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[Outdated] LoversTrueCrime Complete 1.0


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Posted

No. Pick one or the other. IIRC, LoversTrueCrime just adds bandits and prisoners, while LoversTrueCrimeEx also adds the headhunting ability (and perhaps some more dialogue or something, can't remember).

 

edit: see below

Posted

TrueCrime EX is also better translated. The prisoner dialogue isn't as nonsensical in the EX version. Among other translation fixes.

 

Posted

Here is my slightly modified LoversTrueCrimeEx.esp if anyone wants some of the little fixes but don't want to hassle with the editor.

 

http://www.megaupload.com/?d=1TNANWPW

 

info:

When you behead a corpse, it does some simple name checks to classify the target as a criminal, guard, or civilian. (The conditionals weren't done properly in the original so everything defaulted to civilian. It works as intended now, but may still miss-assign some targets due to the way it was implemented.)

 

If you are seen decapitating someone that didn't have a bounty then it looks at what the target was classified as. If it was a guard then your bounty goes up 1000 gold and if it was a civilian you get 100. Nobody cares if you behead criminals. (I didn't actually change anything here, but this part works now that the classifications work.)

 

Since it seems bandits rarely actually have a bounty even after assaulting me (in multiple ways ><), I raised the base reward for criminal heads up to 200 gold.

 

When you choose to pay off a bandit (with gold =P) you will actually pay them now.

 

Commented out all the lines printing untranslated mess to the console (my god, so much spam just to cut off a head).

 

Fixed some of the grammar/spelling since I was right there anyway.

 

 

edit:

Okay, so apparently dead bodies remember if they were detecting you when they died. As such, beheading someone classified as guard or civilian that has 0 bounty will still almost always be a crime.

 

Your target is considered a criminal if it has any of the following in their name:

andit

araud

obber

ssas

ighwayman

 

(The first letters were cut off presumably in case of capitalization inconsistencies.)

  • 3 weeks later...
Posted

When I go to jail and pick the option to do a sexy dance for the prisoner/rapist it doesn't play the proper animation. Shouldn't she caress herself for him while he jerks off to her? Right now she lies on her back and he skull-fucks her in the ear. It's totally off.

 

I pressed the console key (~) during the animation and it said it was calling for motion 160. I checked my motion files in the INI folder and I do have a motion 160 file in there but I think the 160 motion file I have is an incorrect version. I'm guessing motion 160 was edited for newer mods and this mod calls for an older animation that probably doesn't exist anymore? Anyone know where the animation files is with her caressing herself for him and him jerking off while standing above her?

 

 

EDIT: SOLVED. I found the proper animation (motion file) and it's working now.

 

Posted

Hmm, I read about a mod on here somewhere which sounded funny, but I didn't D/L it and now I've forgotten the name. I thought it was this one but its not. All I remember is reading that if you are "unlucky" then you get transported to a castle and repeatedly raped by homeless people LMFAP!

Posted

Odd, when I go to the prison there's no male prisoner, but evidently he has left his posters there for company!

 

What could've gone wrong you think?

Posted

I think there's one or two cities that don't actually have a male prisoner in the cell you're thrown in. I know Bruma doesn't get one since what's-his-name is already there. And I could've sworn Skingrad had one, but maybe I killed him or console'd him out of existence or something. Or he was taken out because he'd magically pull you through the bars when you have to rescue Amusei, I dunno.

 

Whatever, go punch a guard in another city, I guess.

Posted

If the prison has a quest in it, there's no prisoner (they'd more or less break things).

 

Well, except the Imperial city prison, but that prisoner is so far from the dark brotherhood stuff that it doesn't seem to matter.

  • 4 weeks later...
Posted

Minor issue i'm having, wondering if anyone knows if its intentional or not. After a robber rape, my character's armor is automatically re-equipped, but some of the robber dialogue implies that she should stay naked. Is this supposed to happen, and is there a way to change it?

  • 3 weeks later...
Posted

I was reading in some of the older posts that the mesh and/or texture for the body after you cut the head off is missing? Because I am getting a huge missing mesh thing.

 

2011-11-01_00003.jpg

 

Any help? Please? ^_^

Posted

There aren't meshes for the beheaded bodies indeed' date=' use the MissingMeshesHider to get rid of the yellow Question mark.

[/quote']

 

Oh! Cool, thanks!

  • 2 weeks later...
Posted

What am I missing? When I get raped by the bandits or convict, the only animation that works is giving them oral sex. Every other instance my PC and the attacker stand on the exact same spot, noclip and all, fully nude, and I get the notice "Error! missing pos..."

 

Once I dismiss that and they stand there, it continues like the rape was happening (subtitles, people staring, etc) until climax where i get another series of popups, then it ends.

 

 

I know enough to figure out that, obviously, it's trying to find a sex scene that isnt there. It's strange because until this mod I've never had this problem. Can someone help me with this?

Posted

Make sure you are using only one of the esp's included in the download and NOT using lande. This mod may also require a certain version of raperS and joberg.

 

Try hitting your console when you get the bug to see if there are any errors spamming there.

 

Lastly, check your load order against the FAQ (see the txt file at the bottom of the 1st post): http://www.loverslab.com/showthread.php?tid=3

  • 2 weeks later...
Posted

I love this mod, although I think I have load problems, it seems there are duplicate groups on the roads, and I get no bounty turning heads in. I'll fiddle around with it to see if it's my error. Also, is this mod compatible with this mod? http://www.tesnexus.com/downloads/file.php?id=33771 (sorry, it may of been asked before recently!)

 

On the prison part of the mod...I go to prison with 3-6k of bounty. I get done by the prisoners. I then get told by both to 'go to sleep, we'll start again tomorrow'. Go to sleep, get the 'skip sentence' dialogue. Do it, I'm out in 1 day. 1 day for a 3-6k bounty? Is that right?

 

Is there a mod, or does this mod, have a possibility to actually sleep in the cell and 'serve' the sentence? And get 'played' with each day?

 

Food/Drink is/would be a problem, but like the morrowind prison mod, spawn food daily (or have a crate full of bread/drink) would take care of it.

 

I tried a mod (http://www.tesnexus.com/downloads/file.php?id=12045) that altered how many game minutes you had to stay in the cell to be released, but 1.)It was relatively short (4 game hours for 1.5k+ bounty) 2.) The beds *should* of been able to be slept in, but in my instance I just got the default 'you can't wait here' message when I tried to activate them...maybe a load order thing. The mod had instructions on how to alter the game time in prison per bounty level in the cs that'd fix #1...might give it a go and try to get the load order right to fix the beds (#2).

 

If I did that, would the prisoners start again after I awoke, or would ,as I've read, have wait until they reset themselves after 3 days?

Posted

I think one of the features of the last mod link you gave was that you couldn't sleep or wait as that would "speed up" your time in prison. The whole point was to make you just stand there which I guess is appealing to some (certainly not me!!!).

 

Any changes you made to the beds or game time to stay in prison via the CS should be immediate.

 

If you have duplicate groups make sure you don't have both versions of this going at the same time "This mod includes two .esp files. Activate only one." (quote pulled from post #1 on page #1. :)

Posted

I am using PayBandit, but i saw in Tes4edit that this also handles that aspect. How do the two play together? Does one get overridden by the other?

 

I am actually using PayBandit more for the "pay for beds" and "pay for fines" aspect, as i tend to kill bandits anyway, lol...

Posted

i am using both together... TrueCrime adds additional bandits and paybandit changes the ones' date=' that already exist...

[/quote']

 

Yes i know, what i meant is how does the dialogue get affected, as PayBandit has you paying 10000 gold (which is a little excessive i think), and TrueCrime has a much lower number, i forget exactly what. Also TrueCrime adds new dialogue, while PayBandit edits the vanilla dialogue.

 

So my question was, which one takes precedence?

 

Posted

Whichever is lower in your load order will always take precedence if you are talking about an npc that is common to both mods. Just the way that oblivion works.

Posted

I thought that was only true for records that overwrite each other, which is not the case here, as TrueCrime ADDS new dialogue records. But i should have looked closer at the dialogue and scripts i guess as the options refer to different conditions (PayBandit checks for vanilla Bandits and Marauders, TrueCrime only for the ones added by the mod itself).

 

So they both work, although i still have to figure out how to lower the amount from PayBandit a little ;)

  • 4 weeks later...
Posted

Awesome mod, but is it possible to add an escape option? Like a fist fight or something? If you win, he's dead and you can serve your sentence in peace (for the more tough chicks out there) or if he wins (you life maybe falls down to 25%) he rapes you anyway? Maybe even several more times and you get a negative buff or something, only THEN you can serve your sentence? Depending on several different factors of course, health, strength, etc. Just a thought.

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