SlattKingg Posted August 20, 2025 Posted August 20, 2025 The scripting of this mod is constantly going off. Sometimes causing script stack overflow. Is this an issue only I am experiencing? I still love the mod but i get a lot of suspended stacks in resaver about a playeraliasscript which i think is bloating my game at 2 frames each.
Dg75 Posted August 20, 2025 Author Posted August 20, 2025 (edited) 10 hours ago, SlattKingg said: The scripting of this mod is constantly going off. Sometimes causing script stack overflow. Is this an issue only I am experiencing? I still love the mod but i get a lot of suspended stacks in resaver about a playeraliasscript which i think is bloating my game at 2 frames each. I haven't had any issues with PFA. In my experience, - suspended stacks especially if they are a lot does indeed intel a problem, usually caused by functions in some script that gets stuck or mistakenly re runs over and over again - that could effect other scripts the game is trying to process causing the stack to be suspended, and maybe eventually a cdt e.g - Last I had an issue myself was I fooling around in simplyKnocks mcm and disabled the save to .jason file option - ended up breaking my skse co save(for some odd reason), and instantly lost all stored hotkey data, I just reassigned the hotkeys and played on, but later started noticing stacks being suspended - resaver listed many mods scripts - started leading up to cdt's. I looked to resaver and saw the most listed, their were several, caco being one them - turns out when the cosave wiped, caco lost data that only registered one time(upon first load) and not every playerLoadGame like it should have(just in case) and was causing a broken loop that wound up suspending a slew mods scripts . . A simple patch fixed for me- reregistered stuff for caco . Just a personal experience I thought to mention as maybe an idea, idk. So yeah, go with the most listed in the stack, Use any data hints resaver has like a function name, or a particular variable find that function and or variable in the script open them in notepad ++ one at a time until you find it. and try to understand why - look for - While loops - that may be stuck in the function, and why they get stuck. If you think pfa is a problem: You can try to disable options in the mcm and see if it helps. things like comments, and tracking. . Maybe its some conflict causing papyrus engine to run slow, idk. Using with other script heavy mods like skyclimb ? Edited August 20, 2025 by Dg75
SlattKingg Posted August 22, 2025 Posted August 22, 2025 On 8/20/2025 at 5:30 PM, Dg75 said: I haven't had any issues with PFA. In my experience, - suspended stacks especially if they are a lot does indeed intel a problem, usually caused by functions in some script that gets stuck or mistakenly re runs over and over again - that could effect other scripts the game is trying to process causing the stack to be suspended, and maybe eventually a cdt e.g - Last I had an issue myself was I fooling around in simplyKnocks mcm and disabled the save to .jason file option - ended up breaking my skse co save(for some odd reason), and instantly lost all stored hotkey data, I just reassigned the hotkeys and played on, but later started noticing stacks being suspended - resaver listed many mods scripts - started leading up to cdt's. I looked to resaver and saw the most listed, their were several, caco being one them - turns out when the cosave wiped, caco lost data that only registered one time(upon first load) and not every playerLoadGame like it should have(just in case) and was causing a broken loop that wound up suspending a slew mods scripts . . A simple patch fixed for me- reregistered stuff for caco . Just a personal experience I thought to mention as maybe an idea, idk. So yeah, go with the most listed in the stack, Use any data hints resaver has like a function name, or a particular variable find that function and or variable in the script open them in notepad ++ one at a time until you find it. and try to understand why - look for - While loops - that may be stuck in the function, and why they get stuck. If you think pfa is a problem: You can try to disable options in the mcm and see if it helps. things like comments, and tracking. . Maybe its some conflict causing papyrus engine to run slow, idk. Using with other script heavy mods like skyclimb ? Thanks for the fast reply. Im trying to fix now i think its trying to applymagiceffect on character but smooth moveset double jump sprint stop is doing the same at the same time. Do you think this is the issue? I am using SkyParkour and Magical Jumping which im jumping around skyrim constantly causing magical explosions when i do.
Matryoha Posted August 22, 2025 Posted August 22, 2025 Any chance of adding empty bottle support for the Last Seed mod?
Dg75 Posted August 22, 2025 Author Posted August 22, 2025 49 minutes ago, Matryoha said: Any chance of adding empty bottle support for the Last Seed mod? Well, you should be able to add a custom bottle to the mcm does it not work ? 1
Dg75 Posted August 22, 2025 Author Posted August 22, 2025 2 hours ago, SlattKingg said: Thanks for the fast reply. Im trying to fix now i think its trying to applymagiceffect on character but smooth moveset double jump sprint stop is doing the same at the same time. Do you think this is the issue? I am using SkyParkour and Magical Jumping which im jumping around skyrim constantly causing magical explosions when i do. probably. pfa has OnMagicEffectApply event that listens for some things, also it has OnSpellCast event that listens for food and beverage intake. If you have a mod that constantly applies effects over and over again - maybe not so good!
Matryoha Posted August 22, 2025 Posted August 22, 2025 1 hour ago, Dg75 said: Well, you should be able to add a custom bottle to the mcm does it not work ? My bad, it actually works well. I misunderstood how the bottle holding worked. Thank you! 1
redrootcat Posted August 23, 2025 Posted August 23, 2025 On 8/16/2025 at 10:41 AM, Dg75 said: Are the toilets tracked ? as in are they paf added toilets ? In the mcm you would just need to add tracked actors to pafs list, can have upt to 5. And place a toilet, they should find it when having needs. This cannot be 100% as in other ai packages may override it or the toilet was placed on bad nav. Sometimes removing the toilet, and replacing a new one in its place may help. I've noticed that followers will use the toilet, but they don't actually go inside the toilet—they just relieve themselves outside of it. How can I fix this issue?
SlattKingg Posted August 23, 2025 Posted August 23, 2025 17 hours ago, Dg75 said: probably. pfa has OnMagicEffectApply event that listens for some things, also it has OnSpellCast event that listens for food and beverage intake. If you have a mod that constantly applies effects over and over again - maybe not so good! I am noticing now the warning stack overload begins when i start combat. When i check resaver it is showing Smooth Moveset OAR idk if you use that. What i've also noticed is that eventually when i save again resaver shows that the suspended stacks are gone? So does this mean i should be okay for the most part? The stacks come and go. Thanks so much for your patience you know this modding stuff is like learning another language fr fr lol
Dg75 Posted August 23, 2025 Author Posted August 23, 2025 6 hours ago, SlattKingg said: I am noticing now the warning stack overload begins when i start combat. When i check resaver it is showing Smooth Moveset OAR idk if you use that. What i've also noticed is that eventually when i save again resaver shows that the suspended stacks are gone? So does this mean i should be okay for the most part? The stacks come and go. Thanks so much for your patience you know this modding stuff is like learning another language fr fr lol I've always understood it can be normal for stacks, but generally it also means the papyrus engine may be a bit bogged down. If you aren't experiencing lag spikes or fps drops then I'd say its okay, but ultimately you got to know if something is wrong or not, if its real bad it would probably lead up to cdt's. Just keep a eye on it, and on your save file size - resaver is pretty good about warning you if its screwed or not.
Dg75 Posted August 23, 2025 Author Posted August 23, 2025 (edited) 21 hours ago, redrootcat said: I've noticed that followers will use the toilet, but they don't actually go inside the toilet—they just relieve themselves outside of it. How can I fix this issue? Oh ! then I suppose you mean outhouses. What outhouses, Paf's or Dooty's ? PFA gives the follower an allotted time to path to it, if they cannot path or simply don't make it time they accident on self and wont undress, which is technically not using a toilet unless you consider undies a toilet. Although you seem to imply they path to a toilet but go outside it, like they were mimicking sitting on - an invisible toilet(wouldn't think it possible). Edited August 23, 2025 by Dg75
redrootcat Posted August 24, 2025 Posted August 24, 2025 On 8/24/2025 at 6:40 AM, Dg75 said: Oh ! then I suppose you mean outhouses. What outhouses, Paf's or Dooty's ? PFA gives the follower an allotted time to path to it, if they cannot path or simply don't make it time they accident on self and wont undress, which is technically not using a toilet unless you consider undies a toilet. Although you seem to imply they path to a toilet but go outside it, like they were mimicking sitting on - an invisible toilet(wouldn't think it possible). I'm using PAF's toilet system. After I use the spell to locate the toilet, the followers do move closer to it, but they never use it. I placed the toilet right next to the follower, so there shouldn't be any pathing timeout issues.
Blacker114 Posted August 25, 2025 Posted August 25, 2025 I'm running into a problem, and I don't think it's a bug, but rather something I've messed up. I noticed that I'm no longer being caught by guards when peeing outside. After checking, I found that the crime settings in the MCM were disabled, so I turned them on. Even so, I've tried peeing everywhere indoor or outdoor, nothing has happened. I think I've disabled or enabled the wrong settings, but I don't understand English very well, and at least I believe I've enabled everything I should. Could you please tell me which settings affect the functionality?
el-douanier Posted August 26, 2025 Posted August 26, 2025 Hello, is there a way to disable everything related to NPC? Thanks.
Dg75 Posted August 26, 2025 Author Posted August 26, 2025 On 8/24/2025 at 5:50 PM, redrootcat said: I'm using PAF's toilet system. After I use the spell to locate the toilet, the followers do move closer to it, but they never use it. I placed the toilet right next to the follower, so there shouldn't be any pathing timeout issues. any conflicting alias's ? like nff's sandbox package ? Paf uses a go to and sit alias, but if another mod or base game package happens after, then it may override pafs.- but if this happens they would normally act strange like walk to a toilet, but then stop and either stand in one spot all stupefied or wander off to elseware, and you can usually tell if being overridden. Strange though you say: " they never use it " So what do they do ? Do they undress and go as if their was no toilet or not undress and have an accident ?
Dg75 Posted August 26, 2025 Author Posted August 26, 2025 (edited) On 8/25/2025 at 5:43 AM, Blacker114 said: I'm running into a problem, and I don't think it's a bug, but rather something I've messed up. I noticed that I'm no longer being caught by guards when peeing outside. After checking, I found that the crime settings in the MCM were disabled, so I turned them on. Even so, I've tried peeing everywhere indoor or outdoor, nothing has happened. I think I've disabled or enabled the wrong settings, but I don't understand English very well, and at least I believe I've enabled everything I should. Could you please tell me which settings affect the functionality? first you will need to enable guard penalties in pee and farts mcm, and set a bounty amount. Note the diaper system is separate and optional, and I usually disable it myself in favor of Pfa's DD applied system, but the guard penalty option needs enabled. In PFA's mcm: Consequences page: - seventh option down left pane - Use safe place option - can effect bounties if enabled and in a safe place - no bounties and no tattles. - also - right pane under devious applied header- 3rd option down - Inns are safe option can effect bounties if you are inside an Inn, goes along with the above option. - Followers have separate option to get PC a bounty - left pane 3rd from the bottom - Follower Bounty option. - 5th from the bottom - Bounty Cap option, if you set a cap and reached your cap, then no more bounties until a new day or new location, can still be tattled on though. Also, you must have tracking enabled either by having sextalk enabled and or Public Sexing option enabled - last option left pane under Consequences if both are disabled, then any tracking is shut down and it wont poll. You also must be in a habitable location(city or town) . You can check mcm on debug page and see if your location is valid, and that polling is current. And finally you must have been witnessed by someone - can usually tell by the commentary, and if they are tattling on you you may see a notification message - GawkerName + " is searching for a guard to report your indecent obscenity!" - this comes directly from the function that would set your bounty - so if you see this message you know the script is running for it, if no bounties happen then usually it means you reached your cap. Further try turning on debug mode when doing the deed and see if any clues are forthcoming. Edited August 27, 2025 by Dg75
Dg75 Posted August 26, 2025 Author Posted August 26, 2025 1 hour ago, el-douanier said: Hello, is there a way to disable everything related to NPC? Thanks. yes in the mcm's. Paf's or PFA's mcm - simply remove any added tracked actors, and disable any mcm options pertaining to followers.
redrootcat Posted August 27, 2025 Posted August 27, 2025 8 hours ago, Dg75 said: any conflicting alias's ? like nff's sandbox package ? Paf uses a go to and sit alias, but if another mod or base game package happens after, then it may override pafs.- but if this happens they would normally act strange like walk to a toilet, but then stop and either stand in one spot all stupefied or wander off to elseware, and you can usually tell if being overridden. Strange though you say: " they never use it " So what do they do ? Do they undress and go as if their was no toilet or not undress and have an accident ? I'm using EFF, and I've noticed that followers walk to the toilet and open the door, but they just relieve themselves on the spot instead of sitting on the toilet. They do relieve themselves, but not on the toilet. Question: Can I place toilets in the Skyrim outdoors for NPCs to use?
el-douanier Posted August 27, 2025 Posted August 27, 2025 15 hours ago, Dg75 said: yes in the mcm's. Paf's or PFA's mcm - simply remove any added tracked actors, and disable any mcm options pertaining to followers. Thanks for your reply. On a fresh install they are empty by default. By disabling everything to NPC I meant, will this prevent them to use the any function of the mod, so only the PC can use the mod?
Blacker114 Posted August 28, 2025 Posted August 28, 2025 On 8/27/2025 at 7:54 AM, Dg75 said: first you will need to enable guard penalties in pee and farts mcm, and set a bounty amount. Note the diaper system is separate and optional, and I usually disable it myself in favor of Pfa's DD applied system, but the guard penalty option needs enabled. In PFA's mcm: Consequences page: - seventh option down left pane - Use safe place option - can effect bounties if enabled and in a safe place - no bounties and no tattles. - also - right pane under devious applied header- 3rd option down - Inns are safe option can effect bounties if you are inside an Inn, goes along with the above option. - Followers have separate option to get PC a bounty - left pane 3rd from the bottom - Follower Bounty option. - 5th from the bottom - Bounty Cap option, if you set a cap and reached your cap, then no more bounties until a new day or new location, can still be tattled on though. Also, you must have tracking enabled either by having sextalk enabled and or Public Sexing option enabled - last option left pane under Consequences if both are disabled, then any tracking is shut down and it wont poll. You also must be in a habitable location(city or town) . You can check mcm on debug page and see if your location is valid, and that polling is current. And finally you must have been witnessed by someone - can usually tell by the commentary, and if they are tattling on you you may see a notification message - GawkerName + " is searching for a guard to report your indecent obscenity!" - this comes directly from the function that would set your bounty - so if you see this message you know the script is running for it, if no bounties happen then usually it means you reached your cap. Further try turning on debug mode when doing the deed and see if any clues are forthcoming. I checked all the settings and everything seems fine, but still no guards are coming to catch me. I turned on debug mode and it gave me the following information: Tattle negation got false PFA-check location: is true Tracking nagetion:False. Is loc true Does this explain anything? Also, I've disabled safe place option.
redrootcat Posted August 28, 2025 Posted August 28, 2025 In this scene, Serana opened the toilet door to use it, but as she was about to sit on the toilet, she got pushed out of the toilet.
Dg75 Posted August 29, 2025 Author Posted August 29, 2025 (edited) On 8/27/2025 at 2:23 AM, redrootcat said: I'm using EFF, and I've noticed that followers walk to the toilet and open the door, but they just relieve themselves on the spot instead of sitting on the toilet. They do relieve themselves, but not on the toilet. Question: Can I place toilets in the Skyrim outdoors for NPCs to use? if you have non follower npc option enabled in pfa's mcm then yes the npc will seek a toilet same as a tracked follower would, although npc may suffer from whatever is ailing your tracked followers from sitting(or not as they derive from a different script, it would be interesting to know if they did !) I have had some issues with non toilet npc not playing idles when paffing like on a tree or whatever, but I think its something to do with the idle being disrupted. In the above pic, it looks like serana is having accident(didn't undress ?), which means her pathing time ran out before she got sit state I'll look into that, maybe add more time, I had to add a time condition and have a fallback incase the pathing failed due something like a bad navmesh or a conflicting ai package. And yes it happens to me too but seldom. I use Nff and always helps to hotkey sandboxing off when a follower has needs, Idk if EFF has such an option. Also note if your PC is standing right next to the toilet(within 50 units) they will not path to it. Edited August 29, 2025 by Dg75 1
Dg75 Posted August 29, 2025 Author Posted August 29, 2025 (edited) On 8/27/2025 at 10:39 AM, el-douanier said: Thanks for your reply. On a fresh install they are empty by default. By disabling everything to NPC I meant, will this prevent them to use the any function of the mod, so only the PC can use the mod? Yes if their are no tracked followers added, then they will not be used in the mod. PFA has an option for non tracked npcs. On the Actor page 5th option down - NPC paffing option, can disable this to turn it off. the three opts under it are related to npcs as well. Edited August 29, 2025 by Dg75 1
Dg75 Posted August 29, 2025 Author Posted August 29, 2025 (edited) 23 hours ago, Blacker114 said: Tattle negation got false PFA-check location: is true Tracking nagetion:False. Is loc true Tattle negation got false: Means you are not being tattled on. PFA-check location: is true: means yes its a valid location where as polling(tattles) can happen. Tracking nagetion:False. Is loc true: I dont know what this is- I suppose you meant tracking, its the one directly under the "Statistics" header and reads "Tracking enabled" you would need a True for this. Enable tracking either by turning on "SexTalk" option or the "Public Sexing" option. If tracking is false then they both those are disabled and the scripts wont run for tattles to happen among . . other things. Also note, their is no ai package to actually make the guard force greet you to receive bounty, the bounty just happens when it does normally some time later after being tattled on like when going through loading doors or waking from sleep. Their is a force greet option, but its for the Devious Devise applied option(requires DD) where as the guard will track you down give bounty and force a DD on you for punishment. This option is directly tied into the tattle system but is separate from just receiving bounties Remember you have to be witnessed by someone to be tattled on, sometimes even though their someone their the stupid script may not detect them, PFA does NOT use scan cloaks(BAD), but a simpler quick scan function -lightweight but less proficient. Edited August 29, 2025 by Dg75
Dg75 Posted August 29, 2025 Author Posted August 29, 2025 (edited) On 8/27/2025 at 2:23 AM, redrootcat said: I'm using EFF, and I've noticed that followers walk to the toilet and open the door, but they just relieve themselves on the spot instead of sitting on the toilet. They do relieve themselves, but not on the toilet. Question: Can I place toilets in the Skyrim outdoors for NPCs to use? Also I forgot to mention if your follower is sick(pfa mcm option) they will have a greatly reduced pathing time to actually reach a toilet and will normally fail to get sit state and wind up accident on self. I am currently reworking how the allotted time to path works, I will make it better. I think the script is just timing out before the game actually gets them in sit state which will cause the script to alter their package to stand and wait(Accident) Edited August 29, 2025 by Dg75
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