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[Wip] Intimacy Project


t3589

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Posted

Little known fact:  All carrier pigeons of the Mojave were bred by the Ghost People of the Sierra Madre.  That's why the cloud doesn't affect them.

 

T (if I may call you that):   I know that this isn't intended for people using TTW, but FYI, it was working with FO3 characters until around version 4 or 5 (I think).  This makes me sad.  : (

 

I know that you were talking about changing it so that only named NPCs could have trackable relationships.  Is that possibly the change that broke it (a formlist of allowed DRL NPCs)?  I haven't cracked your mod open in the GECK. If this is the case and the FL isn't populated on game load, I could probably make a TTW patch pretty easily (although everytime I say easily, it ends up taking weeks : P).  I imagine that TTW FO3 compatibility would never be on your to-do list (and I'm not asking you to add it to the list), but installing TTW was the reason that I d/led sexout.  : \

Posted

Little known fact:  All carrier pigeons of the Mojave were bred by the Ghost People of the Sierra Madre.  That's why the cloud doesn't affect them.

 

T (if I may call you that):   I know that this isn't intended for people using TTW, but FYI, it was working with FO3 characters until around version 4 or 5 (I think).  This makes me sad.  : (

 

I know that you were talking about changing it so that only named NPCs could have trackable relationships.  Is that possibly the change that broke it (a formlist of allowed DRL NPCs)?  I haven't cracked your mod open in the GECK. If this is the case and the FL isn't populated on game load, I could probably make a TTW patch pretty easily (although everytime I say easily, it ends up taking weeks : P).  I imagine that TTW FO3 compatibility would never be on your to-do list (and I'm not asking you to add it to the list), but installing TTW was the reason that I d/led sexout.  : \

 

I bet it is.  I started using the 'named' NPC list from SCR, so if they're not in it they'll only solicit/stalk.  I have no problem creating an empty include list and matching conditions that you can fill with a patch or similar.  I wouldn't mind including them myself, but I don't want to create more deps than I have to.  Plus I've never used TTW (just looked it up).  All we would need is a single list full of all the named NPCs in a dep esp.  Let me know how I can help.

 

On another note I've done some testing at the concourse.  NCR is now territorial about solicitation.  You'll need a license if you want to whore in their territory.  The upside is that they make their profit from license renewals, unlike the gangs which take a cut of your profits.  See Doc Kemp at McCarren to get one.  Just ask him for medical attention then say nevermind.  I'll leave the rest for you to discover.

 

Public sex is not allowed in NCR territory, unlike the Legion (won't bother you unless you're not with a Legion partner), or PGs (won't bother you unless they want to be next in line) so far.  So make sure you take your clients someplace private (I worked the crowded concourse at McCarren earlier with no problem finding a far off corner where no one can see you.  Those hospital blinds work too as long as you stay off the operating tables.).

 

I'll add more as I move through the wasteland.

 

EDIT: @nyaalich  Really what you should do is patch SCRs list SexoutSLActorDataNamedNPCs with your NPCs, imo.  Then they would be there for anyone to plug in and use.

Posted

Does anyone know if the order of the NPCs in the SexoutSLActorDataNamedNPCs FL matters?  If it doesn't and I added FO3 to the list manually in the GECK, that would prevent load time populating (creating a FL of FO3 characters and then populating SexoutSLActorDataNamedNPCs starting at the end of the list at game load with a script).

Posted

Does anyone know if the order of the NPCs in the SexoutSLActorDataNamedNPCs FL matters?  If it doesn't and I added FO3 to the list manually in the GECK, that would prevent load time populating (creating a FL of FO3 characters and then populating SexoutSLActorDataNamedNPCs starting at the end of the list at game load with a script).

 

I wouldn't think so.  At least I don't need them to be  Just in it or not in it.  Hal would know for certain.

 

Posted

You know I take that back.  Knowing nothing about TTW you shouldn't listen to me.  I'm guessing the best bet would be to look in TTW mod and see if they have a named NPC list already.  If so, it could simply be buildrefd in to any mod.  Otherwise you're stuck making a TTW dependent esp.  Might be something good for a TTW resources thread if there is one.

Posted

I looked, but there isn't a named actors FL in TTW (very few FL actually).  I know that there's a TTW sexout mod (or two?) although I think that they're situation specific (options with Moriarty, etc.), so I will peek in those. 

Posted

 

Does anyone know if the order of the NPCs in the SexoutSLActorDataNamedNPCs FL matters?  If it doesn't and I added FO3 to the list manually in the GECK, that would prevent load time populating (creating a FL of FO3 characters and then populating SexoutSLActorDataNamedNPCs starting at the end of the list at game load with a script).

 

I wouldn't think so.  At least I don't need them to be  Just in it or not in it.  Hal would know for certain.

 

It wouldn't matter, I'm not sure what that one is used for, I think it was just set up as a list of NPC's with names rather than the Generic ones, Raider01 etc.

SexoutSFLDataPossibleCompanions is another but only if they are recuitable, SCR scans the Possible companions for NPC's in the PlayerCompanion Faction or GetIsTeamMate and automatically adds them to SexoutSFLCurrentCompanions every 5 seconds or so.

Posted

Not trying to hijack the thread.  Shutting up about TTW in here unless someone else brings it up.  ; )

 

I can get the named FO3 non-children (including Sticky, who is either 16 or 18...and annoying regardless) into the SO named actors FL for a tiny resource esp.

 

I know that either Sexout or SCR populates formlists with creatures and mutants.  Besides falling outside of my interest, there are creatures in FO3 that aren't in NV, and unless SO defaults unknown creatures (I think it does, but I don't remember) to certain animations, that could be a huge, messy undertaking.

 

FWIW:  Preg, SO Messages, and Sexout Sex work for humans and ghouls in TTW without any modifications.  I haven't tried any other SO mods or creatures.

Posted

I'll post the update shortly.  So Legion just weren't evil enough.  I've added Legion prostitution to the territorial list.  To solicit in Legion territory, you must first complete either the second or last quest objective from 'Left My Heart'.  Freeing the Weathers is easiest, returning to Frank should also work if you choose not to free them.

 

This will grant you a slave collar that you can wear as a disguise, allowing the PC to solicit Legion territory (hint: start a rumor).  Legion will not wear protection fyi (they intend to get you pregnant in fact, if you use pregnancy).

 

I've also added Khans solicitation, but they aren't territorial so you can easily work their territory freelance.  They'll want to pay you in booze and drugs though.  Your first trick should give you an outfit if your rep with them is high enough.

 

I'm still debating whether or not NCR and Legion should pay you in caps.  It would make more sense, but I figure what's the incentive if they don't?

 

Posted

So I'm testing some fixes to NCR prostitution at McCarren.  I walk over to the concrete barriers by the inner front entrance, looking towards Little Buster who is punching his dummy.  He stops, whistles at me, then out of no where the two trucks behind the dummy explode, killing him, and sending me and my high heel pumps flying over to the tent city with two broken limbs.

 

I thought it was a fluke until I tried it again, same spot, everything, kaboom!

 

Why would having Little Buster whistle do that?  It doesn't happen when you approach him from the outer entrance.  Strange.

 

EDIT: Put Little Buster into the 'Solicit Only' list and it stopped happening.  It wasn't him whistling that did it.  Must have been running the package on him too close to the trucks that did.  I'm still just guessing, but I think the package kicked in, he turned to face me as a result, but still had his fists up swinging at the dummy.  He took one step and swung and hit the trucks causing them to explode.  Just a hunch.

Posted

I think I'm going to switch from an exclusion based system to an inclusion based system.  That will make things a bit easier on everyone.  So after the next update, if there are NPCs that you want to have a relationship with, that are not active, you need to tell me so I can add them.

 

So far I have approaches split into:

- Relationships Active

- Solicit Only

- Ignore Completely

 

I want to add more groups to add more detail to it.  I may have to split the tracker up into a tracker for each type.  I would like to do something like...

 

Some NPCs:

- Can have intimate relations.

- Can have intimate relations, but won't go past boyfriend/girlfriend, etc.

- Will only hit on you for casual sex.

- Will only solicit.

- Will stalk.

 

The problem right now is that a single NPC can be in several groups at once.  For example as it stands, your patrons can fall in love with you if they're capable of intimacy.  So that's where I'm at right now.  Thinking about how to better split them up yet retain 'dynamic relations'.

 

Posted

What puts someone on the "Ignore Completely" list?  I'm confused how that's different from exclude.  As opposed to pre-populated, an NPC is added after you've turned them down one or more times?

Posted

What puts someone on the "Ignore Completely" list?  I'm confused how that's different from exclude.  As opposed to pre-populated, an NPC is added after you've turned them down one or more times?

 

Ignore completely is there for NPCs like the ones on the crucifix in Nipton mainly (they kept running approaches if I got too close, even though they did nothing).

 

Posted

Update in the OP.  Did what I said.  Switched to inclusive rather than exclusive method.  Started a fresh game.  It's working more reliably now, so far.  I think it's really starting to take shape.  Starting a relationship works a little differently now.  It only happens automatically if you have sex with included NPCs, if included NPCs ask you for a date and you accept, or if you choose the [start Relationship] dialogue option.

 

Another note is to check the console for info.  I'll remove this stuff later, but for now you can use it to keep track of what's going on.  NPCs pegged as 'not impressed' will not give up any dialogue, even though they are included.  So don't get discouraged if an NPC you want to get involved with doesn't give you any dialogue.  You'll have to come back to them later, or wear something more impressive next time you visit them to get their attention.  Permanently disabled NPCs won't even 'look' at you.

 

If you find an NPC who doesn't look at you and you can't get dialogue to show for, let me know and I'll add them.  Same with NPCs you think shouldn't be in the included list that are.  Make your case I'll listen.

 

If I don't hear any feedback I'll assume everything is perfect. lol

Posted

Hello!

 

I was following this project for a long time since it seemed a great idea, but I'm gonna ask a question for the sake of lore and inclusiveness (even though I always play female characters, and as such would be unaffected myself):

 

Is there gonna be support for male PC prostitution? Just asking since there are already male NPC prostitutes in the game.

 

Also, on a similar topic, about NPCs and orientation, since you were mentioning him, Arcade is definitely gay, you can get him to tag along with you with the Confirmed Bachelor perk, but there is no similar option for female courier with Black Widow. Cass mentionned having one night flings with girls (though she does admit that it's usually when she's drunk) if you talk to her with the Cherchez la Femme perk when recruiting her, and she mentions "not lacking soft men", so a pretty strong case could be made about her being bi. She openly admits having a history of one night flings, so as far as companions go, she is probably the more promiscuous of them all. As for whom is more interested in comittment, Boone was married for a long time (With him, the case would be whether or not death parting him and his wife would end his vows, and even then one has to take into account all his unresolved issues), Veronica mentioned loving another girl (implied to be Christine), so a case could be made for her to be either still over her, or looking for comitment, the nightkin one (I forgot her name) sees the Courier like one of her grandchilds. Not much is said about Raoul when it comes to sex, though it is known that ghouls are functional (just bring Lenny to the Cat's Paw in Fallout 2) even if they are not fertile.

 

That's at least what I get from the companions. Maybe my interpretations are wrong, but at least that's the vibe I got from them.

Posted

Hello!

 

I was following this project for a long time since it seemed a great idea, but I'm gonna ask a question for the sake of lore and inclusiveness (even though I always play female characters, and as such would be unaffected myself):

 

Is there gonna be support for male PC prostitution? Just asking since there are already male NPC prostitutes in the game.

 

Also, on a similar topic, about NPCs and orientation, since you were mentioning him, Arcade is definitely gay, you can get him to tag along with you with the Confirmed Bachelor perk, but there is no similar option for female courier with Black Widow. Cass mentionned having one night flings with girls (though she does admit that it's usually when she's drunk) if you talk to her with the Cherchez la Femme perk when recruiting her, and she mentions "not lacking soft men", so a pretty strong case could be made about her being bi. She openly admits having a history of one night flings, so as far as companions go, she is probably the more promiscuous of them all. As for whom is more interested in comittment, Boone was married for a long time (With him, the case would be whether or not death parting him and his wife would end his vows, and even then one has to take into account all his unresolved issues), Veronica mentioned loving another girl (implied to be Christine), so a case could be made for her to be either still over her, or looking for comitment, the nightkin one (I forgot her name) sees the Courier like one of her grandchilds. Not much is said about Raoul when it comes to sex, though it is known that ghouls are functional (just bring Lenny to the Cat's Paw in Fallout 2) even if they are not fertile.

 

That's at least what I get from the companions. Maybe my interpretations are wrong, but at least that's the vibe I got from them.

 

Male prostitution I have only considered fleetingly.  I wouldn't mind adding it, but who would solicit you except 2 or 3 NPCs in the entire game according to lore?  I think that's part of the problem with lore.  It sometimes eats it's own young.

 

I have a list of sexual orientation that came from those perks which will be applied I just haven't gotten to it yet.  The only thing I had planned for male prostitution was from the other side.  That is to say I had planned on gay/bi PC able to solicit/have relationships with gay/bi NPC.

 

So far it's laid out like this:

Female = approachee.

Male = approacher.

 

Which is part of the reason prostitution is only present on the female side currently.  When I add the male PC side, they will hardly ever get approached, except by someone they're in a relationship with.  But back to the problem...

 

Let's say I added that?  How do I determine who will and won't solicit you as a gay/bi PC, other than the 3-4 gay males in the game?

Posted

Akiva:  Are you asking about the ability for a male player character to work as a prostitute, OR are you asking about playing as a female character and having male prostitutes solicit you?  I don't remember there being a lot of male prostitutes.  I don't know if that was one of your concerns.

Posted

As far as the lore goes, as far as NPC go, there are Jimmy in the Casa Madrid Appartments who is a male prostitute catering to males (he won't acept to do women), and there are some unnamed prostitutes in Gomorrah who happen to be male, so there is at least some basis. Now, Jimmy and the Gomorrah boys are part of an establishment, so in their cases it's them who get sollicited, but there is some basis.

 

As to determine who would sollicit a male PC prostitute, I would turn to unnamed generic NPCs, but that would just be my idea. How many male soldiers does the NCR (for example) has? As a group grows in size, the probability of it including at least some homosexual members approaches 1. So, to keep the NCR example, take Camp McCarran. It's a major military outpost, and soldiers come and go there. There is bound to be at least some gays among soldiers there, and generic NPC are supposed to represent people whom you'll see once or twice, and as such have no set features and are randomly generated. So as long as a potential male PC prostitute advertize his status, he would get approached by soldiers, and the player would have to simply assume straight soldiers don't care enough as long as it's not done in their faces. But that's just how I would do things.

 

Maybe my idea is wrong though.

Posted

Leaving the real of theoretical possibilities and entering the realm of bug report, I can't pay for the NCR sollicitation license. I have more than 400 caps, and exactly 300 NCR $ to my name (2 $100 bills, 3 $20 bills, and 8 $5 bills), and for some reason the option to simply pay doesn't appears.

Posted

As far as the lore goes, as far as NPC go, there are Jimmy in the Casa Madrid Appartments who is a male prostitute catering to males (he won't acept to do women), and there are some unnamed prostitutes in Gomorrah who happen to be male, so there is at least some basis. Now, Jimmy and the Gomorrah boys are part of an establishment, so in their cases it's them who get sollicited, but there is some basis.

 

As to determine who would sollicit a male PC prostitute, I would turn to unnamed generic NPCs, but that would just be my idea. How many male soldiers does the NCR (for example) has? As a group grows in size, the probability of it including at least some homosexual members approaches 1. So, to keep the NCR example, take Camp McCarran. It's a major military outpost, and soldiers come and go there. There is bound to be at least some gays among soldiers there, and generic NPC are supposed to represent people whom you'll see once or twice, and as such have no set features and are randomly generated. So as long as a potential male PC prostitute advertize his status, he would get approached by soldiers, and the player would have to simply assume straight soldiers don't care enough as long as it's not done in their faces. But that's just how I would do things.

 

Maybe my idea is wrong though.

 

Right I'm not debating the lore, or whether it's valid.  I'm just saying that, as you've stated, you would have to arbitrarily pick generic NPCs and make them gay.  Which I guess SCR does anyway if you check that random sexuality setting.

 

The way it works now, it doesn't matter what the PC decides they are.  If a male NPC likes the PC, whether the PC is male or female, straight or bi, that male NPC will approach them.  So you can float in and out of many different types of relationships and call yourself whatever you please.  What really matters is what the NPCs think they are.

 

So I don't know.  I'll consider it when I get to sexual prefs.  I don't think it will be difficult, but unless you make a LOT of NPCs gay, it seems like it would be boring to me.  I can imagine the PC fast traveling from zone to zone just trying to get a hit.  I could be wrong.

Posted

Leaving the real of theoretical possibilities and entering the realm of bug report, I can't pay for the NCR sollicitation license. I have more than 400 caps, and exactly 300 NCR $ to my name (2 $100 bills, 3 $20 bills, and 8 $5 bills), and for some reason the option to simply pay doesn't appears.

 

Yeah I still need to work on that.  More of a placeholder right now.  If you seduce him you get the outfit and license free though.  Right now 300 means 3 100 bills. You can also pay in caps atm to get around that.

 

Posted

Maybe I got the wrong idea, but I would get a somewhat more even split of gay/straight/bi unnamed NPCs than statistics indicate. My logic is that while it may not be an accurate representation of the population, neither is the vanilla game. I love the McCarran example, but even in a post apocalyptic universe, a military base should be bigger than it is in the game and have more than 40 or so soldiers. But the player looks the other way because spending half an hour to cross a military base would be boring. At some point, a compromise between playability and realism has to be made, and such a split would avoid the need to fast travel to try to turn a trick while leaving some NPC not being interested and potentially turning down sollicitors.

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