Conditional Expressions, you can try and make it tick 

an expression as it may clear or override any previous or. . maybe just going through a loading door ?

I don't know why else it fail for you as I have stated I cannot reproduce it myself.

Edited by Dg75
Posted
8 hours ago, Dg75 said:

I did find a potential miss in the function call ClearFacialExpressions(PlayerREF), but only if were a poop only and not peeing, and only if

it were to fail due to one being constipated or two having DD applied that would have prevented the animation to complete.

I will upload a fix for it, can try it and see if it helps. I also added the Clear function if Player tries to defecate and the expression mcm opt is 

disabled then it should clear all expressions, but you would have to make the Player have to go again so as it can check against it,

maybe it'l clear it if its stuck - IDK ! this is the 4.3.1 just uploaded. 

 

if this don't work: 

If the poop idle were to complete in any circumstance the function ClearFacialExpressions(PlayerREF) runs at the end of the idle, all script applied expressions 

should clear. If its not clearing for you and the idle is completing then I suspect a conflict. Maybe some other mod applying an expression ? 

Or if you playing the 1.5.97 game version, I think I remember seeing the vanilla script functions to apply and clear expressions were effected by the AE update

possibly rendering those functions incompatible with 1.5.97 without the Bees mod. (not for sure on that)

Also if you have Expressions mods like Conditional Expressions, you can try and make it tick 

an expression as it may clear or override any previous or. . maybe just going through a loading door ?

I don't know why else it fail for you as I have stated I cannot reproduce it myself.

Thank you for the fix!

Posted (edited)
4 hours ago, redrootcat said:

I found a new problem,why have two PAF MCM menu?

 

Can't the old save file be updated directly?

If you are using the AIO version of PFA then DO NOT install Pee and Fart as PFA AIO has merged with it.  So if you have installed Paf then its loading 

a second instance of itself. 

 

When updating do not overwrite older versions - completely remove old versions before installing new. 

if you had updated from PFA 4.0 to an Aio version then you will need a clean save of anything Paf and PFA 4.0 and under, or a new game.

Edited by Dg75
Posted (edited)

@Dg75

 

Hi! I have a query about something which I think comes from somewhere in this mod, possibly the Comment Manager .bsa?

 

In a 'Defeat' scene, I get spammed with messages at regular, quite short, intervals.  The picture below shows what I mean. Both texts, as emanating from the male Orc, appear on screen simultaneously

 

There is also sound which accompanies them.  But that does NOT match the written text. 🤔

 

1st Row spoken narrative: "Hey, I'm in the mood for some kink.  Wanna play?" 

 

2nd Row spoken narrative:: (can't quite make out the start of the second row but it ends "......I'm seriously about to piss myself"

 

Basically, neither the text, nor sound, is appropriate in the 'Defeat' scene playing out, and I'd like to know how to stop it doing so, please!

 

Obviously, if this isn't 'your's', then my apologies

 

Hoping you can help

 

DQW

SkyrimSE 2025-07-19 21-35-06-38.jpg

Edited by DonQuiWho
Posted (edited)
3 hours ago, DonQuiWho said:

@Dg75

 

Hi! I have a query about something which I think comes from somewhere in this mod, possibly the Comment Manager .bsa?

 

In a 'Defeat' scene, I get spammed with messages at regular, quite short, intervals.  The picture below shows what I mean. Both texts, as emanating from the male Orc, appear on screen simultaneously

 

There is also sound which accompanies them.  But that does NOT match the written text. 🤔

 

1st Row spoken narrative: "Hey, I'm in the mood for some kink.  Wanna play?" 

 

2nd Row spoken narrative:: (can't quite make out the start of the second row but it ends "......I'm seriously about to piss myself"

 

Basically, neither the text, nor sound, is appropriate in the 'Defeat' scene playing out, and I'd like to know how to stop it doing so, please!

 

Obviously, if this isn't 'your's', then my apologies

 

Hoping you can help

 

DQW

SkyrimSE 2025-07-19 21-35-06-38.jpg

that comes from Domination mod. Follower play request. Two things you can do in Dom's mcm:

 

1. Be sure to add some cooldown time in Domination's mcm to negate followers request too often.

Events are sent if mcm specified cooldown time is up, An arousal condition is met, and after followers script completes a sequence,

and if one still has a paf state (even if just a little) the request can happen - mcm optional !

or if in a tracked settlement and Pfa's Needs toilet is enabled, and follower instead of nagging for toilet makes the request. 

So adding a cooldown time of 6 to 12 hours should help. This fixes it for me . .as its an event bug

thats sends way too often, and needs a negation condition. Raising the arousal condition would also help(if using Arousal redux).

I need to study the Dom scripts to try and understand why as the event sends at odd times 

like when sexlab happens or some other dialogue happens or in your case defeat, I had a user complain skyclimb when climbing was ticking it,

and little or no cooldown time is specified

its weird but some reason just adding a little more cooldown time fixed it for me at least.

I believe it to be coincidental - even if no followers paffed and pfa's follower script finished its update sequence and if at least

one follower had even the smallest paf state the dom follower play request- alias gets on that follower that opens the flood gate 

for that dialogue- the non text voiced bit "Hey  I'm in the mood to play . ." is comment manger dialogue and that follower asking to play

it tends or can happen at the oddest of times ! It was originally intended for just the Needs toilet and in settlements only, but upon request

I opened it up so it could happen anywhere, but needed an event thus the followers script completing its sequence . .

Maybe I need to find a better method when outside settlements.

 

2. if problem continues, try to shut off the Non-Needs toilet follower play request - so it can only happen within settlements

or can completely disable Follower Play requests altogether. These options are found in Domination's mcm.

 

Edited by Dg75
Posted (edited)
21 hours ago, Dg75 said:

that comes from Domination mod. Follower play request. Two things you can do in Dom's mcm:

 

1. Be sure to add some cooldown time in Domination's mcm to negate followers request too often.

Events are sent if mcm specified cooldown time is up, An arousal condition is met, and after followers script completes a sequence,

and if one still has a paf state (even if just a little) the request can happen - mcm optional !

or if in a tracked settlement and Pfa's Needs toilet is enabled, and follower instead of nagging for toilet makes the request. 

So adding a cooldown time of 6 to 12 hours should help. This fixes it for me . .as its an event bug

thats sends way too often, and needs a negation condition. Raising the arousal condition would also help(if using Arousal redux).

I need to study the Dom scripts to try and understand why as the event sends at odd times 

like when sexlab happens or some other dialogue happens or in your case defeat, I had a user complain skyclimb when climbing was ticking it,

and little or no cooldown time is specified

its weird but some reason just adding a little more cooldown time fixed it for me at least.

I believe it to be coincidental - even if no followers paffed and pfa's follower script finished its update sequence and if at least

one follower had even the smallest paf state the dom follower play request- alias gets on that follower that opens the flood gate 

for that dialogue- the non text voiced bit "Hey  I'm in the mood to play . ." is comment manger dialogue and that follower asking to play

it tends or can happen at the oddest of times ! It was originally intended for just the Needs toilet and in settlements only, but upon request

I opened it up so it could happen anywhere, but needed an event thus the followers script completing its sequence . .

Maybe I need to find a better method when outside settlements.

 

2. if problem continues, try to shut off the Non-Needs toilet follower play request - so it can only happen within settlements

or can completely disable Follower Play requests altogether. These options are found in Domination's mcm.

 

 

Thanks for that!!!   And for replying so promptly too!

 

FWIW, this is right at the start of my game, heading down past the Embershard entrance path, and at this point I have no followers - except for a PAHE slave locked away in Helgen Keep, if that counts ... 😊

 

I'll have a look at that and see what I might be able to do to the settings to fix it all

 

Thanks again

 

DQW  

 

EDIT

 

@Dg75

 

Hi again.  After going off to have another look, I discovered that my MCM was actually doing funny things on the cooldown slider - ANY change always reverted the slider to a value of -1   So I checked versions etc and found that I was a bit out of date on both the AIO (latest v2) and (its matching) Domination mods.  Brought those up to date on an early save in Helgen Keep and started again (this game hasn't got to Riverwood yet!). 

 

The slider now worked OK, so I extended that as you suggested but first  time I got to a 'Defeat' scene, same thing happened again, with both the Domination text and audio trying to persuade all and sundry maybe, instead of giving each other a mighty porking,  they should open up their bowels of compassion instead.  Although Melchett might be unimpressed with that as a suggestion

 

 

Struggling back, from the crapper - q.v. https://en.wikipedia.org/wiki/Thomas_Crapper  - to reality, I have no idea why, as I think all the settings were OK, but TBH it doesn't matter too much to me in this particular game, so I 'fixed it' by just switching the Domination mod 'off' at the first option 2nd MCM page.  Perhaps enforced constipation might result in a future change of mind, but meantime I'll take my chances

 

More seriously, it might be something that you may wish to look further into for others, though, especially those married to Incontinentia Buttocks, see below, so I hope that I've added something that might help you get to the bottom of this particular part of human endeavour, for the benefit of others, without their also appearing to have overdosed on loperamide

 

 

 

 

Edited by DonQuiWho
Posted
13 hours ago, Tagger187 said:

where can i get toilett paper?

you can make it on a leather rack with Drauger linen rolls or ruined books or firewood

also theirs a random chance a merchant may sell tp, but its expensive.

Posted (edited)

Sorry to bother you.

I like pno's animation than paf's and I saw that someone has asked about using pno's animation in paf,is it implemented?I want that too. I tried to use pno system to use it's animation,but  noticed that paf don't work well:when male pc leak,the pee  is still parabolic,but it work well in paf system(and in pno when he pees in toilet,it also works well). I don't know if it's a bug,or maybe I make some mistakes again.

Moreover,when I turn on pno,paf is still working,so they work together and I have double pee,how could I avoid this?

Edited by Blacker114
Posted (edited)
On 7/27/2025 at 5:28 PM, Tagger187 said:

Do you have a version without Comment Manager, or does this mod rely on it?

thank you for the mod

its required

PFA's latest AIO editions already have Comment Manager files packed in. 

The alternate version PFA-4.0, you would need the PFA_VoicePackMain file found as a Mega link in the downloads.

If not wanting comments you can disable it in CM's mcm

Edited by Dg75
Posted (edited)
3 hours ago, Blacker114 said:

Sorry to bother you.

I like pno's animation than paf's and I saw that someone has asked about using pno's animation in paf,is it implemented?I want that too. I tried to use pno system to use it's animation,but  noticed that paf don't work well:when male pc leak,the pee  is still parabolic,but it work well in paf system(and in pno when he pees in toilet,it also works well). I don't know if it's a bug,or maybe I make some mistakes again.

Moreover,when I turn on pno,paf is still working,so they work together and I have double pee,how could I avoid this?

So you want to use PNO's system(tracking/animations) along with Paf or PFA ?

You would probably need to shut down paf in its mcm, things like needs, undress idles, pafs idles, auto leek . . 

Many features that PFA introduces for paf like for example "the Shits" may not work either. 

What exactly are you looking to get out of PFA if using PNO as the main system ? 

 

Edited by Dg75
Posted
15 hours ago, Dg75 said:

So you want to use PNO's system(tracking/animations) along with Paf or PFA ?

You would probably need to shut down paf in its mcm, things like needs, undress idles, pafs idles, auto leek . . 

Many features that PFA introduces for paf like for example "the Shits" may not work either. 

What exactly are you looking to get out of PFA if using PNO as the main system ? 

 

I'm sorry I didn't make it clear, I use the pno system just because I like its pee animation. I want to know if there is a way to use paf and pno animation at the same time. If there is no way, I have to use the pno system.

Posted
On 7/16/2025 at 6:32 AM, Dg75 said:

I don't know, I'm sure it could be done, probably just a matter of editing the command line to use pno's oar instead of the legacy zaz idles. 

Only issue you might run into is priority's with other idles that use behavior patchers like nemy or other oar files. It may be more prone to not work when supposed to.

 

I know pno plays some oar stuff when player has needs - from pno's second page fomod option, and works really good.

Well,about this,I met a problem.My PC always plays the pno pee-holding-walk animation after leaking,instead of when he really need to pee.I make different saves and try different races,and they all have this question.

Posted (edited)
5 hours ago, Blacker114 said:

Well,about this,I met a problem.My PC always plays the pno pee-holding-walk animation after leaking,instead of when he really need to pee.I make different saves and try different races,and they all have this question.

I use pno alt oar idles, when she has needs - she doubles over pinching herself to hold it in . . 

Works great, except after needs are relieved she briefly keeps doing the pno pinch until my pc begins to move or walk, then it stops.

I think it just a little slow to update, but no biggy on me.  The main Paf's idles will always take precedence though as they are fnis/nemy

and not a replacer method like oar. Unless paf system is shut off and Pno system is enabled then Pno anims take precedence.

 

If you are wanting to play Pno's main idles as a replacer to pafs. The script function would need to be edited- probably paf's mcm script is what 

looks to a user selected list of idles, and randomly picks one to return back to the main script to be played. These require fnis or nemy and are not

animation replacers like oar and would always have priority over animation replacers.. 

So it would be possible to edit the allowable list paf's mcm sees to see pno's behavior as well - would take some study and research to understand the 

possibilities here to match up circumstantial idles to correct needs to play. This would use patcher like nemy instead of animation replacer like oar though.

 

Or can edit the main script directly, creating a new function that redirects the commands to play Idle to use Pno's oar instead, this would

use whatever method(I dont know it is) Pno uses to play its idles- I am assuming they use Oar.

Edited by Dg75
Posted
2 hours ago, ald134 said:

I would like to know if paf also integrate pno orgasm and stagger system when using paf tracking.

Stagger system ?

As far I know if using paf tracking with pno alongside it in a disabled state - 

PC/npc will use pno pee and orgasm. I don't know about a stagger system.

Posted (edited)

Custom rebalance patch I've been using forever, redone to work with AIO I guess.

 

-Debuff messages changed to first person.

-Diaper recipes removed.

-All levels of stink lower speech.

-Empty bowels/bladder no longer stack 20% regen buffs.

-Shit as a weapon poison is nerfed to 10.

-Cooking shit/piss disabled.

 

 

PAF AIO Yuck Remover.esp

Edited by Harry Smackmeat
  • 2 weeks later...
Posted (edited)

I added the followers to PAF, but they won't use the toilet. Which specific setting in MCM needs to be turned on?

Edited by redrootcat
Posted

I have a problem: My bowels keeps suddenly increasing to max state. I try to set poop rate at 20 and then 2. Both setup doesn't prevent the problem. The bladder is working fine.

Posted (edited)
On 8/12/2025 at 6:07 PM, redrootcat said:

I added the followers to PAF, but they won't use the toilet. Which specific setting in MCM needs to be turned on?

Are the toilets tracked ? as in are they paf added toilets ? 

In the mcm you would just need to add tracked actors to pafs list, can have upt to 5. And place a toilet, they should find it when having needs.

This cannot be 100% as in other ai packages may override it or the toilet was placed on bad nav. 

Sometimes removing the toilet, and replacing a new one in its place may help.

Edited by Dg75
Posted (edited)
On 8/13/2025 at 1:21 AM, DeathHead999 said:

I have a problem: My bowels keeps suddenly increasing to max state. I try to set poop rate at 20 and then 2. Both setup doesn't prevent the problem. The bladder is working fine.

I recommend to leave the bowl and bladder settings at default. Adjust them only if you know what your doing. 

pfa has a sick option that if sick will keep maxing out the bowl state for a period of time before going into a few hour cooldown. Is your PC sick ?

If so, disabling it in pfa's mcm will instantly cure it or can sleep for 8+ hours normally cures(does require some prior awake time too)

 

Edited by Dg75

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