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[mod] Vanilla Framework Continued


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Posted
On 12/10/2024 at 9:16 AM, ModderWhoModsThings said:

I'll definitely look into it, I'm sure I'll find plenty of Twi'lek and Togruta that will make for great additions to VF!

If any of the portraits you would like to integrate needs tweaks or edits let me know and I'll do my best to accommodate!!

  • 1 month later...
Posted

Will you make portraits for modded species like from acot, mem etc.

Posted
8 hours ago, loloasd90 said:

Will you make portraits for modded species like from acot, mem etc.

Replacing portraits from other mods is not something I am interested in doing, especially since I don't personally use any mods that add portraits to the game. In order to replace the portraits, I would either have learn and edit the mod's code to show porn images, or I would have to replace the image files of the mod with porn images that use the same name. Changing the code is a lot of work and replacing the image files means that I cannot change the amount of images in each species, so it would be limiting. Also, the more submods I add to VF the more work I have to do each update to track and record the changes. So basically its a bunch of extra work to make a few changes to mods I don't use.

 

If someone else wanted to make a submods for replacing other mods' portraits, I would help them in any way I can, however I will not be making any submods like that myself.

Posted

i just put that here dc i dont have a lot of free time so if someone want to finish my project (sheep people) i will try to finish it when all thing back to normal so it free file for people with more free time and want to finish it befor i come back have a good day 

Mam10.7z no furr.7z

Posted (edited)
1 hour ago, Wiki Fox said:

Today I updated the mod, and the save/load system stopped working.
To reproduce the issue, simply create a game, save it, and try to load it.

Not having this issue after the update. Did you add or update any other mods? Maybe try redownloading the recent updates as it sounds like the download might've got corrupted.

Edited by Railgunner2160
Posted
3 hours ago, Wiki Fox said:

Today I updated the mod, and the save/load system stopped working.
To reproduce the issue, simply create a game, save it, and try to load it.

Have you tested this with only VF and supported mods (Lustful Void) activated? I cannot reproduce the issue, so I'm guessing its probably caused by another mod you have activated.

Posted

 

1 hour ago, ModderWhoModsThings said:

Have you tested this with only VF and supported mods (Lustful Void) activated? I cannot reproduce the issue, so I'm guessing its probably caused by another mod you have activated.

 

Oh, sorry, indeed, by disabling them one by one, the cause was found in "Mango's Lewd Diplomacy patch MLD & Vassals Expanded Patch."

  • 1 month later...
Posted
5 hours ago, CatAoi said:

The mouse portraits disappeared for me, is it just me or did an update mess something up?

It looks like a made a couple mistakes when updating the mods over time. I forgot that the mice are programmed differently in the NR and standard versions and messed things up by trying to use the same code for both versions. There is going to be a new update later today that will have this fixed. If you want to reactivate mice right now, go into "Vanilla Framework"/common/portrait_sets/_100_VF_Mammalian_sets.txt and replace "vf_mam_rat" with "mam_rat". 

Posted

If there are still issues with your existing mice then you can alternatively keep the vf_mam_rat in the portrait set and go into "Vanilla Framework"/gfx/portraits/portraits/100_VF_Ratlings.txt and replace "mam_rat" with "vf_mam_rat". 

 

Unfortunately since mam_rat (for the standard version) and vf_mam_rat (for the replacer version) are considered two separate species, changing the name of the species will make all existing portraits for that species disappear, but this effect is reversible by changing the name of the species back to the original. This means that in order to fix an existing game you must figure out which name the species was originally under when you created it. The mice will have been either "mam_rat" or "vf_mam_rat" when you started the game, and to change the name of a species you just need to change it's name in the portrait file and in the portrait set as described previously.

  • 2 weeks later...
Posted
4 minutes ago, Rosencratz said:

Does this mod conflicts with SE Human 2 updated?

I even redacted humans out of portrait sets but SE humans did not appeared anyway

Posted
1 hour ago, Rosencratz said:

Does this mod conflicts with SE Human 2 updated? 

Both mods replace the human portraits (which are specially coded in Stellaris) so yes there is conflict. Using the non-replacer version of VF Continued should work. You could also try going into the vf humanoids portrait set file and setting "human" to the species for the humans portrait set. Standard VF removes all base-game portrait set code, so deleting the humans set from the vf code would remove the humans set from the game entirely rather than revert it to the base game's code.

  • 3 weeks later...
Posted

What species portrait is Minamar Specialized Industries use? Their portraits don't show up and their ship set is missing. i'm trying to find out why Minamar is broken but haven found anything please help.

Posted
1 hour ago, 1020853 said:

What species portrait is Minamar Specialized Industries use? Their portraits don't show up and their ship set is missing. i'm trying to find out why Minamar is broken but haven found anything please help.

The standard version of VF Continued is a full replacer that removes all base game portraits. If you install it while you have custom empires or games saved using base game portraits, it will cause issues. I am not familiar with a "Minamar Specialized Industries", and if it's an empire that spawned during gameplay it would have been randomly generated. If you have other mods that you are using along with VF Continued, then it may be caused by one of them, and the only solution is to disable each mod one by one until you find the one causing problems. If you want to use VF Continued portraits along with base game portraits, then you should use the "VF Non-Replacer" version instead of the standard "Vanilla Framework" version.

Posted

I think they are referring to the empire that is spawned when the "Payback" or "Broken Shackles" origins are present in the galaxy. That empire is the slavers/uplifting into perpetual servitude empire you have to contend with.

Posted

I wanted to ask if someone could do some Mass Effect themed portraits? I just think it's shame such known sci-fi/fantasy species are missing for example Asari or Turians would be nice.

Posted
12 hours ago, Railgunner2160 said:

I think they are referring to the empire that is spawned when the "Payback" or "Broken Shackles" origins are present in the galaxy. That empire is the slavers/uplifting into perpetual servitude empire you have to contend with.

Okay, I might be able to look into that then, I never added content for that DLC and didn't even realize that there was hard-coded species in it. Standard VF Continued removes base game species by erasing the base game portrait sets, which leaves base game species in a probably-broken state where they have the species and their associated portraits, but aren't assigned to a species class. I'll have to track down the code for those scripted empires and change them to use VF species.

Posted
9 hours ago, ModderWhoModsThings said:

Okay, I might be able to look into that then, I never added content for that DLC and didn't even realize that there was hard-coded species in it. Standard VF Continued removes base game species by erasing the base game portrait sets, which leaves base game species in a probably-broken state where they have the species and their associated portraits, but aren't assigned to a species class. I'll have to track down the code for those scripted empires and change them to use VF species.

There is actually already a replacer in VF Continued, it's the "Slaver" set. Though It's kinda odd as it seemed to be working last time I played as one of those origins.

  • 2 weeks later...
Posted
27 minutes ago, Josois said:

the mammalian, human and reptilian portraits do not show, can anybody help?

 

Did you grab the file labeled "VF Portraits"? Due to size limitations for uploads the mod is split, so you need both "Vanilla Framework" and "VF Portraits".

Posted
8 hours ago, Fenclaw said:

If I made some portraits for this mod following the instructions on the mod page do i just send them the Topic Author?

Pretty much, yeah. You send a direct message to me on Loverslab and I will review the portraits for approval. The best way to share files right now is using a free Mega folder and sending a link to it.

  • 2 weeks later...
Posted
On 4/17/2025 at 8:06 PM, ModderWhoModsThings said:

Pretty much, yeah. You send a direct message to me on Loverslab and I will review the portraits for approval. The best way to share files right now is using a free Mega folder and sending a link to it.

how can i change the name of the group "kemonomimi"

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