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Sexcraft - A speechcraft overhaul [BETA]


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Posted (edited)
3 hours ago, ajflap said:

I click "lets do it right here" and the dialog closes but nothing happens except for the fact the npc follows me

Papyrus.0.log 73.99 kB · 0 downloads

 

I see nothing that could have caused this in the logs. Also, even if things were totally broken, you should at least see the random option ("I let you choose") since this one is not conditioned.

 

I need more info so I can try to reproduce on my end:

1. Which version of the game are you using?

2. Which version of P+ are you using?

3. Which version of Sexcraft are you using?

4. Did you install Fuz Roh Doh?

5. Did the NPC answer something? Some NPCs won't accept doing it everywhere. Especially outdoors in an inhabited area.

6. Did the issue happen once or can you reproduce it?

7. Do you have a slow computer or a lot of scripted mods installed? Send your load order if you can.

Edited by SNK_1
Posted
12 hours ago, SNK_1 said:

 

I see nothing that could have caused this in the logs. Also, even if things were totally broken, you should at least see the random option ("I let you choose") since this one is not conditioned.

 

I need more info so I can try to reproduce on my end:

1. Which version of the game are you using?

2. Which version of P+ are you using?

3. Which version of Sexcraft are you using?

4. Did you install Fuz Roh Doh?

5. Did the NPC answer something? Some NPCs won't accept doing it everywhere. Especially outdoors in an inhabited area.

6. Did the issue happen once or can you reproduce it?

7. Do you have a slow computer or a lot of scripted mods installed? Send your load order if you can.

ngl im just really stupid and didnt download enough animations thanks for the response anyway it was really helpful

Posted

I was wondering if there's a possibility of adding rape to the mix, thought of a couple scenarios that could have a chance of triggering it:
If you show too much skin and/or your curve level is high enough

If you change your mind after inviting someone to have sex
If your price is too high

If you charge someone and don't make them climax

If you tease too many times 

If you tease someone that dislikes you or has a higher social status

 

Totally understandable if it's not your thing 👍

Posted

OK so let me get this straight.

I get the succubus functionality when I'm at speech 90, i.e. when I no longer need it.

I lose the Vokrii shopkeeper perks that let them stock rare items.

The sex leads to training perk is only available when I'm at speech 100, i.e. when I'm already very high in all other stats as well.

And then it only triggers I let the sex last for minutes while alt-tabbing away and do something else in the meanwhile.

Also, it only works if the sex partner's highest stat (which I can't tell in advance) happens to be higher than my stat.

If I'm already at 100 for that stat, that's just bad luck for me.

 

Am I missing something or is this mod is a train wreck from a gaming incentive point of view?

Why would anyone want to put this in their game?

Posted (edited)

@lovalter Thanks for the suggestions!

 

@Hakuna_Matata These are valid criticisms, depending on what you expect from a speechcraft overhaul. This mod is more about roleplay and gameplay alternatives than about power. The power part should already be covered by your other skills. Also keep in mind that it is balanced for the vanilla game.

 

So, here you go (huge block of text in the spoiler):

 

Spoiler

- Sexcraft is intended to replace the speech perks of the vanilla game, which contains only utilities / QoL:

   => From this perspective, the new tree is more valuable than vanilla as you get more for less points to get the same effects, and it provides additional roleplay/fighting features without needing to level up another skill.

   => This is why most of the perks are either situational or vanilla equivalents (but spicy). This allows me to provide additional roleplay / niche options without destroying the game balance, since pretty much all the mechanics of the game but the economy are already handled in their own skill tree. So, the more powerful my non economic perks are, the more I'll overlap / stack with the other skills.

   => The Vokrii perk you're mentioning is a gold sink in disguise to convert the extra gold into power. That's exactly why I recommend to install Honed Metal alongside Sexcraft since it allows you to do the exact same thing, except that you choose the item. Also, I don't see why the player should invest a perk point to spend the gold they've earned thanks to the other perk points they've invested in the same tree.

    => I just can't balance the mod against every perk overhaul.

 

- The Sex Demon perk is situational and give options that you don't have in vanilla. However, it depends on your character and how you've modded your game:

   => Allows you to kill and trap souls when you shouldn't be able to.

   => Allows you to kill your clients to get the money faster from their corpse, also give you the perverted thirst buff faster.

   => It allows you to turn the tables if you use defeat mods. For reference, the vanilla restoration perk that restores 250 HP when you have less than 10% life is a level 90 perk. This perk provides much more. No only you get your health back, but also your magicka and stamina. You also get at least a kill for free.

   => Gives you a way to kill the last (calmed) target as an illusion mage. I've designed the mod around Vanilla alteration and Illusion magic, since they fit thematically for a Incubus/Succubus. I've tried to provide tools to address what these schools are lacking, but in a sexy way: Mage armors are weak end game (Exhibitionist helps), and illusion mages struggle against single targets (this perk and fascination were created for this).

   => You can drain 99% of each actor involved (since draining to death aborts the animation), basically acting as a mass murdering tool during orgies.

   => It's silent, so it's easy to kill unnoticed a target following you in a secluded area.

   => It gives Sensuality focused characters a way to kill opponents. Otherwise they'll struggle since NPCs scale with your level. You assume that every player levels up all their skills at the same time, but it's not the case.

   => Thematically speaking, it makes no sense to make it a novice perk.

 

If you are in one of these situations, this perk is unique and versatile.

Otherwise, well... don't take it. If the finality is only to kill the NPC, you can do that in thousand different ways. If you think this way, why would you take the best fire magic perk if you already have the best two handed perk? Both of them allow you to kill the NPC right? Yeah, but in different ways.

 

The tree is built in a way that you can ignore this perk and take everything else if you don't need it.

However, since it's situational and scales with your level, it's hard to abuse it, so I agree that I could give this perk earlier. It would make it more useful for non Sensuality focused characters. I was considering swapping it with fascination, since killing is weaker than charming. Still high level, but a bit better.

 

- The pillow talk perk (lvl 100) is also situational:

   => Another way of presenting this perk could be: Any NPC can become a trainer, enhancing one of your skills for free. Even better, you can charge them for that!

   => It gives you a free level in any skill for 1 minute of your time, whatever your current skill level. So, the higher your skill (so, the more end game you are), the more time or money you would have saved thanks to this perk, since it would have been expensive to pay a trainer.

   => It was designed to help Sensuality oriented characters to level up other skills (same reason as the Sex Demon perk) and to avoid giving their money to trainers. Also, if you don't plan on / enjoy watching your character having sex, why do you even level up Sensuality and take this perk in the first place? Same as for the Sex Demon perk, It's more a means than an end, you don't have to take it. You take it because you enjoy the process, and this perk rewards you for this.

   => Again, you assume that every player level all their skills at the same pace, but that's not the case. Some will max Sensuality first and nothing else.

   => Gives players in this situation a good reason to keep grinding. This is the whole purpose of the mod tbh.

   => One minute's waiting time per level is not very long if you compare it to the time it normally takes to gain a level, especially for some skills.

   => I can't really remove the time constraint otherwise it would be too easy to exploit.

 

Same as Sex Demon, the tree is built in a way that you can ignore this perk if you don't need it.

However, I also agree with some of your remarks. I was thinking of a way to improve it already:

   => As a player, you don't really know when the minute is over, so that's not convenient.

   => If you wait for more than 1 minute, you'll also earn a single level only, so I agree this should scale a bit for low level skills. This would also solve the player not knowing when the minute is over problem, since the longer would be the better.

   => I kinda agree about the level/highest stat restrictions. I should find a way of giving the player this info without having them to wait 1 minute to discover if it was "worth it". Removing the cap can be a solution but I don't really want to do that. But tbh, it's pretty obvious to know the best skill of some NPCs: Hunters is archery, blacksmith is forge, thieves is pickpocket/sneak/lockpicking, mages teachers of the college are specialized, all trainers are pretty obvious too since the game tells you their level from the training menu. Also, finding the proper NPC for a given skill can be a game in itself, at least it is for me.

 

- I'm not done balancing the mod.

    => It is still in beta and I intend to improve balance.

    => I need to playtest the mod more, but that takes a lot of time, that's why I need player feedback.

 

Also, maybe it's just the way you talk, but I find your message kinda passive aggressive. I'm open to suggestions and criticism, but I'd appreciate if you'd change your tone.

Edited by SNK_1
English
Posted

Played around with the tease function for a bit, great job the scene selection is awesome, one thing I'd like is the option to disable the "secluded area" check, or at least make it way smaller. Also found out that one of my rape suggestions already exists 😵‍💫(change your mind after inviting someone to have sex)

Posted (edited)

@lovalter Thanks :)

 

About the secluded area check, there's already a built-in system to bypass that. Vampires don't care, and if the NPCs are aroused enough (and if you are sexy enough too) they will accept. I can't reduce the area due to the way the detection works, this is a limitation of the engine.

 

I was already planning to implement something like that though, but not in the way you've described: I'd rather have you flag the NPC as exhibitionist from the SLAroused MCM so Sexcraft is aware and doesn't display this line for them. Should be part of the next release, alongside a few balance tweaks.

Edited by SNK_1
Posted
43 minutes ago, SNK_1 said:

@lovalter Thanks :)

 

About the secluded area check, there's already a built-in system to bypass that. Vampires don't care, and if the NPCs are aroused enough (and if you are sexy enough too) they will accept. I can't reduce the area due to the way the detection works, this is a limitation of the engine.

 

I was already planning to implement something like that though, but not in the way you've described: I'd rather have you flag the NPC as exhibitionist from the SLAroused MCM so Sexcraft is aware and doesn't display this line for them. Should be part of the next release, alongside a few balance tweaks.

Hmm I use OSL, not sure if that's possible. It would also be a lot of work to go into the mcm and flag every npc you talk to... Maybe make Naughty thoughts bypass it?

Posted (edited)
10 hours ago, Üc207Pr4f57t9 said:

Any chance this could be made compatible with requiem, thanks!

 

Not by me, sorry. I don't use requiem and I don't even know why it is not compatible. However, if someone is willing to make a patch, I'll link it in the description.

Edited by SNK_1
Posted

New update is out. A little one this time. I'm mostly focusing on balancing the mod and fixing bugs now.

Let me know if you have any issues.

Posted
36 minutes ago, Attenater said:

Is P+ absolutely mandatory? I don't know how to get animations to align properly in P+ but I really want to use Sexcraft.

 

Thank you for your interest! The way this mod is built, yes.

P+ has allowed me to implement some features that wouldn't have been possible without its speed, such as the automatic scene detection, and so on.

If anyone ever ports this mod to og SL, there will be compromises to be made.

Posted (edited)
42 minutes ago, SNK_1 said:

 

Thank you for your interest! The way this mod is built, yes.

P+ has allowed me to implement some features that wouldn't have been possible without its speed, such as the automatic scene detection, and so on.

If anyone ever ports this mod to og SL, there will be compromises to be made.

I see. Well thank you for developing the mod, so far it seems to be exactly what i've been looking for. 
Since you have experience with P+, do you happen to have any tips with getting animations to align properly? I'm mainly having issues with creatures.

Edited by Attenater
Posted (edited)
23 minutes ago, Attenater said:

I see. Well thank you for developing the mod, so far it seems to be exactly what i've been looking for. 
Since you have experience with P+, do you happen to have any tips with getting animations to align properly? I'm mainly having issues with creatures.

 

The only alignment issues I've had on my side are when using heels or some exotic bodyslide presets / Racemenu sliders that move certain strategic body parts.

Other than that I don't know, sorry :/ Maybe someone in the P+ discord can help?

Edited by SNK_1
Posted

This mod got me to try out running Skyrim again for the first time in a few years.  The first thing I will say is that I wish this had been created sooner, it is a fantastic addition for the way I wanted to build out my game.

 

The biggest problem with most sex mods is that the sex interrupts and takes you away from the gameplay and the story or if it is usable to propelling you forward it deprives you of the ability to increase your skills and thus prevents you from levelling.  By making sex into a skill it provides a way for sex to contribute to your character developing in a much clearer and cleaner fashion than anything else is doing.

 

I would suggest adding Immersive Jewelry to the recommended mods along with Exchange Currency and Crafting overhaul.  Immersive jewelry adds weight to gold, left hand rings, and a substantial more amount of jewelry that you can have enchanted to replace what you don't wear in order to take advantage of the exhibitionist perk to the fullest.  You can also between the three mods melt down excess gold coins into gold that you can re-fashion into jewelry providing another means of discarding excess gold into something actually useful.  This combo does add weight to gold which is where exchange currency comes into play, giving you a way to exchange gold for bank nots to reduce how much you are carrying.  These working with Honed Metal can give you a phenomenal gold sink to keep you going back to make some money.

 

I saw someone provide some rather distasteful feedback on the Pillow Talk perk that I wanted to provide an alternative view on.  Between Pillow Talk and Fascinate you have a loop that encourages you to find the most powerful sex thrall you can find to increase your power. Use your thrall until they cannot teach you anything further then rip out their soul with Sex demon and enchant your new earrings, then go on the prowl to find yourself someone new to empower you.

 

If I did make a suggestion it would be to add a way to expand the number of thralls you can have.  I see the thralls as kind of a parallel to summoned/raised minions and pets rather than companions or followers and adding a second level to get 2 sex thralls, if there is no technical limitation preventing it, would be nice.  Possibly getting 4 person animations in addition to everything would be nice.

Posted (edited)

@mercplatypus Thanks! I'm glad you like the mod, your message confirms that I succeeded in what I was trying to do, at least for some people :)

 

5 hours ago, mercplatypus said:

I would suggest adding Immersive Jewelry to the recommended mods along with Exchange Currency and Crafting overhaul. [...] These working with Honed Metal can give you a phenomenal gold sink to keep you going back to make some money.

 

I agree, even without Sexcraft, the economy is broken in the base game and balancing mods are needed. I don't use the same mod combo as you, but I also use piercing mods (sharkish/ayleid piercings, and so on) that I get enchanted using Honed Metal for the same reasons. I'll add more mod suggestions in the next update when I edit the description.

 

5 hours ago, mercplatypus said:

Between Pillow Talk and Fascinate you have a loop that encourages you to find the most powerful sex thrall you can find to increase your power. Use your thrall until they cannot teach you anything further then rip out their soul with Sex demon and enchant your new earrings, then go on the prowl to find yourself someone new to empower you.

 

I've tried to design the perks to offer as many synergies as possible, both with each other and with the rest of the game. I'm glad they were able to fit into a gameplay loop in your modlist. It was pretty hard for me to figure out what to add that wasn't already covered by the other skills, while avoiding destroying the balance of the game, keeping the mechanics simple and compatible.

 

5 hours ago, mercplatypus said:

[...] adding a second level to get 2 sex thralls, if there is no technical limitation preventing it, would be nice.

 

Currently, there's indeed technical limitation preventing this, mainly because I wasn't planning to do that originally. Doing this now will require some work, but it is possible. As it happens, I already had the idea in mind, as other users have already given me this feedback. If I don't want to allow the player to have an army of thralls, having two seems reasonable. I'll see what I can do.

 

5 hours ago, mercplatypus said:

Possibly getting 4 person animations in addition to everything would be nice.

 

It just so happens that Sexcraft lets you launch orgies for up to 9 people (split in groups of 2, 3, 4, 5 when needed)! But the functionality is a little “hidden”.

To start such scenes, you must be at least level 70 in Sensuality (configurable in the MCM) and:

 

- Tease a NPC

- Ask the NPC to follow you

- While the first NPC is following you, tease another NPC

- The "follow" dialogue option will be replaced by a new "Orgy" option

- Keep doing this until you've invited everyone

- Talk to one of the NPCs following you, and when selecting the pose, choose the "Orgy" option

 

Unfortunately, there are still a few bugs with this feature atm, but nothing game breaking in any way. Some problems come from P+ (fails to launch 5p scenes), and others come from the mod (doesn't support futas 100%, and can fail with vanilla followers in some cases). The scene may also fail to launch if you haven't installed enough animations, as the automatic detection system doesn't work (yet?) for orgies. I'm currently working on this.

Edited by SNK_1
Posted

Good to know on the orgy feature.

 

I wouldn't worry too much about 1 additional thrall, or even a handful.  In base Skyrim you can get 1 follower, one pet, 2 summons, and however many summons your follower and their summons can net you.  If using necromancy that's 3 additional summons potentially from using twin souls to raise 2 people who also summon plus a follower that summons.  All told that's an army of 7 NPC's following you.   That's assuming pure vanilla, no mods.  1 additional thrall won't be that big of a power swing at that point.  Sure, in theory it can be up to 4 additional bodies (2 thralls and their summons) but there is a trade off to running around with all of this.

 

You will never be able to navigate narrow passages again.  Not until you get rid of some bodies just so that you can actually move again.

Posted (edited)

Precisely, seeing the movement problems it causes, it's pretty clear to me that the game wasn't designed for hordes of followers. Both in terms of level design and combat. There are a few mods disabling follower collisions that help mitigating this issue though.

 

But I see your point, balance in Skyrim has never been the most important thing, it's more about the fantasy of playing a character you like.

I'll probably add a way to get more thralls, but it will take time because it affects a lot of things in the backend (the scene selection dialogue, Aliases, renaming feature, assault mode...) and it raises new questions (what happens when I charm a third thrall, do I replace the first one or the second one? Should I reduce their lust depending on their count to avoid spamming the player with their "needs"? ...).

Edited by SNK_1
Posted
6 hours ago, bradster511 said:

probably get asked this alot but what about a ostim/osex version?

 

Unfortunately I don't use Ostim, so it's not planned.

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