t3589 Posted March 5, 2014 Author Posted March 5, 2014 Interesting. I tried the "showinventory" command and she has the token. Second, i tried remove it and start a conversation again, surprisingly, i got the relationship start dialogue and select the activities(flirt,affection) but if i try to talk with the companion again this dialogue is gone . Is suppose to work like this?. I mean, do you start the relationship and eventually the companion talk to you?. No, but we're getting closer. How many versions of this mod have you been using with that particular save? If it's more than the one currently in the OP, I would suggest a clean save. If that doesn't fix it, when you first encounter the NPC in question, check the console and see if they report '<NPC Name> Not Impressed!'? If so, it means that they have decided that they are not interested in you. In which case, you'll have to work towards starting a relationship with them via 'Pick Up' dialogue. ie. You'll have to hit on them/interact with them in order to change their mind, then you'll be able to start a relationship with them. If the NPC is a female, it is unlikely that they will approach you on their own, especially if they are not interested in you. If your PC is female and they are a straight female, they'll never approach you on their own. It works quite logically: - Straight Male NPCs will never approach/interest a Male PC. - Straight Male NPCs will often approach/interest a Female PC. - Gay Male NPCs will often approach/interest a Male PC. - Gay Male NPCs will never approach/interest a Female PC. - Straight Female NPCs will never approach/interest a Female PC. - Straight Female NPCs will seldom approach a Male PC, though they may be secretly interested. - Gay Female NPCs will often approach/interest a Female PC. - Gay Female NPCs will never approach/interest a Male PC. - Bi NPCs can go any which way, but will generally take the initiative upon themselves if Male, and generally prompt you to take the initiative if Female. I may have missed some variations but you get the picture. The main thing that would probably throw you for a loop if you're not aware of it, is this: - Males Hunt (Forward/Proactive). They are looking to score plain and simple. - Females Gather (Reserved/Reactive). They are collecting suitors and sifting thru them for the prospect of better opportunities. The term 'never' used above simply means that they won't do it on their own, and that you'll have to do most of the work (take the initiative). It doesn't mean they won't ever have a relationship with you.
t3589 Posted March 5, 2014 Author Posted March 5, 2014 T: As for the token, I'm a bit confused as to the purpose of/why she'd have the "Familiarity" token instead of the "Tracking this relationship" token. Maybe you changed stuff? The familiarity index was put in place as a precursor to a relationship. It really only relates to those NPCs who are not interested in the PC. If they are interested, familiarity is bypassed. ie. It gives NPCs who are not interested in the PC a method of 'warming up' to the PC over time.
Atreides__ Posted March 5, 2014 Posted March 5, 2014 The real thing is the mod is working. I talk to a companion for the first time and i get the dialogue "SODRL: Start a relationship" after this i can select the different features like flirt,aflection,etc and got the positive/negative reaction. The problem is if you talk again with the companion the dialogue is gone. Basically, I'm saying the dialogue "SODRL: Start a relationship" is gone. Just like the mod is gone but still there. I checked her inventory and she has the token "SODRL:Relationship tracker token" and "SmallertalkResetAIToken (I guess this is from Smallertalk)". I just used a couple of your latest versions(Since male PC support). I guess i will try a clean save right now and figure if it works better. Thanks!.
t3589 Posted March 5, 2014 Author Posted March 5, 2014 The real thing is the mod is working. I talk to a companion for the first time and i get the dialogue "SODRL: Start a relationship" after this i can select the different features like flirt,aflection,etc and got the positive/negative reaction. The problem is if you talk again with the companion the dialogue is gone. Basically, I'm saying the dialogue "SODRL: Start a relationship" is gone. Just like the mod is gone but still there. I checked her inventory and she has the token "SODRL:Relationship tracker token" and "SmallertalkResetAIToken (I guess this is from Smallertalk)". I just used a couple of your latest versions(Since male PC support). I guess i will try a clean save right now and figure if it works better. Thanks!. Once you start a relationship that dialogue choice should return 'Now tracking this relationship'. At that point the relationship has begun and you won't receive 'Start Relationship' anymore, because it's already been started. After that, you should receive a new option to 'Continue Dialogue'. if you've been on that same save since Male PCs were first implemented, then absolutely you need to clean save.
Atreides__ Posted March 5, 2014 Posted March 5, 2014 It's working now!. You was right and It was my fault cause i just did a save without the mod and load the game with it again. i'm getting a second dialogue after passing the start relationship dialogue called "SODRL: Dialogue". Nothing more to say right now!. Thanks for the help and waiting future releases.
t3589 Posted March 5, 2014 Author Posted March 5, 2014 It's working now!. You was right and It was my fault cause i just did a save without the mod and load the game with it again. i'm getting a second dialogue after passing the start relationship dialogue called "SODRL: Dialogue". Nothing more to say right now!. Thanks for the help and waiting future releases. That makes me happy. You're welcome. Enjoy!
BoondockSaint Posted March 5, 2014 Posted March 5, 2014 You lucky bastard! They didn't flirt with me during the tutorial! What can I say...I'm a ladies man. @ t3589: I'd be OK with the toggle, not a bad solution. Another thing to report: I was walking around in GS, Sunny whistled and invited me to breakfast...the problem is It was 1:00 AM. A bit early, honey (or quiiiiite late). Are the drinking/eating pick up lines matched with different hours? If not, could It be implemented? I mean, at 1:00AM the 'breakfast' pick up line was weird, but If she used the 'drink' line It'd be OK. For example: 'breakfast' : from 5:00 AM to 11:00 AM 'lunch': from 12:00 PM to 16:00 PM (...) Thanks Again!
t3589 Posted March 5, 2014 Author Posted March 5, 2014 @ t3589: I'd be OK with the toggle, not a bad solution. Another thing to report: I was walking around in GS, Sunny whistled and invited me to breakfast...the problem is It was 1:00 AM. A bit early, honey (or quiiiiite late). Are the drinking/eating pick up lines matched with different hours? If not, could It be implemented? I mean, at 1:00AM the 'breakfast' pick up line was weird, but If she used the 'drink' line It'd be OK. For example: 'breakfast' : from 5:00 AM to 11:00 AM 'lunch': from 12:00 PM to 16:00 PM (...) Thanks Again! No sweat. Fixed. Updated OP.
Atreides__ Posted March 5, 2014 Posted March 5, 2014 Sorry again but i found another odd problem. I'm getting a lot of quest items called gif wraps constantly and seems like it doesn't stop. I waited a little time to see if it stop but i have already 357 of them lol. Any tips about it?. Thanks!.
t3589 Posted March 5, 2014 Author Posted March 5, 2014 Define constantly? Those have been in for a couple of weeks, and you're the first to report it. Which makes me suspect there is something wrong on your end. You're supposed to get bonus gift wraps when the NPC approaches you for a proposal. I'll need lots more details. Have they proposed? Is it a companion? Do you have the companion set to wait? When is this happening precisely? Are they appproaching? Do you get dialogue? Is your NPC unable to reach you for some reason? Does the NPC have a conversation token in their inventory? Have you ever walked near the NPC in question, or are you always running? Is anything repeating over and over in the console? What sex is the PC? What sex is the NPC? Are you indoors or outdoors? Does the NPC whistle over and over? Does an approach message display over and over? Just for starters.
Atreides__ Posted March 5, 2014 Posted March 5, 2014 Taking like reference my last post. I did a clean savegame, installed your last version when i continue the game i got a message saying "QST:Gift Wrap added" and the game still adding it. I did everything again, started a new game, without companions and i just get the item without reason and it's adding a lot of them to the inventory. Console looks normal, just the SexoutNV lines. I will try deactivating all mods and seems if it works. EDIT: Just a note but this didn't happen with the other latest versions. Thanks!.
t3589 Posted March 5, 2014 Author Posted March 5, 2014 What is the sex of your NPC and your PC? I suspect the only mod that will stop it by disabling is this one. EDIT: This hasn't happened to me, and hasn't been reported by anyone else with any version.
nyaalich Posted March 5, 2014 Posted March 5, 2014 I got my one free one, and I've been tearing up NV looking for my 6th bottle of detergent (could it possibly be changed to wonderglue instead? ).
t3589 Posted March 5, 2014 Author Posted March 5, 2014 Found the problem! It only occurs upon fresh game. Fix coming soon. @nyaallich - The detergents are to use the cardboard boxes to create packaging. Wonderglue is one of the ingredients already. The magazines are to pretty up the package on the outside. Bottle of detergent? I thought detergent were boxes? What do you think should be used to create a box to put a gift inside? I'm open to ideas. EDIT: Should be fixed now mudora. Way to stick with it. It was my fault sorry. I appreciate your feedback, ty.
BoondockSaint Posted March 5, 2014 Posted March 5, 2014 It's also happening to me. I restarted the game (to check a couple of things), updated this mod, and It's happens the same as mudora reports. If instead of creating a new game, I load a previous savegame, everything is correct. edit: WOW you work fast!! O_O Checkin' that new version
nyaalich Posted March 5, 2014 Posted March 5, 2014 Oh. I forgot about the wonderglue (cause I have plenty of that ), so sorry about that. I was thinking of it as being really inventive adhesive. Of course, you don't have to wrap gifts in boxes IRL, but it does make you have to work harder for the recipe, which I think is the intent. I'm sure that you don't want to add any more items or mod any vanilla items or leveled item lists. I'll think on it, and if any replacement ideas come to me, I'll let you know. I just completely missed the point of why they were used in the first place. It's good. At present, I just need to steal/loot more. ; ) Bottle. No. I derped. Sorry.
t3589 Posted March 5, 2014 Author Posted March 5, 2014 It's also happening to me. I restarted the game (to check a couple of things), updated this mod, and It's happens the same as mudora reports. If instead of creating a new game, I load a previous savegame, everything is correct. edit: WOW you work fast!! O_O Checkin' that new version Yeah I was at my office running back and forth from workstation to game rig when I added the activation delay. I have to screw things up every now and again to remind me why I shouldn't try to rush.
t3589 Posted March 5, 2014 Author Posted March 5, 2014 Oh. I forgot about the wonderglue (cause I have plenty of that ), so sorry about that. I was thinking of it as being really inventive adhesive. Of course, you don't have to wrap gifts in boxes IRL, but it does make you have to work harder for the recipe, which I think is the intent. I'm sure that you don't want to add any more items or mod any vanilla items or leveled item lists. I'll think on it, and if any replacement ideas come to me, I'll let you know. I just completely missed the point of why they were used in the first place. It's good. At present, I just need to steal/loot more. ; ) Bottle. No. I derped. Sorry. Well I did consider that 6 were too many. 4 sides, top and bottom. The intent isn't to make it difficult really so much as it is to make it logical. The only reason I implemented packaging was to make gifts more modular like we discussed before. EDIT: No sweat. We use bottles here too so I can see how that can happen. I haven't use powdered detergent since the last time I was forced into a laundromat due to our machine breaking down (the 80s).
Atreides__ Posted March 5, 2014 Posted March 5, 2014 Seems like i come late but answering your question, It was a fresh new game with a male PC and no mods except sexout required files and this one. I guess you found the bug already.
t3589 Posted March 5, 2014 Author Posted March 5, 2014 Seems like i come late.I t was a fresh new game with a male PC but i guess you found the bug already. Yep. You're not crazy, I am. lol
AkivaValika Posted March 6, 2014 Posted March 6, 2014 Hello! I seem to remember you deciding to not track relationships with generic npcs a while back then. I am using the latest version after a clean save, and somehow, this mod seems to track the relationships now even with generic NPCs. I have access to the dialog "start a relationship" and to the range of normal options. Did you decided to, in the end, track these relationships again or is it a hiccup? Thanks in advance!
t3589 Posted March 6, 2014 Author Posted March 6, 2014 You are correct. Because of the way relationship initialization had changed, separating them was becoming too unwieldy. They kept needing little things tracked until finally I got tired of writing an entirely separate tracker and just put them back in the main tracker.
nyaalich Posted March 7, 2014 Posted March 7, 2014 Questions/Random Ideas to Complicate Your Life: Unprotected Sex: I guess that you must have implemented this. Before, I was getting unprotected sex = awesome. Maybe it has to do with you having protection in your inventory? Is the insistence random based on soliciting versus level of commitment in a relationship. I got the request on oral sex, but was denied when I chose without protection, which surprised me. While I don't have the stats on likelihood of STDs being passed to your partner based on type and sex, I think that women get shafted (haha) more than men do (i.e., more likely to catch something including BABIES!). I'm guessing that there's a random percentage now, although perhaps you've got some other vars going on as well. So, there's a wall of text. You could also have it to check arousal vs. int (or something like that) so that they're so horny that they don't care. Privacy: I thought that I was plenty far away when I initiated sex start. I'm a shitty judge of distance, but I would guess that the 2 nearest NPCs that were up on a hill without LOS on us had to be maybe 40 ft away as the crow flies? Maybe it was less than that. If you want me to replicate the conditions in game to give you the exact distance (can you getdistance in the console?), I can. I've only tried this once, so I can't tell you at what point the rejection came (after he initiated, damnit), but if there isn't another "Let's try somewhere else" option, there should be. There might already be one (I think maybe I had the coerce option after the complaint about privacy followed by the no on the unprotected sex), but like I said, I only tried it this once since I just upgraded/clean saved. I don't know if you track the privacy complaint (besides adding it to the counter), but if there's a complaint about it, I think that the "somewhere else" option should be included with seduce/coerce. Idea for Soliciting @ Establishments or Factions (not gangs): I think that the whorehouses in NV (as in the state) today require hookers to get regular exams to prove that they're "clean." It makes less sense for people who aren't running SO STDs (consequences? whatever the mod is), but for the Wrangler, Tops, etc., If you're soliciting, it seems like they would want you to have a regular medical exam by Julie Farkas or Doctor Usanagi (FotA @ the Mormon Fort and NV Medical Clinic) or whoever the NCR medic @ McCarran is or Doc Mitchell or Legion Medic (you can tell that I've never done a Legion playthrough : P ). Standards vary by place: Gomorrah: Never? Wrangler: Monthly Tops: 2 weeks Ultra Luxe: Weekly NCR: Weekly Legion: ? Maybe you're docked pay or on probation until you get yourself clean and pass the exam. Not that you'd have to tell them the results of the exam (unless you made it an automatic report to the Madame thing) if you got cleared up and got the exam again. Hey have a quest! I know that there's temporary shunning as it is, although I haven't tested soliciting, so I have no idea how it works currently. And again, I don't know how STDs work in the SO world. Perhaps there could also be a voluntary clean bill of health along with requesting that you partner get an exam too before engaging in unprotected sex or reaching a commitment milestone or ponies, but then see my comments/questions above. Ideas for Small Talk (Note that my mad dialogue skills are not so mad first thing in the morning, so forgive any cheesy lines : P Also, since I have a fondness for profanity, some of these lines won't work well for conservative personalities. Last disclaimer, don't know if the PC responses miss the word limit.) While Eating: "Damn this is good. How's yours?" Aff: It's good. I'm glad that you're enjoying it. Flirt: "It's as good/tasty/delicious as you look." While Drinking: "That sure hits the spot." Aff: "I know what you mean. Seeing you is the bright spot in my day." Flirt (F PC to M or F NPC) "You look like the kinda guy/gal who knows how to hit all the right spots." Flirt (M PC to M or F NPC): "You know, I think together, we might be able to hit a few more of your spots." [i think that the prostate counts as a spot. : P ] Hanging out @ Night In Non-Interior worldspace: "The Mojave sure is one cold son of a bitch/sonuvabitch at night." Aff: ? Flirt: "You don't feel it at all when you've got the right person to warm you up." Hanging out @ Day in Interior worldspace: "It sure is nice to get out of the sun." Aff: [some statement about smile being bright, but damnit overusing the word bright] Flirt: Yeah. The sun just keeps you hot. Doesn't do anything to get you bothered, but I bet I could." or "It is, but I've got to say, you look good when you're a little flushed."
t3589 Posted March 7, 2014 Author Posted March 7, 2014 Unprotected Sex: - will always display - can be denied based on inhibitions. - is never denied during solicitation. Protected Sex will only display if: - you have condoms in your inventory. - or you're wearing a condom already (popped one pryor). - or you're wearing a diaphram. Privacy: - 512 interior - 1024 exterior - PC must also be 'detected' - sleeping NPCs won't bother you. - rejection based on nearby pop is planned, but not in yet (it will tie into inhibitions). STDs: - as far as I know, only the PC gets them currently. SmallTalk: - activity banter conversations are planned for drinking, eating, and hanging out, but aren't in yet. - save your dialogue for a minute, we're just not there yet. Danka as always.
nyaalich Posted March 7, 2014 Posted March 7, 2014 Bitte, but damnit, the one thing I pride myself on is dialogue. ; ) When you say unprotected sex can be denied, does that mean that the sexual encounter ends because they want to use protection, or they deny you if you select use protection? Cause I would think that customers would mandate protection 95% of the time with a prostitute.
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