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PAF Fixes and Addons


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Posted
9 hours ago, Dg75 said:

The PFA_VoicePackMain is the Ny1j0SzA file in the downloads. Its a link to mega as its too large for LL.

I don't know how to rename it as it appears in the downloads.

Ah, fair enough. Thanks for letting me know.

Posted

Sorry to bother you again, but my bladder and bowel timer doesn't seem to be advancing. This could be a main PAF issue, or a conflict with another mod. Currently, it seems like neither bladder nor bowels are actually working. IIRC, there was a command to force PAF to kick in if it wasn't working, but IDK if it still exists.

Posted (edited)
Just now, calkhi said:

Sorry to bother you again, but my bladder and bowel timer doesn't seem to be advancing. This could be a main PAF issue, or a conflict with another mod. Currently, it seems like neither bladder nor bowels are actually working. IIRC, there was a command to force PAF to kick in if it wasn't working, but IDK if it still exists.

Look at my last post at Page 14 to see how I fixed the same issue.

 

And just a heads up:
Is should fix the problem - but I recommend not to touch time settings. They work on default *pretty good*, but they are very wonky when you fidget with them. At least that's how it looks in my case.

Edited by User934
Posted

Should this mod or original have any kink animations for SL? I mean I use kink in a menu and it starts a SL scene but nothing special happens it starts regular animations from other animation packs :(
 

Posted (edited)
1 hour ago, Sicumbaka said:

Should this mod or original have any kink animations for SL? I mean I use kink in a menu and it starts a SL scene but nothing special happens it starts regular animations from other animation packs :(
 

As far I know, You don't need any additional or specific animations for the kink. 

I don't use it myself, but I always thought it use whatever anims you had installed

and actors would just paf on one another as they went on about it.

But I may wrong, maybe someone else here would know better, or post it in Paf's forum.

 

Edit: Just looking how Sexlab is being called to run it, It appears their are selectable kink anims in PAf's mcm 

So maybe make sure you have something selected.. and PAFSex enabled for kink 

Edited by Dg75
Posted
17 hours ago, calkhi said:

Sorry to bother you again, but my bladder and bowel timer doesn't seem to be advancing. This could be a main PAF issue, or a conflict with another mod. Currently, it seems like neither bladder nor bowels are actually working. IIRC, there was a command to force PAF to kick in if it wasn't working, but IDK if it still exists.

 

5 hours ago, User934 said:

Look at my last post at Page 14 to see how I fixed the same issue.

 

And just a heads up:
Is should fix the problem - but I recommend not to touch time settings. They work on default *pretty good*, but they are very wonky when you fidget with them. At least that's how it looks in my case.

If you have Zaz pack installed along with Paf 4.0 you could also check

to make sure paf Installs and loads after ZAZ. 

Dont know if this help or not, but Paf 4.0 integrates some stuff from zaz, and renames textures I think..

Doubt that would affect Paf states not working though.  Or try what @User 934 sugests.

Let me know if still having issues!

Posted

Tested the disease feature and it seems fixed, thanks. 👍

Only it seems the timed debuff doesn't reset anymore on another accident.
As an example you have 1 minute until the end - have another accident and the timer just continues.
Would be awesome if the timer restarts/re-applies as the character got wet again 😅

Also just a though.. I don't really know how the mod tracks the follower NPCs so they don't report you to the guards and get you a bounty, but mod followers like SDA, Sofia or basically any custom follower package followers still try to report you. Curious if there would be some way to work around this. Perhaps an option to blacklist/remove specific NPCs from the bounty system ? Or alternatively some way for the mod to listen for these followers ? Maybe stuff like NFF (or other) detection. Frameworks like NFF usually allow you to import mod followers safely. 

Posted (edited)
4 hours ago, snitch123 said:

Tested the disease feature and it seems fixed, thanks. 👍

Only it seems the timed debuff doesn't reset anymore on another accident.
As an example you have 1 minute until the end - have another accident and the timer just continues.
Would be awesome if the timer restarts/re-applies as the character got wet again 😅

Also just a though.. I don't really know how the mod tracks the follower NPCs so they don't report you to the guards and get you a bounty, but mod followers like SDA, Sofia or basically any custom follower package followers still try to report you. Curious if there would be some way to work around this. Perhaps an option to blacklist/remove specific NPCs from the bounty system ? Or alternatively some way for the mod to listen for these followers ? Maybe stuff like NFF (or other) detection. Frameworks like NFF usually allow you to import mod followers safely. 

Oops ! just looking at what I did. When the Timed debuf is cast on player, it first checks if player don't already have it, wereas it used to re - cast regardless

I wasn't sure if that would stack, player getting a bunch of speech hits.. I didn't want it to stack so I added the negation, although it wouldn't be so bad.

I could have re - cast if you think it be better.

 

As far as Custom follower npc like serana or sophia. PFA looks to CM's custom list. Be sure to add any custom followers to that list. I doesn't in any way 

effect their AI's or follower packages. If they are not on that list, then PFA looks at if they are CurrentFollowerFaction. Most Custom Follower mods like

Sophia - don't use that faction. So for pfa/CM to recgonize them as a follower add them to CM's list in CM's MCM.

 

If you want a voice for actors like sophia, Well that would be up to the mod author to create a Voice model for the synthasizer.

or you could create your own patch and just give whatever voice you want to them. 

This is what I did my Lydia IFD mod, and just copied my Synthized PFA FemaleEvenToned voiceFiles into IFD's custom Lydia folder

But CM's esp and mcm's may need small edits to them to make something like that work, but not always - depends what you are doing.

On the CM page, Modders resourse I think wrote how to instructions to create your own.. custom Player voice, don't think their is

anything in their on how to make custom followers use pfa voice file though.

I could help if so needed.

Mods like SDA use both their custom voice and the original, so PFA voice files should be good for SDA Serana.

 

Edited by Dg75
Posted (edited)
2 hours ago, Merlin Wizzard said:

Tried to pee in a bottle. Looked great until the animation finished. Bottle remained between standing legs and got dragged around until I had to quit and returned to an earlier save.

That is old bug pee and fart. It happens to me if I .. well shit! Been so long I don't remember what I did to make that happen, but I know its happened before.

I think I tryed to change animations or something.. Sexlab can do that if using furniture.. sometimes, and if try to change anims furniture might get stuck

Not sure what to do their for a fix. I'll take a gander at it.

Edited by Dg75
Posted (edited)
59 minutes ago, bladeofnazeem said:

Sorry if this has been asked before but is SL really necessary or can it work without it? I dont mind the kink stuff

Required! as a Masters file for PFA/Paf. I doubt the Game will even load without it.

Sexlab does alot more than just handle sex animations for kink. From sounds to dressing/Undressing to validating actors.. 

 

Pee and fart without PFA, it might be optional.. Not real sure on that, you'll have to see Paf's mod page.

Edited by Dg75
Posted
On 8/22/2024 at 3:38 AM, Dg75 said:

Oops ! just looking at what I did. When the Timed debuf is cast on player, it first checks if player don't already have it, wereas it used to re - cast regardless

I wasn't sure if that would stack, player getting a bunch of speech hits.. I didn't want it to stack so I added the negation, although it wouldn't be so bad.

I could have re - cast if you think it be better.

 

As far as Custom follower npc like serana or sophia. PFA looks to CM's custom list. Be sure to add any custom followers to that list. I doesn't in any way 

effect their AI's or follower packages. If they are not on that list, then PFA looks at if they are CurrentFollowerFaction. Most Custom Follower mods like

Sophia - don't use that faction. So for pfa/CM to recgonize them as a follower add them to CM's list in CM's MCM.

 

If you want a voice for actors like sophia, Well that would be up to the mod author to create a Voice model for the synthasizer.

or you could create your own patch and just give whatever voice you want to them. 

This is what I did my Lydia IFD mod, and just copied my Synthized PFA FemaleEvenToned voiceFiles into IFD's custom Lydia folder

But CM's esp and mcm's may need small edits to them to make something like that work, but not always - depends what you are doing.

On the CM page, Modders resourse I think wrote how to instructions to create your own.. custom Player voice, don't think their is

anything in their on how to make custom followers use pfa voice file though.

I could help if so needed.

Mods like SDA use both their custom voice and the original, so PFA voice files should be good for SDA Serana.

 

I honestly think it would be awesome if the debuff worked that way again. I think I remember back when it was added and you made it to work that way I did a bit of testing and it didn't seem to stack. I think it should be alright as long as it dispells and re-applies on another accident. Would make a lot of sense too. I think of the timed debuff to be the wet "visible" part of the accident. Could even be a fun little edit to rename the debuff to something referencing that. I did that for myself with xEdit, but perhaps for future updates for everyone else. 

 

And no kidding, the CM custom list actually does work that way. Had no clue... 😆
Just tested it and it solved the issue. To be fair I don't mind the custom followers not having a voice. Could even feel out of place since they're fully voiced by their own voice actors. The "XXX needs to use the toilet" is really good enough to let you know. I really only wanted them to stop reporting me to the guards 😅 
So thanks for letting me know 👍

Posted
21 hours ago, snitch123 said:

I honestly think it would be awesome if the debuff worked that way again. I think I remember back when it was added and you made it to work that way I did a bit of testing and it didn't seem to stack. I think it should be alright as long as it dispells and re-applies on another accident. Would make a lot of sense too. I think of the timed debuff to be the wet "visible" part of the accident. Could even be a fun little edit to rename the debuff to something referencing that. I did that for myself with xEdit, but perhaps for future updates for everyone else. 

 

And no kidding, the CM custom list actually does work that way. Had no clue... 😆
Just tested it and it solved the issue. To be fair I don't mind the custom followers not having a voice. Could even feel out of place since they're fully voiced by their own voice actors. The "XXX needs to use the toilet" is really good enough to let you know. I really only wanted them to stop reporting me to the guards 😅 
So thanks for letting me know 👍

Lol yeah I named the debuff like it is for no better reason I didn't know what else to name it. 

So if you got something better you want to share send it to me and I'll wire it in.

Heck you practically built this debuff, only right you should name it.

Posted (edited)
On 8/21/2024 at 7:03 PM, Merlin Wizzard said:

Tried to pee in a bottle. Looked great until the animation finished. Bottle remained between standing legs and got dragged around until I had to quit and returned to an earlier save.

 

On 8/21/2024 at 8:45 PM, Dg75 said:

That is old bug pee and fart. It happens to me if I .. well shit! Been so long I don't remember what I did to make that happen, but I know its happened before.

I think I tryed to change animations or something.. Sexlab can do that if using furniture.. sometimes, and if try to change anims furniture might get stuck

Not sure what to do their for a fix. I'll take a gander at it.

 

Just took a look into Pee/poop in bottle functions. 

My above assumption is incorrect. Sexlab has nothing to do with these animations.

If sexlab gender was set to male when Paf launched the pee in bottle function

then Paf places the bottle and removes it manually at function completion.

 

If sexlab gender was female or either gender and the animation was Poop (if sitting on bottle)

then their is no apparent placement or removal of the bottle in Paf's Pee/poo in bottle functions.

Their is however stages of Idles played that begin with:

        a_actor.playIdle(PAF_BottleUpPoop) ;or pee and female,  I can only assume the bottle is placed via this idle..

          waits a bit

        a_actor.playIdle(PAF_BottleUpPoop2) ;or pee and female

          waits a bit

        a_actor.playIdle(PAF_BottleUpPoop3) ;or pee and female

          waits a bit

 

and so on..  The last one called just before re- dressing and function completion is a_actor.playIdle(PAF_BottleUpPoop06) and no wait time follows

I can only assume its in the created Idle PAF_BottleUpPoop06 or PAF_BottleUpPee06

here that probably runs an end skit and cleans up the bottle placement.

then PFA does add UseToiletPaper() ; if  useTp was enabled via PFA mcm.  May check that the Use Tp isnt fucking with PAF_BottleUpPee06 idle !!!! as their 

is no wait time in between these two idle's being called. I'm going in to test this myself and see if I can reproduce it, and see if using console command

PlayIdle PAF_BottleUpPee06 will get rid of the stuck bottle. If I can remember how use the frickin console...

 

Edit: Play tested this.

I can only reproduce the stuck bottle if jumping while the Pee in bottle idle is commencing.

  shouldn't happen because players movement controls should be disabled during the idle. Some reason I was able to jump.

  I did not as of yet discover a way to fix or remove the stuck bottle state. I think its a stuck state.. = Foobarred 

The behavior file for this needs inspected, and I don't know wtf I'm doing their..

Only thing that works for removing the stuck bottle is wait till player needs to pee again and use the Pee in bottle idle again. Don't jump!

or re - load previous save.  So I can only recommend to save your game before using these paf in bottle idles, just in case...

as long as you don't jump they should play through nicely.

Edited by Dg75
Posted (edited)
On 8/24/2024 at 2:44 AM, Dg75 said:

Lol yeah I named the debuff like it is for no better reason I didn't know what else to name it. 

So if you got something better you want to share send it to me and I'll wire it in.

Heck you practically built this debuff, only right you should name it.

Sure ! Would be glad to name it. 

Took a look at my version in xEdit:

Spoiler

-Magic effect -          PFA_PafPLayerPissThySelf_Effect   - FULL - Name : Wetting (Or alternatively just "Accident" if it fits better)

 

-Spell -                      PFA_PafPLayerPissThySelf              - FULL - Name : Soaked 

:Description-                                                      You obviously wet yourself. Your speechcraft is decreased by <10> until you dry out.

                                                    (Alternative: It's obvious you... /you pissed yourself.)

        

This way it looks a bit like this in the UI:             Wetting                       -                      Soaked

                                                                                                                     (description once you look at it)

 

I also edited the passive one if you're interested in changing that one as well:

Spoiler

-Magic Effect -            PFA_PlayerLeekSpellEffect             - FULL - NAME : Smell (Alternativey Stench/Stink/Odor, if you find it more fitting)

 

-Spell -                        PFA_PafPlayerLeekSpell                 - FULL - NAME : Pissy Smell (Alternatively Slight Odor/Faint Smell)

:Description-                                                   You smell a bit pissy. Your speechcraft is decreased by <3>                                                                      

                                             (Full alternative: There is a {faint smell/smell of urine/urine odor} around you. - Might sound more in line with original PAF debuffs)

                             

It might need some adjusting to fit better with the rest of the mod, but since I don't use poop features I am only slightly familiar with those and how they're written in the game. It's custom after all so put whatever you feel fits the best for the mod and other users in there. Won't take longer than a minute or two to customize it in xEdit for myself anyway. 😄

Edited by snitch123
Posted
7 hours ago, snitch123 said:

Sure ! Would be glad to name it. 

Took a look at my version in xEdit:

  Hide contents

-Magic effect -          PFA_PafPLayerPissThySelf_Effect   - FULL - Name : Wetting (Or alternatively just "Accident" if it fits better)

 

-Spell -                      PFA_PafPLayerPissThySelf              - FULL - Name : Soaked 

:Description-                                                      You obviously wet yourself. Your speechcraft is decreased by <10> until you dry out.

                                                    (Alternative: It's obvious you... /you pissed yourself.)

        

This way it looks a bit like this in the UI:             Wetting                       -                      Soaked

                                                                                                                     (description once you look at it)

 

I also edited the passive one if you're interested in changing that one as well:

  Hide contents

-Magic Effect -            PFA_PlayerLeekSpellEffect             - FULL - NAME : Smell (Alternativey Stench/Stink/Odor, if you find it more fitting)

 

-Spell -                        PFA_PafPlayerLeekSpell                 - FULL - NAME : Pissy Smell (Alternatively Slight Odor/Faint Smell)

:Description-                                                   You smell a bit pissy. Your speechcraft is decreased by <3>                                                                      

                                             (Full alternative: There is a {faint smell/smell of urine/urine odor} around you. - Might sound more in line with original PAF debuffs)

                             

It might need some adjusting to fit better with the rest of the mod, but since I don't use poop features I am only slightly familiar with those and how they're written in the game. It's custom after all so put whatever you feel fits the best for the mod and other users in there. Won't take longer than a minute or two to customize it in xEdit for myself anyway. 😄

Kool ! I cant rename the editor Id's as they are used throughout the scripts.  Changing the name and description is fine as thats just what the end user sees

in the effect journal. This looks fitting, I'll put it in.

Posted

Hey Dg75!

 

Apologies if this is a dumb question - but I’m running Keep It Clean with PAF. Do I need only your KIC and KICFollower patches? Or do I need the original 2018 Keep It Clean patch that’s on PAF’s original mod page as well? If I just need yours only, does KICFollower work on its own? 

 

 Thanks very much in advance!

Posted
9 hours ago, StevieT58 said:

Hey Dg75!

 

Apologies if this is a dumb question - but I’m running Keep It Clean with PAF. Do I need only your KIC and KICFollower patches? Or do I need the original 2018 Keep It Clean patch that’s on PAF’s original mod page as well? If I just need yours only, does KICFollower work on its own? 

 

 Thanks very much in advance!

You only need to use one Kic patch. Their is currently the one on Pee and Fart downloads or Paf_KIC 4.0 in PFA's downloads or  the PFA_KICBathHouse

that is also in PFA downloads. Choose only one.

 

Posted

is any way to make it compatible with Dirt and blood and Cum addon? This ass dirt replaces normal body dirt from Dirt and Blood mod :(

Posted
2 hours ago, Sicumbaka said:

is any way to make it compatible with Dirt and blood and Cum addon? This ass dirt replaces normal body dirt from Dirt and Blood mod :(

I have two DBC patches in the downloads, one just for Dirt Blood and Cum and the other if you use the DBC texture's mod.  

See the Update spoiler on the Main Page under Added Patches.

 

Unless you are speaking of yet another addon of Dirt and Blood ?

Posted

How can i make my pc futa character pee from schlongs not between legs i'm using DW futanari schlong and THX futanari 

Posted
11 hours ago, moew_69 said:

How can i make my pc futa character pee from schlongs not between legs i'm using DW futanari schlong and THX futanari 

Pee and fart uses sexlab's gender for that.  So if you have a futa then you'll need to go into Sexlab's mcm and set your character to male

then pee and fart will have you piss just like the rest of the fellas. This does not actually change players gender, just what sexlab and pee and fart go on.

SLEN mod provides a hotkey you can assign for this to easily swap genders back n forth.

 

In another mod I'm currently working on, it dynamically do that for you, and swap back when done animating.. It is possible. Maybe I add it to PFA one day. 

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