Battlestar1965 Posted December 28, 2024 Posted December 28, 2024 8 hours ago, Dg75 said: Although I cannot possibly imagine how difficult it be to actually shit in a bottle!!! One has to try, i guess......🤔 1
qwertyuiopoiuytrew2 Posted January 6, 2025 Posted January 6, 2025 It would be nice if you add random grumbling noises and farts while walking/running
Dg75 Posted January 6, 2025 Author Posted January 6, 2025 6 hours ago, qwertyuiopoiuytrew2 said: It would be nice if you add random grumbling noises and farts while walking/running Their is. PFA's mcm options - Can Fart - may be off by default. PC may if has a poopstate fart when when getting up from sitting, jumping, power attacking . .
mttm Posted January 7, 2025 Posted January 7, 2025 (edited) hey I just started a new playthrough and updated to the latest version everything is working perfectly, but it stopped showing the icon for SL widgets even though I see that it's detected in the SL widgets mcm, and it worked before the update Edited January 7, 2025 by mttm
HannoJojo Posted January 7, 2025 Posted January 7, 2025 (edited) On 12/28/2024 at 3:17 AM, Dg75 said: If peeing and pooping, or just pooping you'll get the poop bottle, else if peeing only you'll get a pee bottle. I did have an error though I just found, if peeing only would get a pee bottle if PFA's mcm option to use TP for female peeing was enabled. Otherwise no bottle would have been given. Just had to move the addItem call outside the UsTp condition. Edit: Oh heck! I see it now! I just recently edited the PeeInBottle and PoopInBottle functions so NPC's could join in on the bottle action. I forgot Paf has menu options to specifically pee in a bottle or poop in a bottle. I rewrote the pee in bottle function to check on States. So if you got a poopstate and Pee in bottle function is running, pees and poops. PFA's 1st mcm opt - Paf Setting effects this poopstate. Anyways Ill fix it so if user is using menu to pee only then it pees only! Done! I just added mcm option for preference, weather Paf in bottles or Pee/poo in bottles. It will be on next update. Although I cannot possibly imagine how difficult it be to actually shit in a bottle!!! Hi Dg75, actually wanted to report something similar, so I'm glad to see you probably already found the issue. Nevertheless, to make sure, here's whats happening for me: I disabled the poop function in PaF completely right from the start of the savegame, so there shouldn't be much change from the default values. When I use the Pee in Bottle option, everything plays out smoothly (sometimes its using the male animation, although Sexlab gender is female and SoS is also forcing the gender based on the schlong/pubics to the "correct" gender, but it happens rarely; SLP+ btw) but after the animation is done I never receive the actual item. Is this also caused by your mentioned rewrite? Additionally, when the (un-)dressing animations are played could you potentially add a call to QueueNiNodeUpdate() after it? Whenever my char gets (un-)dressed by PaF / PaF Fixes, the body texture will get distorted until this is ran (I created a hotkey for myself, but re-equipping the body slot armor is doing the same natively as it seems). I can provide a video of whats happening if that's unclear. Not going to fully remove it in case you still want to check it, but I think I found the reason why the skin gets distorted to begin with, so feel free to ignore this part. Apart from that, thank you for your continued work on this. Edited January 7, 2025 by HannoJojo
Dg75 Posted January 8, 2025 Author Posted January 8, 2025 (edited) 12 hours ago, HannoJojo said: Hi Dg75, actually wanted to report something similar, so I'm glad to see you probably already found the issue. Nevertheless, to make sure, here's whats happening for me: I disabled the poop function in PaF completely right from the start of the savegame, so there shouldn't be much change from the default values. When I use the Pee in Bottle option, everything plays out smoothly (sometimes its using the male animation, although Sexlab gender is female and SoS is also forcing the gender based on the schlong/pubics to the "correct" gender, but it happens rarely; SLP+ btw) but after the animation is done I never receive the actual item. Is this also caused by your mentioned rewrite? Additionally, when the (un-)dressing animations are played could you potentially add a call to QueueNiNodeUpdate() after it? Whenever my char gets (un-)dressed by PaF / PaF Fixes, the body texture will get distorted until this is ran (I created a hotkey for myself, but re-equipping the body slot armor is doing the same natively as it seems). I can provide a video of whats happening if that's unclear. Not going to fully remove it in case you still want to check it, but I think I found the reason why the skin gets distorted to begin with, so feel free to ignore this part. Apart from that, thank you for your continued work on this. PFA has an option to check for futa. If your female PC has a futa and that option is on PFA will or may randomly use a male animation. If its not a futa but say Pubic hair mod you got then they use the same sos Keyword and PFA probably thinks your PC has a futa. Turning off that option should prevent PFA from interfering with sexlab genders. I say that, I have updated it since last release so the newer should be much better. I didn't like the way it was being handled, but disabling it in the MCM will prevent female using male animations. As far as receiving the actual item PFA doesn't add one, it just checks for if equipped or not. If another mod is supposed to add one if you think PFA is interfering IDK maybe - try turning off the sos detection and see if it helps. I wouldn't want to call a QueueNiNodeUpdate() on a wim. Their needs to be a cause for it. Normally things like face parts or something called on ActorBase might need it to force update stuff. If you have distorted txtrs it may be mods conflict of some kind. Edited January 8, 2025 by Dg75
Dg75 Posted January 8, 2025 Author Posted January 8, 2025 On 1/6/2025 at 7:55 PM, mttm said: hey I just started a new playthrough and updated to the latest version everything is working perfectly, but it stopped showing the icon for SL widgets even though I see that it's detected in the SL widgets mcm, and it worked before the update PFA don't use widgets, I dont see how it could conflict with something that does - normally that would be ui type mods like if your using wide screen and maybe need a patch to add the widgets ? IDk
mttm Posted January 8, 2025 Posted January 8, 2025 (edited) 2 hours ago, Dg75 said: PFA don't use widgets, I dont see how it could conflict with something that does - normally that would be ui type mods like if your using wide screen and maybe need a patch to add the widgets ? IDk idk it worked before the update, nothing new to change the ui and all the other sl widgets are working except paf. it was version 2.0.0.7 before Edited January 8, 2025 by mttm
junip0r Posted January 8, 2025 Posted January 8, 2025 (edited) I have Dooty House and Dooty Break enabled. I place an outhouse, aim at it, and press the Dooty Break button, and my followers don't do anything. What am I doing wrong? EDIT: I guess it was stuck. Went to a different cell and the same process worked. Edited January 8, 2025 by fleckso
Dg75 Posted January 9, 2025 Author Posted January 9, 2025 (edited) 20 hours ago, mttm said: idk it worked before the update, nothing new to change the ui and all the other sl widgets are working except paf. it was version 2.0.0.7 before 🙄 well I kinda edited a pee and fart function - Bathe a while back and added a parameter - any other mod that call that function to run would probably need their script to be re - compiled with pfa installed so as it finds that added parameter. Otherwise it would only be compatible with pee and farts original Bathe function. I don't recall editing anything else that could break another mods integration, but I'll take a look at the sexlab widget mod and see. I cant imagine a widget mod calling on a bathe function though. I'll get back with you on this Nah sexlab widgets looks for pee and fart via GetModByName then follows up with a GetFormFromFile so be sure you didnt mark it light else it wouldnt find it. Past that I dont see anything PFA did that would break it Edited January 9, 2025 by Dg75
mttm Posted January 9, 2025 Posted January 9, 2025 4 hours ago, Dg75 said: 🙄 well I kinda edited a pee and fart function - Bathe a while back and added a parameter - any other mod that call that function to run would probably need their script to be re - compiled with pfa installed so as it finds that added parameter. Otherwise it would only be compatible with pee and farts original Bathe function. I don't recall editing anything else that could break another mods integration, but I'll take a look at the sexlab widget mod and see. I cant imagine a widget mod calling on a bathe function though. I'll get back with you on this Nah sexlab widgets looks for pee and fart via GetModByName then follows up with a GetFormFromFile so be sure you didnt mark it light else it wouldnt find it. Past that I dont see anything PFA did that would break it will I also updated SLWidgets from 2.0.14 to 2.0.16 and iWant Widgets from 1.31 to 1.33 so now I don't know what broke it, even though I can see paf in SLWidgets mcm I will check with the other devs. thank you for the amazing work
junip0r Posted January 10, 2025 Posted January 10, 2025 On 1/8/2025 at 4:53 AM, fleckso said: I have Dooty House and Dooty Break enabled. I place an outhouse, aim at it, and press the Dooty Break button, and my followers don't do anything. What am I doing wrong? EDIT: I guess it was stuck. Went to a different cell and the same process worked. DootyBreak keeps breaking for me. Most of the time it works, but this keeps happening, and I keep having to load an older save to fix it: My followers all have to go, I aim at an outhouse and start DootyBreak with the button, I get the notification that DootyBreak has started, the followers stand there and don't go no matter how long I wait, I long-hold the button to cancel DootyBreak, I get the cancelled notification, and from this point on, DootyBreak doesn't work at all.
Dg75 Posted January 10, 2025 Author Posted January 10, 2025 6 hours ago, fleckso said: DootyBreak keeps breaking for me. Most of the time it works, but this keeps happening, and I keep having to load an older save to fix it: My followers all have to go, I aim at an outhouse and start DootyBreak with the button, I get the notification that DootyBreak has started, the followers stand there and don't go no matter how long I wait, I long-hold the button to cancel DootyBreak, I get the cancelled notification, and from this point on, DootyBreak doesn't work at all. Looking in to it 1
leking Posted January 10, 2025 Posted January 10, 2025 I m getting a little confused about the set up. I would like my followers to always be able to paf in front of everyone wathever the place we are. But appart from some safe place everytime we are in town they always hold themselves until they can not anymore and just leak. What do i need to set to allow them just to paf in front of everyone whatever the place we are ?
Dg75 Posted January 11, 2025 Author Posted January 11, 2025 7 hours ago, leking said: I m getting a little confused about the set up. I would like my followers to always be able to paf in front of everyone wathever the place we are. But appart from some safe place everytime we are in town they always hold themselves until they can not anymore and just leak. What do i need to set to allow them just to paf in front of everyone whatever the place we are ? PFA mcm option - Needs Toilet - its in left pane in the long list of options under PooperScooper disabling Needs toilet should make them behave normally(default) or leaving it enabled - and your pc has titts exposed or not wearing anything on body slot-32, then followers wont be ashamed to paf in front of anyone.
Dg75 Posted January 11, 2025 Author Posted January 11, 2025 14 hours ago, fleckso said: DootyBreak keeps breaking for me. Most of the time it works, but this keeps happening, and I keep having to load an older save to fix it: My followers all have to go, I aim at an outhouse and start DootyBreak with the button, I get the notification that DootyBreak has started, the followers stand there and don't go no matter how long I wait, I long-hold the button to cancel DootyBreak, I get the cancelled notification, and from this point on, DootyBreak doesn't work at all. Test results = Wonk I set up with 4 followers all having paf states. first tested PC sitting and using DootyKey to activate - upon getting up DootyBreak starts Serana went first - no problems. But I used the cancel key to test cancel. and it stopped. Then I approach the DootyHouse from outside and use the DootyKey with it in xhairs same exact time DeadlyDragons decide to tick and squat all over my test - so I try to cancel - Dont know if did or not Got pissed off and flew up to kill the damn thing. Went back and tried again to test - same outside xhairs.. Followers Misty just stood their and did nothing. Seemingly stuck and wouldn't follow me either when I moved away . . Oh well long story short - I tracked this bug to skyrims Combat override being stuck - can normally tell if they keep their weapons drawn Misty was stuck as well two other actors. Calling ForceRefTo an actor to be filled into an alias with a package while the actor has stuck combat override apparently overrides the package. Even when combat is over and followers otherwise follow and behave normally(except drawn weapons) I started dootybreak again and when Misty didn't move, I used console - Disable - then Enable, She immediately jumped in the toilet and same with the other stuck actors. and DootyBreak finished I reworked the DootyBreak script for better optimization, and changed the way it gets canceled. Using KeyUp event - needs held >= 3 sec before - your current script dont use an event - instead depends on calling the mcm for a variable... 🤮 I did find a bug in it, If the first actor failed to path - they all did, I was failing to reset i var(loop counter) after each iteration. The default wait time for an actor to path was set 60 seconds.. probably a bit much, I reduced it to 30 and split it after the first 15 seconds and if actor isnt sit state - then disable, enable the actor - then resume - I dont know any other way to fix a stuck skyrim package like a combat override, but Im sure theirs gotta be a better more proper way. Other packages may also conflict - skyrim goes off quest priority - Pafs is set to 100 max priority, but what if other packages are as well ? Will upload this update soon - hopefully tomorrow, big update - fixed/tweeked a lot of things. 2
leking Posted January 13, 2025 Posted January 13, 2025 On 1/11/2025 at 2:34 AM, Dg75 said: PFA mcm option - Needs Toilet - its in left pane in the long list of options under PooperScooper disabling Needs toilet should make them behave normally(default) or leaving it enabled - and your pc has titts exposed or not wearing anything on body slot-32, then followers wont be ashamed to paf in front of anyone. hum, i checked and on my save it is already unticked so the npc should not need toilet and should just paf but he still try to hold it in town.... any idea why ??? should i make the trick where you save and load again ?
Dg75 Posted January 13, 2025 Author Posted January 13, 2025 (edited) 2 hours ago, leking said: hum, i checked and on my save it is already unticked so the npc should not need toilet and should just paf but he still try to hold it in town.... any idea why ??? should i make the trick where you save and load again ? Idk. are you getting needs toilet commentary - are your followers nagging you to please hurry I really need to go ? Maybe its something else that's preventing them from going. if its Needs toilet doing it youll get the notifiication: (Your follower name) - "needs to use the toilet" things you can check/try: Try toggling the option in the mcm. Turn it on, exit the mcm then go back in and turn it back off. IDK! it shouldn't happen if the opt is disabled also are you using any of the pafsex options in pee and fart mcm ? These take precedence over normal npc paffing. If you place a toilet will they use the toilet ? even if Needs toilet option enabled - if theirs a toilet they would use it. Edited January 13, 2025 by Dg75
leking Posted January 13, 2025 Posted January 13, 2025 15 hours ago, Dg75 said: Idk. are you getting needs toilet commentary - are your followers nagging you to please hurry I really need to go ? Maybe its something else that's preventing them from going. if its Needs toilet doing it youll get the notifiication: (Your follower name) - "needs to use the toilet" things you can check/try: Try toggling the option in the mcm. Turn it on, exit the mcm then go back in and turn it back off. IDK! it shouldn't happen if the opt is disabled also are you using any of the pafsex options in pee and fart mcm ? These take precedence over normal npc paffing. If you place a toilet will they use the toilet ? even if Needs toilet option enabled - if theirs a toilet they would use it. thank you. Will check
Dg75 Posted January 14, 2025 Author Posted January 14, 2025 On 1/12/2025 at 6:33 PM, leking said: hum, i checked and on my save it is already unticked so the npc should not need toilet and should just paf but he still try to hold it in town.... any idea why ??? should i make the trick where you save and load again ? Woops I told you wrong about if PC not wearing anything on slot 32 or tittys exposed. This will not negate NeedsToilet, unless a JustGo variable was set true - which PFA doesn't set that, its for other mods to negate the Needs toilet. This wouldn't not effect your case anyways so its nothing to worry about. Just wanted correct myself. 1
Dg75 Posted January 16, 2025 Author Posted January 16, 2025 Shit I found a bug. rather a I screwed up. I failed to set hook for sexlab animation event whenever followers have sex when player does. This only effects if they had futa and pfa set their sexlab gender to male. The needed - end event after the animation completes wasn't ticking to set their genders back. If you don't use futas you don't have anything to worry about - otherwise if your followers keep ending with a male sexlab gender this is why. For now you can untick sos detection in PFA's mcm to make it stop doing that. I'll have fixed next update.
mikeockinyomouf Posted January 19, 2025 Posted January 19, 2025 So, the newest version of this now does require Comment Manager? Because without it, it says I'm missing it as a master...🤨
Dg75 Posted January 21, 2025 Author Posted January 21, 2025 On 1/19/2025 at 1:52 PM, mikeockinyomouf said: So, the newest version of this now does require Comment Manager? Because without it, it says I'm missing it as a master...🤨 That is correct. PFA_VoicePackMain - has comment manger .esp within and has been a requirement since pfa v 3.1 + PFA was simply using it too much for it to be safely implemented as optional. Although the scripts are still set up to treat as optional for the most part - if you know anything about papyrus it would be possible to revert the requirement.(not recommended) 1
mikeockinyomouf Posted January 22, 2025 Posted January 22, 2025 10 hours ago, Dg75 said: That is correct. PFA_VoicePackMain - has comment manger .esp within and has been a requirement since pfa v 3.1 + PFA was simply using it too much for it to be safely implemented as optional. Although the scripts are still set up to treat as optional for the most part - if you know anything about papyrus it would be possible to revert the requirement.(not recommended) Thanks for the clarification, no complaints, was just confused because I could have sworn I didn't need it before. 😅
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