Kadsuki Posted July 17, 2024 Posted July 17, 2024 Is there any way to reduce the volume of the sounds produced by the mod? Farts in particular are ear-bleedingly loud, especially when compared to the volume of voices.
Dg75 Posted July 17, 2024 Author Posted July 17, 2024 (edited) 6 hours ago, Kadsuki said: Is there any way to reduce the volume of the sounds produced by the mod? Farts in particular are ear-bleedingly loud, especially when compared to the volume of voices. You preferer silent but deadly ones ? Oooo! that gives me ideas ! Have you tried settings, sfx or whatever it is ? Their is a Papyrus function: SetInstanceVolume e.g. int instanceID = mySFX.play(self) ; play mySFX sound from my self Sound.SetInstanceVolume(instanceID, 0.5) ; play at half volume I could maybe: int UserSpecific = PFA_MCM.GetUserSpecific() ;returns UserSelection int instanceID = SuperFart.play(PlayerRef) ; play a fart sound if UserSpecific > 0 Sound.SetInstanceVolume(instanceID, UserSpecific) ; play at MCM user specific volume. endif ;;;;; Understand between PAF and PFA their are several differant sound markers that play differant fart sounds so unless an mcm setting for each, one setting would effect them all. Witch ones are too Loud ? I would have to look into. for now: try Main game settings for soundeffects vs dialogue volume, might help ? not sure it scripted sound markers are effected here. Edited July 17, 2024 by Dg75 1
Kadsuki Posted July 17, 2024 Posted July 17, 2024 (edited) 1 hour ago, Dg75 said: Their is a Papyrus function: SetInstanceVolume e.g. int instanceID = mySFX.play(self) ; play mySFX sound from my self Sound.SetInstanceVolume(instanceID, 0.5) ; play at half volume I could maybe: int UserSpecific = PFA_MCM.GetUserSpecific() ;returns UserSelection int instanceID = SuperFart.play(PlayerRef) ; play a fart sound if UserSpecific > 0 Sound.SetInstanceVolume(instanceID, UserSpecific) ; play at MCM user specific volume. endif ;;;;; I didn't understand anything in there. I don't consider myself a noob at modding, my game currently has 231 plugins and I resolved a few conflicts and issues myself, but I obviously still have a lot to learn. 1 hour ago, Dg75 said: Understand between PAF and PFA their are several differant sound markers that play differant fart sounds so unless an mcm setting for each, one setting would effect them all. Witch ones are too Loud ? In particular, after exiting my starting random location from Skyrim Unbound, my MC ripped a huge, extremely loud fart. It was I believe from the 3 times per day chance of sharting yourself (option which I deactivated after tests, until fixed). She also said something since I activated commentary, but the fart was way louder than the voice. I reloaded the previous save and adjusted my volume sliders with voice to the maximum, and upon exiting again the same fart happened; even tho the voice was louder it was still impossible to understand what she said. Beyond that, regular pooping is also pretty loud; loud enough that I have a lot of trouble understanding commentary from MC, followers and NPCs, but since the sound effect is much shorter in duration than the shart, I can piece together what has been said. I tested with pissing only, and although it could be qualified as loud, it is not too loud to hear the comments. 1 hour ago, Dg75 said: try Main game settings for soundeffects vs dialogue volume, might help ? not sure it scripted sound markers are effected here. I'd rather not, as it would imbalance the volume of everythng else in the game, making the voices too loud compared to combat, ambiance, sex sounds, etc. I'm going to test sharting, pooping, the runs, turning them on and off, and come back with more insight on the volume of actions. Edited July 17, 2024 by Kadsuki
Dg75 Posted July 18, 2024 Author Posted July 18, 2024 1 hour ago, Kadsuki said: I didn't understand anything in there. I don't consider myself a noob at modding, my game currently has 231 plugins and I resolved a few conflicts and issues myself, but I obviously still have a lot to learn. In particular, after exiting my starting random location from Skyrim Unbound, my MC ripped a huge, extremely loud fart. It was I believe from the 3 times per day chance of sharting yourself (option which I deactivated after tests, until fixed). She also said something since I activated commentary, but the fart was way louder than the voice. I reloaded the previous save and adjusted my volume sliders with voice to the maximum, and upon exiting again the same fart happened; even tho the voice was louder it was still impossible to understand what she said. Beyond that, regular pooping is also pretty loud; loud enough that I have a lot of trouble understanding commentary from MC, followers and NPCs, but since the sound effect is much shorter in duration than the shart, I can piece together what has been said. I tested with pissing only, and although it could be qualified as loud, it is not too loud to hear the comments. I'd rather not, as it would imbalance the volume of everythng else in the game, making the voices too loud compared to combat, ambiance, sex sounds, etc. I'm going to test sharting, pooping, the runs, turning them on and off, and come back with more insight on the volume of actions. Okay let me know what you come up with. Maybe its a difference in my speakers I have, but all the sounds including the fart sounds are pretty well balanced for me. But yeah I think I can add mcm option with a slider to adjust the fart sounds. I would need try it and test it because I never used that function before.
Kadsuki Posted July 18, 2024 Posted July 18, 2024 (edited) So, testing more, regular pooping sound isn't too loud, only diarrhea. My guess is that diarrhea and sharting use the same sound. I'm still testing, I'm wondering if pooping accident is too loud. Edit: pooping accident uses the same sounds as regular pooping. So in the end, the offenders really are only sharting and diarrhea. Edit 2: it would require further testing, if anyone wants to try for themselves, but I think that camera proximity may have an effect on the volume of peeing, farting, pooping, etc. The initial time when the fart was extremely loud, I was in third person camera and just exited a dungeon using a door. The character was standing right in front of the door, and the camera was right through her, as in the camera was so close because of the door right behind her that it was seeing right through the caracther model. I managed to reproduced louder sounds by attempting to have the camera closer to the character or NPCs during acts, but nothing as loud as that first fart, which since it's random is hard to reproduce. Edited July 18, 2024 by Kadsuki
VergilDMX Posted July 18, 2024 Posted July 18, 2024 would it be possible to add a feature where you can satisfy the thirst/hunger by using the options have a drink / have a snack?
Dg75 Posted July 18, 2024 Author Posted July 18, 2024 4 hours ago, Revanx91 said: would it be possible to add a feature where you can satisfy the thirst/hunger by using the options have a drink / have a snack? this mod doesn't add thirst/hunger. You would need another needs mods that adds that to the game. So whatever satisfies that mods thirst/hunger is on that mod. PAF just handles what comes out the OTHER end !
Dg75 Posted July 18, 2024 Author Posted July 18, 2024 (edited) On 7/18/2024 at 9:37 AM, Kadsuki said: So, testing more, regular pooping sound isn't too loud, only diarrhea. My guess is that diarrhea and sharting use the same sound. I'm still testing, I'm wondering if pooping accident is too loud. Edit: pooping accident uses the same sounds as regular pooping. So in the end, the offenders really are only sharting and diarrhea. Edit 2: it would require further testing, if anyone wants to try for themselves, but I think that camera proximity may have an effect on the volume of peeing, farting, pooping, etc. The initial time when the fart was extremely loud, I was in third person camera and just exited a dungeon using a door. The character was standing right in front of the door, and the camera was right through her, as in the camera was so close because of the door right behind her that it was seeing right through the caracther model. I managed to reproduced louder sounds by attempting to have the camera closer to the character or NPCs during acts, but nothing as loud as that first fart, which since it's random is hard to reproduce. Those sounds are PFA's and apply when player is sick and also apply for the fart blunder skits witch still seemly want to play every time I exit a loading door(not supposed to). I think I may add an optional condition that the randomly chosen culprit must have a PoopState of at least 1 before they can fart, And of course an optional slider to adjust volume. I shall leave it restricted to just the PFA fart sounds so it don't effect normal Paf's poop sounds. Edit: I added a volume adjuster to the PFA MCM, and an optional needs poopstae to pass fart blunder conditions I tried it in game and it seems to work okay. It seems the game will use the max volume by default. I will post this in the 3.1.1 update soon. Waiting to see if anything else pops up, so if anybody has anything else speak up. Edited July 19, 2024 by Dg75 1
emilHand Posted July 20, 2024 Posted July 20, 2024 On 7/17/2024 at 10:16 AM, Kadsuki said: Is there any way to reduce the volume of the sounds produced by the mod? Farts in particular are ear-bleedingly loud, especially when compared to the volume of voices. Came back here to request this exact thing as well. On 7/18/2024 at 4:01 PM, Dg75 said: Those sounds are PFA's and apply when player is sick and also apply for the fart blunder skits witch still seemly want to play every time I exit a loading door(not supposed to). I think I may add an optional condition that the randomly chosen culprit must have a PoopState of at least 1 before they can fart, And of course an optional slider to adjust volume. I shall leave it restricted to just the PFA fart sounds so it don't effect normal Paf's poop sounds. Edit: I added a volume adjuster to the PFA MCM, and an optional needs poopstae to pass fart blunder conditions I tried it in game and it seems to work okay. It seems the game will use the max volume by default. I will post this in the 3.1.1 update soon. Waiting to see if anything else pops up, so if anybody has anything else speak up. Looking forward to it! 1
Dg75 Posted July 21, 2024 Author Posted July 21, 2024 (edited) Updated to 3.1.1 Same as 3.1.0, just adds MCM volume option for PFA's fart sounds. Doesn't effect normal PAF poop sounds. and poopstate requirement for fart blunder edit: Oh and I made the player when manually cleaning via the menu to check worn and strip first. It was annoying me my player was wiping her ass with her pants on! Edited July 21, 2024 by Dg75
Kadsuki Posted July 21, 2024 Posted July 21, 2024 (edited) 12 minutes ago, Dg75 said: Updated to 3.1.1 Same as 3.1.0, just adds MCM volume option for PFA's fart sounds. Doesn't effect normal PAF poop sounds. and poopstate requirement for fart blunder edit: Oh and I made the player when manually cleaning via the menu to check worn and strip first. It was annoying me my player was wiping her ass with her pants on! Damn you work fast! Thank you for making the change, it's very appreciated! I have another suggestion, but it is definitely not urgent. My current mod build includes SkyFem with 50% futas, including my MC. As such I kept the male peeing animations enabled for her, but if she tries to use an animation such as standing up, dick in hand, the pee still comes out from her female genitals, straight down between her legs, although the puddle appears at a distance in front of her, as if she was really peeing from her dick. Same thing happens with NPC futas if they (randomly) use a male animation. Since SexLab Framework now has the futa gender option for sex animations, could it be possible to do the same for PAF? As I said, not urgent in the least. I don't mind using only female animations and roleplaying that futa dicks are for cum and nothing else. Edited July 21, 2024 by Kadsuki
Dg75 Posted July 21, 2024 Author Posted July 21, 2024 (edited) On 7/20/2024 at 9:42 PM, Kadsuki said: Damn you work fast! Thank you for making the change, it's very appreciated! I have another suggestion, but it is definitely not urgent. My current mod build includes SkyFem with 50% futas, including my MC. As such I kept the male peeing animations enabled for her, but if she tries to use an animation such as standing up, dick in hand, the pee still comes out from her female genitals, straight down between her legs, although the puddle appears at a distance in front of her, as if she was really peeing from her dick. Same thing happens with NPC futas if they (randomly) use a male animation. Since SexLab Framework now has the futa gender option for sex animations, could it be possible to do the same for PAF? As I said, not urgent in the least. I don't mind using only female animations and roleplaying that futa dicks are for cum and nothing else. Player and npc's use pee gender animation for whatever gender sexlab has them. So if wanting female with futa to play male pee animations be sure to set that actor to male in sexlab's mcm. Or if you have SLEN eager NPC mod has a hot key option to change sexlab gender. Note: sexlab gender is not the game gender, they can be different. Pee and fart goes off sexlab's gender. Edited July 23, 2024 by Dg75
Mythosr Posted July 23, 2024 Posted July 23, 2024 Can the anal effects, farts and defecation, be disabled and only the pee ones kept in the mcm or something?
Kadsuki Posted July 23, 2024 Posted July 23, 2024 (edited) 50 minutes ago, Mythosr said: Can the anal effects, farts and defecation, be disabled and only the pee ones kept in the mcm or something? Yes! In the main Pee and Fart MCM menu, select Disable Poop (survival) and Disable Poop (sex). In the PAF Fixes and Addons MCM menu, unselect The Shits and Can Blunder. Edited July 23, 2024 by Kadsuki 1
Dg75 Posted July 25, 2024 Author Posted July 25, 2024 Currently working for yet another update. Yet another mcm option to turn off Devious Devices support so PFA wont check against it if you don't want it. Also am adding some more keywords to DD checks so as to better pinpoint what PFA wants. Currently pfa's limited check is not working as intended. Hopefully this will fix it, Otherwise at least you will be able shut it off if it don't, or if not using DD. If anyone's got any reasonable requests, let me know while I'm still working on it.
Kadsuki Posted July 25, 2024 Posted July 25, 2024 (edited) Well, since you ask, here goes: I'm using this mod mostly for a wetting fetish. Holding my pee in and accidently wetting my armor in the middle of combat is just *chef's kiss*, but that revealed a couple of issues. I took a break from the pooping side of the mod, keeping only the pee, and when you wet yourself while poop is disabled, you cannot wash yourself by going in water. Only toilet paper works. The second issue is related; even with all debuffs unchecked in the main PAF mod (bladder, bowels and, most importantly for this issue, dirty), you still get the reduction in speech from having wet yourself. I tested and this happens regardless of pooping activated or not, although with pooping on it's easier to get rid of by getting into water. Edited July 25, 2024 by Kadsuki
Johannes01 Posted July 25, 2024 Posted July 25, 2024 Unfortunately I am blocked completely when wearing any kind of device (DD or ZAP), not only belts or so. May anyone know a fix for that issue? Already asked in PAF thread and got the information that DD suport there was removed entirely
Kadsuki Posted July 25, 2024 Posted July 25, 2024 (edited) 8 hours ago, Johannes01 said: Unfortunately I am blocked completely when wearing any kind of device (DD or ZAP), not only belts or so. May anyone know a fix for that issue? Already asked in PAF thread and got the information that DD suport there was removed entirely Actually, Dg75 is currently working on that, as mentioned 2 posts above yours: 13 hours ago, Dg75 said: Currently working for yet another update. Yet another mcm option to turn off Devious Devices support so PFA wont check against it if you don't want it. Also am adding some more keywords to DD checks so as to better pinpoint what PFA wants. Currently pfa's limited check is not working as intended. Hopefully this will fix it, Otherwise at least you will be able shut it off if it don't, or if not using DD. Edited July 25, 2024 by Kadsuki
Dg75 Posted July 26, 2024 Author Posted July 26, 2024 (edited) On 7/24/2024 at 9:22 PM, Kadsuki said: Well, since you ask, here goes: I'm using this mod mostly for a wetting fetish. Holding my pee in and accidently wetting my armor in the middle of combat is just *chef's kiss*, but that revealed a couple of issues. I took a break from the pooping side of the mod, keeping only the pee, and when you wet yourself while poop is disabled, you cannot wash yourself by going in water. Only toilet paper works. The second issue is related; even with all debuffs unchecked in the main PAF mod (bladder, bowels and, most importantly for this issue, dirty), you still get the reduction in speech from having wet yourself. I tested and this happens regardless of pooping activated or not, although with pooping on it's easier to get rid of by getting into water. Looking into it. both issues are related to pfa's added pee debuff which effects speechcraft. I'll add a Bathe call if game gets player swimming, - and a ; !PAF_MCMQuest.PAF_DisableDirtDebuff ; as a condition before PFA's pee debuff can be applied. So dirt debuffs would need to be turned on in PAF's mcm. edit: on second thought It may be best to add PFA's own mcm condition for the debuff instead of Paf's dirtsDebuff for preference's so if ones off the other can still function.. Edited July 26, 2024 by Dg75
Dg75 Posted July 27, 2024 Author Posted July 27, 2024 Update 3.2.1 Done! Paf fixes and Addon 3.2.1, and PAF_VoicePackMain 3.2.1 uploaded I do not plan on any further updates, unless something comes up bugged. Although as I go about testing some things, Stuff usually has a way popping up!
kamijoker Posted July 27, 2024 Posted July 27, 2024 Not sure why, but my game does not load comment manager & PFA. I start a new save and the mcm(both) does not show up. I tried untick the two esp with MO then load the same save, and nothing pop up(Nomally the game will remind you when loading a save with missing esp). Tried using an old save(with no pfa and comment manager installed) and is is the same case.
Dg75 Posted July 27, 2024 Author Posted July 27, 2024 4 hours ago, kamijoker said: Not sure why, but my game does not load comment manager & PFA. I start a new save and the mcm(both) does not show up. I tried untick the two esp with MO then load the same save, and nothing pop up(Nomally the game will remind you when loading a save with missing esp). Tried using an old save(with no pfa and comment manager installed) and is is the same case. So you think the esp's just fail to load ? Hmmm! What could cause this ? Oooo! I think I know, well maybe ! What game version are you on ? Skyrim Version 1.6.1130 has tampered with the Form format's and earlier versions of Skyrim trying to load a mod that was created for new 1.6.1130+ versions get fubared. I don't know maybe it would fail to load... The Bees mod is supposed to fix that so the 1.6.1130 + mods are backward compatible with earlier versions. Of course you would only need the Bees mod if your skyrim is older that 1.6.1130. Other than that. I could only suggest enable both esp's and try and load your entire load order up in Xedit, and see if throws any errors. Look and see if PFA and CM load up in xedit, Make sure PFA overwrights PAF 4.0, and you have all required mods. e.g. SKse, Sexlab, Stroties, SlaveTitts...I mean Tats, ect.. although normally a missing master file would cdt on splash screen, and xedit shouldn't load anything. Really dont know else would cause that. Well except to make sure you finish Unbound(escape helgen) probably get down to the stones or riverwood then try again.
GrumpyGuppy24 Posted July 28, 2024 Posted July 28, 2024 Is there anyway to adjust how long it takes to pee and poop? I like to use it for survival purposes but I feel like the animations take forever, I'd just want to shorten them down to maybe 5 seconds once the player or npc starts going.
Dg75 Posted July 28, 2024 Author Posted July 28, 2024 (edited) 15 hours ago, GrumpyGuppy24 said: Is there anyway to adjust how long it takes to pee and poop? I like to use it for survival purposes but I feel like the animations take forever, I'd just want to shorten them down to maybe 5 seconds once the player or npc starts going. Yeah I know what you mean. My player gotta take piss she's really got piss, takes awhile. Mostly I fear its the game and idles playing or functions processing, especially if you experience an awkward pause before or after. If you know you arn't wearing any DD turn it off in PFA MCM, save time in checking worn forms might help alittle. I will take a look though and see if their is anything to be done. No promises Edit: Just looking through it It I got some ideas. I dont think I could get it down to 5 seconds, but I could still reduce the time: I will build a MCM option to shorten wait times roughly close to half, with an option to randomize. I already edited the Sound Volume opt so if set to 1, will play a random 0.25 to max 1 And now I'm thinking to random the poop droppings so its not always 4 droppings. Maybe go off the severity of poopstate.. and if Shorter wait time opt selected: Could lessen the droppings to 2 or 3, as each dropping adds wait times, this could speed things up a bit too. Yeah so expect another update soon! Edit Done! as per requested.. Somewhat ! it can take awhile to fully test this, so take with a grain of salt. PFA v 3.2.2 Edited July 28, 2024 by Dg75
Dg75 Posted July 29, 2024 Author Posted July 29, 2024 Well shit ! The PFA 3.2.2 version added an option to randomize the pooping fart sounds it does, but it was supposed to randomize every time a fart played. I missed placed the function call. So its still randomizing, but only one time when paffing starts. No biggy! I'll have fixed next update.
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