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PAF Fixes and Addons


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Posted
49 minutes ago, Matryoha said:

Any chance of adding empty bottle support for the Last Seed mod?

Well, you should be able to add a custom bottle to the mcm

does it not work ?

Posted
2 hours ago, SlattKingg said:

Thanks for the fast reply. Im trying to fix now i think its trying to applymagiceffect on character but smooth moveset double jump sprint stop is doing the same at the same time. Do you think this is the issue? I am using SkyParkour and Magical Jumping which im jumping around skyrim constantly causing magical explosions when i do. 

probably. pfa has OnMagicEffectApply event that listens for some things, also it has OnSpellCast event that listens for food and beverage intake. 

If you have a mod that constantly applies effects over and over again - maybe not so good!

Posted
1 hour ago, Dg75 said:

Well, you should be able to add a custom bottle to the mcm

does it not work ?

My bad, it actually works well. I misunderstood how the bottle holding worked. Thank you!

Posted
On 8/16/2025 at 10:41 AM, Dg75 said:

Are the toilets tracked ? as in are they paf added toilets ? 

In the mcm you would just need to add tracked actors to pafs list, can have upt to 5. And place a toilet, they should find it when having needs.

This cannot be 100% as in other ai packages may override it or the toilet was placed on bad nav. 

Sometimes removing the toilet, and replacing a new one in its place may help.

I've noticed that followers will use the toilet, but they don't actually go inside the toilet—they just relieve themselves outside of it. How can I fix this issue?

Posted
17 hours ago, Dg75 said:

probably. pfa has OnMagicEffectApply event that listens for some things, also it has OnSpellCast event that listens for food and beverage intake. 

If you have a mod that constantly applies effects over and over again - maybe not so good!

I am noticing now the warning stack overload begins when i start combat. When i check resaver it is showing Smooth Moveset OAR idk if you use that. What i've also noticed is that eventually when i save again resaver shows that the suspended stacks are gone? So does this mean i should be okay for the most part? The stacks come and go. Thanks so much for your patience you know this modding stuff is like learning another language fr fr lol

Posted
6 hours ago, SlattKingg said:

I am noticing now the warning stack overload begins when i start combat. When i check resaver it is showing Smooth Moveset OAR idk if you use that. What i've also noticed is that eventually when i save again resaver shows that the suspended stacks are gone? So does this mean i should be okay for the most part? The stacks come and go. Thanks so much for your patience you know this modding stuff is like learning another language fr fr lol

I've always understood it can be normal for stacks, but generally it also means the papyrus engine may be a bit bogged down.

If you aren't experiencing lag spikes or fps drops then I'd say its okay, but ultimately you got to know if something is wrong or not,

if its real bad it would probably lead up to cdt's.  Just keep a eye on it, and on your save file size -

resaver is pretty good about warning you if its screwed or not.

Posted (edited)
21 hours ago, redrootcat said:

I've noticed that followers will use the toilet, but they don't actually go inside the toilet—they just relieve themselves outside of it. How can I fix this issue?

Oh ! then I suppose you mean outhouses. What outhouses, Paf's or Dooty's ?

PFA gives the follower an allotted time to path to it,

if they cannot path or simply don't make it time they accident on self and wont undress,

which is technically not using a toilet unless you consider undies a toilet.

Although you seem to imply they path to a toilet but go outside it, like they were mimicking sitting on -

an invisible toilet(wouldn't think it possible).

Edited by Dg75
Posted
On 8/24/2025 at 6:40 AM, Dg75 said:

Oh ! then I suppose you mean outhouses. What outhouses, Paf's or Dooty's ?

PFA gives the follower an allotted time to path to it,

if they cannot path or simply don't make it time they accident on self and wont undress,

which is technically not using a toilet unless you consider undies a toilet.

Although you seem to imply they path to a toilet but go outside it, like they were mimicking sitting on -

an invisible toilet(wouldn't think it possible).

I'm using PAF's toilet system. After I use the spell to locate the toilet, the followers do move closer to it, but they never use it.

I placed the toilet right next to the follower, so there shouldn't be any pathing timeout issues.

Posted

I'm running into a problem, and I don't think it's a bug, but rather something I've messed up. I noticed that I'm no longer being caught by guards when peeing outside. After checking, I found that the crime settings in the MCM were disabled, so I turned them on. Even so, I've tried peeing everywhere indoor or outdoor, nothing has happened. I think I've disabled or enabled the wrong settings, but I don't understand English very well, and at least I believe I've enabled everything I should. Could you please tell me which settings affect the functionality?

Posted
On 8/24/2025 at 5:50 PM, redrootcat said:

I'm using PAF's toilet system. After I use the spell to locate the toilet, the followers do move closer to it, but they never use it.

I placed the toilet right next to the follower, so there shouldn't be any pathing timeout issues.

any conflicting alias's ? 

like nff's sandbox package ? 

Paf uses a go to and sit alias, but if another mod or base game package happens after, then it may override pafs.- but if this happens

they would normally act strange like walk to a toilet, but then stop and either stand in one spot all stupefied or wander off to elseware, and you 

can usually tell if being overridden. 

 

Strange though you say: " they never use it " 

So what do they do ? Do they undress and go as if their was no toilet or not undress and have an accident ? 

Posted (edited)
On 8/25/2025 at 5:43 AM, Blacker114 said:

I'm running into a problem, and I don't think it's a bug, but rather something I've messed up. I noticed that I'm no longer being caught by guards when peeing outside. After checking, I found that the crime settings in the MCM were disabled, so I turned them on. Even so, I've tried peeing everywhere indoor or outdoor, nothing has happened. I think I've disabled or enabled the wrong settings, but I don't understand English very well, and at least I believe I've enabled everything I should. Could you please tell me which settings affect the functionality?

first you will need to enable guard penalties in pee and farts mcm, and set a bounty amount. Note the diaper system is separate and optional,

and I usually disable it myself in favor of Pfa's DD applied system, but the guard penalty option needs enabled. 

 

In PFA's mcm: 

Consequences page:

- seventh option down left pane - Use safe place option - can effect bounties if enabled and in a safe place - no bounties and no tattles. 

- also - right pane under devious applied header- 3rd option down - Inns are safe option can effect bounties if you are inside an Inn, goes along with the above option.

- Followers have separate option to get PC a bounty - left pane 3rd from the bottom - Follower Bounty option. 

- 5th from the bottom - Bounty Cap option, if you set a cap and reached your cap, then no more bounties until a new day or new location, can still be tattled on though. 

 

Also, you must have tracking enabled either by having sextalk enabled and or Public Sexing option enabled - last option left pane under Consequences

if both are disabled, then any tracking is shut down and it wont poll.

You also must be in a habitable location(city or town) . You can check mcm on debug page and see if your location is valid, and that polling is current. 

And finally you must have been witnessed by someone - can usually tell by the commentary, and if they are tattling on you you may see a notification 

message - GawkerName + " is searching for a guard to report your indecent obscenity!" - this comes directly from the function that would set your bounty - 

so if you see this message you know the script is running for it, if no bounties happen then usually it means you reached your cap.

Further try turning on debug mode when doing the deed and see if any clues are forthcoming.

 

 

 

Edited by Dg75
Posted
1 hour ago, el-douanier said:

Hello, is there a way to disable everything related to NPC? Thanks.

yes in the mcm's. Paf's or PFA's mcm - simply remove any added tracked actors, and disable any mcm options pertaining to followers.

Posted
8 hours ago, Dg75 said:

any conflicting alias's ? 

like nff's sandbox package ? 

Paf uses a go to and sit alias, but if another mod or base game package happens after, then it may override pafs.- but if this happens

they would normally act strange like walk to a toilet, but then stop and either stand in one spot all stupefied or wander off to elseware, and you 

can usually tell if being overridden. 

 

Strange though you say: " they never use it " 

So what do they do ? Do they undress and go as if their was no toilet or not undress and have an accident ? 

I'm using EFF, and I've noticed that followers walk to the toilet and open the door, but they just relieve themselves on the spot instead of sitting on the toilet.

 

They do relieve themselves, but not on the toilet.

 

Question: Can I place toilets in the Skyrim outdoors for NPCs to use?

Posted
15 hours ago, Dg75 said:

yes in the mcm's. Paf's or PFA's mcm - simply remove any added tracked actors, and disable any mcm options pertaining to followers.

Thanks for your reply.
On a fresh install they are empty by default. By disabling everything to NPC I meant, will this prevent them to use the any function of the mod, so only the PC can use the mod?

Posted
On 8/27/2025 at 7:54 AM, Dg75 said:

first you will need to enable guard penalties in pee and farts mcm, and set a bounty amount. Note the diaper system is separate and optional,

and I usually disable it myself in favor of Pfa's DD applied system, but the guard penalty option needs enabled. 

 

In PFA's mcm: 

Consequences page:

- seventh option down left pane - Use safe place option - can effect bounties if enabled and in a safe place - no bounties and no tattles. 

- also - right pane under devious applied header- 3rd option down - Inns are safe option can effect bounties if you are inside an Inn, goes along with the above option.

- Followers have separate option to get PC a bounty - left pane 3rd from the bottom - Follower Bounty option. 

- 5th from the bottom - Bounty Cap option, if you set a cap and reached your cap, then no more bounties until a new day or new location, can still be tattled on though. 

 

Also, you must have tracking enabled either by having sextalk enabled and or Public Sexing option enabled - last option left pane under Consequences

if both are disabled, then any tracking is shut down and it wont poll.

You also must be in a habitable location(city or town) . You can check mcm on debug page and see if your location is valid, and that polling is current. 

And finally you must have been witnessed by someone - can usually tell by the commentary, and if they are tattling on you you may see a notification 

message - GawkerName + " is searching for a guard to report your indecent obscenity!" - this comes directly from the function that would set your bounty - 

so if you see this message you know the script is running for it, if no bounties happen then usually it means you reached your cap.

Further try turning on debug mode when doing the deed and see if any clues are forthcoming.

 

 

 

I checked all the settings and everything seems fine, but still no guards are coming to catch me.

 

I turned on debug mode and it gave me the following information:

 

Tattle negation got false

 

PFA-check location: is true

 

Tracking nagetion:False. Is loc true

 

Does this explain anything?

 

Also, I've disabled safe place option.

Posted (edited)
On 8/27/2025 at 2:23 AM, redrootcat said:

I'm using EFF, and I've noticed that followers walk to the toilet and open the door, but they just relieve themselves on the spot instead of sitting on the toilet.

 

They do relieve themselves, but not on the toilet.

 

Question: Can I place toilets in the Skyrim outdoors for NPCs to use?

if you have non follower npc option enabled in pfa's mcm then yes the npc will seek a toilet same as a tracked follower would, although

npc may suffer from whatever is ailing your tracked followers from sitting(or not as they derive from a different script, it would be interesting to know if they did !)

I have had some issues with non toilet npc not playing idles when paffing like on a tree or whatever, but I think its something to do with the idle being disrupted.

 

In the above pic, it looks like serana is having accident(didn't undress ?), which means her pathing time ran out before she got sit state

I'll look into that, maybe add more time, I had to add a time condition and have a fallback incase the pathing failed due something 

like a bad navmesh or a conflicting ai package.  And yes it happens to me too but seldom. I use Nff and always helps to hotkey sandboxing off

when a follower has needs, Idk if EFF has such an option.

 

Also note if your PC is standing right next to the toilet(within 50 units) they will not path to it.

Edited by Dg75
Posted (edited)
On 8/27/2025 at 10:39 AM, el-douanier said:

Thanks for your reply.
On a fresh install they are empty by default. By disabling everything to NPC I meant, will this prevent them to use the any function of the mod, so only the PC can use the mod?

 

Yes if their are no tracked followers added, then they will not be used in the mod.

PFA has an option for non tracked npcs. On the Actor page 5th option down - NPC paffing option, can disable this to turn it off. 

the three opts under it are related to npcs as well. 

Edited by Dg75
Posted (edited)
23 hours ago, Blacker114 said:

Tattle negation got false

 

PFA-check location: is true

 

Tracking nagetion:False. Is loc true

Tattle negation got false:  Means you are not being tattled on.

 

PFA-check location: is true: means yes its a valid location where as polling(tattles) can happen. 

 

Tracking nagetion:False. Is loc true:  I dont know what this is- I suppose you meant tracking, its the one directly under the "Statistics" header and reads "Tracking enabled"

you would need a True for this. Enable tracking either by turning on "SexTalk" option or the "Public Sexing" option. If tracking is false then they both those are disabled

and the scripts wont run for tattles to happen among . . other things.

 

Also note, their is no ai package to actually make the guard force greet you to receive bounty, the bounty just happens when it does normally

some time later after being tattled on like when going through loading doors or waking from sleep. 

 

Their is a force greet option, but its for the Devious Devise applied option(requires DD) where as the guard will track you down give bounty

and force a DD on you for punishment. This option is directly tied into the tattle system but is separate from just receiving bounties

 

Remember you have to be witnessed by someone to be tattled on, sometimes even though their someone their the stupid script

may not detect them, PFA does NOT use scan cloaks(BAD), but a simpler quick scan function -lightweight but less proficient.

Edited by Dg75
Posted (edited)
On 8/27/2025 at 2:23 AM, redrootcat said:

I'm using EFF, and I've noticed that followers walk to the toilet and open the door, but they just relieve themselves on the spot instead of sitting on the toilet.

 

They do relieve themselves, but not on the toilet.

 

Question: Can I place toilets in the Skyrim outdoors for NPCs to use?

Also I forgot to mention if your follower is sick(pfa mcm option) they will have a greatly reduced pathing time to actually reach a toilet and will normally 

fail to get sit state and wind up accident on self. 

 

I am currently reworking how the allotted time to path works, I will make it better. I think the script is just timing out before the game 

actually gets them in sit state which will cause the script to alter their package to stand and wait(Accident)

Edited by Dg75
Posted
23 hours ago, Dg75 said:

Also I forgot to mention if your follower is sick(pfa mcm option) they will have a greatly reduced pathing time to actually reach a toilet and will normally 

fail to get sit state and wind up accident on self. 

 

I am currently reworking how the allotted time to path works, I will make it better. I think the script is just timing out before the game 

actually gets them in sit state which will cause the script to alter their package to stand and wait(Accident)

When using the forged model toilet, followers can use it normally. But with the wooden toilet shown in the image, they get pushed out during use. Could this be an issue with the toilet model itself?

Posted
On 8/29/2025 at 8:57 PM, redrootcat said:

When using the forged model toilet, followers can use it normally. But with the wooden toilet shown in the image, they get pushed out during use. Could this be an issue with the toilet model itself?

Not sure what you mean by a forged model toilet.  Do you mean the dwemer toilet ?

The wooden outhouse in your pic looks like paf's default or the same one its always used. The model should be fine. 

I think its in the script, At one point in an earlier version I got tired of npc bumping into the toilet and getting stuck, so I added a sorta of timer

to make them not be stuck and just have the accident. I think its the way I coded it that they didn't have sufficient time as the Game has get them fully in sit state.

I just reworked that function and hopefully fixed it, and am testing it to see. Itl be on the next update soon.  But maybe I'm wrong - I dont know why the model would cause it. 

 

 

 

Posted
On 8/28/2025 at 5:01 AM, redrootcat said:

In this scene, Serana opened the toilet door to use it, but as she was about to sit on the toilet, she got pushed out of the toilet.

Their is a new update - PFA v 4.3.2, that addresses this issue. I just tweaked the pathing timing.  Let me know if the issue persists or fixed or not. 

Posted
On 9/1/2025 at 12:58 AM, Dg75 said:

Their is a new update - PFA v 4.3.2, that addresses this issue. I just tweaked the pathing timing.  Let me know if the issue persists or fixed or not. 

Does this update require a new save file?

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