ModderWhoModsThings Posted May 20, 2025 Author Posted May 20, 2025 12 hours ago, babynono said: can it still work with 3.14? because i don't ready to update main game now VF 2.7.0 was the last that supports Stellaris 3.14. The latest version on VF portraits will work fine with it. https://mega.nz/fm/PjJSzL7T 1
Anotu Posted May 21, 2025 Posted May 21, 2025 I played with this some and there's a couple of rare events that haven't had their portraits replaced. In particular I found that pops spawned from the trait Geleboric Mutations (I believe from one of the biogenesis ascension events) still have a default sprite. Also, the paragon Mercedes Romero has their default portrait when spawned from at least one event - although given that their traits explicitly refer to them as being Blorg they may have been kept a Blorg on purpose.
ModderWhoModsThings Posted May 21, 2025 Author Posted May 21, 2025 12 minutes ago, Anotu said: I played with this some and there's a couple of rare events that haven't had their portraits replaced. In particular I found that pops spawned from the trait Geleboric Mutations (I believe from one of the biogenesis ascension events) still have a default sprite. Also, the paragon Mercedes Romero has their default portrait when spawned from at least one event - although given that their traits explicitly refer to them as being Blorg they may have been kept a Blorg on purpose. Thanks for the report! Nothing from biogenesis has been touched yet, and I don't think we've done anything for Mercedes Romero either. The goal of this mod is to remove ALL base game portraits except for some machines, but there is a lot to account for and it takes some time to prepare content for new additions. These specific problems have been noted and will be accounted for in the future, but we aren't ready to start implementing biogenesis content at this time.
Riken Posted May 21, 2025 Posted May 21, 2025 Do I understand the description right, that this mod does not update any existing saves? Â If it should replace them then I have a problem with the mod. Interestingly it only replaced one picture for my own empires in the creation screen but not the others
ModderWhoModsThings Posted May 21, 2025 Author Posted May 21, 2025 3 hours ago, Riken said: Do I understand the description right, that this mod does not update any existing saves? Â If it should replace them then I have a problem with the mod. Interestingly it only replaced one picture for my own empires in the creation screen but not the others This mod does two things, it adds new species to play as, while removing/replacing base game species that are created through events or other special scripts with porn versions. If you are using the non-replacer version, nothing will change in an existing save. If you are using the standard version, most species that have already been created in the game will be untouched, but certain species such as the ratlings, and swarm, along with portraits for the paragon leaders, will be replaced with porn versions. While the standard version prevents base game portraits from spawning in random empire generation, it is unable to do anything to species that have already been generated. If I recall correctly the ratlings are the only empire-creator-accessible species that are directly replaced by the mod.
Anotu Posted May 22, 2025 Posted May 22, 2025 After playing some more I found a species that had no portraits. On opening the save file, I found that their portrait type is listed as "VFmardak" - given the VF prefix and that I can't find VFmardak anywhere in this mod's files, I suspect it might be a missing event species that had portrait replacement code put in but the portraits ended up lost somehow. It's late where I am so I can't attach a save file right now but I can provide more help in the morning if you haven't found the issue.
Bezeren Posted May 23, 2025 Posted May 23, 2025 On 5/20/2025 at 2:46 PM, ModderWhoModsThings said: VF 2.7.0 was the last that supports Stellaris 3.14. The latest version on VF portraits will work fine with it. https://mega.nz/fm/PjJSzL7T Any chance that can be added to the main download list? The link just takes me back to my own mega folder 1
humoiww Posted May 23, 2025 Posted May 23, 2025 Hey, I just notice a bug in the current vanillia framework. So currently, all pop on the planet use the same portrait, this is because paradox change the pop to pop_ group in 4.0, so pop = {} no longer valid. To fix that, just replace the "pop = {" to "pop_group = {", and portrait should work well on planet pop scale. 2
adecz Posted May 24, 2025 Posted May 24, 2025 (edited) On 5/23/2025 at 3:33 AM, humoiww said: Hey, I just notice a bug in the current vanillia framework. So currently, all pop on the planet use the same portrait, this is because paradox change the pop to pop_ group in 4.0, so pop = {} no longer valid. To fix that, just replace the "pop = {" to "pop_group = {", and portrait should work well on planet pop scale. And I was just about to ask if anyone had found a solution to the fact that the pop portraits are the same. Great, will see tomorrow if it works. Will someone tell in which file this change must be made ? Edited May 24, 2025 by adecz
Alarian Posted May 24, 2025 Posted May 24, 2025 59 minutes ago, adecz said: And I was just about to ask if anyone had found a solution to the fact that the pop portraits are the same. Great, will see tomorrow if it works. Will someone tell in which file this change must be made ? For me it was all the portrait files in gfx/portrait/portrait. I used notepad++ to open all the files and made the change with "Replace All in All Opened Documents" then said yes to save all after closing all tabs. Strange enough I was unable to locate any of my vanilla files that used "pop_group = {" for portraits as they still use "pop = {" but change worked out. Thanks humoiww. 1
DarkDragon269 Posted May 25, 2025 Posted May 25, 2025 First of all awesome mod you worked on!. I just have a question, did you batch build all your pictures or did you go one by one?
Riken Posted May 25, 2025 Posted May 25, 2025 On 5/22/2025 at 1:22 AM, ModderWhoModsThings said: This mod does two things, it adds new species to play as, while removing/replacing base game species that are created through events or other special scripts with porn versions. If you are using the non-replacer version, nothing will change in an existing save. If you are using the standard version, most species that have already been created in the game will be untouched, but certain species such as the ratlings, and swarm, along with portraits for the paragon leaders, will be replaced with porn versions. While the standard version prevents base game portraits from spawning in random empire generation, it is unable to do anything to species that have already been generated. If I recall correctly the ratlings are the only empire-creator-accessible species that are directly replaced by the mod. What a bummer. Guess I'll just make a "horny save" and a "nonhorny save" But thank you very much for the answer
derpyturtle01 Posted May 26, 2025 Posted May 26, 2025 Heya! Any chance you could look into the new evolutionary predators origin with the bonus traits you add? It seems that if you dont have any of the bonus traits at the start when you pick the "have our species grow more" option in it it will add the trait and you could get multiple of the traits despite them being incompatible.  in the end my species gets all 3 if I pick the growth speed options from the origin too much and I dont think that should be the case.
ModderWhoModsThings Posted May 27, 2025 Author Posted May 27, 2025 On 5/22/2025 at 9:33 PM, humoiww said: Hey, I just notice a bug in the current vanillia framework. So currently, all pop on the planet use the same portrait, this is because paradox change the pop to pop_ group in 4.0, so pop = {} no longer valid. To fix that, just replace the "pop = {" to "pop_group = {", and portrait should work well on planet pop scale. I thought that Stellaris just entirely removed the ability to show pops in the planet view properly, I'll have a patched version out soon, thanks! 1
ModderWhoModsThings Posted May 27, 2025 Author Posted May 27, 2025 On 5/22/2025 at 6:44 AM, Anotu said: After playing some more I found a species that had no portraits. On opening the save file, I found that their portrait type is listed as "VFmardak" - given the VF prefix and that I can't find VFmardak anywhere in this mod's files, I suspect it might be a missing event species that had portrait replacement code put in but the portraits ended up lost somehow. Thanks for the report, I'll look into this problem and hopefully have it fixed in the next update.
ModderWhoModsThings Posted May 27, 2025 Author Posted May 27, 2025 On 5/24/2025 at 8:27 PM, DarkDragon269 said: I just have a question, did you batch build all your pictures or did you go one by one? Right now portraits are done one-by-one. It's fine for new additions as I need to open them up and take a close look anyway, but I have tons of old images that are uncompressed that will take a huge amount of work to do that way.
ModderWhoModsThings Posted May 27, 2025 Author Posted May 27, 2025 On 5/26/2025 at 12:39 AM, derpyturtle01 said: Heya! Any chance you could look into the new evolutionary predators origin with the bonus traits you add? It seems that if you dont have any of the bonus traits at the start when you pick the "have our species grow more" option in it it will add the trait and you could get multiple of the traits despite them being incompatible.  in the end my species gets all 3 if I pick the growth speed options from the origin too much and I dont think that should be the case. I'm not familiar with the evolutionary predators origin yet, and that's certainly an odd issue. To clarify, you are talking about the three traits added by this mod (male-futa, female-futa, and male-female-futa), correct? It sounds like the origin is just taking any trait that has a pop growth bonus and applying it without considering compatibility with existing traits. There may not be much I can do about it on my end, but I'll look into it when I have a chance.
ModderWhoModsThings Posted May 27, 2025 Author Posted May 27, 2025 On 5/22/2025 at 8:04 PM, Bezeren said: Any chance that can be added to the main download list? The link just takes me back to my own mega folder I didn't set the link up correctly, try this one:Â https://mega.nz/folder/jmZgkRTJ#xyVQC1EHuc0TbX_0aq9fxg 1
MrBurdy Posted May 29, 2025 Posted May 29, 2025 Hey, not sure if this has popped up for anyone else, but for me, there was an infinite popup bug. I investigated, and event unique.22 was to blame for this. Not sure why it fucked up for me, but I had to delete it entirely from the events to get the mod to work.
ModderWhoModsThings Posted May 29, 2025 Author Posted May 29, 2025 1 hour ago, MrBurdy said: Hey, not sure if this has popped up for anyone else, but for me, there was an infinite popup bug. I investigated, and event unique.22 was to blame for this. Not sure why it fucked up for me, but I had to delete it entirely from the events to get the mod to work. Event scripting in Stellaris is kinda janky, I had to delete some replaced events to get the mod running again when I updated for 4.0. I'll look into the issue. 1
ModderWhoModsThings Posted May 30, 2025 Author Posted May 30, 2025 11 hours ago, MrBurdy said: Hey, not sure if this has popped up for anyone else, but for me, there was an infinite popup bug. I investigated, and event unique.22 was to blame for this. Not sure why it fucked up for me, but I had to delete it entirely from the events to get the mod to work. When updating for 4.0 I had to cut some overwritten content to get the mod working, unique.22 was one of such events. You must have forgotten to delete the existing mod before installing the new version, which left some old, broken code in place. Delete your current VF version and install a clean one.Â
Lordoz15 Posted May 31, 2025 Posted May 31, 2025 using this mod i still have vanilla machine portraits in addition to the new ones, also the LV specific android and tentacles portraits are still unchanged, is that wad?
ModderWhoModsThings Posted May 31, 2025 Author Posted May 31, 2025 4 hours ago, Lordoz15 said: using this mod i still have vanilla machine portraits in addition to the new ones, also the LV specific android and tentacles portraits are still unchanged, is that wad? Vanilla machine portraits are left in the game intentionally right now, and LV's portraits are left alone as well.Â
zurtrin69 Posted June 1, 2025 Posted June 1, 2025 The Yourmamu portraits look great, hope to see more of them in the future.
Anotu Posted June 1, 2025 Posted June 1, 2025 Something I've noticed over many games is that fallen empires are often (or always?) given vanilla stellaris portraits. I've not been keeping close track of it to know if it happens every time but it's definitely been frequent.
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