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RaceMenu or ECE ?


dje34

  

2304 members have voted

  1. 1. Which Character Creation Mod do you prefer ?

    • RaceMenu
      1316
    • ECE
      899
    • Other (please, tell us)
      89


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Posted

 

I say opposite to Lother who said

-More sliders (including all ECE already have)

how can you say if you include ECE sliders Race Menu Has More

I can just as easily say if you include Race Menu sliders ECE Has More

and if you are saying race menu already has all ECE sliders that is plain wrong.

 

But ECE doesn't include Racemenu sliders. Racemenu, on the other hand, includes the ECE sliders, without requiring ECE.

 

 

 

 

 

 

Racemenu:

 

Pros

 

-More sliders (including all ECE already have).

-Better interface.

-Save / load faces directly in your skse/plugins not in your savegame folder.

-Can export head mesh, so can create followers faces.

-Overlays.

-Compatible with any head mesh, not dependant on one like ECE.

-Addon friendly

 

Cons

 

-Vertex edit still in beta.

 

ECE:

 

Pros

 

-Finished vertex edit

 

Cons

 

-Less sliders

-Worse interface

-Clunky Save / load faces

-Dependant / limited on its own head mesh

-No extra features like head export, overlays, etc.

 

 

Would like to change this list a little bit to be a little less bias...

 

 

 

Racemenu:

Pros

-More sliders (including all ECE already have). (Seems to me most of these sliders can only be used for jokes, but still relevant since I don't know as much about Racemenu.)

-Better interface. (This is what tickles me about your post. I personally prefer the default interface ECE uses.)

-Save / load faces directly in your skse/plugins not in your savegame folder.

-Can export head mesh, so can create followers faces. (I haven't seen much success in this, in most cases users have to ask in order to accomplish the task. Merge with above.)

-Overlays. 

-Compatible with any head mesh, not dependant on one like ECE. (Not really relevant since there aren't much head meshes to begin with. You don't need different head meshes when switching from UNP/B to CBBE.)

-Addon friendly

 

Cons

-Vertex edit still in beta.

 

ECE:

Pros

-Finished vertex edit

 

Cons

-Less sliders

-Worse interface (Person preference. Personal preference.)

-Clunky Save / load faces (If you're talking about CME then you're probably doing something wrong. If its not CME, the you're still doing something wrong.)

-Dependant / limited on its own head mesh (-_____________________-)

-No extra features like head export, overlays, etc. (not much relevant

 

 

Racemenu:

Pros

-More sliders (?).

-Can save faces directly in your plugins to use on other saves and can export head mesh from followers.

-Texture Overlays such as tattoos

-Add-on friendly

 

Cons

-Vertex edit stilllllllllllllll in beta.

-Not much character variety to the point where it gets obvious if a person is using Racemenu.

 

ECE:

Pros

-Although theres little use for it, Vertex Edit.

-Don't know if more compared to Racemenu, but with XPMS Extended by Groovtama theres a lot more slider options. Mostly hands and weapon placements.

-CME allows easy share and access of character presets. The only problem with this is that you might need to install the necessary textures and texture mods to achieve the exact look. However in this case Racemenu is not immune too.

-Addition of new noses, eyes, lips. Not really relevant since I recall a Racemenu add-on that did this…?

-If not using mfg console (are you kidding me? Use it!), then ECE comes with a expression slider.

-Slider history records up to 50 changes. Really useful especially when fixing mistakes.

-Although Racemenu has more popularity than ECE, many known followers you see on the Nexus (or other sites) use ECE as their base. It's to be noted that ECE has a lot more variety with this evidence.

 

Cons

-No texture overlays

-No beast race support?

-No add-ons. Could be a plus since there's less plugins used.

 

Hopefully this is less biased... Oh geez, it looks like I'm trying to promote ECE isn't it? It would be better if someone using Racemenu (only) would talk in-depth about the add-ons, which is a big advantage for Racemenu. I can say little about Racemenu since I don't use it.

 

 

Actually you made a more biased list. I agree on removing the preset function, since I was only pointing that Racemenu saves it inside your skyrim folder and ECE in an external one (CME), and comes handy to my lazines, but of course I can use both and both does the same. Also I agree on removing the interface preference (I like more Racemenu cause it looks more similar to me to the SkyUI style but again you're right and it's just a matter of taste.)

 

But then, you convenientely remove important advantages of Racemenu like not being dependan on its own head mesh. It's not about CBBE/UNP/Whatever compatibility, is just that there are diferent head meshes and you may like the one of ECE but there are others and according to the character I want to make I can chose one or another.

 

And another important feature of Racemenu, head exporting. Of course you still need a minimal CK knowledge to make your own follower or whatever, but still Racemenu is able to export all the components of the face (shape, tints, eyes, hair mesh, etc.) completely standalone, and that's something very useful. And of course, if you only want to replace an already existing, you just replace the original head with your exported one.

 

About skeleton morphs, yeah Groovy's skelly is nice for ECE but Racemenu has this, so no case there either. And that's also the number of plugins, certainly the less the better, but variety of them doesn't mean you need all, but more stuff to chose I think, and some are very useful.

 

As for "Not much character variety to the point where it gets obvious if a person is using Racemenu" I dont know where you come from, but that just doesn't make sense. 'Character variety'? Preciselly the hole point about both mods is making your own characters. Racemenu by allowing more sliders and other features and the use of diferent meshes is the one that would allow more character variety, but I think its enough to say that both mods are versatile enough to make any kind of character.

 

And

 

So a less biased and simple comparison would be (just enumerating features, pros and cons mixed):

 

Racemenu

 

-More sliders, options and features - Requires extra addons

-Overlays

-Compatibility with diferent head meshes

-Export feature

-Save / Load faces for easy share

-Vertex edit still in beta

-Can rotate character (this is new)

 

ECE

 

-Simple plugin

-Slider history

-Completely functional vertex edit

-Dependant on its own head mesh

-Save / Load faces for easy share

Posted

 

 

I'm using both. Is that bad?

 

Same here. Haven't encountered any issues.

 

 

You mean you installed ECE + Race Menu and you are using both at the same time ? How could 2 different Customization Menus work together ? I don't get it ! I mean there should be functions not working and issues with the sliders values as they are not the same ! I really don't get it ! Could anyone explain please?

 

 

I've used this combo previously. And even though I only use Racemenu now, I still think ECE is the better mod to use if you want better "assets", so to speak. The morphs just look a lot better than the Racemenu morphs. In Racemenu, a lot of the morphs have hard edges/polys to them, and don't have much fine detail imo. The ECE morphs had those. And after I switched to Racemenu I really struggled to get my ECE character to look the same in it.

 

Here are some before & afters:

 

 

before:

 

9rMVAzg.jpg

zccObYH.jpg

 

after:

 

bAzUTdC.jpg

rQiyBEF.jpg

 

 

 

 

I never really was able to get her to look like she did in ECE so I just changed the face completely. That said, I still have made some pretty good faces in Racemenu:

 

 

yUSAKC4.jpg

E6LrDRZ.jpg

6L5G3BM.jpg

 

 

 

 

and the body morphs don't reset every time I go into the editor now! So yeah, they're both good, but I'd pick ECE over Racemenu if I wanted to get a good face. Racemenu has the better overall package. If you used both ECE + Racemenu, ECE overrides all the Racemenu stuff NOT related to the face, so ALL the body morphs would be reset constantly upon using showracemenu.

Posted

I've used this combo previously. And even though I only use Racemenu now, I still think ECE is the better mod to use if you want better "assets", so to speak. The morphs just look a lot better than the Racemenu morphs. In Racemenu, a lot of the morphs have hard edges/polys to them, and don't have much fine detail imo. The ECE morphs had those.

 

Nah, that's the head mesh. Use a high res head instead of vanilla (you can use any with Racemenu, including the one that comes with ECE).

 

Posted

Replied to:

 

 

 

 

I say opposite to Lother who said

-More sliders (including all ECE already have)

how can you say if you include ECE sliders Race Menu Has More

I can just as easily say if you include Race Menu sliders ECE Has More

and if you are saying race menu already has all ECE sliders that is plain wrong.

 

But ECE doesn't include Racemenu sliders. Racemenu, on the other hand, includes the ECE sliders, without requiring ECE.

 

 

 

 

 

 

Racemenu:

 

Pros

 

-More sliders (including all ECE already have).

-Better interface.

-Save / load faces directly in your skse/plugins not in your savegame folder.

-Can export head mesh, so can create followers faces.

-Overlays.

-Compatible with any head mesh, not dependant on one like ECE.

-Addon friendly

 

Cons

 

-Vertex edit still in beta.

 

ECE:

 

Pros

 

-Finished vertex edit

 

Cons

 

-Less sliders

-Worse interface

-Clunky Save / load faces

-Dependant / limited on its own head mesh

-No extra features like head export, overlays, etc.

 

 

Would like to change this list a little bit to be a little less bias...

 

 

 

Racemenu:

Pros

-More sliders (including all ECE already have). (Seems to me most of these sliders can only be used for jokes, but still relevant since I don't know as much about Racemenu.)

-Better interface. (This is what tickles me about your post. I personally prefer the default interface ECE uses.)

-Save / load faces directly in your skse/plugins not in your savegame folder.

-Can export head mesh, so can create followers faces. (I haven't seen much success in this, in most cases users have to ask in order to accomplish the task. Merge with above.)

-Overlays. 

-Compatible with any head mesh, not dependant on one like ECE. (Not really relevant since there aren't much head meshes to begin with. You don't need different head meshes when switching from UNP/B to CBBE.)

-Addon friendly

 

Cons

-Vertex edit still in beta.

 

ECE:

Pros

-Finished vertex edit

 

Cons

-Less sliders

-Worse interface (Person preference. Personal preference.)

-Clunky Save / load faces (If you're talking about CME then you're probably doing something wrong. If its not CME, the you're still doing something wrong.)

-Dependant / limited on its own head mesh (-_____________________-)

-No extra features like head export, overlays, etc. (not much relevant

 

 

Racemenu:

Pros

-More sliders (?).

-Can save faces directly in your plugins to use on other saves and can export head mesh from followers.

-Texture Overlays such as tattoos

-Add-on friendly

 

Cons

-Vertex edit stilllllllllllllll in beta.

-Not much character variety to the point where it gets obvious if a person is using Racemenu.

 

ECE:

Pros

-Although theres little use for it, Vertex Edit.

-Don't know if more compared to Racemenu, but with XPMS Extended by Groovtama theres a lot more slider options. Mostly hands and weapon placements.

-CME allows easy share and access of character presets. The only problem with this is that you might need to install the necessary textures and texture mods to achieve the exact look. However in this case Racemenu is not immune too.

-Addition of new noses, eyes, lips. Not really relevant since I recall a Racemenu add-on that did this…?

-If not using mfg console (are you kidding me? Use it!), then ECE comes with a expression slider.

-Slider history records up to 50 changes. Really useful especially when fixing mistakes.

-Although Racemenu has more popularity than ECE, many known followers you see on the Nexus (or other sites) use ECE as their base. It's to be noted that ECE has a lot more variety with this evidence.

 

Cons

-No texture overlays

-No beast race support?

-No add-ons. Could be a plus since there's less plugins used.

 

Hopefully this is less biased... Oh geez, it looks like I'm trying to promote ECE isn't it? It would be better if someone using Racemenu (only) would talk in-depth about the add-ons, which is a big advantage for Racemenu. I can say little about Racemenu since I don't use it.

 

 

Actually you made a more biased list. I agree on removing the preset function, since I was only pointing that Racemenu saves it inside your skyrim folder and ECE in an external one (CME), and comes handy to my lazines, but of course I can use both and both does the same. Also I agree on removing the interface preference (I like more Racemenu cause it looks more similar to me to the SkyUI style but again you're right and it's just a matter of taste.)

 

But then, you convenientely remove important advantages of Racemenu like not being dependan on its own head mesh. It's not about CBBE/UNP/Whatever compatibility, is just that there are diferent head meshes and you may like the one of ECE but there are others and according to the character I want to make I can chose one or another.
 

And another important feature of Racemenu, head exporting. Of course you still need a minimal CK knowledge to make your own follower or whatever, but still Racemenu is able to export all the components of the face (shape, tints, eyes, hair mesh, etc.) completely standalone, and that's something very useful.

 

About skeleton morphs, yeah Groovy's skelly is nice for ECE but Racemenu has this, so no case there either. And that's also the number of plugins, certainly the less the better, but variety of them doesn't mean you need all, but more stuff to chose I think, and some are very useful.

 

As for "Not much character variety to the point where it gets obvious if a person is using Racemenu" I dont know where you come from, but that just doesn't make sense. 'Character variety'? Preciselly the hole point about both mods is making your own characters. Racemenu by allowing more sliders and other features and the use of diferent meshes is the one that would allow more character variety, but I think its enough to say that both mods are versatile enough to make any kind of character.

 

And

 

So a less biased and simple comparison would be (just enumerating features, pros and cons mixed):

 

Racemenu

 

-More sliders, options and features - Requires extra addons

-Overlays

-Compatibility with diferent head meshes

-Export feature

-Save / Load faces for easy share

-Vertex edit still in beta

-Can rotate character (this is new)

 

ECE

 

-Simple plugin

-Slider history

-Completely functional vertex edit

-Dependant on its own head mesh

-Save / Load faces for easy share

 

 

 

 

 

Holy geez, I'm making a pretty long list of words aren't I? Anyways, long post incoming!

 

 

But then, you convenientely remove important advantages of Racemenu like not being dependan on its own head mesh. It's not about CBBE/UNP/Whatever compatibility, is just that there are diferent head meshes and you may like the one of ECE but there are others and according to the character I want to make I can chose one or another.

'Important'… Maybe its because of my preference, but your reason fails to convince. At this point I expected RANs (old)headmeshes to be pointless once ECE integrated with SKSE. The only people I would expect to be using this mod are people who aren't using mods like ECE or Racemenu.

 

But the question I have in mind is that if Racemenu is so customizable with the add-ons and etc. Then why do you have to use a headmesh to create another character? Isn't the point of being able to create another character without having to install such meshes, the point of character customization mods?

 

 

 

Also about meshes, I wish these major race menu mods would integrate mods that let you choose your preferred body meshes in-game, of couse during character customization. I know there are mods that already accomplish this, and I've used BodyChange (planning to try BodyTypes) for a period. I just think that 'race menu mods'+'choosing body mods in-game' to be a good combination.

 

 

 

 

About skeleton morphs, yeah Groovy's skelly is nice for ECE but Racemenu has this, so no case there either. And that's also the number of plugins, certainly the less the better, but variety of them doesn't mean you need all, but more stuff to chose I think, and some are very useful.

Checked the first mod you linked, and again with the necessary sliders since there are individual sliders for each body part. Do you think being able to adjust the left and right leg individually count as an extra slider? And since I'm a guy that prefers efficiency, that's kinda pointless. Both number sliders, and taking time to adjust all of them.

 

But then if you want to make your own genetic abomination waifu, then I won't stop you. This can potentially reach new levels of mutation, with player characters having shorter right legs and an arm.

 

And talking about screwed up characters. I never saw a thread about making the worst player characters. I'll probably do one if no one decides to take the idea. I'm not going to guarantee it to be made however.

 

As for "Not much character variety to the point where it gets obvious if a person is using Racemenu" I dont know where you come from, but that just doesn't make sense. 'Character variety'? Preciselly the hole point about both mods is making your own characters. Racemenu by allowing more sliders and other features and the use of diferent meshes is the one that would allow more character variety, but I think its enough to say that both mods are versatile enough to make any kind of character.

Racemenu has more sliders than ECE, I get you. But somehow, somehow I see ECE having the more variety and better fit to creat kawaii waifus. Trust me. Wait don't fully trust me, but my 'long' experience in this community (mostly from lurking) has lead me to believe characters created by ECE have a larger variety than Racemenu.

 

Or it could be because ECE is older than Racemenu

 

Or it could just simply be that Racemenu dominates the Western community and ECE dominates the Eastern community. Not trying to imply people in the East are better creating characters than the West. Oh but damn, it does really sound like it was intentional. What am I saying, I know its intentional because I know what I say, but the fact that its controversial makes me deny the implications. Sorry if I offended anyone from the Western hemisphere.

 

 

Actually you made a more biased list

 

That's exactly why I included

 

Oh geez, it looks like I'm trying to promote ECE

 

if you haven't realized. There's also the difference between removing pointless features and being biased. Unless of course you prefer to have false sense of choice.

 

Forgot to say but I think the last pro/con list you made pretty much wraps up this discussion.

 

 

 

But in conclusion I believe that Racemenu+ECE is the best. I just avoid it because of compatibility complications

Posted

 

I've used this combo previously. And even though I only use Racemenu now, I still think ECE is the better mod to use if you want better "assets", so to speak. The morphs just look a lot better than the Racemenu morphs. In Racemenu, a lot of the morphs have hard edges/polys to them, and don't have much fine detail imo. The ECE morphs had those.

 

Nah, that's the head mesh. Use a high res head instead of vanilla (you can use any with Racemenu, including the one that comes with ECE).

 

 

 

Huh? Lol. Can you elaborate? :3 I've only seen krista's head mesh, which looks nice, but I'm not sure if its compatible with Racemenu.

Posted

Wall of text:

 

 

Well I wasn't trying to convince you particularly about any point, just pointing out objective features. Head meshes are useful cause both mods needs a starting point, and diferent head meshes doesn't look the same given the same slider tweaks. Also consider there are meshes with higher resolution than others or diferent 'bone' structure so its useful for picking people I guess (not that I personally care since I usually tend to use RAN Type D all the time). Of course, ECE head is good enough to make kawaii waifus, wasn't even trying to deny that. RAN meshes was just an example. Being old doesn't makes it bad, by the way, CBBE and UNP are old.

 

And ECE is old and seems pretty much abandoned (last updated march 2013), but still does its job. Certainly the impression about ECE being better making characters is also old, since Racemenu is more new (for example lastest version was a few days ago and it incorporates several important improvements, and yet soon its coming a new version...)

 

The skeleton morphs thingy, I wansn't mentioning as in 'Racemenu has more sliders', when I say more sliders I mean exclusively face morphs. Just pointing out that skeleton sliders aren't something exclusive about ECE as you may be suggesting with XPMS Extended. In fact both mods include skeleton sliders by default, just that Racemenu allows more.

 

EDIT: That plugin by default locks symetrical bones, so if you slide the right hand the left hand sliders equaily, so no monsters (of course you can unlock the sliders and make monsters, if you're into that, after all, its about customization I guess)

 

Not that bone morphs doesn't suck anyways. The real deal is mesh morphs (aka Bodyslide). Expired has the knowledge and apparently the intention to include tri morphs for the body (aka ingame Bodyslide), and that's something ECE will never be able to do by any means. Of course that's future, hypothesis, but the point is that Racemenu is already so objectively superior to ECE and the gap is sill growing so fast that there isn't even point in making the question this thread does.

 

Still, again, ECE is demonstrated by results over time and I won't say anything bad about it.

 

 

 

 

 


I've used this combo previously. And even though I only use Racemenu now, I still think ECE is the better mod to use if you want better "assets", so to speak. The morphs just look a lot better than the Racemenu morphs. In Racemenu, a lot of the morphs have hard edges/polys to them, and don't have much fine detail imo. The ECE morphs had those.

 

Nah, that's the head mesh. Use a high res head instead of vanilla (you can use any with Racemenu, including the one that comes with ECE).
 

 

 

Huh? Lol. Can you elaborate? :3 I've only seen krista's head mesh, which looks nice, but I'm not sure if its compatible with Racemenu.

 

 

It should be? I dont know that mod honestly. What I don't know is if its is compatible with any bodytipe (mesh seams).

 

 

 

Posted

 

 

Wall of text:

 

 

Well I wasn't trying to convince you particularly about any point, just pointing out objective features. Head meshes are useful cause both mods needs a starting point, and diferent head meshes doesn't look the same given the same slider tweaks. Also consider there are meshes with higher resolution than others or diferent 'bone' structure so its useful for picking people I guess (not that I personally care since I usually tend to use RAN Type D all the time). Of course, ECE head is good enough to make kawaii waifus, wasn't even trying to deny that. RAN meshes was just an example. Being old doesn't makes it bad, by the way, CBBE and UNP are old.

 

And ECE is old and seems pretty much abandoned (last updated march 2013), but still does its job. Certainly the impression about ECE being better making characters is also old, since Racemenu is more new (for example lastest version was a few days ago and it incorporates several important improvements, and yet soon its coming a new version...)

 

The skeleton morphs thingy, I wansn't mentioning as in 'Racemenu has more sliders', when I say more sliders I mean exclusively face morphs. Just pointing out that skeleton sliders aren't something exclusive about ECE as you may be suggesting with XPMS Extended. In fact both mods include skeleton sliders by default, just that Racemenu allows more.

 

EDIT: That plugin by default locks symetrical bones, so if you slide the right hand the left hand sliders equaily, so no monsters (of course you can unlock the sliders and make monsters, if you're into that, after all, its about customization I guess)

 

Not that bone morphs doesn't suck anyways. The real deal is mesh morphs (aka Bodyslide). Expired has the knowledge and apparently the intention to include tri morphs for the body (aka ingame Bodyslide), and that's something ECE will never be able to do by any means. Of course that's future, hypothesis, but the point is that Racemenu is already so objectively superior to ECE and the gap is sill growing so fast that there isn't even point in making the question this thread does.

 

Still, again, ECE is demonstrated by results over time and I won't say anything bad about it.

 

 

 

 

 


I've used this combo previously. And even though I only use Racemenu now, I still think ECE is the better mod to use if you want better "assets", so to speak. The morphs just look a lot better than the Racemenu morphs. In Racemenu, a lot of the morphs have hard edges/polys to them, and don't have much fine detail imo. The ECE morphs had those.

 

Nah, that's the head mesh. Use a high res head instead of vanilla (you can use any with Racemenu, including the one that comes with ECE).
 

 

 

Huh? Lol. Can you elaborate? :3 I've only seen krista's head mesh, which looks nice, but I'm not sure if its compatible with Racemenu.

 

 

It should be? I dont know that mod honestly. What I don't know is if its is compatible with any bodytipe (mesh seams).

 

 

 

Ohhh yeah, I don't think I tried that, I dunno, I did this a while back. And this is the mod I was referring to:

 

http://cgkrista.blogspot.com/2013/04/lh-lady-head-tes-5-skyrim-female-head.html

 

Looks great, but doesn't work with racemenu.

Posted

I use both.

Sure it says in the page it isn't compatible but I've had no problems with it.

All the ECE sliders are there and the interface of Racemenu is just so much better.

Not to mention all the body tattoo mods.

thats what I thought to but when I loaded ECE alone more sliders appeared than was there with both so again not actually the case and also many that do nothing with both actually work when alone. Inow swap between the two when both authors recommend deleting the others to get full functionality rather than use both you can be sure there are issues in using both. Race Menu Author Expired actually comes here and offers to make a follower if you provide the right files it will not be private and just for you but will be to your face choice. That and general ease of use tip me too Race Menu.

ECE is I think better for those spending many hours creating a special Character.

For normal user characterd Race Menu is best but no not both the problems outweigh any benefit.

Last option is raised by Expired you can create in ECE then use Char Gen to save face and load in Race Menu. Really giving best of both.

If you still think both is without issue try ECE alone and Race Menu Alone and see the difference.

Try changing Height and other size settings alone works where both resets when done.

 

Posted
Ohhh yeah, I don't think I tried that, I dunno, I did this a while back. And this is the mod I was referring to:

 

http://cgkrista.blogspot.com/2013/04/lh-lady-head-tes-5-skyrim-female-head.html

 

Looks great, but doesn't work with racemenu.

 

Yes I just tested it. Apparently it comes with its own sets of morphs, so its a big no for compatibility. Also, it won't fit with any other bodytype that isnt Lady Body I think.

Guest Miss Fortune
Posted

ECE is (to me) much better when it comes to character creation.

I don't like the RaceMenu interface and the overlays plugin isn't something I really need either.

Posted

Well as someone else said a couple pages ago, people that create or remake NPCs (some of them are true artists on this) for distribution use ECE for a reason.

Posted

I've not used RM, only ECE. Does anyone know a way to export the ECE PC head and use that as a base for followers or NPCs? The NPCs are so ugly after using ECE to change the PC.

 

Posted

I use both together, I know they aren't 100% compatible. I prefer RaceMenu but I can't go without a few sliders provided by ECE so I install both with that 'priority' in mind.

Posted

Started a new PC yesterday. For character creation, i'm using :

 

Racemenu + Plugins : http://www.nexusmods.com/skyrim/mods/29624/?

- Core 2.5.1

- Overlays plugin 2.5.0

- Disable Facegen Cache  1.1 (most useful to avoid crashes)

 

Chargen Extension + Plugins : http://www.nexusmods.com/skyrim/mods/36925/?

- Core 2.5.0

- Chargen Morphs 2.1.4

- Chargen Morphs ECE 2.1.4 (yeah ECE sliders)

- Extra Scars 2.1.0

- Ethereal Elven Overhaul Morphs 2.1.0 (because i'm using also the EEO mod)

- Ethereal Elven Overhaul ECE Morphs (the same + ECE sliders)

 

I don't need ECE, so don't use it.It may be slighty overkill but it works pretty smoothly.

Posted

Started a new PC yesterday. For character creation, i'm using :

 

Racemenu + Plugins : http://www.nexusmods.com/skyrim/mods/29624/?

- Core 2.5.1

- Overlays plugin 2.5.0

- Disable Facegen Cache  1.1 (most useful to avoid crashes)

 

Chargen Extension + Plugins : http://www.nexusmods.com/skyrim/mods/36925/?

- Core 2.5.0

- Chargen Morphs 2.1.4

- Chargen Morphs ECE 2.1.4 (yeah ECE sliders)

- Extra Scars 2.1.0

- Ethereal Elven Overhaul Morphs 2.1.0 (because i'm using also the EEO mod)

- Ethereal Elven Overhaul ECE Morphs (the same + ECE sliders)

 

I don't need ECE, so don't use it.It may be slighty overkill but it works pretty smoothly.

 

Am using some of them; still using Expired's mod because I wanted a proper face/head shape and proportion.

  • 2 weeks later...
Posted

After three hours into the early morning I gave up trying to use the current version of ECE; used a ton of mods to get the same look for my character I did with Racemenu with the ECE-style sliders, but it was agonizingly slow, and then the face looked messed up.

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