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SexLab Enchantress

 

What does this mod do?

SexLab Enchantress modifies the Vanilla Skyrim spells from the Illusion magic school so they would trigger sex scenes. This mod's aim is to do this without breaking Role Playing Immersion and maintaining Vanilla's Game Balance. The spells will still only affect creatures of limited levels (Calm affects up to level 9 for example), and with the illusion tree perks you can increase the levels your spells will affect (Dual-cast Calm with all Illusion perks taken will affect creatures up to level 59, just like in normal Skyrim). The spells will affect all beasts and creatures supported by SexLab, though you need to take the Master of the Mind perk to affect Draugr.

 

What are the new spell effects?

  • Calm - Your calmed target will have sex with you if no other targets are attacking you. Other calmed targets will patiently wait for the sex to end, with the durations of their calm effects refreshed on climax. If the sex lasted at least 30 seconds the Calm's effect duration will double. If it lasted for 60 or more seconds the duration will double again, to 120 seconds. Sex will only start with beasts and low intelligence creatures by default (can be toggled in the MCM. It's creatures only by default because there's enough good mods out there to provide sex with playable races like SexLab Romance and Radiant prostitution. Also the spells affecting playable races being AoE only gives the mod a more "chaotic magic" feel).
  • Pacify - Same as Calm, except it affects playable races as well, and might get your character into a threesome or gangbang scene with the targets caught in it's area of effect.
  • Harmony - Same as Pacify, except it could trigger a full orgy with up to nine characters involved.
  • Call to Arms - If used on a target you've had enchanted sex with, that target will become your temporary enchanted follower for 10 minutes. Only happens if you don't have a follower with you already.
  • Frenzy - If you travel with a follower, the targets of this spell will attempt to ravage them, perhaps dragging them into a gangbang.
  • Fear - Dismisses enchanted followers. They will make their way back home, unhostile for 30~60 seconds.
  • Animal Allegiance Shout - If you shout all three words of Animal Allegiance, one of the animals hit by the shout will have sex with you, and become your temporary animal follower afterwords. Duration depends on how long the sex lasted, with a maximum of 4 minutes for 60 seconds of sex. Only grants you the animal as a temporary follower if no other animals follow you at the time.
  • Command Animal Racial Ability - Wood Elves using their Command Animal racial ability could enchant an animal follower in the same way Animal Allegiance works. Only available once per day just like in Vanilla Skyrim, of course. Also only grants you the animal as a temporary follower if no other animals follow you at the time.

Did I just get a rested buff after sex?

Having enchanted sex with certain creatures for more than 30 seconds will give you a special rested buff. None of the +% Skill experience parts of the buffs stack with one another, or with the normal Rested buff from vanilla. The possible rested buffs are:

  • Beast Lover's Comfort - Your skills advance +5% more quickly and you receive +10% disease resistance for 8 hours.
  • Insect Lover's Comfort - Your skills advance +5% more quickly and you receive +10% poison resistance for 8 hours.
  • Monster Lover's Comfort - Your skills advance +5% more quickly and you receive +10 Stamina for 8 hours.
  • Necrophile's Comfort - Your skills advance +5% more quickly and you receive +5% frost resistance.
  • Sanguine's Favor - Your skills advance +15% more quickly. Triggered by taking part in a 9 people orgy with the Harmony spell.

Why do the spells have target level limits?

My aim with the mod is to spice up the vanilla Illusion tree, but keeping Skyrim still playable as a game. This means more challenge in lower levels, more powerful abilities later on. I've been very careful to avoid giving spells more power than they have in Vanilla Skyrim. Call to Arms and Harmony are very costly mana sinks which require unlocking illusion tree perks so their effects are much stronger. By the time a player can use Call to Arms or gets the third word of the Animal Allegiance shout, getting the target as a follower will not be any more powerful than travelling with a follower of your choosing. The one ability that gets much more powerful is Wood Elf's Command Animal racial ability, but it's only useable once per day and isn't as powerful as Orc's and Argonian's racial abilities anyway.

 

How do I install this Mod?

You can use a mod organizer or alternatively unpack the 7z file and drag the contents of either the '01 English' or the '01 German' folder into your ...\Skyrim\Data\ folder.

 

How do I uninstall this Mod or upgrade from an older version?

Make sure you don't have any of the mod's rested buffs active in magic effects (Beast Lover's Comfort, etc) and that there aren't any NPCs under your Enchantress spell effects. If in doubt wait 8 in-game hours. Save your game. If you wish to uninstall the mod open the MCM afterwords, check Uninstall SexLab Enchantress, close the MCM, save, quit the game, and delete SexLab Enchantress.esp from your data folder.

 

Known Issues:

The threesome animation 'Arrok Devil's Threeway' is bugged in SexLab Framework - it will act oddly but only for the first time it plays. For some mods this means on the first time this animation is played your character will be thrown to the sky, then teleported back to the sex scene. For Enchantress it means the NPCs will be thrown to the sky.

There's two ways to deal with this: The first is to disable Arrok Devil's Threeway animation. The second is to activate Arrok Devil's Threeway with a different SexLab mod like Matchmaker... After the first time the animation plays, it will work fine with Enchantress as well. The issue seems to be caused by this specific animation's first time positions setup being screwed up.

 

Possible Conflicting Mods:

The 'SexLab Stop Combat' mod seems to break most of Enchantress' spells.

The 'Automatic Variants' line of mods might cause Enchantress' spells not to work on some of the creatures it replaces.

Version 2.4 is compatible with most other spell mods. It might or might not be compatible with SkyRe (Skyrim Redone), I'm getting conflicting reports about this, use Enchantress with SkyRe at your own risk.

It also might conflict with Dragon Shout mods that modify the Animal Allegiance shout. If you are using one and know the third word of Animal Allegiance, open the MCM and choose the Disable Animal Allegiance Shout option to avoid any issues.

 

Change Log:

 

2.4 changes:

  • Fixed a bug with Pacify and Harmony which was caused by newer versions of SexLab. I suspect that currently SexLab 1.59b has one bugged threesome animation - you must disable the 'Arrok Devil's Threeway' animation manually for this spells to work!
  • The Rieklings Threesome animation can now be triggered with Pacify, Harmony and Frenzy.
  • Zyn's Gay Fourway animation can now be triggered with Pacify, Harmony and Frenzy. It will only trigger for male gay characters or for people who mark 'Reduce gender sorting for orgies' in Enchantress' MCM.

2.3 changes:

  • Updated scripts to work with SexLab version 1.30 (the release of 1.30 broke old Enchantress).
  • Fixed a bug with the Tricycle animation not always working.

2.2 changes:

  • Fixed a bug with Calm not working on creatures unless the 'very easy' toggle was on.
  • Fixed a bug with Pacify, Harmony and Frenzy not triggering sex when they only hit a single target. They should now.
  • Fixed a bug with Draugr 5p and Falmer 5p animations not triggering.
  • Changed Calm to trigger both aggressive and non-aggressive animations at random, either way SexLab will not treat the sex as aggressive.
  • NPC sex participants that get hit will now stop having sex.
  • Changed Harmony's explosion so it wouldn't knock over objects.
  • Changed visual FX to be more consistent.
  • Changed Frenzy to work more reliably.

2.1 changes:

  • Fixed a bug with Pacify and Frenzy not working in the English version.
 

 

Big thanks to:

CGi for creating an NMM/MO installer and for the german translation.

Ashal for creating the SexLab Framework and SexLab MatchMaker.

Someone92 for creating SexLab Zzz, a great tool for learning how to create SexLab mods.

jbezorg and h38fh2mf for script advice.


  • Submitter
  • Submitted
    10/29/2013
  • Category
  • Requires
    Skyrim SexLab 1.59c - http://www.loverslab.com/topic/16623-skyrim-sexlab-sex-animation-framework-v159c-updated-oct-3rd/
  • Special Edition Compatible

 

Link to comment

I have not yet tried it but at the same time I really like the idea of this mod.

 

I do have a question and an idea....instead of modifying the base Calm spell (if that's what you did....haven't tested yet :blush: ) Why don't you add a new spell to differentiate it. It would have all the abilities of the original, plus your sexual addition, but would allow people to both calm, and calm/fuck...

 

Just an idea...

Link to comment

My illusionist is going to like that :P

 

Just some questions (i have not tested yet) :

- any planned link with arousal ?

- maybe making it an independent spell (maybe only avaible with black market :)) ?

I'm not sure what you mean by arousal link. Do you mean causing a target's arousal to drop while they have sex with you? That should happen automatically through arousal. Otherwise if you mean for Calm to raise a target's arousal I'm not sure there's a point as they'd start having sex with you at any rate and lose the arousal.

 

I didn't make it an independent spell for immersion reasons. This way when you are about to use calm on a target you know there will be consequences, you can't pick and choose. For an independent spell MatchMaker or SexLabZzz can always be used instead, or you can even edit the mod with the creation kit and make a copy of the Calm spell. If I managed it, it shouldn't be hard to do. :)

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Thanks Liuli ! 

 

It's really interesting and I will try it !   :D

 

And I like the ideas of UrbiOrbi !

 

I have a lot of idea, i have not the skills to realise them ;) .

 

Illusion :

Increase arousal (just need a better name), increase arousal by <magnitude> % with Illusion skill increase the magnitude.

Sexual rage : rape the nearest NPC/creature/ activator.....

 

Restoration :

Blessing of Dibella : increase the lenght of sex animation (do not even know if it is possible)

 

Alteration :

Breast increase/Decrease (diging into mods like hormones or realistic needs ?)

Penis increase/decrease (SoS use something like that but with potion)

 

Conjuration :

Already well done with necrophilia

Link to comment

 

My illusionist is going to like that :P

 

Just some questions (i have not tested yet) :

- any planned link with arousal ?

- maybe making it an independent spell (maybe only avaible with black market :)) ?

I'm not sure what you mean by arousal link. Do you mean causing a target's arousal to drop while they have sex with you? That should happen automatically through arousal. Otherwise if you mean for Calm to raise a target's arousal I'm not sure there's a point as they'd start having sex with you at any rate and lose the arousal.

 

I didn't make it an independent spell for immersion reasons. This way when you are about to use calm on a target you know there will be consequences, you can't pick and choose. For an independent spell MatchMaker or SexLabZzz can always be used instead, or you can even edit the mod with the creation kit and make a copy of the Calm spell. If I managed it, it shouldn't be hard to do. :)

 

 

For the arousal it was more a concerne about potential conflict with other mods (standard ones).

A specific spell able to increase/decrease the arousal level of the target would be usefull with mods using this value to trigger events.

 

 

Link to comment

I have a lot of idea, i have not the skills to realise them ;) .

Neither did I last week, I didn't even know how to open a file in the creation kit. I spent my weekend digging through tutorials on creationkit.com and the SexLab GIT wiki. The only way to get your ideas realized into a mod is to do your best to learn how to create one yourself, as I've discovered. :)

 

Enchantress is intentionally limited in scope by design. I'm actually going to post a second version along with it soon that will be even more limited. I'm afraid this ideas don't fit with what I'm trying to do with the mod - limit the effects of spells like MatchMaker's rather than provide more options.

Link to comment
Guest kimbale

 

Thanks Liuli ! 

 

It's really interesting and I will try it !   :D

 

And I like the ideas of UrbiOrbi !

 

I have a lot of idea, i have not the skills to realise them ;) .

 

Illusion :

Increase arousal (just need a better name), increase arousal by <magnitude> % with Illusion skill increase the magnitude.

Sexual rage : rape the nearest NPC/creature/ activator.....

 

Restoration :

Blessing of Dibella : increase the lenght of sex animation (do not even know if it is possible)

 

Alteration :

Breast increase/Decrease (diging into mods like hormones or realistic needs ?)

Penis increase/decrease (SoS use something like that but with potion)

 

Conjuration :

Already well done with necrophilia

 

 

That would require different spells to be modded. I think this was about just giving the calm spell an edge...

Anyways, those take some scripting, in some cases hooking into other mods. Putting all of those into one mod would cause it to have a LOT of dependencies...

 

I like all this sex immersion stuff that pops up lately though, we need more of this!

 

EDIT: Shoulda hit F5.......

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This sounds like a neat idea, but I'm inclined to second the notion of making it its own spell.

 

For one, logical reasons.  Clam is the opposite of Arouse - it makes no sense for a clam spell to send a creature into a fuck frenzy.  You could simply rename the spells affected to reflect the "fill with insatiable lust" feature, but that wouldn't really fix the big problem.

 

The big problem, of course, being balance.  Against single creatures this version would be superior, but it's not often you fight single creatures in Skyrim.  If you cast a quick Calm spell on a creature and it winds up fucking you, the remaining creature(s) and gonna have a field day, and game over.  Hardly worth the longer calm duration.  You've basically ruined the crowd control utility of the spell.  Either there needs to be a reason added to make it worth casting in crowd situations or it needs to be scrapped in favor of a separate spell.  An aura effect that causes creatures nearby to stop combat for the duration of the sex animation would work, I think - the calmed creature would stay calmed and the nearby creatures wouldn't attack again until you were ready to defend.  But since you're new to this, and believe me I know that feeling, a separate spell might be better.

 

I don't mean to be a downer, I really do like what you were aiming for with this.  I'm just trying to argue that there's a better way to do it.  I'm sure the forumgoers here would have better ideas than mine for how to balance a separate spell to achieve the desired effect of making one think about the risks and benefits before casting it.  Making it a separate spell doesn't have to mean you're just making another MatchMaker.

 

I wish you luck with future endeavors and am interested to see where this and anything else you do goes.  :)

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This sounds like a neat idea, but I'm inclined to second the notion of making it its own spell.

That is fine, it is a matter of taste after all, and as I've created this mod for my own playthroughs and share the result, I have no intentions to ever change that. The crowd control aspect of dealing with multiple opponents is something a player will have to keep in mind and adjust to, which IMHO is part of the fun. I finished Skyrim quite a few times and only used Calm a couple of times so I don't think it's a big balance shift in group fights, there are easier ways to subdue targets. :)

 

There are other similar mods such as MatchMaker and SexLabZzz which have different aims and offer spells separate from the existing vanilla spells.

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After a day of playing with this mod I've had a change of heart. To me Enchantress makes triggering spells with playable races NPCs too easy and there's no real need for that with mods like SexLab Romance and Radiant Prostitution already around.

 

So I've added a new mod, SexLab Beast Tamer, which only affects low-intelligence creatures with the calm spell. Both versions are available for downloads according to peoples' tastes, but pick one or the other, don't download both.

Link to comment
Guest kimbale

Awesome stuff, now i use that damn spell on my evil nightblade guy! I have sneak spell & illusion enhancements for him, as he mostly makes his enemies fight each other and then assasinates the rest. Now he can call out a single enemy and bone her into submission, awesomeness!

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Bah, Nexus is on the fritz for me right now; I'm currently updating all my dependencies but I'm mega hyped to try this out! I'll be back!

 

Edit: Waiting out Nexus server problems, two horses, a wolf, and a bear later, this mod is fantastic! You have my sincerest thanks for compiling and sharing this with us ^^ ♥

Link to comment
Guest kimbale

cool mod, well done.

 

my ideas/suggestions:

-fury spells cause targeted npc to rape closest opposite sex npc or, if closer, the player

-courage spells public masturbation.

-alternatively courage could trigger threesomes.

 

Well, if they fucked each other to death with the fury spells it would work. Else it would make them useless.

And following the fury aspect of it, they shouldn't only go for opposite sex characters.....

 

Or it could be a funny addition, if some NPCs hit with the big fury would start raping others and some would go berserk on them....

Link to comment

Added to Sexlab Index under Immersive Plugins

Thank you. :D

 

And thanks everybody for the kind words while I'm at it. :)

 

As to the Fury idea I did give it thought when it was first mentioned, but came to realize that if you're using Submit or Defeat, using a Fury spell on someone will cause either them or their target to be assaulted eventually at any rate.

Link to comment

Have you conciderd giving it to some NPC adept conjurer(s), As all of them are out in the boondocks they must get horny and making use of the Apprentice would give them ideas above thier station so when a wandering adventurer arrives... as to the calm the magi would not want to cause the idea of somthing nasty going on where they are (Jarls tend to get a bit sniffy and offer rewards for people to deal with it) so calm and memory loss afterwards (you "wake" up in a hold some where with a headache and the idea you went on a drunk, pos with some minor items missing).

 

 

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