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PAF Fixes and Addons


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Posted

Gotta say the new versions are sweet..
Didn't have too much time to play lately, but so far it all works well.

I noticed though the exhale/moan on accident start seems to be gone ? Was a nice touch.. Wonder if it's now put under some other feature or If you decided to just do away with it ?

 

-And mainly for Bathing in Skyrim as I don't know how it is with the other supported mods:
Since you can now wash off the pee debuff by swimming, would it be possible to also make it so regular (without soap) bathing works too ? Atm only when you're using soap cleans it up. Not too big of a deal really, just wondering in case you toy around with it or it's an easy thing to add..

As always, thanks for all the new updates 👍

Posted (edited)
21 hours ago, snitch123 said:

Gotta say the new versions are sweet..
Didn't have too much time to play lately, but so far it all works well.

I noticed though the exhale/moan on accident start seems to be gone ? Was a nice touch.. Wonder if it's now put under some other feature or If you decided to just do away with it ?

 

-And mainly for Bathing in Skyrim as I don't know how it is with the other supported mods:
Since you can now wash off the pee debuff by swimming, would it be possible to also make it so regular (without soap) bathing works too ? Atm only when you're using soap cleans it up. Not too big of a deal really, just wondering in case you toy around with it or it's an easy thing to add..

As always, thanks for all the new updates 👍

I haven't done anything with the exhale/moan on accident which is a function call PFA_PlayBreathy(PlayerREF).

It should only run if Accident and just pee.

It has one condition in order to play, PAF's MCM - Leek animation must be ON. I believe is the option to use the Pressure animations.

Should be happening in this sequence when leek only accident: Player gets facial expression, then disable player user controls,

then plays the pressure animation, then PlayBreathy sound effect.. Its very quiet and may be hard to here.

The volume modifier PFA added does not effect it.

If you can poop, and accident is Pee and poop, then it wont play. 

The Force pee accident from PFA key + Paf action key should trigger it if Pee only.

let me know if this persist for you.  It may be just skyrim being buggy, sound glitch.

Or a maybe its a bug introduced by PFA's latter updates.. Though I don't see how.

 

Side note on this. The breathy sound resource is not PFA's nor Paf's It belongs to SexLab.

and looks like this:

    if  a_actor.GetLeveledActorBase().GetSex() == 0    ;if player is a Male
        SexLabVoiceMale04Mild.Play(a_actor)
    else                                                                         ;otherwise if player is a female
        SexLabVoiceFemale08Mild.Play(a_actor)
    endif

 

I'll look into Bathing in Skyrim washing PFA pee debuff. Should be possible since PFA already has a handle if you use that mod.

 

Edit: The Bathing in Skyrim bit. Yes it requires soap. 

I don't have that mod installed, When I added support for it way back when. .

I had temporarily installed it just peek under its hood in Xedit. I seem to remember 

different effects with soap, but anyways PFA uses OnMagicEffectApply event 

and checks for two different magiceffects being applied from the mod, but both were effects attached to soap under different

circumstances that I cannot remember.

As I remember the Non soap didn't have an effect to check against.. I may be wrong !

To add that to pfa support: I would need a Form ID that is a Magic Effect for Non Soap cleaning.

But IDk, maybe I didn't add it then because I thought at the time it would be inappropriate to clean off stink with just water alone.

But since you are asking and you obviously have it installed, if you want open it xedit and see if their is a Non soap magic effect ?

Let me know and then maybe I can open it back up..

 

Edited by Dg75
Posted (edited)
On 8/2/2024 at 1:14 AM, Dg75 said:

I haven't done anything with the exhale/moan on accident which is a function call PFA_PlayBreathy(PlayerREF).

It should only run if Accident and just pee.

It has one condition in order to play, PAF's MCM - Leek animation must be ON. I believe is the option to use the Pressure animations.

Should be happening in this sequence when leek only accident: Player gets facial expression, then disable player user controls,

then plays the pressure animation, then PlayBreathy sound effect.. Its very quiet and may be hard to here.

The volume modifier PFA added does not effect it.

If you can poop, and accident is Pee and poop, then it wont play. 

The Force pee accident from PFA key + Paf action key should trigger it if Pee only.

let me know if this persist for you.  It may be just skyrim being buggy, sound glitch.

Or a maybe its a bug introduced by PFA's latter updates.. Though I don't see how.

 

Side note on this. The breathy sound resource is not PFA's nor Paf's It belongs to SexLab.

and looks like this:

    if  a_actor.GetLeveledActorBase().GetSex() == 0    ;if player is a Male
        SexLabVoiceMale04Mild.Play(a_actor)
    else                                                                         ;otherwise if player is a female
        SexLabVoiceFemale08Mild.Play(a_actor)
    endif

 

I'll look into Bathing in Skyrim washing PFA pee debuff. Should be possible since PFA already has a handle if you use that mod.

 

Edit: The Bathing in Skyrim bit. Yes it requires soap. 

I don't have that mod installed, When I added support for it way back when. .

I had temporarily installed it just peek under its hood in Xedit. I seem to remember 

different effects with soap, but anyways PFA uses OnMagicEffectApply event 

and checks for two different magiceffects being applied from the mod, but both were effects attached to soap under different

circumstances that I cannot remember.

As I remember the Non soap didn't have an effect to check against.. I may be wrong !

To add that to pfa support: I would need a Form ID that is a Magic Effect for Non Soap cleaning.

But IDk, maybe I didn't add it then because I thought at the time it would be inappropriate to clean off stink with just water alone.

But since you are asking and you obviously have it installed, if you want open it xedit and see if their is a Non soap magic effect ?

Let me know and then maybe I can open it back up..

 

I'll test the voice thing next time I get to play a bit more. Come to think of it, I only started a new character and played a bit/tested newly added mods for it, so it is possible SexLab wasn't fully initialized yet. It will likely work later on. If not, I'll let you know. Thanks for looking into that though.

 

Took a quick look at Bathing in Skyrim in xEdit..
Looks like there are some effects for both showering and bathing without soap under magic effects.
They refer to "mzinPlayBathingAnimationWithoutSoapEffect" (or PlayShower), so not sure if these would be sufficient.

Also something worth noting, it seems before the author added the MCM option for hotkeys, you would trigger bathing either by clicking on a soap, or if you didn't have any/ didn't want to use one you would use a "wash rag" misc item (still in-game but pointless if you use hotkeys).  So in case the effects I mentioned before won't cut it, it's also possible the "without soap" is misleadingly tied to the wash rag still.

 

Edit: Also just a thought...
Since even players without bathing mods are now able to "clean up" the debuffs, might make more sense to make it so that you can't clean the leak debuff with toilet paper anymore. Or if possible perhaps only the timed debuff could be cleaned with toilet paper, while the other one would require water/bathing ?
 

Edited by snitch123
Posted

So a couple of questions.

  1. Is it possible to prevent followers from autonomously peeing? I thought they wouldn't auto go unless they were state 5, but they seem to be going in state 3 for me.
  2. Would it be possible to add a redress animation, or at least delay the redress so it waits for the peeing animation to finish? Currently they instantly redress before they even stand back up to wipe.
Posted
On 7/27/2024 at 10:38 PM, Dg75 said:

Yeah I know what you mean. My player gotta take piss she's really got piss, takes awhile.

Mostly I fear its the game and idles playing or functions processing, especially if you experience an awkward pause before or after.

If you know you arn't wearing any DD turn it off in PFA MCM, save time in checking worn forms might help alittle.

I will take a look though and see if their is anything to be done. No promises

 

Edit: Just looking through it It I got some ideas.

I dont think I could get it down to 5 seconds, but I could still reduce the time:

I will build a MCM option to shorten wait times roughly close to half, with an option to randomize.

I already edited the Sound Volume opt so if set to 1, will play a random 0.25 to max 1

And now I'm thinking to random the poop droppings so its not always 4 droppings. Maybe go off the severity of poopstate..

and if Shorter wait time opt selected:

Could lessen the droppings to 2 or 3, as each dropping adds wait times, this could speed things up a bit too.

 

Yeah so expect another update soon!

 

Edit Done! as per requested.. Somewhat !

it can take awhile to fully test this, so take with a grain of salt.

PFA v 3.2.2

 

New version is great, it really cut down on the time it takes to go. Thank you for taking it into consideration I really appreciate it and all the work you've put into this. I do have one more suggestion and it's bothered me since the original mod. So you can select separate animations for when you're peeing and  for when you're pooping. If you want to stand while you pee as a male character and sit while you poop you can BUT if you are using the popup menu for going out in the wilderness and you select "Pee And Fart" to do both at the same time you default to using the pee animation so if you chose a standing animation for peeing you'll be both pooping and peeing while standing up. I know this was probably originally intended for female characters and that's probably why it was setup that way but Is there anyway you could redirect the mod to use the pooping animation when you select "Pee and Fart" in the pop up menu?

Posted

Sorry All! I've been away all weekend on official business.

I promises I haven't abandoned this crazy mod yet!

Seems I have some requests, that I shall look into in the order they came.

 

Posted (edited)
On 8/2/2024 at 8:29 PM, snitch123 said:

I'll test the voice thing next time I get to play a bit more. Come to think of it, I only started a new character and played a bit/tested newly added mods for it, so it is possible SexLab wasn't fully initialized yet. It will likely work later on. If not, I'll let you know. Thanks for looking into that though.

 

Took a quick look at Bathing in Skyrim in xEdit..
Looks like there are some effects for both showering and bathing without soap under magic effects.
They refer to "mzinPlayBathingAnimationWithoutSoapEffect" (or PlayShower), so not sure if these would be sufficient.

Also something worth noting, it seems before the author added the MCM option for hotkeys, you would trigger bathing either by clicking on a soap, or if you didn't have any/ didn't want to use one you would use a "wash rag" misc item (still in-game but pointless if you use hotkeys).  So in case the effects I mentioned before won't cut it, it's also possible the "without soap" is misleadingly tied to the wash rag still.

 

Edit: Also just a thought...
Since even players without bathing mods are now able to "clean up" the debuffs, might make more sense to make it so that you can't clean the leak debuff with toilet paper anymore. Or if possible perhaps only the timed debuff could be cleaned with toilet paper, while the other one would require water/bathing ?
 

Okay. So you want the Pee debuff to be cleansed with a no soap effect. Still not sure how Bathing in skyrim works for that. Is water required ?

Or is it just a press of a hot key and poof your clean, which would seem not very immersive.

I would need to temporarily install Bathing in Skyrim, and take another look into it. 

 

I agree the Toilet paper for cleaning up a pee accident is odd, but could come in handy if in a settlement and no standing water is nearby 

hence to clean with. But for the timed debuff only is probably reasonable.

Also if peeing only, using toilet or hotkeyed. Player does not auto use Toilet paper. It was originally meant for Pooping.

If I make Toilet paper to only remove the timed debuff, would you want the player to auto use TP when toilet or keydown ?

Or rather not use Tp at all ?

 

I'll take a look.

Edited by Dg75
Posted
8 hours ago, Deathmaw said:

So a couple of questions.

  1. Is it possible to prevent followers from autonomously peeing? I thought they wouldn't auto go unless they were state 5, but they seem to be going in state 3 for me.
  2. Would it be possible to add a redress animation, or at least delay the redress so it waits for the peeing animation to finish? Currently they instantly redress before they even stand back up to wipe.

Incorrect! 

They will go if they need to go!

if you are in a settlement only.  My mod PFA adds an option so they wont auto go, but instead nag you that they need to go(it can get annoying)

Outside a settlement location - anywhere not flagged as habitable.  Their normal go state is 3+ ... If one triggers to go at stage 3+ then other npc's 

within the same script iteration only need a state of 2, and they may join the paf party! I think I added this as a MCM option in PFA.

if they reach state 4, then thats an accident on self. Their is no stage 5.

 

As far as I know their is not an way to negate them auto going. Well outside of PFA's settlement blocker, but to make that a thing of the norm

wouldn't go well with the script structure.  The pee and fart NPC script is wrote to be dynamic.

 

Original Pee and fart did not play wipe animations on NPC's. I added that with PFA, and yes my followers are doing it as well.

Dressing before the wipe animation plays. Its set up in order of priority to play the wipe animation first before they redress!!

Same as the player. I don't know why, I'm getting latency on that clean animation, but just for followers. 

I may need to add a wait time for the animation to complete. I'll take a look and see if a small wait time fix it.

Posted
4 hours ago, GrumpyGuppy24 said:

New version is great, it really cut down on the time it takes to go. Thank you for taking it into consideration I really appreciate it and all the work you've put into this. I do have one more suggestion and it's bothered me since the original mod. So you can select separate animations for when you're peeing and  for when you're pooping. If you want to stand while you pee as a male character and sit while you poop you can BUT if you are using the popup menu for going out in the wilderness and you select "Pee And Fart" to do both at the same time you default to using the pee animation so if you chose a standing animation for peeing you'll be both pooping and peeing while standing up. I know this was probably originally intended for female characters and that's probably why it was setup that way but Is there anyway you could redirect the mod to use the pooping animation when you select "Pee and Fart" in the pop up menu?

I agree. If player/Npc needs to poop, then poop animation should take precedence over a pee animation.

I have looked into this, but at the time I decided it may prove more trouble than it was worth(nobody else ever mentioned it before you). 

I think the problem here is their are several different paf functions the scripts use depending on the circumstance's, and each one calls

into PAF's MCM to fetch a random Idle to run(which is set up in Paf's mcm based on the Idles you select) It should be separated into 

two lists of possible idles, Pee idles or poop idles. So yes It is possible! I just have pass arguments in each and every one of those 

paf functions so as all circumstances are covered. If you can poop, then get a random Poop animation...

 

I'll look into it.

 

Posted
4 hours ago, Dg75 said:

Incorrect! 

They will go if they need to go!

if you are in a settlement only.  My mod PFA adds an option so they wont auto go, but instead nag you that they need to go(it can get annoying)

Outside a settlement location - anywhere not flagged as habitable.  Their normal go state is 3+ ... If one triggers to go at stage 3+ then other npc's 

within the same script iteration only need a state of 2, and they may join the paf party! I think I added this as a MCM option in PFA.

if they reach state 4, then thats an accident on self. Their is no stage 5.

 

As far as I know their is not an way to negate them auto going. Well outside of PFA's settlement blocker, but to make that a thing of the norm

wouldn't go well with the script structure.  The pee and fart NPC script is wrote to be dynamic.

 

Original Pee and fart did not play wipe animations on NPC's. I added that with PFA, and yes my followers are doing it as well.

Dressing before the wipe animation plays. Its set up in order of priority to play the wipe animation first before they redress!!

Same as the player. I don't know why, I'm getting latency on that clean animation, but just for followers. 

I may need to add a wait time for the animation to complete. I'll take a look and see if a small wait time fix it.

 

I think a wait time would be a great way to sort it really. It's just kind of weird seeing them instantly redress, then stand and wipe. 

Posted
16 hours ago, Dg75 said:

Okay. So you want the Pee debuff to be cleansed with a no soap effect. Still not sure how Bathing in skyrim works for that. Is water required ?

Or is it just a press of a hot key and poof your clean, which would seem not very immersive.

I would need to temporarily install Bathing in Skyrim, and take another look into it. 

 

I agree the Toilet paper for cleaning up a pee accident is odd, but could come in handy if in a settlement and no standing water is nearby 

hence to clean with. But for the timed debuff only is probably reasonable.

Also if peeing only, using toilet or hotkeyed. Player does not auto use Toilet paper. It was originally meant for Pooping.

If I make Toilet paper to only remove the timed debuff, would you want the player to auto use TP when toilet or keydown ?

Or rather not use Tp at all ?

 

I'll take a look.

Water is required by default (or waterfall for shower), but there is an optional toggle in MCM to disable that. Probably in case you have a water mod that doesn't have a patch, but so far I was able to find one for just about everything.. Would be awesome if at some point you'd be down for that. Always found most of the other bathing mods a bit too light on features I liked.

Well, at this moment there is no real reason for using TP at all with just peeing functions. There is no debuff for not doing so unlike with poop. Could be worth adding the auto-use for immersion, especially for female characters (or let's say other non-schlonged characters😅).  Hmm.. maybe even a very small debuff when not using tp for pee only ?
 - Both of these could be optional toggles, it might add more into the MCM again, but modularity could always be a plus.
This is of course up to you, if you wanna add more stuff like that.

Considering that the passive "smell" debuff is pretty light, I feel like it makes sense for it to stay until you can bathe or dip in water once possible. Don't recall what the magnitude of the passive debuff was, but it could always be reasonably lowered a bit more to make it viable for those situations.
I feel like the timed one makes a lot of sense to be able to be cleaned off with some tp.

Posted
17 hours ago, Dg75 said:

Sorry All! I've been away all weekend on official business.

I promises I haven't abandoned this crazy mod yet!

Seems I have some requests, that I shall look into in the order they came.

 

Of course. Life should always come first 👍
It's a free mod you're pouring your own free time into after all.
Thanks again for sticking with the mod and updating PAF like this. And for adding all the crazy features still 😄

Posted

I don't quite understand how the NPC needs mechanic works...  From what I understand, you first select the NPC using the N key, then in the menu you chose 'Add NPC' and they start having needs.

But then, if I want my PC to be kinky and relieve its follower, what am I supposed to do ?

 

I know it's more of a question for the original author, but you seem to have a good grasp on the original mod :)

Posted (edited)
1 hour ago, mangalo said:

I don't quite understand how the NPC needs mechanic works...  From what I understand, you first select the NPC using the N key, then in the menu you chose 'Add NPC' and they start having needs.

But then, if I want my PC to be kinky and relieve its follower, what am I supposed to do ?

 

I know it's more of a question for the original author, but you seem to have a good grasp on the original mod :)

 

While having the follower in your sights, open the PAF menu (default K), select Kinks, and select have a drink (meaning your PC is going to drink the follower's pee). It will initiate a regular SexLab animation, but midway through the follower will start pissing on you, with accompanying message. If it's an oral animation, well... you get the drift. The other options within the Kinks submenu, other than masturbate, will have you be a toilet for poop, or use the follower as a toilet for pee or poop, but only if you selected the follower beforehand with the option Add NPC toilet.

Edited by Kadsuki
Posted
1 hour ago, mangalo said:

I don't quite understand how the NPC needs mechanic works...  From what I understand, you first select the NPC using the N key, then in the menu you chose 'Add NPC' and they start having needs.

But then, if I want my PC to be kinky and relieve its follower, what am I supposed to do ?

 

I know it's more of a question for the original author, but you seem to have a good grasp on the original mod :)

Above post what @Kadsuki said if your into kink, paffing while sex and what not.

If your just trying this mod for the first time, and don't understand how to add Npc's

then its pretty much the same, get the NPC in your crosshairs then use the PAF action key to bring up menu

select add actor. This just makes them where they have needs and will pee/poop when needing to.

For the more kinky stuff(I personally don't use) Pee and Fart has MCM options that need turned on. e.g. Paf sex, and Player/NPC used as toilet...

If your new to those features, be careful with them as they may be heavy on script load.

Posted (edited)
16 hours ago, Deathmaw said:

 

I think a wait time would be a great way to sort it really. It's just kind of weird seeing them instantly redress, then stand and wipe. 

Having a hard time. I added some wait time. Still they dress before the Idle play.

I'm getting ready to test a theory. I think one the normal functions is causing NPC's AI to reboot

ClearFacialExpression() or another IdleReset .. 

which is forcing their outfits to redress too soon.

 

Edit: I figured it out. It was the UnEquippTink function. This removes the Zaz inventory object witch is an armor that takes equip slot

The tink is the visible pee stream. The Unequip function was removing it rather than unequipping it causing the game force 

their outfits back worn. I split the function: UnequippTink which now Uneqquips the object without removal(temporarily).

then plays Idle wipe. Then Redress, then a New function RemoveTink which removes the object from their inventory.

I worked.  They now remain nude while wiping their ass!

Edited by Dg75
Posted (edited)
13 hours ago, Dg75 said:

Having a hard time. I added some wait time. Still they dress before the Idle play.

I'm getting ready to test a theory. I think one the normal functions is causing NPC's AI to reboot

ClearFacialExpression() or another IdleReset .. 

which is forcing their outfits to redress too soon.

 

Edit: I figured it out. It was the UnEquippTink function. This removes the Zaz inventory object witch is an armor that takes equip slot

The tink is the visible pee stream. The Unequip function was removing it rather than unequipping it causing the game force 

their outfits back worn. I split the function: UnequippTink which now Uneqquips the object without removal(temporarily).

then plays Idle wipe. Then Redress, then a New function RemoveTink which removes the object from their inventory.

I worked.  They now remain nude while wiping their ass!

 

Awesome, nice job!

Will that be included in the next version?

Edited by Deathmaw
Posted (edited)
15 hours ago, Deathmaw said:

 

Awesome, nice job!

Will that be included in the next version?

Yes. So far this, GrumpyGumpy's poo request from above are done.

I'm still working on Snitch's bit. almost done.

Edited by Dg75
Posted (edited)
On 8/6/2024 at 3:46 PM, snitch123 said:

Water is required by default (or waterfall for shower), but there is an optional toggle in MCM to disable that. Probably in case you have a water mod that doesn't have a patch, but so far I was able to find one for just about everything.. Would be awesome if at some point you'd be down for that. Always found most of the other bathing mods a bit too light on features I liked.

Well, at this moment there is no real reason for using TP at all with just peeing functions. There is no debuff for not doing so unlike with poop. Could be worth adding the auto-use for immersion, especially for female characters (or let's say other non-schlonged characters😅).  Hmm.. maybe even a very small debuff when not using tp for pee only ?
 - Both of these could be optional toggles, it might add more into the MCM again, but modularity could always be a plus.
This is of course up to you, if you wanna add more stuff like that.

Considering that the passive "smell" debuff is pretty light, I feel like it makes sense for it to stay until you can bathe or dip in water once possible. Don't recall what the magnitude of the passive debuff was, but it could always be reasonably lowered a bit more to make it viable for those situations.
I feel like the timed one makes a lot of sense to be able to be cleaned off with some tp.

Okay I added the two non soap mgefs. I cannot test it though as I don't want to actually load the game with Bathing in Skyrim

installed as I have other conflicting mods... KIC and what not.

But upon first load PFA will update the list if using the mod. Otherwise it wont do anything. So PFA will listen for Bathing in Skyrim's 4 mgefs

Two with soap, and the two without.  If either these effects are detected Player will be cleaned.  Using water doent matter for PFA, it only cares if you 

have the effects.

 

As far as the pee thy self debuff PFA added. As of now using TP will only remove the timed debuf which is the bigger in magnitude -10 speech. 

The constant pee I stink debuff can only be removed if: 1.  Game detects player swimming, or 2. using a Cleaning mod function as mentioned above,

which will also remove the above mentioned debuff as well.

This is Pee only specific ! If you are a poopatarian, use of Tp will fully clean yo butt(assuming you have enough TP to wipe with 😎)

Currently KIC, and Bathing in Skyrim are by default Integrated with PFA.

 

I am currently adding an mcm option for auto use of pee only'ers for auto use of TP when peeing either toilet or making mud puddles.

and would behave same as above if using the menu.

MCM opt because some may find it weird to wipe after peeing(Gods I hope you wash you hands afterwards)

I could perhaps add a random chance for a disease, if your fresh out of TP  ? 

 Then I'll be done, unless something else pops up out the Ole blue!

Edited by Dg75
Posted (edited)
1 hour ago, Dg75 said:

Okay I added the two non soap mgefs. I cannot test it though as I don't want to actually load the game with Bathing in Skyrim

installed as I have other conflicting mods... KIC and what not.

But upon first load PFA will update the list if using the mod. Otherwise it wont do anything. So PFA will listen for Bathing in Skyrim's 4 mgefs

Two with soap, and the two without.  If either these effects are detected Player will be cleaned.  Using water doent matter for PFA, it only cares if you 

have the effects.

 

As far as the pee thy self debuff PFA added. As of now using TP will only remove the timed debuf which is the bigger in magnitude -10 speech. 

The constant pee I stink debuff can only be removed if: 1.  Game detects player swimming, or 2. using a Cleaning mod function as mentioned above,

which will also remove the above mentioned debuff as well.

This is Pee only specific ! If you are a poopatarian, use of Tp will fully clean yo butt(assuming you have enough TP to wipe with 😎)

Currently KIC, and Bathing in Skyrim are by default Integrated with PFA.

 

I am currently adding an mcm option for auto use of pee only'ers for auto use of TP when peeing either toilet or making mud puddles.

and would behave same as above if using the menu.

MCM opt because some may find it weird to wipe after peeing(Gods I hope you wash you hands afterwards)

I could perhaps add a random chance for a disease, if your fresh out of TP  ? 

 Then I'll be done, unless something else pops up out the Ole blue!

Disease could work... Though I feel like it would be best if you can make it a % slider where you can set the chance or disable it by putting it to 0. Feel like skyrim's chance can be unpredictable. 😅
Maybe optionally also some tiny debuff with some ridiculous magnitude of say just 1 ?

Edit: Took a quick look at the diseases uesp page.. Yeah, might be best if it's an optional thing also in case of more "extreme" diseases with mods like RND. Could be a fun feature though.

 

Edited by snitch123
Posted
2 minutes ago, snitch123 said:

Disease could work... Though I feel like it would be best if you can make it a % slider where you can set the chance or disable it by putting it to 0. Feel like skyrim's chance can be unpredictable. 😅
Maybe optionally some tiny debuff with some ridiculous magnitude of say just 1 ?

Well for pee only, the disease would be a random disease, but can only apply if the timed debuff is allowed to run its course. with MCM toggle

  and use of TP would remove timed debuff/Bathing/Swimming would remove all of it.

Poopatarian's just get a random 6 to 12 hour chance if still dirty then random disease.  same toggle, but behaves different here.

Separate toggle for Pee only auto use of TP so the disease bit is optional.

A slider % could work, but harder to track.

Posted
2 minutes ago, Dg75 said:

Well for pee only, the disease would be a random disease, but can only apply if the timed debuff is allowed to run its course. with MCM toggle

  and use of TP would remove timed debuff/Bathing/Swimming would remove all of it.

Poopatarian's just get a random 6 to 12 hour chance if still dirty then random disease.  same toggle, but behaves different here.

Separate toggle for Pee only auto use of TP so the disease bit is optional.

A slider % could work, but harder to track.

A toggle is good. Especially in case it gets too much with RND's disease system 👍
Absolutely no need to overcomplicate it.
Could you also add that tiny debuff if out of tp ? Basically the equivalent of what you get with poop functions.

Posted
2 minutes ago, snitch123 said:

A toggle is good. Especially in case it gets too much with RND's disease system 👍
Absolutely no need to overcomplicate it.
Could you also add that tiny debuff if out of tp ? Basically the equivalent of what you get with poop functions.

PFA already adds a speech debuff, two actually.  If out of TP and you don't all ready have it, it adds it. 

Else it still adds the same debuffs if accident on self.

Sorry! again adding a new debuff means adding a tracking system for it.  Right now thats low low priority

This mod has too many systems and tracking as is. But I'll keep it mind, if enough use could be made of it.. 

Posted
1 minute ago, Dg75 said:

PFA already adds a speech debuff, two actually.  If out of TP and you don't all ready have it, it adds it. 

Else it still adds the same debuffs if accident on self.

Sorry! again adding a new debuff means adding a tracking system for it.  Right now thats low low priority

This mod has too many systems and tracking as is. But I'll keep it mind, if enough use could be made of it.. 

That does seem like a lot of hassle for a tiny debuff indeed. 
Let's scratch that one out then. The new features will be nice as they are. 👍

Posted
38 minutes ago, Dg75 said:

PFA already adds a speech debuff, two actually.  If out of TP and you don't all ready have it, it adds it. 

Else it still adds the same debuffs if accident on self.

Sorry! again adding a new debuff means adding a tracking system for it.  Right now thats low low priority

This mod has too many systems and tracking as is. But I'll keep it mind, if enough use could be made of it.. 

A quick question though.
Sorry, tiny bit of confusion there.

So if you're out of TP it applies one of the debuffs or do you simply not get a debuff for pee-only ?
What I understood out of it before, is that the pee "accident" debuffs work the same way as before (they get added only on accident) and basically the auto-toilet paper would simply be an option for immersion (and a way to clean an already existing timed debuff) ? I feel like the current two debuffs would be too harsh for simply not using TP after doing your business. Might be the best if the auto-TP feature simply stays "empty" as more of an immersion addition in case of pee functions.

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