Dakhma Posted January 27, 2025 Posted January 27, 2025 Any way to make this mod work with DVO Bella voice? or is anyone aware of Bella voice for Comment manager?
zergface Posted January 27, 2025 Posted January 27, 2025 Mod doesn't not recognizes the empty bottles added by sunhelm.
The Blacksmith Posted January 27, 2025 Posted January 27, 2025 (edited) What is the quest ID for PAFMainQuest and the NPC quest? I keep seeing this in my papyrus log and I want to manually complete the quest so it stops [None].paf_mainquestscript.CureTheShits() - "PAF_MainQuestScript.psc" Line 3404 [None].paf_mainquestscript.Get_TheShits() - "PAF_MainQuestScript.psc" Line 3361 [None].paf_mainquestscript.AutoLeak() - "PAF_MainQuestScript.psc" Line 616 [None].paf_mainquestscript.UpdateNeeds() - "PAF_MainQuestScript.psc" Line 321 [None].paf_mainquestscript.OnUpdate() - "PAF_MainQuestScript.psc" Line 309 [01/27/2025 - 01:40:48PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].paf_toiletquestscript.RegisterForSingleUpdate() - "<native>" Line ? [None].paf_toiletquestscript.OnUpdate() - "PAF_ToiletQuestScript.psc" Line 43 edit: for context, although I love this mod, its not working in my current save/mod list, and I cant uninstall it, so im trying to figure out if theres any way to get it to stop dumping like this Edited January 27, 2025 by The Blacksmith
Dg75 Posted January 27, 2025 Author Posted January 27, 2025 (edited) 2 hours ago, The Blacksmith said: What is the quest ID for PAFMainQuest and the NPC quest? I keep seeing this in my papyrus log and I want to manually complete the quest so it stops [None].paf_mainquestscript.CureTheShits() - "PAF_MainQuestScript.psc" Line 3404 [None].paf_mainquestscript.Get_TheShits() - "PAF_MainQuestScript.psc" Line 3361 [None].paf_mainquestscript.AutoLeak() - "PAF_MainQuestScript.psc" Line 616 [None].paf_mainquestscript.UpdateNeeds() - "PAF_MainQuestScript.psc" Line 321 [None].paf_mainquestscript.OnUpdate() - "PAF_MainQuestScript.psc" Line 309 [01/27/2025 - 01:40:48PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].paf_toiletquestscript.RegisterForSingleUpdate() - "<native>" Line ? [None].paf_toiletquestscript.OnUpdate() - "PAF_ToiletQuestScript.psc" Line 43 edit: for context, although I love this mod, its not working in my current save/mod list, and I cant uninstall it, so im trying to figure out if theres any way to get it to stop dumping like this Is anything overwriting Paf fixes and addons ? Nothing should be - PFA needs to overwrite PAF. Make sure you aren't using my old NoFormFromFile patch. This would overwrite pfa and revert it to a state of funk Are you using the current updated version PFA v 3.8.0 : the line reference shown above indicates your using old version as those functions don't exist on those lines anymore. Update it. Make sure all requirements are installed - PFA_VoicePackMain is required - see the mod page. See Pee and fart - all requirements must be installed. - reset the damn thing in PAF and PFA! The [none] printed above - Maybe a borked onit - as the Native Object is Quest - PAF_MainQuestScript extends Quest -so Your game is getting a None instead of Quest. Each function listed their is a member of Quest - but in your case None lol! Maybe try reinstall from a clean save. e.g uninstall both PAF/PFA and run the game - Make save(if it lets you load) Quit game Use Re-saver. Clean the save. Re install PAF\PFA on the clean save. Try again. This will make the Onits retick . But why did they fail initially ? This is not healthy for skyrim! The only thing I can think of that make Onits bork is installing quest mods during the Into quest in helgen! If you simply want to stop it without removing the mods. You need to use the console. Type: Help "PAF_MainQuest" 4 Then Type: Help "PAF_NPCQuest" 4 and again: Help "PAF_ToiletQuest" 4 Once you have Id's then use the console commands -< Stop > for each ID. Note they are StartGameEnabled - means once stopped they cannot be re -started. If you do this it still may not fix broken things you may have! - Not reccomended!!! If you do - probably should reset - disable their mcm options - enirely. Edited January 27, 2025 by Dg75 1
Dg75 Posted January 27, 2025 Author Posted January 27, 2025 6 hours ago, zergface said: Mod doesn't not recognizes the empty bottles added by sunhelm. I thought I put them in. Hmm maybe it was just Rnad I did IDK. anyway you can add empty bottle support by z keying the bottle to add - make your pc hold the object then open PFA's mcm - right pane - in the toilet section - see the "What am I holding" if it names the object your zkeying - then click the add option under it to add it for support. - The object must be type potions as empty bottles are. If don't name the object then you cannot add it.
Dg75 Posted January 27, 2025 Author Posted January 27, 2025 18 hours ago, Dakhma said: Any way to make this mod work with DVO Bella voice? or is anyone aware of Bella voice for Comment manager? Bella voice ? whos that ? Bella would need a Synth - voiceModel made in order the Synthesize the voice lines. - search the nexus. with a voiceModel it is very possible. I did my own with Cyberpunks Evlyn for my PC. See my Resorces pack on the Comment Manager Page. If you need help let me know!
The Blacksmith Posted January 27, 2025 Posted January 27, 2025 (edited) 1 hour ago, Dg75 said: Is anything overwriting Paf fixes and addons ? Nothing should be - PFA needs to overwrite PAF. Make sure you aren't using my old NoFormFromFile patch. This would overwrite pfa and revert it to a state of funk Are you using the current updated version PFA v 3.8.0 : the line reference shown above indicates your using old version as those functions don't exist on those lines anymore. Update it. Make sure all requirements are installed - PFA_VoicePackMain is required - see the mod page. See Pee and fart - all requirements must be installed. - reset the damn thing in PAF and PFA! The [none] printed above - Maybe a borked onit - as the Native Object is Quest - PAF_MainQuestScript extends Quest -so Your game is getting a None instead of Quest. Each function listed their is a member of Quest - but in your case None lol! Maybe try reinstall from a clean save. e.g uninstall both PAF/PFA and run the game - Make save(if it lets you load) Quit game Use Re-saver. Clean the save. Re install PAF\PFA on the clean save. Try again. This will make the Onits retick . But why did they fail initially ? This is not healthy for skyrim! The only thing I can think of that make Onits bork is installing quest mods during the Into quest in helgen! If you simply want to stop it without removing the mods. You need to use the console. Type: Help "PAF_MainQuest" 4 Then Type: Help "PAF_NPCQuest" 4 and again: Help "PAF_ToiletQuest" 4 Once you have Id's then use the console commands -< Stop > for each ID. Note they are StartGameEnabled - means once stopped they cannot be re -started. If you do this it still may not fix broken things you may have! - Not reccomended!!! If you do - probably should reset - disable their mcm options - enirely. I followed your advice, uninstalled, saved, resaver, reinstalled with the updated version, but it still isnt working. The pressure never rises. Any idea how to fix? Is there a way to manually control pressure in console? Every time I try to use the action pee/fart it says I dont have to. Edited January 27, 2025 by The Blacksmith
Dg75 Posted January 27, 2025 Author Posted January 27, 2025 On 11/18/2024 at 1:37 PM, Sandstorm603 said: All i did was enable the options and then run the animations normally (either by pressing the default button or waiting for the npcs to trigger), thats it. I should've mentioned this sooner but i forgot, after the bug happens you can trigger a PAF animation to regain part of the interface, although dialogs interface is still permanently gone so it doesn't really fix the issue, you still have to load a previous save at the end of it to actually play the game. This may seem a little retarded bringing this back up again after so long, but I think I may have figured out whats happening. Although I still haven't reproduced it myself. I was rootin around in the Slave tats scripts and noticed it disables controls - re enables whenever it updates the tat or textures or whatever. Well : I believe it to be a script conflict between Paf, Sexlab, Slavetat for who disables/enabling what. Normal Pafing idles(non sex): 1. Paf disables PC controls.- Movement, combat, sneak, menu, journal 2. PC does their thing. 3. if poop - PAF calls IncreaseDirt() - which in turn updates slavetats- which in turn disables pc controls(again) - after done re enables - returns back to Paf. * in pafs script when it calls slavetats to update, can be from poop, bathe, use tp . . anything to update textures. - when slavetat returns back to paf paf (RE- disables) all PC controls - again 4. PAf cleans, Use tp - same process as above as this would call on slavetats again. So paf re-disables PC controls again! 5. Paf enables PC controls - all hunky dory! -except for crazy toggle between PC controls.. PafSex: differant story! 1. Sexlab starts sex: - disables PC controls 2. PAF cuts in on the action if its sex mcm option enabled. as it listens for sexlab mod events so it can paf all over everything! 3. per user selected stages pee/poo, Paf calls on slave tats - Update textures. same processes as above- returns back to paf. * Paf (Re disables PC controls) - if this were to happen near or at selxab's end stage- could cause wonk ! 4. Sexlab ends: It takes a small bit for sexlab to procsess its end stuff- during this time a Sex end Mod Event sends out to mods that listen. Sexlab at this time would probably be Enabling PC controles - But what if Paf and slave tats were still doing their tug o war with PC controls ? Pee and fart's does listen for Sexlab's End Event, but it only unequips tinkle, Paf does not Enable controls back to PC. But it may have accidently disabled PC controls when slave tats returned back to paf moments earlier. This is a timing conflict that may or may not happen. I suppose though if it did happen maybe sexlabs end process is getting broken As you stated re running a normal paffing event reinstates some PC controls but not all. This is odd. Solution: A: Add to Paf's Sexlab SexEnd event to Enable PC Controls. Maybe it will help . .Maybe not! Or B: Rearrange Pafs sequence so its only calling on slavetats to update when Paf is done anyways - so as it don't need to Re disables Controls Problem here maybe visual - dirt smears would be belated. - Maybe still have PAF to call EnableControls when done- just in case C. Use differant functions than Enable/Disable PlayerControls , like SetAIDriven() or SetDontMove() . may have simular effects although SetAIDriven() doesn't seem to disable xhairs and activation - makes for awkward visuals. Dont know if SetDontMove() even works on PC So I am tinkering what to do here ?
Dg75 Posted January 27, 2025 Author Posted January 27, 2025 37 minutes ago, The Blacksmith said: I followed your advice, uninstalled, saved, resaver, reinstalled with the updated version, but it still isnt working. The pressure never rises. Any idea how to fix? Is there a way to manually control pressure in console? Every time I try to use the action pee/fart it says I dont have to. Are you using the most current update ? If you your script is extending nothing - nothing is going to work. Understand that all - addon scripts like PAF_MainQuestScript must extend a native script in skyrim - this is the vanilla Quest script except from glancing at your post above - it looks like your PAF_MainQuestScript extends None If reinstalling it on clean save - and you know for sure the intro quest is done (helgen) and you still not getting an Oninit (this is what initialize the script to Quest) Onints will not happen if still in skyrims into quest - wait till you are at standing stones at least - or Riverwood. If using alternate start mods - I would start their and thoroughly read that mod page. Maybe your something their, maybe not. 1
The Blacksmith Posted January 27, 2025 Posted January 27, 2025 (edited) 32 minutes ago, Dg75 said: Are you using the most current update ? If you your script is extending nothing - nothing is going to work. Understand that all - addon scripts like PAF_MainQuestScript must extend a native script in skyrim - this is the vanilla Quest script except from glancing at your post above - it looks like your PAF_MainQuestScript extends None If reinstalling it on clean save - and you know for sure the intro quest is done (helgen) and you still not getting an Oninit (this is what initialize the script to Quest) Onints will not happen if still in skyrims into quest - wait till you are at standing stones at least - or Riverwood. If using alternate start mods - I would start their and thoroughly read that mod page. Maybe your something their, maybe not. Hey thanks for your help, this is one of my favorite mods, and its working now! You sir are a legend xoxo Edited January 27, 2025 by The Blacksmith 1
zergface Posted January 28, 2025 Posted January 28, 2025 13 hours ago, Dg75 said: I thought I put them in. Hmm maybe it was just Rnad I did IDK. anyway you can add empty bottle support by z keying the bottle to add - make your pc hold the object then open PFA's mcm - right pane - in the toilet section - see the "What am I holding" if it names the object your zkeying - then click the add option under it to add it for support. - The object must be type potions as empty bottles are. If don't name the object then you cannot add it. Oh i think its on my end then, i think it might be incompatible with this mod since its the only one affecting grabbing items. https://www.nexusmods.com/skyrimspecialedition/mods/134769?tab=posts
Dg75 Posted January 28, 2025 Author Posted January 28, 2025 (edited) 7 hours ago, zergface said: Oh i think its on my end then, i think it might be incompatible with this mod since its the only one affecting grabbing items. https://www.nexusmods.com/skyrimspecialedition/mods/134769?tab=posts as long as - Game.GetPlayerGrabbedRef() still works with that mod it should be fine Edited January 28, 2025 by Dg75
zergface Posted January 28, 2025 Posted January 28, 2025 3 hours ago, Dg75 said: as long as - Game.GetPlayerGrabbedRef() still works with that mod it should be fine Tested without that mod, it still wont recognize the empty bottles added by Sunhelm, it recognizes potions and other stuff tho.
Dg75 Posted January 28, 2025 Author Posted January 28, 2025 1 minute ago, zergface said: Tested without that mod, it still wont recognize the empty bottles added by Sunhelm, it recognizes potions and other stuff tho. and you are holding the sunhelm bottle as you open the mcm, and try to to add it to PFA's custom bottle list ? What does the mcm say about the object your holding ?
The Blacksmith Posted January 28, 2025 Posted January 28, 2025 Hey, how can I get it to work seamlessly with Bathing in Skyrim? When I bathe, the dirt is still there. I have to swim to remove it.
Dg75 Posted January 28, 2025 Author Posted January 28, 2025 (edited) 36 minutes ago, The Blacksmith said: Hey, how can I get it to work seamlessly with Bathing in Skyrim? When I bathe, the dirt is still there. I have to swim to remove it. Some time ago - dont remember exactly when I added a parameter to Paf's bathing function - patches made for other mods like Bathing in skyrim probably got broken unless the creator re compiled the patch script that called on Paf's Bathe function. So using the old Bathing in skyrim probably not going to work. Unless you recompile the patch script. or You can try Bathing in Skyrim - renewed as its a newer and updated version of it, and is supposed to work my edited tweek https://www.nexusmods.com/skyrimspecialedition/mods/135288?tab=description Edited January 28, 2025 by Dg75 1
The Blacksmith Posted January 28, 2025 Posted January 28, 2025 (edited) I'm using the renewed version. Maybe I have to reinstall it now that PAF/PFA is working... will try that edit, fixed Edited January 29, 2025 by The Blacksmith
Dg75 Posted January 28, 2025 Author Posted January 28, 2025 (edited) 31 minutes ago, The Blacksmith said: I'm using the renewed version. Maybe I have to reinstall it now that PAF/PFA is working... will try that Well I cannot vouch for it as Im currently using KIC. I've made own patch for it. But for Bathing in skyrim renewed. The author did contact me awhile back ( after I tweeked paf's bathing function) and really let me have it . . Said it was fixed though and Bisr worked - no patchs needed. so for whatever its worth I have not made any further tweeks that would break it. Maybe ask their on that page. - ask that mod author if we can just set up a global mod event that all cleaning mods could use. oh I did set pfa to listen for the old bathing skyrim soaps - but I imagine BISR probably use different soaps - IDK ? Edited January 28, 2025 by Dg75
Dg75 Posted February 4, 2025 Author Posted February 4, 2025 4 hours ago, zergface said: Invalid oibject type Hmm I guess im either I'm doing something wrong or Sunhelm bottles are made of different type than skyrims and rnads. Probably tell if where in your journal is the bottle - in with food or somewhere else ? if its food should be the same and type potion if its a misc. item - would be different I had to specify an object type - to add else folks would be adding anything and everything to the same list. I hear thats its safe practice to only add objects of a same type to a formslist. I dont have sunhelm installed right now - so I cant test its type. If you see in xedit a type let me know.
zergface Posted February 4, 2025 Posted February 4, 2025 (edited) On 1/28/2025 at 6:42 PM, Dg75 said: Well I cannot vouch for it as Im currently using KIC. I've made own patch for it. But for Bathing in skyrim renewed. The author did contact me awhile back ( after I tweeked paf's bathing function) and really let me have it . . Said it was fixed though and Bisr worked - no patchs needed. so for whatever its worth I have not made any further tweeks that would break it. Maybe ask their on that page. - ask that mod author if we can just set up a global mod event that all cleaning mods could use. oh I did set pfa to listen for the old bathing skyrim soaps - but I imagine BISR probably use different soaps - IDK ? The empty bottles are misc items in Sunhelm you get one after using the food item be it water/mead/wine/etc you get one, unless disabled. Tbh with you i prefferthe vanilla cc survival lol, but i like how sunhelm adds water bottles to the game. Edited February 4, 2025 by zergface 1
Dg75 Posted February 7, 2025 Author Posted February 7, 2025 (edited) Big update for PFA version 3.9.0. Be sure to read the spoiler! Now I got to figure out how in the heck to move all my stuff to my new rig! Got me one of those fancy geforce 4070 lol I'm so excited, Hope its worth a hoot. well got to be better than my old 2070 .. Edited February 7, 2025 by Dg75
OtherMoleva Posted February 7, 2025 Posted February 7, 2025 maybe some sort of apropos integration? it could be a nice fit for it's wear n tear system.
minosaminamo Posted February 10, 2025 Posted February 10, 2025 Can you add these particles and even the animation in your fixes? It's really good!
Dg75 Posted February 12, 2025 Author Posted February 12, 2025 On 2/10/2025 at 11:38 AM, minosaminamo said: Can you add these particles and even the animation in your fixes? It's really good! Well it certainly looks real nice. I wish I could, but that mesh belongs to @orehomu and Privet needs orgasm. Just looking through Pno changelog it appears PFA was patched in Pno's 1.2.0 version. Does it not work ? I would be glad to help out any way I can.
Dez65 Posted February 14, 2025 Posted February 14, 2025 On 7/9/2024 at 4:29 PM, Dg75 said: More than likely if PFA was a culprit, its probably because Your game version or system or something hates me ! No, their have been other reported similar issues, and most seem to be 1.5.97 users or VR witch I think is based off 1.5.97 se. and seems to have occurred at 3.0.4 v update, when I implemented COBW. But then again you seem to have been having a lot of issues with PFA since its start. Love your mod! I installed it because it is an unstated requirement for BISR to remove PAF dirt. I'm on 1.5.97, though, and even with BEES installed, I get frequent freezes (as opposed to fullblown CTDs) with it in my load order on a new game. I removed PFA and BISR and rolled back to just PAF 4.0 and BIS on another new game and haven't had any freeze-ups. I know your recommendation is to update to AE, but I'm too lazy right now to vet over a thousand working mods on my 1.5.97 game. Unfortunatetly, the freeze ups don't produce a log. If it matters, my rig has an Nvidia RTX 4080, 32 GBs RAM and an i9-9900K CPU so I don't think its a memory/minimum requirements problem. Have others playing 1.5.97 reported freeze-ups with PFA/BISR installed? If so, do you think this is because we're playing the older game version or is there some other culprit that could be fixed without me getting off my ass and updating?
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