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PAF Fixes and Addons


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Posted (edited)
1 hour ago, Sandstorm603 said:

i can still move, as for weapons and spells i can only use what i had equiped before the bug happened, after all since the interface is permanently gone i cant select another weapon or spell

 

Their is a function call that is normal when any mod tags player into any animation that disables various controls

then ideally when the skit is done the controls are re- enabled. I wonder if some at least one that interacts with interface menus

isn't getting re- enabled for you.  IDk their may be a console command that you may try to enable Player controls. - see if it fixes it.

I'll root around in the Kink functions and look

 

How are you starting kink - through the menu ? like Pee in mouth ?

if so this is handled in PAF_MainQuest script - player  OnKeyUp() event 

 

Also in the NPC script PAF_NPCQuest - starts kink automatically if paf mcm opts enabled for it.

 

Their seems to be an altogether different system(separate functions) that runs kink - I think this 

Pee/Poop in every sexlab scene - paf mcm option - I don't understand this system, I trying to figure it out.

I can assume paf listens for if sex is started and if this opt enabled Paf picks up on it and does Pee/poop thing.

But as stated this runs differant functions as say Starting sex through paf menu. 

 

Pee/Poop in every sexlab scene is not a sex starter, but uses mod events to listen for if sex was started 

and ended. And runs pee or poop per stage. - all user indicated per Paf mcm.

 

Player/NPC used as toilet - are sex starters and run differant functions than the above Pee/Poop in every scene

but essentially do the same thing. during selected stages - pee/poop thingy 

gets a mod event when sexlab scene is finishing up, and Paf un - equips tink - nothing else..

 

I still see no indicator as of why this would break interface menu controls for the player, 

unless in paf's  SexlabEnd event  - Paf unequips objects tink(pee stream) - somehow

screws with sexlab's end functions(unlikely). Or if you press Game action key while sexlab scene is active

has been known to break Player movement controls(cause goofy foot) - at least for me. - maybe related...

 

might be helpful if I can follow your path of initiation through the script.

 

Edited by Dg75
Posted (edited)

All i did was enable the options and then run the animations normally (either by pressing the default button or waiting for the npcs to trigger), thats it.

I should've mentioned this sooner but i forgot, after the bug happens you can trigger a PAF animation to regain part of the interface, although dialogs interface is still permanently gone so it doesn't really fix the issue, you still have to load a previous save at the end of it to actually play the game.

Edited by Sandstorm603
Posted (edited)
4 hours ago, Sandstorm603 said:

All i did was enable the options and then run the animations normally (either by pressing the default button or waiting for the npcs to trigger), thats it.

I should've mentioned this sooner but i forgot, after the bug happens you can trigger a PAF animation to regain part of the interface, although dialogs interface is still permanently gone so it doesn't really fix the issue, you still have to load a previous save at the end of it to actually play the game.

Hmm if happens again check and see if you can open the mcm,

if so see if you can open Pee and farts mcm. 

see if you can open sexlab mcm. 

see if you can open pfa mcm. 

sometimes if a script the mcm reference's is stuck or foobared  the mcm get stuck to and wont load that page. 

if able to open and interact with these mcm's then this good. maybe a test could be performed from within pfa's mcm since you cannot change spells

I would of course have to wip up a test pex to overwrite pfa mcm with such a test. - probably look something like disabling all player control the re-enabling 

If I knew the console command for it you could just use the console, but not sure their even is such a console command. 

 

I do not know Sexlab's process's when starting and stopping a skit. But I would Imagine Player controls get disabled, maybe even PlayerAi set remote controlled. IDK 

But definitely seems like this process is getting broken for you.  I mean all I could really do is SetPlayerAIDriven(True),  wait a sec, SetPlayerAIDriven(False)

wait a sec, Then  DisablePlayerControls(all True),  wait a sec the DisablePlayerControls(all False). Maybe it reset whatever got broken. 

the DisablePlayerControls does have parameters that disable Menus and journal. 

 

As I mentioned before. For me in any sexlab scene, if i accidently push the game action/activate button then my player

comes out of sex all fucked up and I have re-load a save. Somehow pressing that button scews with sexlabs handling 

of Player controls. IDK why. Ashal or one of them moderators or someone with a bigger brain than mine could probably tell you..

but it sounds related to what you are getting except menus rather that movement. 

Edited by Dg75
Posted

i can open all of them just fine, the sexlab camera bug does happen with me as well, but i never press any buttons during this kind of scene since i'm already used to buttons breaking the game when pressed during an animation, so up until you mentioned i only ever used the mouse to change the camera around and that was it.

Posted (edited)
5 hours ago, Sandstorm603 said:

i can open all of them just fine, the sexlab camera bug does happen with me as well, but i never press any buttons during this kind of scene since i'm already used to buttons breaking the game when pressed during an animation, so up until you mentioned i only ever used the mouse to change the camera around and that was it.

I don't know if its relevant but maybe. when the kink anim breaks stuff is pee only kink ?

and the stages kink happen on is user selected in paf mcm .  Do you use default stages or changed to like the last animation stage

maybe if kink happens late in the animation is screwing with sexlab. this is only speculation, but something Is definitely borking it.

 

Well I got get some zz's tomorrow I'll load up the game and try some kink and see if I can reproduce it.

I've just finished up another mod and gotto test play it. If it works its going to be the shit!

Edited by Dg75
Posted (edited)

Hello. I have just one, maybe two, tiny requests. When trying to use the "Fill up Bottles" option there's only one type of vanilla empty wine bottle you can use. Would it be possible to add the other types of empty vanilla wine bottles? Or maybe even all empty bottles? 

The other thing is, i've noted whenever travelling through Skyrim and i go from one cell to another (at least i think that's when it happens) then there will be a comment from my PC like "What is in the past stays in the past" or something along those lines, or "I think i am being watched". Can this be turned off?

 

Thanks for your great work on making PAFGA

Edited by Battlestar1965
Posted (edited)
12 hours ago, Battlestar1965 said:

Hello. I have just one, maybe two, tiny requests. When trying to use the "Fill up Bottles" option there's only one type of vanilla empty wine bottle you can use. Would it be possible to add the other types of empty vanilla wine bottles? Or maybe even all empty bottles? 

The other thing is, i've noted whenever travelling through Skyrim and i go from one cell to another (at least i think that's when it happens) then there will be a comment from my PC like "What is in the past stays in the past" or something along those lines, or "I think i am being watched". Can this be turned off?

 

Thanks for your great work on making PAFGA

I added Rnads empty bottles in a previous update, but just Rnads. Their be many more mods that add their own.  In order to add more empty bottle

the PafMainQuest script needs a ref-Id  or a property to pass into its function that looks in PC inventory for an empty bottle. In other words the script needs

to know what its looking for before it can find it. Their be ways to do this. via GetFormFromFile, or adding properties(would make the mod a master). 

A better way and because their may be so many, I would rather add a User addable mcm list to add empty bottle during runtime.

that way you can just add whatever empty bottles your game has. I Just got to figure out how to do that...🙃. Either the bottle would need to be in crosshairs

or PC would need to holding if, as I would need some function or event to return the needed ref-Id so as to add it to an otherwise empty list.

Just a lot of work just to add empty bottle...

 

As far as the comments go. If you don't want any comments just turn them off in the mcm, else you can de-select Player voice and PC wont be able to comment.

The only way I could add a user specific negation to some comments - would be similar to the above. A user addable mcm list that you could add 

the integer value of the comment- and when it try's to run and if found on the list then no comment. This would be award though as you would 

have to look up the comment via CK, Xedit, or my Comment map(Modders resource from CM's home page) and write down all the numbers 

of comments you don't want, load the game and add to a Negation list.

 

So if you are up for user addable lists, then yeah I could add something like that.

 

Edited by Dg75
Posted

I think I found what causing Player to pee rivers.  LOl I've tried in the last several updates to to speed this up some. 

I think its related to function PFA added to Paf's pee/poop functions. RelievingMyself() - this is the function that controls

tracking and npc comments when PC is taking a paf.  It runs during the peeing or pooping and I believe its adding some latency 

to the process.  I fixed it on my end by instead casting newly added relay spell that calls that function instead. - as spells are 

fire and forget and aren't near as latent as calling a function to run. Seems to help a lot. It will be added in the next update.

Posted
8 hours ago, Dg75 said:

I added Rnads empty bottles in a previous update, but just Rnads. Their be many more mods that add their own.  In order to add more empty bottle

the PafMainQuest script needs a ref-Id  or a property to pass into its function that looks in PC inventory for an empty bottle. In other words the script needs

to know what its looking for before it can find it. Their be ways to do this. via GetFormFromFile, or adding properties(would make the mod a master). 

A better way and because their may be so many, I would rather add a User addable mcm list to add empty bottle during runtime.

that way you can just add whatever empty bottles your game has. I Just got to figure out how to do that...🙃. Either the bottle would need to be in crosshairs

or PC would need to holding if, as I would need some function or event to return the needed ref-Id so as to add it to an otherwise empty list.

Just a lot of work just to add empty bottle...

 

As far as the comments go. If you don't want any comments just turn them off in the mcm, else you can de-select Player voice and PC wont be able to comment.

The only way I could add a user specific negation to some comments - would be similar to the above. A user addable mcm list that you could add 

the integer value of the comment- and when it try's to run and if found on the list then no comment. This would be award though as you would 

have to look up the comment via CK, Xedit, or my Comment map(Modders resource from CM's home page) and write down all the numbers 

of comments you don't want, load the game and add to a Negation list.

 

So if you are up for user addable lists, then yeah I could add something like that.

 

I was only thinking about the vanilla bottles, but what you are proposing sounds much better. What ever solution you find and want to implement is fine for me. Thank You very much.

 

About the comments, no I don't want to turn comments off, and i don't want the PC comments off. It's just these two "comment types" which are always played when having a cell change (i think). Yesterday, i had this comment when entering a dungeon. What is the reason for these comments, if you want to cast some insight on this.

Posted (edited)
10 hours ago, Dg75 said:

I think I found what causing Player to pee rivers.  LOl I've tried in the last several updates to to speed this up some. 

I think its related to function PFA added to Paf's pee/poop functions. RelievingMyself() - this is the function that controls

tracking and npc comments when PC is taking a paf.  It runs during the peeing or pooping and I believe its adding some latency 

to the process.  I fixed it on my end by instead casting newly added relay spell that calls that function instead. - as spells are 

fire and forget and aren't near as latent as calling a function to run. Seems to help a lot. It will be added in the next update.

So please send this update out ASAP, because my PC doesn't stop to pee anymore and i have no Idea why. For the tiem being I'm removing PAF plus fixes....again...I tested what would happen if i just reset PAF, but it didn't change the outcome unfortunately.

Edited by Battlestar1965
Posted (edited)
4 hours ago, Battlestar1965 said:

So please send this update out ASAP, because my PC doesn't stop to pee anymore and i have no Idea why. For the tiem being I'm removing PAF plus fixes....again...I tested what would happen if i just reset PAF, but it didn't change the outcome unfortunately.

If your PC pee states aren't working, then something is wrong, and PFA update wouldn't know what's wrong with your PC in order to fix the Paffing states.

The states update via the Game's tracking of its own GameDaysPassed global variable. So either some mod is screwing with game time or - ... WTF?

If you think PFA is a culprit, then try running just pee and fart without PFA and see if every thing works. 

I cannot reproduce this as everything works fine for me. So it would be extremely difficult for me to track what's causing this for you.

The only other thing is to reset PFA(not PAF) in PFA's mcm- this resets any variables that would otherwise prevent states from updating and re-registers Update events

So if that don't kickstart it back - then you got something else going on!

 

Oh and the comments The "Feels like I'm being watched" is when a Update Event triggers on the Player Alias script

and PC is - being watched(detected by other npc).

This I left in as a reminder to the users that shit fixing go down if they aren't behaving themselves..  Should only ever get this when entering

a settlement or city...Then when leaving the tracked area -gets either a rude "Good riddance these people are all F asswholes" - if you received

bounty -  else the "What happens in the Past Stays in the Past"

 

So they are signifier's as to when entering and leaving a Tracked settlement. 

Edited by Dg75
Posted
On 11/19/2024 at 7:38 AM, Sandstorm603 said:

pee only also triggers the bug and yes, i used default settings for the stages

lol I haven't ran paf's kink in years. So I gave it shot to see if I could reproduce this. I could not - all my menus worked fine.

IDK. Maybe I did it wrong. I enabled pee/poo in every scene(player only, stge 1), and Player used toilet. - followers were practically

lining up to to get a piece of PC action . . . Then when my PC finally catch a breath, I tried Slen Maturation, then Sl's Irisistable aura spells, Slen dialouge sex

- and Nothing! Then waited and tried again - and nothing. Menu's all open for me. Maybe its because I use GamePad ++ IDK. 

 

I did notice some buggy shit with kink though - My take on this:

 

Kink_Test_Results:

 

1. FF - lesbian, seems to have actors in incorrect positions as the notification implies actor 1 is peeing on actor 2. 
   Even though actor 1 is peeing, actor 1 is on bottom and peeing on the ground. if the rolls were reversed here, 
   then actor 1 would be standing atop actor 2 and actually peeing in actor 2's mouth - or close to it...I wonder if the 
   rolls could be reversed. I tried one FM and F actually peed on M so maybe FM is okay.

 

2. NPC's seem to only need any pressure to be able to auto start a kink, and can seriously spam sexlab if you have many followers. 
   I'm getting them actually going twice - once to relieve pee, then again to relieve bowls - maybe related to PFA mcm option that does
   similar when regular paffing. Even though -Seems a bit much as in maybe they should have a pressure of 3 or maybe even 4 before auto sex 
   sequence starts. Or a Time stamp until can sex again. This would slow it down a lot but maybe a little breathing room to make it more unique -maybe preference?

 

3. I unticked NPC Vs NPC and only had Player used as toilet.. My followers were practically lining up for me. Even when when I was in menu
   PC started undressing, I had to hurry and exit menu so the auto sex could run its course. Seems maybe it should check weather or not PC is
   menu before starting.

 

4. My COBW mod, has a Ginn that when gets pissed at the PC will make my female PC or female NPC followers grow a pecker that cannot be removed 
   until the lil bugger gets satisfied.. PAF kink sex not detecting Futa's and is playing FF where it could be playing Futa or MF. PFA has 
   functions to fix this as it does for PFA sex starters.
   
5. If DD Applied is enabled and wearing Chasity, Sex isn't supposed to happen - well I mean what's point in Chasity belt otherwise ?

 

6. The UnEquip Tink from Paf main script does not work correctly with NPC, as this function Removes tink rather than unequips it - thus causing 
   the Game to update their outfits and dressing them before the animations are completely over. 

 

Final review - not bad, but needs some work. I could fix all these things, but would be to preference, unless you or anyone else
that use kink could share your take - throw me some ideas on how to make it better.

 

Posted

New Update is here:

PFA version 3.6.1, and PFA_VoicePack_Main-v3.2.2

Be sure to read the update spoiler on the main page

Posted (edited)

Only issue im having with this mod which isnt exactly its fault, my character when sitting in the dooty houses sits on just the edge of the seat, my character height is not the default 1.00 its 0.91 maybe thats why but wondering if there is a fix i can do on my end ^^;

 

Also not really a bug i guess? But I noticed when in "active effects" menu PAF Bladder effect keeps removing itself form the list every 3-5 sec and adding itself back, making it hard to read active effects sometimes.

Edited by tamai
Posted
1 hour ago, tamai said:

Only issue im having with this mod which isnt exactly its fault, my character when sitting in the dooty houses sits on just the edge of the seat, my character height is not the default 1.00 its 0.91 maybe thats why but wondering if there is a fix i can do on my end ^^;

 

Also not really a bug i guess? But I noticed when in "active effects" menu PAF Bladder effect keeps removing itself form the list every 3-5 sec and adding itself back, making it hard to read active effects sometimes.

I get sitting on edge of dooty seat as well. I'm not absolutely positive but I think its Live Action mod making my PC do things when sitting. Its great, except the

sitting on edge thing when my pc tries to take a dump. I generally just ignore it.. but if if you use Live action try disabling sitting idles or up the required arousal 

to tick the sitting idles.  I personally have not tested this theory as mentioned I just been ignoring it. But let me know if if you figure it out.

 

As far as Paf's bladder effect- it as well as all paf effects re-apply themselves at every tick of update event - which on the PC PAF_MainQuest script is like every 4 sec..

Not my doing, its made that way by default. - Yup I just looked at it - every update it literally removes the debuffs then re-applies any that applicable.

Lol I guess @Trognog didn't expect the user to snooping about in the effect journal. I can probably edit this, but I would have to carefully examine the entire

system - it would be real easy to screw it up. I'll look into it.

Posted
13 hours ago, Dg75 said:

New Update is here:

PFA version 3.6.1, and PFA_VoicePack_Main-v3.2.2

Be sure to read the update spoiler on the main page

Oh shit! I forgot I left some debug messages in the Bathe function. oops!

So if you bathe and get - Cum cleared or not mssge - ignore it .. lol for now.

This update was really just a quick get r upper - to intorduce NPC pee/poo in bottle

I am working on a better empty bottle solution as well as making it to where the needs toilet is optional for NPC use bottles

I'll have it up soon. 

Posted
5 hours ago, Dg75 said:

I get sitting on edge of dooty seat as well. I'm not absolutely positive but I think its Live Action mod making my PC do things when sitting. Its great, except the

sitting on edge thing when my pc tries to take a dump. I generally just ignore it.. but if if you use Live action try disabling sitting idles or up the required arousal 

to tick the sitting idles.  I personally have not tested this theory as mentioned I just been ignoring it. But let me know if if you figure it out.

 

As far as Paf's bladder effect- it as well as all paf effects re-apply themselves at every tick of update event - which on the PC PAF_MainQuest script is like every 4 sec..

Not my doing, its made that way by default. - Yup I just looked at it - every update it literally removes the debuffs then re-applies any that applicable.

Lol I guess @Trognog didn't expect the user to snooping about in the effect journal. I can probably edit this, but I would have to carefully examine the entire

system - it would be real easy to screw it up. I'll look into it.

 

I actually use Modern Female Sitting Animations Overhaul but it probably does the same thing adds idles to specific types of furniture and has some random ones based on each type and Ill let you know if that is the case :D but I can live with it as well, i remember having a mod that you could change your characters position depending on the furniture but I have to find it again lol.

Thanks I keep track of my active effects often lol since so many mods like to add debuffs at least the ones I use.

Posted (edited)

New PFA vs 3.6.2 is up - removes the Bathe debugs I left in on 3.6.1, adds mcm opts for bottles and npc's

Also I uploaded an update for the Paf_FollowerKIC patch - wash waters's weren't cleaning

 

Anybody that use the NPC paf in bottle. Try not to spam it as in if you have an npc paffing in a bottle wait till their done 

before setting another or PC to paf in bottle. Its only a one at time skit here. It should not let you, but just saying..

Edited by Dg75
Posted (edited)

Hi, I think there's still a problem, at least on my side. My PC is almost shitting and peeing herself, but when i try to do "normal" PAFing i get the message "You are not ready to this", but it is no problem to fill bottles. So why can't i just PAF without having to fill bottles? In addition, although i checked the undress and the play undress animation options, the PC is not undressing.

 

What would be the best settings in your addon mod to be able to do eveything? For me (maybe since I'm not a native english speaker) your descriptions of the options are not always crystal clear, so i might have chosen some options, that are preventing me from doing certain things.

 

Right now almost everything in your options is unchecked, except for the comments options.

Edited by Battlestar1965
Posted
9 hours ago, Battlestar1965 said:

Hi, I think there's still a problem, at least on my side. My PC is almost shitting and peeing herself, but when i try to do "normal" PAFing i get the message "You are not ready to this", but it is no problem to fill bottles. So why can't i just PAF without having to fill bottles? In addition, although i checked the undress and the play undress animation options, the PC is not undressing.

 

What would be the best settings in your addon mod to be able to do eveything? For me (maybe since I'm not a native english speaker) your descriptions of the options are not always crystal clear, so i might have chosen some options, that are preventing me from doing certain things.

 

Right now almost everything in your options is unchecked, except for the comments options.

I just wanted to say that I have been having the same exact problem stated.  I've been trying to see if it is a problem on my end, but I really can't see any mod issues from my part.  
Note that when I first installed the mod, everything worked for a while.  Wish I could give more diagnostic info.

Posted

I am not able to make Keep it Clean work with  "PAF fixes and Addons-v3.6.2". Already tested the "KIC_PAF_4.0" here and the original in the KIC page. Toilet paper and diver are working, but bathing is not cleaning the debuffs (both in the case of accident or normal relief without toilet paper).

Posted (edited)
3 hours ago, cartanamanga said:

I am not able to make Keep it Clean work with  "PAF fixes and Addons-v3.6.2". Already tested the "KIC_PAF_4.0" here and the original in the KIC page. Toilet paper and diver are working, but bathing is not cleaning the debuffs (both in the case of accident or normal relief without toilet paper).

Okay is paf dirt staying on you after bathing ? You just mention not cleaning the debuffs.- which debufs not getting cleaned PFA's added pee Stink ? or Pee and Farts's

original debuffs ?

When bathing are you using KIC soaps or the KIC washwater ?  They are two spell same scripts different properties

- and are both not working?

Both should work, they would call the same function in the PafMain script -Bathe, which should clean the paf dirt. PAF's debuffs remove and add 

per its Update events dependent on the Dirt state it finds. PFA;s debuff is weird but should get removed when bathing.

If they are not working - check to make sure the patch isn't being overwritten - this the SBBathSpellScript, and easily tell 

if you open the source and at top is a list of properties, at lower end of list is PAFMainQuest Script. If you don't see this -

then its being over written or you don't have it installed.  Or check it in xedit.. 

 

Are you using the PAFFollowerKIC patch, if so make sure it overwrites other PAF-KIC patches: this does same as PAFKIC 4.0, but a lot more too.

I just previously had an issue with this one as the property wasn't filled - so the script didnt know what a PAFMainQuestScript was.

I fixed and re-uploaded it along with PFA 3.6.2

 

Edited by Dg75
Posted
13 hours ago, Battlestar1965 said:

Hi, I think there's still a problem, at least on my side. My PC is almost shitting and peeing herself, but when i try to do "normal" PAFing i get the message "You are not ready to this", but it is no problem to fill bottles. So why can't i just PAF without having to fill bottles? In addition, although i checked the undress and the play undress animation options, the PC is not undressing.

 

What would be the best settings in your addon mod to be able to do eveything? For me (maybe since I'm not a native english speaker) your descriptions of the options are not always crystal clear, so i might have chosen some options, that are preventing me from doing certain things.

 

Right now almost everything in your options is unchecked, except for the comments options.

MCM options are preference.  Remember PFA works off of Pee and fart, Pee and fart is main on/off option for paffing. 

Make sure you have pee and OR fart enabled. - Most enable at least the pee, but its preference. On Paf's right pane is the kinks on/off 

this is totally optional and less you are into kink I recommend leave off.

Paf's misc options:

Lower left pans Pee n poop in every sexlab scene, Player/NPC used as toilets - totally optional and only if you are in to kink. These can spam sexlab functions

if not carefull..

disable/enable any animations you want. Me personally I keep it somewhat realistic as In I disable Male sitting - pee as in Males should be

standing when peeing.  I disable the dogystyle and Paf on back - just preference here. 

 

PFA's MCM I pretty much run it at its default settings - with all the sexing tabs on. My female PC likes to pas gas so I have that on.

The volumes and wait times I set to random. so some of PC's farts are silent but deadly. 

I like to punish my PC so I use DD - applied  -- These are all preference.

 

The main thing to worry about in PFA's mcm is the two sex tracking options. Sex Talk, and Public Sexing:

If both are shut off. Then PFA's tracking function shuts down which handles a lot of commentary like walking around town and stinky

or naked. . This tracking system is separate from Paffing in public or being seen taking a paf.

 

The other sexing options are totally optional.  be careful with Assault option as it could spark up combat with friendly npc, and get you in trouble

with the guards.  - This only works if the above Public sexing is enabled. 

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