23581321 Posted January 26, 2025 Posted January 26, 2025 Have you considered adding LPO support for the prostitution feature?
Guest Posted January 26, 2025 Posted January 26, 2025 5 hours ago, 23581321 said: Have you considered adding LPO support for the prostitution feature? I don't know I've never used this mod (I just googled it). Maybe if I use it one day, it is not planned currently.
Jade514 Posted January 31, 2025 Posted January 31, 2025 On 1/27/2025 at 11:09 PM, Dakhma said: Sucks it needs sexlab P. i agree with you there.
jailsonmendes4321 Posted January 31, 2025 Posted January 31, 2025 does this mod fully work for male pc (straight)? also we need an patch for this mod to fully work on sexlab normal because the only feature that it doesn't work without sexlab p is the call for sex button and i think that the ingest fluids don't work or maybe it doesn't work because i only have scenes with females and my character is an male (and the reason for that patch is because sexlab p is extremely buggy with male players for some reason the animations are changing the actors in role and also the animations don't progress and this is an problem with the currently version at the moment btw) {this is an sexlab p problem btw not yours}
BigOnes69 Posted January 31, 2025 Posted January 31, 2025 5 hours ago, Jade514 said: i agree with you there. I agree also. Wish i had the skills to accomplish this.
Tops34 Posted February 1, 2025 Posted February 1, 2025 On 1/27/2025 at 4:09 PM, Dakhma said: Sucks it needs sexlab P. Me too. Btw. I'am using normal Sexlab with Sexcraft 0.12. Sadly it was the last version that grants sex exp.
Hakuna_Matata Posted February 1, 2025 Posted February 1, 2025 With the pickpocket perk I can't steal clothing and armor. That (and weapons) would have been the main reason to get that perk to begin with. I'm guessing that is because Sexlab disrobed the NPCs. Can you work around that somehow?
Guest Posted February 1, 2025 Posted February 1, 2025 (edited) @Dakhma@Jade514@jailsonmendes4321@BigOnes69@Tops34 Sorry guys, I'm glad to see so much interest, but I mainly accept requests that don't require me to change my load order to test/implement them. I spend a lot of time creating mods already (too much), so I don't plan to support mods/frameworks that I don't use (regular SL, OStim...). From my perspective, it's just more support, more testing, more complexity, more bugs. Maybe this will change one day if I stop using P+ or if I have more free time, but don't count on it for now. If some of you want to port the mod, send me a PM and I'll give you the source. Then, you can simply post the patch in this thread and I'll add it to the description like the other ones. On 1/31/2025 at 4:51 AM, jailsonmendes4321 said: does this mod fully work for male pc (straight)? It should, I've play tested the mod with male, female and futas without issues. There's nothing in the mod that depends on the character sex but the scene selection dialogue. But maybe there's a bug left somewhere? 2 hours ago, Hakuna_Matata said: With the pickpocket perk I can't steal clothing and armor. That (and weapons) would have been the main reason to get that perk to begin with. I'm guessing that is because Sexlab disrobed the NPCs. Can you work around that somehow? You could do that in the first versions of the mod, but I've nerfed it. At the time, I didn't like being able to steal an NPC's armor, then have them walk away as if nothing had happened, even though I was obviously guilty. I figured that being able to steal everything but the armor was powerful enough, since you can't get caught. Maybe I can allow it again and make the NPC hostile if your pickpocket skill is too low (for this specific case)? Maybe even better, instead of attacking, I could make non hostile NPCs search their outfit, asking the player if they are guilty. Then I could add various outcomes (persuade, brawl, aggressive scene, increase the bounty, another round to be forgiven...) I'll think about it. Edited February 1, 2025 by SNK_1
lovalter Posted February 1, 2025 Posted February 1, 2025 2 hours ago, SNK_1 said: g, I could make non hostile NPCs search their outfit, asking the player if they are guilty. Then I could add various outcomes (persuade, brawl, aggressive scene, increase the bounty, another round to be forgiven...) I'll think about it. I like that idea 😮
Hakuna_Matata Posted February 3, 2025 Posted February 3, 2025 On 2/1/2025 at 9:46 PM, SNK_1 said: I'll think about it. You could always make it optional in the MCM.
Guest Posted February 4, 2025 Posted February 4, 2025 praying for a good soul who can make the port to SL or Ostim
SneakArcher Posted February 5, 2025 Posted February 5, 2025 Love the mod, only think the buff from Perverted Thirst lasts a bit to short. Just an idea, but it would be cool if its duration scaled with curves rank for example. Any idea how I could increase the duration myself in SSEEdit?
Guest Posted February 5, 2025 Posted February 5, 2025 (edited) 5 hours ago, SneakArcher said: Love the mod, only think the buff from Perverted Thirst lasts a bit to short. Just an idea, but it would be cool if its duration scaled with curves rank for example. Any idea how I could increase the duration myself in SSEEdit? Tank you Turns out that your idea is kinda already implemented in the next release. Perverted thirst rank 2 now improves the bonus but it scales with your exposure rather than the curves rank and it increases the effects, not the duration. You can easily change the different effect duration from SSEEdit by editing the spell SCPervertedThirstSpell "Perverted Thirst" [SPEL:XX0048BA]. Edited February 5, 2025 by SNK_1
SneakArcher Posted February 7, 2025 Posted February 7, 2025 On 2/5/2025 at 7:29 PM, SNK_1 said: Tank you Turns out that your idea is kinda already implemented in the next release. Perverted thirst rank 2 now improves the bonus but it scales with your exposure rather than the curves rank and it increases the effects, not the duration. You can easily change the different effect duration from SSEEdit by editing the spell SCPervertedThirstSpell "Perverted Thirst" [SPEL:XX0048BA]. Well that was easy, thanks! Looking forward to the next release then as well
Draknowin Posted February 7, 2025 Posted February 7, 2025 I can't figure out how to get the Synthesis patcher to work - I'm using ModOrganizer2 to manage my mods, and I'm always getting the following error. Can I get some advice to make it work? Spoiler ("E:\Sexcraft NPC reweighter - Synthesis patcher\SexcraftNPCreweighter"): "E:\Sexcraft NPC reweighter - Synthesis patcher\SexcraftNPCreweighter\SexcraftNPCreweighter.csproj" "run-patcher --DataFolderPath \"E:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\" --ExtraDataFolder \"E:\Modding\Synthesis\Data\Skyrim Special Edition\Sexcraft NPC reweighter\" --FormIDRangeMode Auto --GameRelease SkyrimSE --ModKey Synthesis.esp --LoadOrderFilePath C:\Users\overt\AppData\Local\Temp\Synthesis\wniqllv1.o23\Workspace\Synthesis\Plugins.txt --LoadOrderIncludesCreationClub --OutputPath \"C:\Users\overt\AppData\Local\Temp\Synthesis\wniqllv1.o23\Workspace\Synthesis\1 - Sexcraft NPC reweighter\Synthesis.esp\" --PatcherName \"Sexcraft NPC reweighter\" --SourcePath \"C:\Users\overt\AppData\Local\Temp\Synthesis\wniqllv1.o23\Workspace\Seed Mod\Synthesis.esp\"" System.IO.FileNotFoundException: Could not find target CLI file: E:\Sexcraft NPC reweighter - Synthesis patcher\SexcraftNPCreweighter\SexcraftNPCreweighter.csproj ---> System.ComponentModel.Win32Exception (193): An error occurred trying to start process 'E:\Sexcraft NPC reweighter - Synthesis patcher\SexcraftNPCreweighter\SexcraftNPCreweighter.csproj' with working directory 'E:\Sexcraft NPC reweighter - Synthesis patcher\SexcraftNPCreweighter'. The specified executable is not a valid application for this OS platform. at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at Noggog.Processes.ProcessWrapper.Run() at Synthesis.Bethesda.Execution.Utility.SynthesisSubProcessRunner.RunWithCallback(ProcessStartInfo startInfo, Action`1 outputCallback, Action`1 errorCallback, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Utility\SynthesisSubProcessRunner.cs:line 105 at Synthesis.Bethesda.Execution.Utility.SynthesisSubProcessRunner.Run(ProcessStartInfo startInfo, CancellationToken cancel, Boolean logOutput) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Utility\SynthesisSubProcessRunner.cs:line 78 at Synthesis.Bethesda.Execution.Patchers.Running.Cli.CliPatcherRun.Run(RunSynthesisPatcher settings, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Patchers\Running\Cli\CliPatcherRun.cs:line 77 at Synthesis.Bethesda.Execution.Patchers.Running.Cli.CliPatcherRun.Run(RunSynthesisPatcher settings, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Patchers\Running\Cli\CliPatcherRun.cs:line 92 at Synthesis.Bethesda.Execution.Running.Runner.RunAPatcher.Run(IGroupRun groupRun, PatcherPrepBundle prepBundle, CancellationToken cancellation, Nullable`1 sourcePath, RunParameters runParameters) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\RunAPatcher.cs:line 69 at Synthesis.Bethesda.Execution.Running.Runner.RunSomePatchers.Run(IGroupRun groupRun, PatcherPrepBundle[] patchers, CancellationToken cancellation, Nullable`1 sourcePath, RunParameters runParameters) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\RunSomePatchers.cs:line 36 at Synthesis.Bethesda.Execution.Running.Runner.RunAGroup.Run(IGroupRun groupRun, CancellationToken cancellation, DirectoryPath outputDir, RunParameters runParameters) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\RunAGroup.cs:line 60 at Synthesis.Bethesda.Execution.Running.Runner.RunAllGroups.Run(IGroupRun[] groups, CancellationToken cancellation, DirectoryPath outputDir, RunParameters runParameters) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\RunAllGroups.cs:line 34 at Synthesis.Bethesda.Execution.Running.Runner.ExecuteRun.Run(IGroupRun[] groups, CancellationToken cancellation, DirectoryPath outputDir, RunParameters runParameters) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.Execution\Running\Runner\ExecuteRun.cs:line 67 at Synthesis.Bethesda.GUI.Services.Profile.Running.ExecuteGuiRun.Run(IEnumerable`1 groupRuns, PersistenceMode persistenceMode, Boolean localize, Boolean utf8InEmbeddedStrings, Nullable`1 headerVersionOverride, FormIDRangeMode formIDRangeMode, Language targetLanguage, Boolean masterFile, Boolean masterStyleFallbackEnabled, MasterStyle masterStyle, CancellationToken cancel) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.GUI\Services\Profile\Running\ExecuteGuiRun.cs:line 58 at Synthesis.Bethesda.GUI.ViewModels.Profiles.Running.RunVm.<Run>b__39_1(Unit _) in D:\a\Synthesis\Synthesis\Synthesis.Bethesda.GUI\ViewModels\Profiles\Running\RunVm.cs:line 208
Bandit_of_Trash Posted February 9, 2025 Posted February 9, 2025 Not sure if it's this mod or sexlab p but scenes do not start. Every time I try I'm told sexcraft can't start check (sexlab - not too sure because I went to sleep). I always do my testing with hentai creatures or the levelers tower arena spawns usually with a bear, werewolf/werebear, fox, or troll.
Guest Posted February 9, 2025 Posted February 9, 2025 (edited) On 2/7/2025 at 8:46 PM, Draknowin said: I can't figure out how to get the Synthesis patcher to work[...] I'm not sure about your issue. Do other synthesis patchers work? If you use mod organizer you must run synthesis with MO2 too. 3 hours ago, Bandit_of_Trash said: Not sure if it's this mod or sexlab p but scenes do not start. Every time I try I'm told sexcraft can't start check (sexlab - not too sure because I went to sleep). I always do my testing with hentai creatures or the levelers tower arena spawns usually with a bear, werewolf/werebear, fox, or troll. Not caused by the mod. You're probably lacking some SLSB packs or your P+ setup is incorrect I guess. Edited February 9, 2025 by SNK_1
sirgilly Posted February 11, 2025 Posted February 11, 2025 @SNK_1 I get an error message with the very latest beta saying not compatible with this version PPLUS 2.13.4, is this just a message or will the mod genuinely not function correctly?
Guest Posted February 11, 2025 Posted February 11, 2025 6 hours ago, sirgilly said: @SNK_1 I get an error message with the very latest beta saying not compatible with this version PPLUS 2.13.4, is this just a message or will the mod genuinely not function correctly? I'm still using 2.11.8.0 but it should work. This message shouldn't appear though. Are you sure that you've properly installed P+? It should overwrite og SL.
Bandit_of_Trash Posted February 12, 2025 Posted February 12, 2025 I noticed that I need to look at the logs but it's been soo long I can't find it
Guest Posted February 12, 2025 Posted February 12, 2025 (edited) 6 hours ago, Bandit_of_Trash said: I noticed that I need to look at the logs but it's been soo long I can't find it Enable Sexlab debug mode from the MCM and check the console in game / the papyrus logs: How to enable papyrus logging. I recommend you to disable the papyrus logs once you're done investigating to help with performance. Edited February 12, 2025 by SNK_1
Bandit_of_Trash Posted February 12, 2025 Posted February 12, 2025 5 hours ago, SNK_1 said: Enable Sexlab debug mode from the MCM and check the console in game / the papyrus logs: How to enable papyrus logging. I recommend you to disable the papyrus logs once you're done investigating to help with performance. thanks I'll check there. I did find where the logs were it was in (Documents\My Games\Skyrim Special Edition\SKSE). I'll take a look in game to see what I can find.
miscys Posted February 13, 2025 Posted February 13, 2025 Do you think three "free" skeleton summons that ignore the summon limit might be a bit overtuned?
Guest Posted February 13, 2025 Posted February 13, 2025 (edited) 5 hours ago, miscys said: Do you think three "free" skeleton summons that ignore the summon limit might be a bit overtuned? I'd say it depends on how your game is modded. In vanilla I wouldn't say too much, because there aren't many ways to get friendly skeletons, they're weak and you can't “duplicate” them once they're dead, which ends the “summoning” loop. Do you have an example of a case where it's too strong? I'm open to suggestions. Maybe I could simply add a duration time, or reduce the count. Edited February 13, 2025 by SNK_1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now