Mortox Posted April 22 Posted April 22 (edited) I created a patch for Perverted Thirst perk to work with Ostim Standalone scenes. Sharing with you guys. Works ONLY with Ordinator patch from the main post. Source files are provided. PervertedThirstOrdinatorOstimPatch.7z Edited April 24 by Mortox
Unstable Egghead Posted May 31 Posted May 31 (edited) Because this mod has entered abandoned status due to the Mod Author having to unfortunately leave the community and giving open permissions I have taken the opportunity to begin some work on overhauling this mod to address what seem to be somewhat common complaints and pain points that has prevented some people from giving it the love it deserves. I have gotten a very basic implementation working for converting Sexcraft to the Custom Skills Framework, including all dialogues, scripts, and perks using the new custom Sensuality skill, and plan to at least attempt converting it to be usable with the vanilla Sexlab Framework while still keeping compatibility and whatever enhanced functionality were present for P+. I also have an idea in mind to enable an addon that basically adds back the prior behavior of replacing the Speechcraft tree and that wouldn't depend on the Custom Skills Framework, but that would likely take some additional work to have both paths available and working. Honestly I can deeply respect the author's stance of having the mod be a replacement for the speech perk tree, though that does seem to create a bit of a compatibility nightmare for using other perk overhauls. Like anything, it has it's pros and cons, ideally it would be possible just to easily add the perk itself to the main perk screen, but at least for the Custom Skill Framework that requires mesh editing to add it to the skybox, as well as resizing/repositioning all the other skill constellations which is a lot of work. Replacing the tree makes it more integrated, but that involves clobbering whatever was in the speech tree, which while not a large part of skyrim, some perk overhauls do a large amount of changes and expansions to really make it come to life. That all goes away if Sexcraft just replaces it completely. It does seem there are some mods that allow you to edit the tree directly, and inject your perks in there manually, but that has it's own design constraints at least for the design of this mod, which was having it be the sole source of experience, and just replacing the skill completely. In any event, the conversion to the custom skill framework should still be able to be compatible with replacing the vanilla speech tree with a patch, which is the route I'll likely be taking. As part of the work for converting the mod to use a custom Skill, some of the perks will likely be adjusted, as they were basically analog equivalents of speech perks, and would create both redundancy and potential balance issues from interacting with the existing speech perks, and likely will be changed to ones that either won't have those synergies, or would provide additional functionality. Specifically, the curves perk would likely be changed not to be persuasion/buy/sell changes, or at least not as a constant effect. The other perks that likely would change would be Basic Instinct and Benefits. Basic Instinct may survive, if it can be that having sex with a guard is an additional way of getting out of a bounty, but it does have overlaps with the Speech perks allowing the same sort of thing with Gold. Benefits also basically might be too much overlap with all of the market based perks, and likely if it did survive, it would be sort of as a part of you have sex with a person, and for a limited time after that, you are able to have increased chances of persuading and buying/selling from them, but the additional temporary gold added might go away, as that definitely is overlapping with the investing perks and could cause balance issues. In their place, some of the ideas that I am considering is taking some functionality that was actually within Sexlab Survival, which specifically had adjustments on enjoyment gains for the SLSO minigame, and also during the act itself would buff your magicka/stamina regen rates, which I think would fit in nicely with the fantasy of you getting better and better at using your body for your own gain, and I also am thinking of changing the sex experience to use orgasms rather than time within the scene, as when this mod was initially in development the SLSO minigame was completely absent from P+, but now it is present and operational, though likely there would need to be substantial balancing passes and testing, but think it would serve well with the above perks for making you more and more effective at using that game and extracting orgasms out of both you and your partner. In any event, this is the progress that I have gotten today: Note that the perk artwork is very much work in progress, with just the basic implementation present. I would like to be able to do like Constellations or Firmament and integrating the perk within the main perk interface, and not needing a custom one, but it appears the work for doing so is somewhat substantial, needing to alter the perk screen Skybox and adjusting the positions of all of the constellations and other related work, as well as creating artwork and other things, so that would be something that might be attempted in the future, though unsure if that will eventually come to pass. For the present, the screen is brought up if you keep holding down the sex hotkey while out of combat and you start fantasizing, and the idea being you are looking inward at your own sensuality. In any event, just thought I would post this work in progress, and if anyone has any feedback on ideas for perks or other functionality, feel free to let me know. Edited May 31 by Unstable Egghead 6
Deliah Blue Posted June 1 Posted June 1 23 hours ago, Unstable Egghead said: I have gotten a very basic implementation working for converting Sexcraft to the Custom Skills Framework, including all dialogues, scripts, and perks using the new custom Sensuality skill Nice! I had thought for a while that a CSF conversion would be a good idea, just never attempted it since I use Adamant and a patch was available.
Unstable Egghead Posted June 1 Posted June 1 Yeah, while it's not necessarily completely in line with what SNK_1 had planned, it does seem kind of necessary in terms of compatibility. In news relating to that I spent some time looking into what it would take to integrate Sensuality into the normal perk tree interface, and at least can say I have made some deal of progress on that front. It appears within the perk tree skydome, there is basically 2 things that are used, there are points in space defined in the mesh that show where the camera will go when you zoom into a perk, as well as image nodes that are the images of the constellation outline that is shown when you highlight the skill. The former is no big deal really, it's just points in space that are in a circle and can be converted to polar coordinates and then used to position a new skill tree. It's the latter where the issue is, Bethesda in their infinite knowledge did something quite baffling, and the constellations are stored like this in the mesh: Basically the constellation images are stored in a strange order, sideways, this is me looking down in the mesh. Then they take these wonky images and force them into place on the constellation map to be in the right place. I basically went and removed all of these translations/rotations they did and that's what's shown here. Utterly baffling, but quite Bethesda, and this makes it so that putting a new constellation in goes from pretty easy, to much harder. I have managed to fix the constellation images mesh wise, so they all basically are in the same place and positioning the image in the right place is literally just a rotation. Unfortunately in game it has a very strange effect on the perk tree, where when viewing that constellation and the ones near it it's like invisibly obscuring the stars or something, where the outlines become faded and the stars themselves barely visible. If I can fix this I should be able to relatively easily put Sensuality inside of the perk tree, as then it just becomes a matter of doing some basic math and positioning all the camera points and constellation images taking into account a brand new skill. Custom Skills Framework does support this natively, as that is what the Constellations and Firmament mods are doing, but it appears no one else is doing this, and as I am only adding one new skill, I am having to do it myself. In other news I have taken a brief look into how the mod interacts with Sexlab, and it certainly isn't a trivial conversion to make it work with vanilla sexlab, as there is multiple functions and even scripts that it's calling that just plain don't exist in vanilla sexlab. Most seem to have equivalent functions, if perhaps diminished capabilities, so it should be possible to make a little interface bridge that is called by the mod for sexlab, and if P+ is installed it'll use those, otherwise it'll use the vanilla sexlab functions with perhaps reduced functionality, but still working. This will take some time, on account of both my unfamiliarity with the Sexlab API as well as just the number of changes that will be necessary, as will be moving all the Sexlab interacting code into a new Script that will then get called by everything else, so definitely some refactoring in my future.
Unstable Egghead Posted June 2 Posted June 2 Well, that took a while, with a lot of trial and error, but I have managed to finally integrate the sensuality perk tree within the main skill interface, though with some caveats. Primary one being that it is using the same interface that constellations and firmament use, so neither of those mods will be compatible without going and including special support for them by editing the tree again, which isn't difficult now that everything can just be moved around with numbers. Speech is no longer replaced, I have moved the replacement into another esp for now and I'll see what I need to do with it in the future. With this Sensuality will be a first class citizen with regards to the skill itself appearing to just be a part of the game. Ignore the artwork/current look of the perk tree, the artwork is from Adamant's hand to hand addon just as temporary art until I do some of my own, as I am using the little mesh that it stuck into the perk skydome. That's another mod that won't be compatible, as it replaces the mesh used for the constellation but that won't be integrated into Sexcraft at least by default. Though certainly an option to do so at a later date. Anyway, with this Sexcraft can realize it's vision of being a part of the main interface of the game, while not having the compatibility issues that plague it currently with replacing the speech tree. Though I likely will still include that as an option for people who want that initial vision as an addon mod. Now work can proceed on trying to work out vanilla Sexlab compatibility, though that will likely take some time to work out all the work required. Hopefully I will be able to polish this work and release it at some point in the near future, but making no promises as there is still work to be done, and the amount that it would be is an unknown quantity, hopefully with this it will give Sexcraft a chance at new life with more people enjoying it's unique charms, without having to have compatibility being a primary reason that it's not picked up. Anyway, until the next update. 2
Fraying9981 Posted June 2 Posted June 2 5 hours ago, Unstable Egghead said: Well, that took a while, with a lot of trial and error, but I have managed to finally integrate the sensuality perk tree within the main skill interface, though with some caveats. Primary one being that it is using the same interface that constellations and firmament use, so neither of those mods will be compatible without going and including special support for them by editing the tree again, which isn't difficult now that everything can just be moved around with numbers. Speech is no longer replaced, I have moved the replacement into another esp for now and I'll see what I need to do with it in the future. With this Sensuality will be a first class citizen with regards to the skill itself appearing to just be a part of the game. Ignore the artwork/current look of the perk tree, the artwork is from Adamant's hand to hand addon just as temporary art until I do some of my own, as I am using the little mesh that it stuck into the perk skydome. That's another mod that won't be compatible, as it replaces the mesh used for the constellation but that won't be integrated into Sexcraft at least by default. Though certainly an option to do so at a later date. Anyway, with this Sexcraft can realize it's vision of being a part of the main interface of the game, while not having the compatibility issues that plague it currently with replacing the speech tree. Though I likely will still include that as an option for people who want that initial vision as an addon mod. Now work can proceed on trying to work out vanilla Sexlab compatibility, though that will likely take some time to work out all the work required. Hopefully I will be able to polish this work and release it at some point in the near future, but making no promises as there is still work to be done, and the amount that it would be is an unknown quantity, hopefully with this it will give Sexcraft a chance at new life with more people enjoying it's unique charms, without having to have compatibility being a primary reason that it's not picked up. Anyway, until the next update. sounds promising! Ordinator is quite popular and modifies some trees. might be worth considering compatibility early on
Unstable Egghead Posted June 2 Posted June 2 (edited) 2 hours ago, Fraying9981 said: sounds promising! Ordinator is quite popular and modifies some trees. might be worth considering compatibility early on This will be compatible with any perk overhaul, as this is a brand new skill added to the interface and doesn't replace any of the existing skills/perk trees. End result will be there will be no need for compatibility patches like with the old version, though it will transform probably more into a sex specific perk tree/skill, rather than being a combination of the 2. Currently trying to redo my work because I adjusted the size of the constellation images by about 5% for the sake of it not crowding out the interface, but I forgot it only ever shows 1 constellation at a time, and this had a side effect of making them slightly smaller which would make any mod author's work to try to get their perk trees fit exactly with the vanilla ones to not fit anymore. Hopefully that doesn't cause any side effects, backing up the previous version just in case. And just a quick edit, was successful rebuilding the mesh to use the exact same proportions as the vanilla constellations, so now any mod changed perk trees should match just as well as vanilla, so that's at least one less thing to worry about. Edited June 2 by Unstable Egghead 1
Unstable Egghead Posted June 2 Posted June 2 Work completed on injecting the skill into the perk interface, but had a bit of a question for anyone monitoring this thread, just for the sake of having something relevant, I worked with Gemini to create placeholder art, possibly permanent, for the skill constellation, and got 2 fairly usable ones. One is a simpler design that is more in line with the design of the rest of the constellation images, and the other is basically the same one but with longer, flowing hair. Personally I kind of like the longer hair better, because it has more of a feminine look to it, but I'm hesitant because it is a good deal busier, whereas the shorter hair has a cleaner design that is more in line with the rest of the skills, but has less of a feeling of sensuality. So my question is what people prefer, if any. And yes, I know AI art, at the very least wanted to have something in, and those ended up actually turning out pretty well, so at least for now it's in, with possibly getting replaced in the future if I can prepare better artwork that is more handmade. 1
Unstable Egghead Posted June 9 Posted June 9 Well, I haven't been completely idle. In my investigations of what it would take to get Sexcraft working with vanilla Sexlab, I realized I needed a more reproducible build, as well as a history to keep track of the changes I have been doing to the mod. I have taken the liberty of completely redoing my work, this time with a full git history and is viewable online at https://gitlab.com/UnstableEgghead/sexcraft , be aware that the scripts and esp are not a part of the git repository, as due to the way git works every single little change I would make to the script to recompile or change to the esp would cause it to add a while new file, as it's not able to check differences between those 2 types of files. The repo should be buildable using Visual Studio code with the Papyrus Plugin from JoelDay installed into it, which adds pyro to build. Spriggit is used to make the esp, and pyro with the vanilla papyrus compiler to build the scripts. It's not completely plug and play, due to the wide variety of scripts and permissions needed to build the scripts. Within source/deps are folders for each of the mods that are required for building the scripts, with basically you needing to provide the papyrus compiler at source/deps/skyrim along with the CreationKit.ini and extracting the Sources.zip file from the creation kit download. All the other dependencies have been listed as simple text files with a url file extension that links to each mod. Basically it's needed to extract the mod, and place the psc files located in Source/Scripts or Scripts/Source inside each of the directories. Likely an install of P+ will be required to build the mod, but work will be done to make sure that it can run with regular Sexlab, though I may make it require SLSO for separate orgasms as that will likely be used for levelling of sensuality rather than purely time based. At this present time most changes have been incorporated into the mod, with conversion to Custom Skills Framework complete and working and the Sensuality tree showing up right next to Speech, rather than needing to replace the Speechcraft perk tree and skill outright. Now work can proceed with trying to convert the mod to vanilla Sexlab, but that will likely take some time and be a bit of trial and error. I tried my best to make each commit at least running, but some bug fixes were done from oversights or just plain mistakes as I am working to get everything in order. Hopefully this provides at least some sort of feedback to people who have been wanting to watch along for this hopeful revival of the Sexcraft mod. When complete I will likely post to LL as a new mod, and might need to do a new name just to show it's a revival/rework of the mod. Personally I'm sort of thinking Sexcraft - 2nd Round, but who knows, could be something uninspired like Sexcraft Redux or NG, but do let me know if there is a good idea out there. 2
Boo777 Posted June 10 Posted June 10 16 hours ago, Unstable Egghead said: Well, I haven't been completely idle. In my investigations of what it would take to get Sexcraft working with vanilla Sexlab, I realized I needed a more reproducible build, as well as a history to keep track of the changes I have been doing to the mod. I have taken the liberty of completely redoing my work, this time with a full git history and is viewable online at https://gitlab.com/UnstableEgghead/sexcraft , be aware that the scripts and esp are not a part of the git repository, as due to the way git works every single little change I would make to the script to recompile or change to the esp would cause it to add a while new file, as it's not able to check differences between those 2 types of files. The repo should be buildable using Visual Studio code with the Papyrus Plugin from JoelDay installed into it, which adds pyro to build. Spriggit is used to make the esp, and pyro with the vanilla papyrus compiler to build the scripts. It's not completely plug and play, due to the wide variety of scripts and permissions needed to build the scripts. Within source/deps are folders for each of the mods that are required for building the scripts, with basically you needing to provide the papyrus compiler at source/deps/skyrim along with the CreationKit.ini and extracting the Sources.zip file from the creation kit download. All the other dependencies have been listed as simple text files with a url file extension that links to each mod. Basically it's needed to extract the mod, and place the psc files located in Source/Scripts or Scripts/Source inside each of the directories. Likely an install of P+ will be required to build the mod, but work will be done to make sure that it can run with regular Sexlab, though I may make it require SLSO for separate orgasms as that will likely be used for levelling of sensuality rather than purely time based. At this present time most changes have been incorporated into the mod, with conversion to Custom Skills Framework complete and working and the Sensuality tree showing up right next to Speech, rather than needing to replace the Speechcraft perk tree and skill outright. Now work can proceed with trying to convert the mod to vanilla Sexlab, but that will likely take some time and be a bit of trial and error. I tried my best to make each commit at least running, but some bug fixes were done from oversights or just plain mistakes as I am working to get everything in order. Hopefully this provides at least some sort of feedback to people who have been wanting to watch along for this hopeful revival of the Sexcraft mod. When complete I will likely post to LL as a new mod, and might need to do a new name just to show it's a revival/rework of the mod. Personally I'm sort of thinking Sexcraft - 2nd Round, but who knows, could be something uninspired like Sexcraft Redux or NG, but do let me know if there is a good idea out there. What about, Sexcraft - The 2nd cumming ?😆
BigOnes69 Posted June 10 Posted June 10 Thanks for your work. A new thread with a similar name for reference. 2nd round is good.
Unstable Egghead Posted June 11 Posted June 11 A new thread will be done in due time, but that would require putting up a file at least to put it within this particular forum, which I'm not quite ready to do yet as there will likely be still significant changes and rearchitecting of the mod to make things just a little bit less jank behind the curtains. And yeah, I'm kind of partial to 2nd Round, shows it's a sequel/continuation, and was kind of trying to go for a second round of intercourse after the first one, the whole mod being called Sexcraft and all that. One thing I'm thinking of doing is changing how the mod stores variables. At the moment, the mod does almost everything with global variables, of which there are 94 currently. That seems just a little extreme, and could likely be cut down a significant amount. One thing I'm thinking of using is adding a dependency for PapyrusUtil, which I think is no big ask, considering Sexlab requires it anyway, and most people will be having it in their modlist for one reason or another. That will enable me to use Storage/Json util in order to store variable values, likely all the config parameters that are present within the MCM and other things, but I will also probably be moving a lot of the variable stuff that is referenced a lot in dialogue to instead be Quest variables or similar. Probably going to be a lot of changes under the hood to make it a bit cleaner and easier to work with, which is another reason a release will probably be a ways off, as currently in the reworking and break things phase of the rebuild, which would not be save compatible in the slightest as I try to get things in a better state. Likely will also use this opportunity to consolidate all of the sexlab calls to their own bridge, that way I can then easily convert it over to being compatible with vanilla sexlab and not have to change it individually in like 100 places, but can change those places to call one utility script, that then calls either sexlab or sexlab p+ apis when relevant. Another thing I'm unsure of is what version of Sexlab Aroused to support/use, at the moment it looks like it's using all legacy calls, which aren't the most flexible or efficient, but not sure what percentage of people use just the base aroused redux and not one of the offshoots like Babo or OSL or SLO or similar. At the moment I'm building against SLO as that's just what I have installed, but will try to make it so I don't needlessly break compatibility if not necessary or prudent.
siderr Posted June 15 Posted June 15 On 5/31/2026 at 8:50 AM, Unstable Egghead said: Because this mod has entered abandoned status due to the Mod Author having to unfortunately leave the community and giving open permissions I have taken the opportunity to begin some work on overhauling this mod to address what seem to be somewhat common complaints and pain points that has prevented some people from giving it the love it deserves. I have gotten a very basic implementation working for converting Sexcraft to the Custom Skills Framework, including all dialogues, scripts, and perks using the new custom Sensuality skill, and plan to at least attempt converting it to be usable with the vanilla Sexlab Framework while still keeping compatibility and whatever enhanced functionality were present for P+. I also have an idea in mind to enable an addon that basically adds back the prior behavior of replacing the Speechcraft tree and that wouldn't depend on the Custom Skills Framework, but that would likely take some additional work to have both paths available and working. Honestly I can deeply respect the author's stance of having the mod be a replacement for the speech perk tree, though that does seem to create a bit of a compatibility nightmare for using other perk overhauls. Like anything, it has it's pros and cons, ideally it would be possible just to easily add the perk itself to the main perk screen, but at least for the Custom Skill Framework that requires mesh editing to add it to the skybox, as well as resizing/repositioning all the other skill constellations which is a lot of work. Replacing the tree makes it more integrated, but that involves clobbering whatever was in the speech tree, which while not a large part of skyrim, some perk overhauls do a large amount of changes and expansions to really make it come to life. That all goes away if Sexcraft just replaces it completely. It does seem there are some mods that allow you to edit the tree directly, and inject your perks in there manually, but that has it's own design constraints at least for the design of this mod, which was having it be the sole source of experience, and just replacing the skill completely. In any event, the conversion to the custom skill framework should still be able to be compatible with replacing the vanilla speech tree with a patch, which is the route I'll likely be taking. As part of the work for converting the mod to use a custom Skill, some of the perks will likely be adjusted, as they were basically analog equivalents of speech perks, and would create both redundancy and potential balance issues from interacting with the existing speech perks, and likely will be changed to ones that either won't have those synergies, or would provide additional functionality. Specifically, the curves perk would likely be changed not to be persuasion/buy/sell changes, or at least not as a constant effect. The other perks that likely would change would be Basic Instinct and Benefits. Basic Instinct may survive, if it can be that having sex with a guard is an additional way of getting out of a bounty, but it does have overlaps with the Speech perks allowing the same sort of thing with Gold. Benefits also basically might be too much overlap with all of the market based perks, and likely if it did survive, it would be sort of as a part of you have sex with a person, and for a limited time after that, you are able to have increased chances of persuading and buying/selling from them, but the additional temporary gold added might go away, as that definitely is overlapping with the investing perks and could cause balance issues. In their place, some of the ideas that I am considering is taking some functionality that was actually within Sexlab Survival, which specifically had adjustments on enjoyment gains for the SLSO minigame, and also during the act itself would buff your magicka/stamina regen rates, which I think would fit in nicely with the fantasy of you getting better and better at using your body for your own gain, and I also am thinking of changing the sex experience to use orgasms rather than time within the scene, as when this mod was initially in development the SLSO minigame was completely absent from P+, but now it is present and operational, though likely there would need to be substantial balancing passes and testing, but think it would serve well with the above perks for making you more and more effective at using that game and extracting orgasms out of both you and your partner. In any event, this is the progress that I have gotten today: Note that the perk artwork is very much work in progress, with just the basic implementation present. I would like to be able to do like Constellations or Firmament and integrating the perk within the main perk interface, and not needing a custom one, but it appears the work for doing so is somewhat substantial, needing to alter the perk screen Skybox and adjusting the positions of all of the constellations and other related work, as well as creating artwork and other things, so that would be something that might be attempted in the future, though unsure if that will eventually come to pass. For the present, the screen is brought up if you keep holding down the sex hotkey while out of combat and you start fantasizing, and the idea being you are looking inward at your own sensuality. In any event, just thought I would post this work in progress, and if anyone has any feedback on ideas for perks or other functionality, feel free to let me know. This looks very cool and something I wanted to be done to this mod! I saw that later you decided to integrate the perk tree into the normal perk interface, will you still keep the option of the custom skill framework?
Unstable Egghead Posted June 16 Posted June 16 (edited) 6 hours ago, siderr said: This looks very cool and something I wanted to be done to this mod! I saw that later you decided to integrate the perk tree into the normal perk interface, will you still keep the option of the custom skill framework? It is still using Custom Skills Framework, and should be compatible with basically any mod that doesn't replace the perk skydome, which at present from what I can tell is just Constellations/Firmament, so it should be pretty seamless, so I don't have the option to hold down the sex key while fantasizing to open up the perk interface, if that's what you were asking. Though it could be added, but I think it would require replacing the custom skills framework config, so not sure if it's really worth it. Feels seamless and like a part of the game, as it's just listed right alongside speechcraft as it's own tree. Edited June 16 by Unstable Egghead 1
Unstable Egghead Posted June 17 Posted June 17 (edited) 3 hours ago, joesly27 said: So when is Sexcraft Second Coming coming out? Probably will be some time, got a bit distracted for a few days trying out some things as well as brainstorming this and other stuff. Big blocker is going to be me trying to detangle all of the interactions the mod does with P+ in order to get it compatible with vanilla sexlab, I'm not the most familiar with it's API, so it will take time to get everything converted over to being compatible with both, hopefully without losing any enhanced functionality that was enabled by using the newer P+ functions, which do have so additional functionality that the mod does use from time to time. In other news, was brainstorming what to do with some of the perks in the mod, mainly Benefits which at the moment is just a combination of fence and the investing one with it's own twist, which if I'm not going to be replacing the speech tree then it's kind of redundant. For a replacement level 70 perk, I was thinking something along the lines of the perverted thirst perk, except rather than who you had a scene with, it would be what play you chose when propositioning an npc, as you can choose various ones depending on skill level. I can try to do that, with it's own little twist, was thinking each play would essentially buff one particular skill, potentially fairly significantly, so if you want to focus on a certain aspect of your character, you keep doing certain moves like missionary or anal or whatever that will then give you a buff like perverted thirst for some time for that particular skill/attribute. Exactly what the buffs entail and how I would enable them to be sufficiently "sexy" is still undetermined, but was something that came out of one of my brainstorming sessions. Curves would likely be adding basically buffs to your stamina/magicka regeneration, as well as additional enjoyment produced when playing the sex minigame from P+ or slso, as well as possibly unlocking certain functionality that is currently just unlocked. Specifically I'm thinking of making the progression curve a little more focused, at the moment the mod hits you with masturbation, teasing an npc, thinking naughty thoughts, prostitution, and other sorts of things right out the gate, bombarding you with tutorial messages right after you press go. I'm thinking of making it more gradual, you unlock masturbation at the first level of curves, for the start of your journey if you don't have other mods sexing you up, which would be getting you experience that way. After you have some time under your belt and have some levellups, at 30 you unlock basic instinct, which basically gives you a buff to buy/sell prices and persuasion, as well as unlocking the teasing system of the mod, you can go out and tease people, starting to perform your sexcraft on other people. Along with this, when teasing people, your performance in the slso minigame will matter, will likely keep the bribing a guard with sex to ignore crimes, but not replace the original bribery, but if you perform particularly lousily you might get brought in or anger them. For regular people you need to perform well, otherwise you might get some minor debuffs. During solo play there will be none of this, basically as a way for you to be able to safely get used to the mechanics of the mod, while later on you have the chance of getting better rewards, but that comes with risks. None of this is set in stone, just things that were bouncing around as I was brainstorming, basically getting better at sex craft means you get better at the act of sex, and in turn that gets you buffs and potential debuffs, to make actually doing the minigame in SLSO or whatever actually worth it, rather than just watching a scene or just mashing the space bar to get your buff. Anyway, just some things I have bouncing around in the old noggin, we'll see if any of that comes to fruition or in what form it eventually takes. Definitely some adjustments to perks/mechanics needed considering the mod is now a separate perk tree, and not just replacing the vanilla speech tree, though only would be pruning duplicate functionality, want to keep as much of the mechanics snk_1 slaved over if they make sense, while maybe remixing some of them to produce a more cohesive experience. Edited June 17 by Unstable Egghead
vanas_1111 Posted June 17 Posted June 17 2 hours ago, Unstable Egghead said: Probably will be some time, got a bit distracted for a few days trying out some things as well as brainstorming this and other stuff. Big blocker is going to be me trying to detangle all of the interactions the mod does with P+ in order to get it compatible with vanilla sexlab, I'm not the most familiar with it's API, so it will take time to get everything converted over to being compatible with both, hopefully without losing any enhanced functionality that was enabled by using the newer P+ functions, which do have so additional functionality that the mod does use from time to time. In other news, was brainstorming what to do with some of the perks in the mod, mainly Benefits which at the moment is just a combination of fence and the investing one with it's own twist, which if I'm not going to be replacing the speech tree then it's kind of redundant. For a replacement level 70 perk, I was thinking something along the lines of the perverted thirst perk, except rather than who you had a scene with, it would be what play you chose when propositioning an npc, as you can choose various ones depending on skill level. I can try to do that, with it's own little twist, was thinking each play would essentially buff one particular skill, potentially fairly significantly, so if you want to focus on a certain aspect of your character, you keep doing certain moves like missionary or anal or whatever that will then give you a buff like perverted thirst for some time for that particular skill/attribute. Exactly what the buffs entail and how I would enable them to be sufficiently "sexy" is still undetermined, but was something that came out of one of my brainstorming sessions. Curves would likely be adding basically buffs to your stamina/magicka regeneration, as well as additional enjoyment produced when playing the sex minigame from P+ or slso, as well as possibly unlocking certain functionality that is currently just unlocked. Specifically I'm thinking of making the progression curve a little more focused, at the moment the mod hits you with masturbation, teasing an npc, thinking naughty thoughts, prostitution, and other sorts of things right out the gate, bombarding you with tutorial messages right after you press go. I'm thinking of making it more gradual, you unlock masturbation at the first level of curves, for the start of your journey if you don't have other mods sexing you up, which would be getting you experience that way. After you have some time under your belt and have some levellups, at 30 you unlock basic instinct, which basically gives you a buff to buy/sell prices and persuasion, as well as unlocking the teasing system of the mod, you can go out and tease people, starting to perform your sexcraft on other people. Along with this, when teasing people, your performance in the slso minigame will matter, will likely keep the bribing a guard with sex to ignore crimes, but not replace the original bribery, but if you perform particularly lousily you might get brought in or anger them. For regular people you need to perform well, otherwise you might get some minor debuffs. During solo play there will be none of this, basically as a way for you to be able to safely get used to the mechanics of the mod, while later on you have the chance of getting better rewards, but that comes with risks. None of this is set in stone, just things that were bouncing around as I was brainstorming, basically getting better at sex craft means you get better at the act of sex, and in turn that gets you buffs and potential debuffs, to make actually doing the minigame in SLSO or whatever actually worth it, rather than just watching a scene or just mashing the space bar to get your buff. Anyway, just some things I have bouncing around in the old noggin, we'll see if any of that comes to fruition or in what form it eventually takes. Definitely some adjustments to perks/mechanics needed considering the mod is now a separate perk tree, and not just replacing the vanilla speech tree, though only would be pruning duplicate functionality, want to keep as much of the mechanics snk_1 slaved over if they make sense, while maybe remixing some of them to produce a more cohesive experience. For curves: can you make it work with SLIF (sexlab inflation framework) like what bimbos of skyrim does?
vanas_1111 Posted June 17 Posted June 17 I think somehow integrating BoS with this mod would be great
Unstable Egghead Posted June 17 Posted June 17 52 minutes ago, vanas_1111 said: For curves: can you make it work with SLIF (sexlab inflation framework) like what bimbos of skyrim does? Theoretically is possible, but due to the way the mod currently handles it, would be a bit of an issue. Basically how the mod currently works is it basically just modifies your weight slider in game, so you start at 0, then 20, 40, 60, 80, and 100 for each level of curves. If you went with slif, it would either be I have to setup how I want the curves themselves to expand myself, which might not be what a player would want, or perhaps send some % value for the maximum to slif, which could then overcrowd any other mods that might want to be doing expansion. With the weight based approach, whatever is your preset will be doing the heavy lifting, and you can set that however you like. I will fix it so that if you are using Obody NG, it accurately fixes your preset when the weight changes, so you don't have to reload the preset as that can have an issue on weight changes. Luckily Obody does make it easy to notify to it to reapply the preset which should hopefully work. Another option would be using Racemenu's morphs, which basically does similar to what slif did except built in, but that again has the issue of I set whatever morph values myself, which might not be what the player wants. SLIF itself is kind of a funky mod at this point, to get it working with 3ba from what I remember you have to get some preset values from a forum post, then configure it yourself, and it just seems more of a faff than it's worth personally, but I can certainly see people wanting to go through all that if they have a lot of mods that change your morphs, having something that basically forces them to behave could be handy, but racemenu morphs now exist where you can set in the ini to automatically average it out or use the maximum value or whatever, which is mostly what you would be wanting anyway. Longwinded reply, tl;dr is possible, but not likely due to me not wanting to deal with changing player morphs in ways they may not prefer, and the weight based method is pretty elegant in how it handles things, just need to fix it up a bit to work with Obody NG. 2
Unstable Egghead Posted June 17 Posted June 17 (edited) 1 hour ago, vanas_1111 said: I think somehow integrating BoS with this mod would be great Regarding this, I happen to like that mod and what it's trying to do, though it's kind of orthogonal to sexcraft itself, with Bimbo's of skyrim having sex has a chance of corrupting yourself from having lots of sex among other things, whereas sexcraft is basically you have lots of sex to get better at sex and open up new avenues of gameplay. Figuring out a way to make those work cooperatively could be an interesting design challenge, but certainly wouldn't be something that would be either forced or required, and probably would be something in the future. Already had an idea of trying to integrate something like adamant with this, where basically as you get further down the path, you have to do increasingly sexy things in order for your perks to still give their buffs to you, so essentially you grow more powerful, but are forced further down the path. But that would be an entire other thing that would need it's own care, and likely would only be for something like adamant where it's not an absolute massive amount of perks, and is mostly just passive buffs that could be switched on or off depending on your current state. But as I said, that would be something that if it did get made, would require a lot of care and balancing, and likely have limited support for other perk overhauls. Lots of ideas going on in the ol' head, question will really be how much I can execute on it, will certainly be a challenge, if nothing else. Edited June 17 by Unstable Egghead 3
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