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PAF Fixes and Addons


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Posted (edited)
41 minutes ago, snitch123 said:

A quick question though.
Sorry, tiny bit of confusion there.

So if you're out of TP it applies one of the debuffs or do you simply not get a debuff for pee-only ?
What I understood out of it before, is that the pee "accident" debuffs work the same way as before (they get added only on accident) and basically the auto-toilet paper would simply be an option for immersion (and a way to clean an already existing timed debuff) ? I feel like the current two debuffs would be too harsh for simply not using TP after doing your business. Might be the best if the auto-TP feature simply stays "empty" as more of an immersion addition in case of pee functions.

I think when we built the the debuf way back when. I'm trying to remeber, It first adds only one of them(the lighter constant 3%) then later if happens again 

the second debuff(the timed 10% adds, if still dirty from the first)

So running out of TP would work the same, at first the lighter 3% gets added.. then pee again and still out of tp or accident on self(wont even use tp) 

adds the second effect, Timed and 10 % mag.  If the auto use toilet paper is de selected. then only accident on self can add the debuffs.

or if auto use Tp enabled, and the disease option disabled, auto tp will behave just for immersion.

So maybe harsh. It would actually have to happen twice before the timed 10% gets added, and probably not likely unless just forgot buy tp..

Edited by Dg75
Posted (edited)
12 hours ago, Dg75 said:

I think when we built the the debuf way back when. I'm trying to remeber, It first adds only one of them(the lighter constant 3%) then later if happens again 

the second debuff(the timed 10% adds, if still dirty from the first)

So running out of TP would work the same, at first the lighter 3% gets added.. then pee again and still out of tp or accident on self(wont even use tp) 

adds the second effect, Timed and 10 % mag.  If the auto use toilet paper is de selected. then only accident on self can add the debuffs.

or if auto use Tp enabled, and the disease option disabled, auto tp will behave just for immersion.

So maybe harsh. It would actually have to happen twice before the timed 10% gets added, and probably not likely unless just forgot buy tp..

Sounds like a good idea with the light debuff.
Though to be honest, I'd keep the timed one for actual accident instead. Especially when you're in dungeons etc, somewhere you can't really buy/craft. I originally thought of the timed one to be like the visibility of a full accident. The light one is not too harsh and makes a lot of sense. It will already add the penalty of now having to bathe/find a body of water somewhere eventually. And the disease toggle could work amazingly well with just an accident still. 

Edited by snitch123
Posted (edited)
7 hours ago, snitch123 said:

Sounds like a good idea with the light debuff.
Though to be honest, I'd keep the timed one for actual accident instead. Especially when you're in dungeons etc, somewhere you can't really buy/craft. I originally thought of the timed one to be like the visibility of a full accident. The light one is not too harsh and makes a lot of sense. It will already add the penalty of now having to bathe/find a body of water somewhere eventually. And the disease toggle could work amazingly well with just an accident still. 

Think of the mcm disease option and the timed debuff as the same thing. Because the disease only applies if the Timed runs its course.

I could make the disease toggle a 3 - way option. This will bring about the best options for suitability.

0: Disabled. No disease,  and the pee debuffs can only happen if pee on self accident, and if use tp option enabled, can still clean low tier pee debuff.

   No disease will apply if the timed ran its course.

2. Disease enabled, but only for accidents on self. So if use tp opt enabled and out of tp, Only low tier debuff applies, and an accident can only apply Timed.

   I think this is what your looking for.

3: Disease enabled. Timed can apply either by accident on self or run out tp(if the tp opt enabled), More likely if accident, but can happen if just out of tp.

 

Pooping on self! or out tp, AND ignoring it. Your getting sick, no ifs about it! because that's just nasty! (If the disease opt enabled)


Personally me I would use 3. because I'm a stinker ! and I'm mean to my player character 😁

 peeing, but out of tp can cause player not able clean the pee sprinkles off, never know it could still lead to viral infection

 that might have gotton trapped under her fingernails and then she eats with those dirty fingers .. leads to sick. It is possible!

 

2. would probably be more immersive doo to the fact that pissing all down your leg cant be healthy, especially when its ignored and done again.

   

 

Edited by Dg75
Posted
32 minutes ago, Dg75 said:

Think of the mcm disease option and the timed debuff as the same thing. Because the disease only applies if the Timed runs its course.

I could make the disease toggle a 3 - way option. This will bring about the best options for suitability.

0: Disabled. No disease,  and the pee debuffs can only happen if pee on self accident, and if use tp option enabled, can still clean low tier pee debuff.

   No disease will apply if the timed ran its course.

2. Disease enabled, but only for accidents on self. So if use tp opt enabled and out of tp, Only low tier debuff applies, and an accident can only apply Timed.

   I think this is what your looking for.

3: Disease enabled. Timed can apply either by accident on self or run out tp(if the tp opt enabled), More likely if accident, but can happen if just out of tp.

 

Pooping on self! or out tp, AND ignoring it. Your getting sick, no ifs about it! because that's just nasty! (If the disease opt enabled)


Personally me I would use 3. because I'm a stinker ! and I'm mean to my player character 😁

 peeing, but out of tp can cause player not able clean the pee sprinkles off, never know it could still lead to viral infection

 that might have gotton trapped under her fingernails and then she eats with those dirty fingers .. leads to sick. It is possible!

 

2. would probably be more immersive doo to the fact that pissing all down your leg cant be healthy, especially when its ignored and done again.

   

 

Yeah, you nailed it with the 2nd option. 
Though my original idea was that you would get only what you said in option #2, but have the option to toggle disease on this by itself.
So if TP -on, you run out and don't use it, you get only the low tier passive debuff and that's it. Then only an actual accident could cause the timed/higher tier one.
Then it would be awesome if you could enable disease to work after the timer as you mentioned, or just disable it completely.
That way you can tune it a bit better if you wanna use the TP mechanic as mentioned in option 2, but don't want the chance of disease or well.. risk some insane (especially with some mods) diseases in the middle of nowhere..
So I guess just option #2 as core TP mechanic, but with toggle-able disease for it, would be straight perfection 👌
Would be funny slowly dying from running out of TP though 🤣

Posted
6 minutes ago, snitch123 said:

Yeah, you nailed it with the 2nd option. 
Though my original idea was that you would get only what you said in option #2, but have the option to toggle disease on this by itself.
So if TP -on, you run out and don't use it, you get only the low tier passive debuff and that's it. Then only an actual accident could cause the timed/higher tier one.
Then it would be awesome if you could enable disease to work after the timer as you mentioned, or just disable it completely.
That way you can tune it a bit better if you wanna use the TP mechanic as mentioned in option 2, but don't want the chance of disease or well.. risk some insane (especially with some mods) diseases in the middle of nowhere..
So I guess just option #2 as core TP mechanic, but with toggle-able disease for it, would be straight perfection 👌
Would be funny slowly dying from running out of TP though 🤣

Okay, loosing option #3 would be easier to handle anyways. #2 good enough for me. Except my player is now officially a vampire and I will nor be able

to test the disease.. sadly.

Posted
2 hours ago, Dg75 said:

Okay, loosing option #3 would be easier to handle anyways. #2 good enough for me. Except my player is now officially a vampire and I will nor be able

to test the disease.. sadly.

Yeah the #2 will be plenty enough.. especially if you could make the version without disease too.
Guess I'll do the testing of it later myself then 😁

Posted (edited)

Update Paf fixes and addons to version 3.3.3 

Remember PFA_VoicePackMain is now required!

I haven't tested the disease bit, as my player is a vampire. The disease wont happen if vampy or any kind beast form. 

I'll eventually get around to loading up a test save for it.. eventually.

I cannot test the Non soapy bathing in skyrim addons as I dont use that mod. 

So if anyone can, let me know if it works.

Edited by Dg75
Posted

Is there any way to not have Comment manager as a requirement/optional? It's not really a feature I plan on using, and having it take up a proper ESP slot is kind of a pain.

Posted
1 hour ago, Deathmaw said:

Is there any way to not have Comment manager as a requirement/optional? It's not really a feature I plan on using, and having it take up a proper ESP slot is kind of a pain.

Version 3.1 + its required. I did this because so many people still on older game versions 1.5.97 having issues with GetFormFromFile 

and PFA use s that a lot in its player load game event. So the idea was to reduce its use..Got tired of seeing issues with mcm's getting not loading, 

comments not working.

 

If you know you don't want it.

 

Recommended method:

Leave the Comment Manager esp active, Load the game and shut if off in the CM- MCM. This shuts down its quests. Save exit.

If use vortex simply mark the Comment Manager.esp light. If using Mo2 , well not sure if has that option, you may have to load Cm up 

in xedit and mark it light their. 

Their now it dont take a plugin slot. 

 

Or Not recommended.

Older Pfa, 3.07 is the earliest version when its not required.

PAF fixes and Addons-v3.0.7.7z

No updated features past this version will exist.

Posted
11 hours ago, Dg75 said:

Update Paf fixes and addons to version 3.3.3 

Remember PFA_VoicePackMain is now required!

I haven't tested the disease bit, as my player is a vampire. The disease wont happen if vampy or any kind beast form. 

I'll eventually get around to loading up a test save for it.. eventually.

I cannot test the Non soapy bathing in skyrim addons as I dont use that mod. 

So if anyone can, let me know if it works.

Well shit!

I've already ran into things .. small things non breaking things, but things!

When the PFA debuff applies, from say if peeing only on self. 

then their is no dirt. So PAF has a No dirt Buff applying as PFA has I stink Debuff applying. This is no good. I shall have

to block the No dirt buff if player get stinky from peeing on self. No big deal, but its just weird. 

 Kinda hard for me to see the PFA speech debuff anyways, because I have serana charm bit which adds a lot of speech boost.

 but weird is weird...

 

also I think I accidently changed a animate bool to true, when player use toilet which would make player play use tp idle(clean Idle)

except if sitting on toilet that idle will conflict with sit idle(disrupts the sit idle) This is a OOPs!

 

So their will be another update soon. 

 

Posted (edited)
4 hours ago, Dg75 said:

Well shit!

I've already ran into things .. small things non breaking things, but things!

When the PFA debuff applies, from say if peeing only on self. 

then their is no dirt. So PAF has a No dirt Buff applying as PFA has I stink Debuff applying. This is no good. I shall have

to block the No dirt buff if player get stinky from peeing on self. No big deal, but its just weird. 

 Kinda hard for me to see the PFA speech debuff anyways, because I have serana charm bit which adds a lot of speech boost.

 but weird is weird...

 

also I think I accidently changed a animate bool to true, when player use toilet which would make player play use tp idle(clean Idle)

except if sitting on toilet that idle will conflict with sit idle(disrupts the sit idle) This is a OOPs!

 

So their will be another update soon. 

 

I did a small test run myself..
Some of this might be helpful.

I have yet to get a disease with the disease check on. Guessing the chance is really small ? If so that's actually great. - I also got limited chances to test it more as the debuff has trouble applying in general. (more on that further down)
The non-disease/Immersion thing seems to work quite well.

Also - this one was added sooner on somebody's request:
- Seems the shorter wait time feature might be a bit too short and the animations get interrupted half way. Say when you trigger an animation, character undresses, starts positioning, then the animation cuts out and the character resets to default standing posture and starts the "relieving" phase. 

The timed pee debuff generally seems to have issues getting applied. I also noticed it only works with clothes in default torso/body slot (even that only sometimes). Basically the "check worn" feature doesn't apply to it anymore. Also once the timer runs out, the passive/lower tier debuff also gets cleaned. Doesn't seem like it's possible to trigger the timed debuff again after that. Or to reset the timer with another accident.

Also unfortunately now Bathing in Skyrim doesn't work to clean off any of the debuffs. Even the passive one, even with soaps, which worked before. Though, this could very well be just the issue with the debuffs themselves though. As they now apply in an odd inconsistent way sometimes.

Edited by snitch123
Posted
17 minutes ago, snitch123 said:

I did a small test run myself..
Some of this might be helpful.

I have yet to get a disease with the disease check on. Guessing the chance is really small ? If so that's actually great. - I also got limited chances to test it more as the debuff has trouble applying in general. (more on that further down)
The non-disease/Immersion thing seems to work quite well.

Also - this one was added sooner on somebody's request:
- Seems the shorter wait time feature might be a bit too short and the animations get interrupted half way. Say when you trigger an animation, character undresses, starts positioning, then the animation cuts out and the character resets to default standing posture and starts the "relieving" phase. 

The timed pee debuff generally seems to have issues getting applied. I also noticed it only works with clothes in default torso/body slot (even that only sometimes). Basically the "check worn" feature doesn't apply to it anymore. Also once the timer runs out, the passive/lower tier debuff also gets cleaned. Doesn't seem like it's possible to trigger the timed debuff again after that. Or to reset the timer with another accident.

Also unfortunately now Bathing in Skyrim doesn't work to clean off any of the debuffs. Even the passive one, even with soaps, which worked before. Though, this could very well be just the issue with the debuffs themselves though. As they now apply in an odd inconsistent way sometimes.

The Shorter wait times was experimental !

I'll need to do much testing to see which wait times are safe to alter, and which aren't. I've been testing other things, and haven't really gotten to that yet.  

Sounds like it needs work. I'm probably altering a wait time that's causing an Idle to conflict with another Idle, thus rendering no Idle at all.

Weird because Undressing don't play an Idle, so don't know why it would conflict with paffing pose idle.

 

The Constant debuff had a script I implemented to its MGEF OnEffectStart() when it first apply.  this the Low tier

I ticked off the code  ; I had their which was If CheckWorn,  and adds the Timed debuff to player.   -ticked off as its now ignored ;

I placed in its stead -  a notification "I Stink and need to take a bath."

That code to apply the timed debuff was secondary, and just in case it failed to apply in script. Also with newer update mechanics The timed 

is only meant to apply if having a second accident on self after the first constant debuff was applied. I didnt want the Low tier 

   applying the timed high tier in any way.

   I may have over looked something with that code. I was assumed I put the Check Worn their as a required - Player pissed on clothes

  as in player needed to have an accident while wearing clothing.. which is irrelevant in this mechanic. 

So it should work like this:

1. Have an accident or run out of TP can apply the Constant 3% debuff. Does not apply the timed right away, nor should it check worn .

     runs a notification when first applied "I Stink and need to take a bath."

2. If another accident some time later, then the Timed applies. Only from an accident though.

3. If the timed runs out on its own, Not from dispelling by bathing... then In its newly placed its script

   which triggers Disease. Currently It only uses - 4 to choose from randomly:

   1. DiseaseRockjoint "Rockjoint" [SPEL:000B8782]  ;I dont remember wft this was

   2. DiseaseBoneBreakFever "Bone Break Fever" [SPEL:000B877E]  ;or this

   3. DLC2DiseaseDroops "Droops" [SPEL:040285C1]  ;weapon skill

   4. DLC2DiseaseBlackHeartBlight "Black Heart Blight" [SPEL:0401FF2E]  ;weapon damage

 

     Shouldn't matter if you have Rnad or sunhelm, both overwright the MGEfs, but not the spell records.

     the spells would just have their mgefs attached instead. Which may not show in the Effect list right away.

     Rnad does this with some its diseases. It may have to advance before it shows...

 

I edited the Bathing function and probably boogered something up.  this function that removes dirt, and PFA's debuff. 

Should be set to so if bathing(and you got Bathing in Skyrim) then it fully clean PFA debuff. Use of tp only clean the timed

if you had it.  Or the GetFormFromFile was set up incorrectly with Non soapy frm Id's.

I'll have to go back over all this and check it. Sorry !

 

Posted (edited)
24 minutes ago, Dg75 said:

The Shorter wait times was experimental !

I'll need to do much testing to see which wait times are safe to alter, and which aren't. I've been testing other things, and haven't really gotten to that yet.  

Sounds like it needs work. I'm probably altering a wait time that's causing an Idle to conflict with another Idle, thus rendering no Idle at all.

Weird because Undressing don't play an Idle, so don't know why it would conflict with paffing pose idle.

 

The Constant debuff had a script I implemented to its MGEF OnEffectStart() when it first apply.  this the Low tier

I ticked off the code  ; I had their which was If CheckWorn,  and adds the Timed debuff to player.   -ticked off as its now ignored ;

I placed in its stead -  a notification "I Stink and need to take a bath."

That code to apply the timed debuff was secondary, and just in case it failed to apply in script. Also with newer update mechanics The timed 

is only meant to apply if having a second accident on self after the first constant debuff was applied. I didnt want the Low tier 

   applying the timed high tier in any way.

   I may have over looked something with that code. I was assumed I put the Check Worn their as a required - Player pissed on clothes

  as in player needed to have an accident while wearing clothing.. which is irrelevant in this mechanic. 

So it should work like this:

1. Have an accident or run out of TP can apply the Constant 3% debuff. Does not apply the timed right away, nor should it check worn .

     runs a notification when first applied "I Stink and need to take a bath."

2. If another accident some time later, then the Timed applies. Only from an accident though.

3. If the timed runs out on its own, Not from dispelling by bathing... then In its newly placed its script

   which triggers Disease. Currently It only uses - 4 to choose from randomly:

   1. DiseaseRockjoint "Rockjoint" [SPEL:000B8782]  ;I dont remember wft this was

   2. DiseaseBoneBreakFever "Bone Break Fever" [SPEL:000B877E]  ;or this

   3. DLC2DiseaseDroops "Droops" [SPEL:040285C1]  ;weapon skill

   4. DLC2DiseaseBlackHeartBlight "Black Heart Blight" [SPEL:0401FF2E]  ;weapon damage

 

     Shouldn't matter if you have Rnad or sunhelm, both overwright the MGEfs, but not the spell records.

     the spells would just have their mgefs attached instead. Which may not show in the Effect list right away.

     Rnad does this with some its diseases. It may have to advance before it shows...

 

I edited the Bathing function and probably boogered something up.  this function that removes dirt, and PFA's debuff. 

Should be set to so if bathing(and you got Bathing in Skyrim) then it fully clean PFA debuff. Use of tp only clean the timed

if you had it.  Or the GetFormFromFile was set up incorrectly with Non soapy frm Id's.

I'll have to go back over all this and check it. Sorry !

 

Ah I see, so the timed debuff now works differently.. Does it only apply for the new function ? If not, would it be possible to keep the timed debuff as it was originally though ?
My reasoning behind that:

The passive/non time one would work best as the one that still stays as smell - requiring a bath - Stays even after "drying out"
I think the timed one would better represent the visibility of the accident : So it would require you to: A) Clean it off, B) Wait it out - before you go around stores etc.
No clothes - Just the passive.
Clothes/Specific clothes : Also the "obviousness" (timed)
When they both applied together, it gave you the sense of not just going around after the accident, but after the timer ran out you still had a debuff reason for a bath.

That and it also made sense for the timed to "restart" the timer and re-apply itself on another accident.

 

In short: Think of it as the wetness showing for those in-game hours and then once that's "done", you still need to bathe to get rid of the smell (passive debuff).
In my opinion the previous implementation was perfect for that purpose.

Edited by snitch123
Posted
3 minutes ago, snitch123 said:

Ah I see, so the timed debuff now works differently.. Does it only apply for the new function ? If not, would it be possible to keep the timed debuff as it was originally though ?
My reasoning behind that:

The passive/non time one would work best as the one that still stays as smell - requiring a bath - Stays even after "drying out"
I think the timed one would better represent the visibility of the accident : So it would require you to: A) Clean it off, B) Wait it out - before you go around stores etc.
No clothes - Just the passive.
Clothes/Specific clothes : Also the "obviousness" (timed)
When they both applied together, it gave you the sense of not just going around after the accident, but after the timer ran out you still had a debuff reason for a bath.

That and it also made sense for the timed to "restart" the timer and re-apply itself on another accident.

 

In short: Think of it as the wetness showing for those in-game hours and then once that's "done", you still need to bathe to get rid of the smell (passive debuff).
In my opinion the previous implementation was perfect for that purpose.

Okay. I'll untick the checkworn in the passive. So if first applied(Passive low tier) it will check if you pissed your panty or whatever.. 

  It will only check slots 52 or 49 for clothing Or it if was added to pfa's custom list. If it finds clothing then immediately applies the 

  timed. Makes since.  Else the timed may still apply if having another accident.

I made it reset when the timed ran out weather or not a disease hit.. Maybe a mistake. It should only reset(remove both debuffs if a disease applied)

  otherwise the passive stays until cleansed (bathing).  If this. then the timed should be re- apply able if another accident happens and the passive is 

 active.

  

Posted

Is Dirt and Blood support implemented?
I am using DBC Extended but it doesn't work at all on my end. I see support for Keep it Clean and Bathing seemingly but I am just curious if I am wasting time with DBC!

Posted (edited)
1 hour ago, MEyahMegusta said:

Is Dirt and Blood support implemented?
I am using DBC Extended but it doesn't work at all on my end. I see support for Keep it Clean and Bathing seemingly but I am just curious if I am wasting time with DBC!

Yes it looks for Dirt and Blood: When loading the game PFA looks for this , and adds to the CleanPaf list if found.

    CleanPFA[0] = Game.GetFormFromFile(0x00000803, "Dirt and Blood - Dynamic Visuals.esp") as MagicEffect

    this is the effect DBC use to clean blood and DBC dirt.

When an effect applies to player - Game sends an event OnMagicEffectApply() and if the effect  is found on my CleanPFA List

then it cleans Paf dirt as well. 

 

This assumes GetFormFromFile function is working for you. Some that are old 1.5.97 vers skyrim have reported issues with PFA and that function.

If so, be sure you use the Bees mod, or make the update.

I'm also assuming DBC Extended is the same mod as Dirt and Blood - Dynamic Visuals.esp

and the mod in question is marked light or not. From look of the form Id I placed it looks as if should be light(eslified) 

   so in this case if you use a Un eslified version that Id would be different, and pfa wouldn't have found it.

 

Edit: Looking this up on Nexus, I see only Dirt and Blood Epanded which may over wright that MGEf ID Idk without checking it.

I dont see a Dirt and Blood Extended

Edited by Dg75
Posted
22 minutes ago, Dg75 said:

Yes it looks for Dirt and Blood: When loading the game PFA looks for this , and adds to the CleanPaf list if found.

    CleanPFA[0] = Game.GetFormFromFile(0x00000803, "Dirt and Blood - Dynamic Visuals.esp") as MagicEffect

    this is the effect DBC use to clean blood and DBC dirt.

When an effect applies to player - Game sends an event OnMagicEffectApply() and if the effect  is found on my CleanPFA List

then it cleans Paf dirt as well. 

 

This assumes GetFormFromFile function is working for you. Some that are old 1.5.97 vers skyrim have reported issues with PFA and that function.

If so, be sure you use the Bees mod, or make the update.

I'm also assuming DBC Extended is the same mod as Dirt and Blood - Dynamic Visuals.esp

and the mod in question is marked light or not. From look of the form Id I placed it looks as if should be light(eslified) 

   so in this case if you use a Un eslified version that Id would be different, and pfa wouldn't have found it.

 

I am running the latest version of skyrim presently, I had this issue with PAF fixes on 1.6.640 too, current version of game is 1.6.1170!
Whenever I clean or wash nothing seems to work sadly in this case. BEEs isn't needed for 1.6.1170 so that isn't the problem...

DBC extended is a set of patches so

Dirt blood
Dirt blood cum
Dirt blood Extended
Dirtblood cum extneded

all loaded at once!
I am not sure if you can take a further look or have more advice to go off from there...

 

However, one thing that occurs to me, is I believe DBC disabled "dirt" as a magic effect? So maybe that is the problem? If you could patch it I'd appreciate it alot?

Posted
1 minute ago, MEyahMegusta said:

 

I am running the latest version of skyrim presently, I had this issue with PAF fixes on 1.6.640 too, current version of game is 1.6.1170!
Whenever I clean or wash nothing seems to work sadly in this case. BEEs isn't needed for 1.6.1170 so that isn't the problem...

DBC extended is a set of patches so

Dirt blood
Dirt blood cum
Dirt blood Extended
Dirtblood cum extneded

all loaded at once!
I am not sure if you can take a further look or have more advice to go off from there...

 

However, one thing that occurs to me, is I believe DBC disabled "dirt" as a magic effect? So maybe that is the problem? If you could patch it I'd appreciate it alot?

Kool! The Extended might actually make DB worth playable again for me! LOL 

I would have to locate the patches, and take look.  If you are at all familiar with xedit, you could load DB up and the patches too, and see

if you can find the MGEf that ends 803 as its form ID. I know right a needle in a haystack. But if you can locate it - the right pane would show 

whats over writing it if anything. Otherwise it'l be awhile before I can get to it. I'm still trying to figure out wtf I did This last update...

if you do find it, copy to clippboard and past the conflict winners Form Id of that record. Maybe I could wip a quick patch with it.

Posted

Update 3.3.4 

treat like hot fix for 3.3.3: fixed some stuff.

 

New I added MCM Constipated. If selected, and the Boogoloo is on - required.

Every time player gets shocked and the Boogaloo triggers, Constipation toggles. 

If you are constipated, you will not be able to shit. Except for forced accidents. 

Last up to 2days max before un constipated, unless shocked again(it toggles it)

Can untick mcm anytime to cure it.. If The shits enabled theirs a chance you get 

the shits when the max timer wears off and Un constipated.  If constipated

you cannot contract the shits, or if the shits, you cannot be constipated..

Posted (edited)
15 hours ago, MEyahMegusta said:

 

I am running the latest version of skyrim presently, I had this issue with PAF fixes on 1.6.640 too, current version of game is 1.6.1170!
Whenever I clean or wash nothing seems to work sadly in this case. BEEs isn't needed for 1.6.1170 so that isn't the problem...

DBC extended is a set of patches so

Dirt blood
Dirt blood cum
Dirt blood Extended
Dirtblood cum extneded

all loaded at once!
I am not sure if you can take a further look or have more advice to go off from there...

 

However, one thing that occurs to me, is I believe DBC disabled "dirt" as a magic effect? So maybe that is the problem? If you could patch it I'd appreciate it alot?

DBC Paf patch  Try this see if works, requires Dirt and Blood, and DirtBloodandCum 0.1.3 

this just a script no esp. Let it overwright Dirt and Blood, and DBC.

I still  didn't find a separate mod for Dirt blood Extended or Dirtblood cum extneded

if those are seperate patchs, and they overwright DBC's  DBC_Utility.pex

then this wont work. In Other words don't let this overwright anything else other than DB/DBC

PFA_DBC_0_1_3.7z

 

 

Edited by Dg75
Posted
15 hours ago, Dg75 said:

Kool! The Extended might actually make DB worth playable again for me! LOL 

I would have to locate the patches, and take look.  If you are at all familiar with xedit, you could load DB up and the patches too, and see

if you can find the MGEf that ends 803 as its form ID. I know right a needle in a haystack. But if you can locate it - the right pane would show 

whats over writing it if anything. Otherwise it'l be awhile before I can get to it. I'm still trying to figure out wtf I did This last update...

if you do find it, copy to clippboard and past the conflict winners Form Id of that record. Maybe I could wip a quick patch with it.

 

Haha I believe they are racemenu overlays now, I much prefer this system honestly. 
Sadly my familiarity with xedit is very small, so I'm actually not very good for this sadly. I can gladly test anything though!
I don't mind waiting!

 

34 minutes ago, Dg75 said:

DBC Paf patch  Try this see if works, requires Dirt and Blood, and DirtBloodandCum 0.1.3 

this just a script no esp. Let it overwright Dirt and Blood, and DBC.

I still  didn't find a separate mod for Dirt blood Extended or Dirtblood cum extneded

if those are seperate patchs, and they overwright DBC's  DBC_Utility.pex

then this wont work. In Other words don't let this overwright anything else other than DB/DBC

PFA_DBC_0_1_3.7z 8.56 kB · 0 downloa


Oh thank you! It will be a little bit later until I can test this but I appreciate this a lot!

 

As for the other patches:
https://www.nexusmods.com/skyrimspecialedition/mods/87960

This has Dirt asnd blood expanded, along with DBC expanded patch! Incase that is of interest to you. It adds new functions like washing with a towel and some bottled water from any locations etc. The mod happens to be quite good like this!

As far as I know, Dirt Blood Cum has a slight problem where it doesnt calculate dirtness correctly all the time (you might bath but you'll get dirty very quickly again because the cooldown doesn't reset) but I don't think that should interfere with PAF. However, I don't know if the expanded changes will be problematic with the current patch you made.

To my memory DBC Expanded doesn't replace the util however!

Posted
9 minutes ago, MEyahMegusta said:

 

Haha I believe they are racemenu overlays now, I much prefer this system honestly. 
Sadly my familiarity with xedit is very small, so I'm actually not very good for this sadly. I can gladly test anything though!
I don't mind waiting!

 


Oh thank you! It will be a little bit later until I can test this but I appreciate this a lot!

 

As for the other patches:
https://www.nexusmods.com/skyrimspecialedition/mods/87960

This has Dirt asnd blood expanded, along with DBC expanded patch! Incase that is of interest to you. It adds new functions like washing with a towel and some bottled water from any locations etc. The mod happens to be quite good like this!

As far as I know, Dirt Blood Cum has a slight problem where it doesnt calculate dirtness correctly all the time (you might bath but you'll get dirty very quickly again because the cooldown doesn't reset) but I don't think that should interfere with PAF. However, I don't know if the expanded changes will be problematic with the current patch you made.

To my memory DBC Expanded doesn't replace the util however!

Kool! hope it works for you. Let me know when you can. No hurry!

If it works I'll add to downloads in pfa

Posted
6 hours ago, Dg75 said:

Kool! hope it works for you. Let me know when you can. No hurry!

If it works I'll add to downloads in pfa


Hmm oddly, the MCM PAF wont even start now, I've updated to the latest version too.
Not quite sure whats going on but I think its to do with the DBC patch or something else?
I have comment manager etc installed and I am now using MCM kicker as was suggested to me previously but this has suddenly started happening.

Oh but also, I'd like to add a further note, DBC Zaki textures modifies the util so if that mod was to be compatible a separate patch would probably be needed.

For now I am trying to figure out the sudden reluctance with the MCM as it has prevented the mod from starting so I cant even test if your DBC patch works (without the zaki mod of course in this instance)

Posted (edited)
1 hour ago, MEyahMegusta said:


Hmm oddly, the MCM PAF wont even start now, I've updated to the latest version too.
Not quite sure whats going on but I think its to do with the DBC patch or something else?
I have comment manager etc installed and I am now using MCM kicker as was suggested to me previously but this has suddenly started happening.

Oh but also, I'd like to add a further note, DBC Zaki textures modifies the util so if that mod was to be compatible a separate patch would probably be needed.

For now I am trying to figure out the sudden reluctance with the MCM as it has prevented the mod from starting so I cant even test if your DBC patch works (without the zaki mod of course in this instance)

The DBC patch only overwrights the DBC_Util. It wouldn't have anything to do with PAF MCM.

Which MCM isn't loading PAF's ? OR  PFA's mcm ? 

Are you loading a save that hasn't seen PFA yet ?

If you got the MCM showing up, but it doesn't display any page content when you select it. More than likely that's do to 

bad script reference, as the mcm is trying to load shit up could be bad function not returning rendering it in limbo.

In this case try loading earlier save and see if helps.

If the mcm simply isn't showing up at all. I don't know wtf causes that.

 

DBC Zaki textures ? I presume you mean:

Zaki Dirt and Blood Textures for Dirt & Blood & Cum + Racemenu Overlays

 

If using the above Zaki textures then Shag the PFA_DBC, and use this instead:

PAF_ZakiDBCTextures.7z

Edited by Dg75
Posted
2 hours ago, Dg75 said:

The DBC patch only overwrights the DBC_Util. It wouldn't have anything to do with PAF MCM.

Which MCM isn't loading PAF's ? OR  PFA's mcm ? 

Are you loading a save that hasn't seen PFA yet ?

If you got the MCM showing up, but it doesn't display any page content when you select it. More than likely that's do to 

bad script reference, as the mcm is trying to load shit up could be bad function not returning rendering it in limbo.

In this case try loading earlier save and see if helps.

If the mcm simply isn't showing up at all. I don't know wtf causes that.

 

DBC Zaki textures ? I presume you mean:

Zaki Dirt and Blood Textures for Dirt & Blood & Cum + Racemenu Overlays

 

If using the above Zaki textures then Shag the PFA_DBC, and use this instead:

PAF_ZakiDBCTextures.7z 8.92 kB · 0 downloads



Hmm I am quite confused in that case. The always test in a new game (I use proteus so using character progress isn't a huge deal to me anyway)
So I'm not sure what the problem is...

As you were asking however:
The problem is that Pee and Fart MCM does not load!
PAF Fixes does load, but not the main MCM for some reason, as in it doesn't even appear on the list at all.
I'm not sure whats going on in this instance at all. Its stopped me from testing the DBC patches!


I can try again later but I tested at least 5 new games across separate game launches too... I'm not sure what on earth is happening on my end.

Also yes! The zaki mod is the exact one i meant, thank you! I can try again later but I have to troubleshoot why the regular PAF mod MCM does not appear. Amusingly I do see the notification "PAF initialising" but... Once it finishes nothing works, not even if I reload.

 

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