LilHel Posted October 9, 2024 Posted October 9, 2024 it's very odd because the meshes and scripts that are missing from the folder I'm assuming is in the .bsa file now so in theory it doesn't make sense for the mcm to be missing...I will try a new game just to be sure that it isn't because of an existing save.
skyrimfet Posted October 9, 2024 Author Posted October 9, 2024 2 minutes ago, LilHel said: it's very odd because the meshes and scripts that are missing from the folder I'm assuming is in the .bsa file now so in theory it doesn't make sense for the mcm to be missing...I will try a new game just to be sure that it isn't because of an existing save. remove it and use new version i already uploaded
LilHel Posted October 9, 2024 Posted October 9, 2024 20 minutes ago, skyrimfet said: remove it and use new version i already uploaded new one didn't put up an error during adding but the mcm is still missing...not sure if it's some weird shenanigan on my side
skyrimfet Posted October 9, 2024 Author Posted October 9, 2024 2 minutes ago, LilHel said: new one didn't put up an error during adding but the mcm is still missing...not sure if it's some weird shenanigan on my side MCM or Devious Training in MCM? Did you install also DTCore? Please use version:“all in one”, probably in this form I will provide this mod from now on. Without proper input, I will not be able to help you. I don't even know if the mod is active and correctly added and you seem to be a beginner.
LilHel Posted October 9, 2024 Posted October 9, 2024 17 minutes ago, skyrimfet said: Without proper input, I will not be able to help you. I don't even know if the mod is active and correctly added and you seem to be a beginner. yeah I am rather new to modding(mainly the troubleshooting side as I've never really had many issues I couldn't figure out) on the other note all three mcms are appearing with your aio when running the other 4 sepearately only training and martyr showed up so at least the mcm problem has been resolved...will do testing of mayhem later 1
APluto Posted October 9, 2024 Posted October 9, 2024 I briefly tested the new version, and it seems that the script performance is much better in the new version, I think it's OK. I used DDNG0.37+UD and did not experience the lag provided by this mod in my tests By the way, welcome to SE and AE.
mopsyd Posted October 9, 2024 Posted October 9, 2024 Is there a way to disable the console spam from Devious Training Mayhem? It does not appear to respect the mcm option from Devious Training, does not have it's own option, and keeps spamming "DTM: OnUpdate - period update" about every half second, making it pretty much impossible to read anything in the console log back more than a page or two. This interferes with debugging mod compatibility significantly whenever the console is needed, is there a fix?
skyrimfet Posted October 9, 2024 Author Posted October 9, 2024 1 minute ago, mopsyd said: Is there a way to disable the console spam from Devious Training Mayhem? It does not appear to respect the mcm option from Devious Training, does not have it's own option, and keeps spamming "DTM: OnUpdate - period update" about every half second, making it pretty much impossible to read anything in the console log back more than a page or two. This interferes with debugging mod compatibility significantly whenever the console is needed, is there a fix? i will check it and fix it 19 minutes ago, APluto said: I briefly tested the new version, and it seems that the script performance is much better in the new version, I think it's OK. I used DDNG0.37+UD and did not experience the lag provided by this mod in my tests By the way, welcome to SE and AE. ❤️
3313793910 Posted October 12, 2024 Posted October 12, 2024 (edited) 1 hour ago, skyrimfet said: I don't know if it's fair to fellow forum members to write in such a flashy manner. correct it please. After refreshing FNIS and Nemesis, if I change anything in my sorting, I get a blank Devious Training MCM, and at that point, the mod doesn't work. And I happen to have a mod that can only be joined midway. As the author, perhaps you know the reason for this. Edited October 12, 2024 by 3313793910
skyrimfet Posted October 12, 2024 Author Posted October 12, 2024 7 hours ago, 3313793910 said: After refreshing FNIS and Nemesis, if I change anything in my sorting, I get a blank Devious Training MCM, and at that point, the mod doesn't work. And I happen to have a mod that can only be joined midway. As the author, perhaps you know the reason for this. thanks for understanding! ok - i obviously have no idea why this is happening,i don't know what mod manager you are using, i don't know what version you have. lots of questions, check if this mod is active at all, check the logs. without extensive input i can't help you. most likely you are doing something wrong, because from what I understand the mod behaves as if it does not exist?
AutunnSkye21 Posted October 16, 2024 Posted October 16, 2024 (edited) i'm having the same issue with the DTMfeet that was mentioned previously but also a weird one that seems to be with the bondage doll. seems like it just slows the PC down. upon checking it in the esp there are definitely hidden magic effects that trigger slow time. is this intended and is there anyway to actually get rid of it? the effect doesn't go away so i find it awful because doing absolutely anything i'm slowed down to the point i don't find it playable anymore oh and with the bondage fetish (both were achieved that the same time in my playthrough) Edited October 16, 2024 by AutunnSkye21 additional information
Polonium Posted October 17, 2024 Posted October 17, 2024 21 hours ago, AutunnSkye21 said: i'm having the same issue with the DTMfeet that was mentioned previously but also a weird one that seems to be with the bondage doll. seems like it just slows the PC down. upon checking it in the esp there are definitely hidden magic effects that trigger slow time. is this intended and is there anyway to actually get rid of it? the effect doesn't go away so i find it awful because doing absolutely anything i'm slowed down to the point i don't find it playable anymore oh and with the bondage fetish (both were achieved that the same time in my playthrough) I'm having the same problem with the slow down, in my case it seems specifically to trigger with the harness.
skyrimfet Posted October 17, 2024 Author Posted October 17, 2024 22 hours ago, AutunnSkye21 said: i'm having the same issue with the DTMfeet that was mentioned previously but also a weird one that seems to be with the bondage doll. seems like it just slows the PC down. upon checking it in the esp there are definitely hidden magic effects that trigger slow time. is this intended and is there anyway to actually get rid of it? the effect doesn't go away so i find it awful because doing absolutely anything i'm slowed down to the point i don't find it playable anymore oh and with the bondage fetish (both were achieved that the same time in my playthrough) 1 hour ago, Polonium said: I'm having the same problem with the slow down, in my case it seems specifically to trigger with the harness. oh boy, it's not a bug, it's a feature! The plan was to slow down the time when there is a fight in order to have an advantage with your opponents if you wear the right combination of devices. Someone has already reported this. I will add in the near future an update that will fix this problem with an option to disable this effect. 1
Polonium Posted October 17, 2024 Posted October 17, 2024 1 hour ago, skyrimfet said: oh boy, it's not a bug, it's a feature! The plan was to slow down the time when there is a fight in order to have an advantage with your opponents if you wear the right combination of devices. Someone has already reported this. I will add in the near future an update that will fix this problem with an option to disable this effect. The problem for me was that the entire thing was inverted: Some sort of effect would trigger when combat was first initiated, then once combat ended the slowdown would start. Which seems like it is 100% a bug.
gk2835941468 Posted October 18, 2024 Posted October 18, 2024 There is still an issue where the mouth switches between opening and closing when wearing the gag, or opens for a while and then closes without opening again. I checked and found that the problem was caused by Mayhem. Can you fix it?
skyrimfet Posted October 18, 2024 Author Posted October 18, 2024 9 hours ago, Polonium said: The problem for me was that the entire thing was inverted: Some sort of effect would trigger when combat was first initiated, then once combat ended the slowdown would start. Which seems like it is 100% a bug. 7 hours ago, gk2835941468 said: There is still an issue where the mouth switches between opening and closing when wearing the gag, or opens for a while and then closes without opening again. I checked and found that the problem was caused by Mayhem. Can you fix it? My "problem" is that I wrote this on LE where I had a developed character, now my dev looks like that while playing I catch various mistakes - I haven't gotten that far yet and I deal with what currently comes to my mind or what I no longer like. I will, however, check what you have reported because it is quite critical and must be annoying. i will fix it in few days i hope 3
gk2835941468 Posted October 18, 2024 Posted October 18, 2024 I am very much looking forward to you fixing Mayhem's gag issue By the way, I would like to provide you with the translation I wrote, hoping it will be helpful for this mod。 Thank you for your mod work! DeviousTrainingMartyr_CHINESE.txt DeviousTrainingMayhem_CHINESE.txt DeviousTraining_CHINESE.txt 1
Hanshurtig11 Posted October 20, 2024 Posted October 20, 2024 Thx for the mod and the work on it. I stumbled upon a problem, where i get ejected from most workstations (alchemy, entchantment, not forge) when i try to use them. That started to happen after a while of various training. I tried to disable what can be disabled in all three parts of the mod, but found no solution. Thou the activity effects marks from Mayhem wont get away when option is disabled. The settings in Martyr seem to have no effect at all, when disabling all passive effects the achivements still stay and the colorchoice for DD items dont do anything. The training effects seem to be a lot to high, incredible runspeed, and strange sloweffects. I think the heartbeat should be able to be disabled, or lowered in loudness. Well, thats some things, i gathered through using your mod. Dont get me wrong, i like the mod a lot, its just observations from my side 🙂 . I know some of it can be only on my side.. thats Skyrim *g* regards and thx again for your work.
skyrimfet Posted October 20, 2024 Author Posted October 20, 2024 1 hour ago, Hanshurtig11 said: Thx for the mod and the work on it. I stumbled upon a problem, where i get ejected from most workstations (alchemy, entchantment, not forge) when i try to use them. That started to happen after a while of various training. I tried to disable what can be disabled in all three parts of the mod, but found no solution. Thou the activity effects marks from Mayhem wont get away when option is disabled. The settings in Martyr seem to have no effect at all, when disabling all passive effects the achivements still stay and the colorchoice for DD items dont do anything. The training effects seem to be a lot to high, incredible runspeed, and strange sloweffects. I think the heartbeat should be able to be disabled, or lowered in loudness. Well, thats some things, i gathered through using your mod. Dont get me wrong, i like the mod a lot, its just observations from my side 🙂 . I know some of it can be only on my side.. thats Skyrim *g* regards and thx again for your work. Workstations are 99% a problem of something not related to devuous training. In MCM you have options to choose how hard the buff/debuff should be (dropdown) There are problems with balance, but what you describe seems to be exaggerated, maybe you are overlapping various effects from other mods? It's hard to answer without seeing what you have on the screen. The mod does not work perfectly and some of these effects may appear - it is true
PolskiHusarz20 Posted October 22, 2024 Posted October 22, 2024 I really enjoy the mod, thank you for continuing its legacy! I would also like to leave a suggestion - I can mark a pair of non DD shoes to train my PC however I would also like to have this function with other types of clothing that are not devious (particularly catsuits/leotards, collars/chokers, corsets etc)
skyrimfet Posted October 22, 2024 Author Posted October 22, 2024 3 hours ago, PolskiHusarz20 said: I really enjoy the mod, thank you for continuing its legacy! I would also like to leave a suggestion - I can mark a pair of non DD shoes to train my PC however I would also like to have this function with other types of clothing that are not devious (particularly catsuits/leotards, collars/chokers, corsets etc) Dzieki that would be cool. special shoe treatment is some unfinished ambition, currently it works badly anyway because devious mayhem and devious martyr ignore these settings. i was more considering removing this feature to not stumble over complications in the code. maybe i will do it if i get to a place when i think i have everything i wanted implemented, you can now improve the quality of what is 1
belegost Posted October 26, 2024 Posted October 26, 2024 (edited) I wanted to try this mod out but I would like a clarification: Download section has two files: All-in-One rev1 and MayheM 3.8, both uploaded on the same date, 8th of October. Is the MayheM file an update to AIO, is it something entirely different or is it the same as what's already in the archive? AIO already contains MayheM and comparing sizes of .bsa and .esp files in the archive it seems that both are the same. This is very confusing, could you please clarify it? Also: This desperately needs 3BA support. Edited October 26, 2024 by belegost
belegost Posted October 27, 2024 Posted October 27, 2024 (edited) Had a test run through the evening, went just with AIO as I figured MayheM's a redundancy. Overall seems to work fine, except I have no idea what nodes it uses for body changes, especially with muscles. Seems like it superimposes some kind of extra body over the existing one? I'm not sure, but I noticed in cases of extreme values, especially for muscles there are discrepencies. I'm using 3BA body and it doesn't seem to be morphing those sliders, just adds something on top. But that's just my guess. As I said previously, could use proper 3BA support, akin to what ABBA or Simple Wear and Tear does. Anyway the pointy feet obviously are custom meshes and do not match the rest of the body. There's a gap. Also for as long as they are equipped, DCL seems to think the character is wearing bondage items and locks out its menus even when there are no devices equipped. I'm going to play around with it a bit more, I like it so far. Edited October 27, 2024 by belegost
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