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Posted

it's very odd because the meshes and scripts that are missing from the folder I'm assuming is in the .bsa file now so in theory it doesn't make sense for the mcm to be missing...I will try a new game just to be sure that it isn't because of an existing save.

Posted
2 minutes ago, LilHel said:

it's very odd because the meshes and scripts that are missing from the folder I'm assuming is in the .bsa file now so in theory it doesn't make sense for the mcm to be missing...I will try a new game just to be sure that it isn't because of an existing save.


remove it and use new version i already uploaded

Posted
20 minutes ago, skyrimfet said:

remove it and use new version i already uploaded

new one didn't put up an error during adding but the mcm is still missing...not sure if it's some weird shenanigan on my side

Posted
2 minutes ago, LilHel said:

new one didn't put up an error during adding but the mcm is still missing...not sure if it's some weird shenanigan on my side

MCM or Devious Training in MCM?

Did you install also DTCore?
Please use version:“all in one”, probably in this form I will provide this mod from now on.

Without proper input, I will not be able to help you. I don't even know if the mod is active and correctly added and you seem to be a beginner.

Posted
17 minutes ago, skyrimfet said:

Without proper input, I will not be able to help you. I don't even know if the mod is active and correctly added and you seem to be a beginner.

yeah I am rather new to modding(mainly the troubleshooting side as I've never really had many issues I couldn't figure out) on the other note all three mcms are appearing with your aio when running the other 4 sepearately only training and martyr showed up so at least the mcm problem has been resolved...will do testing of mayhem later :)

Posted

I briefly tested the new version, and it seems that the script performance is much better in the new version, I think it's OK.

 

I used DDNG0.37+UD and did not experience the lag provided by this mod in my tests

 

By the way, welcome to SE and AE.

Posted

Is there a way to disable the console spam from Devious Training Mayhem? It does not appear to respect the mcm option from Devious Training, does not have it's own option, and keeps spamming "DTM: OnUpdate - period update" about every half second, making it pretty much impossible to read anything in the console log back more than a page or two. This interferes with debugging mod compatibility significantly whenever the console is needed, is there a fix?

Posted
1 minute ago, mopsyd said:

Is there a way to disable the console spam from Devious Training Mayhem? It does not appear to respect the mcm option from Devious Training, does not have it's own option, and keeps spamming "DTM: OnUpdate - period update" about every half second, making it pretty much impossible to read anything in the console log back more than a page or two. This interferes with debugging mod compatibility significantly whenever the console is needed, is there a fix?

i will check it and fix it
 

 

19 minutes ago, APluto said:

I briefly tested the new version, and it seems that the script performance is much better in the new version, I think it's OK.

 

I used DDNG0.37+UD and did not experience the lag provided by this mod in my tests

 

By the way, welcome to SE and AE.


❤️ 

Posted (edited)
1 hour ago, skyrimfet said:

I don't know if it's fair to fellow forum members to write in such a flashy manner. correct it please.

After refreshing FNIS and Nemesis, if I change anything in my sorting, I get a blank Devious Training MCM, and at that point, the mod doesn't work. And I happen to have a mod that can only be joined midway. As the author, perhaps you know the reason for this.

Edited by 3313793910
Posted
7 hours ago, 3313793910 said:

After refreshing FNIS and Nemesis, if I change anything in my sorting, I get a blank Devious Training MCM, and at that point, the mod doesn't work. And I happen to have a mod that can only be joined midway. As the author, perhaps you know the reason for this.

thanks for understanding!
ok - i obviously have no idea why this is happening,i don't know what mod manager you are using, i don't know what version you have. lots of questions, check if this mod is active at all, check the logs. without extensive input i can't help you. most likely you are doing something wrong, because from what I understand the mod behaves as if it does not exist?

Posted (edited)

i'm having the same issue with the DTMfeet that was mentioned previously but also a weird one that seems to be with the bondage doll. seems like it just slows the PC down. upon checking it in the esp there are definitely hidden magic effects that trigger slow time. is this intended and is there anyway to actually get rid of it? the effect doesn't go away so i find it awful because doing absolutely anything i'm slowed down to the point i don't find it playable anymore 

oh and with the bondage fetish (both were achieved that the same time in my playthrough)

Edited by AutunnSkye21
additional information
Posted
21 hours ago, AutunnSkye21 said:

i'm having the same issue with the DTMfeet that was mentioned previously but also a weird one that seems to be with the bondage doll. seems like it just slows the PC down. upon checking it in the esp there are definitely hidden magic effects that trigger slow time. is this intended and is there anyway to actually get rid of it? the effect doesn't go away so i find it awful because doing absolutely anything i'm slowed down to the point i don't find it playable anymore 

oh and with the bondage fetish (both were achieved that the same time in my playthrough)

I'm having the same problem with the slow down, in my case it seems specifically to trigger with the harness.

Posted
22 hours ago, AutunnSkye21 said:

i'm having the same issue with the DTMfeet that was mentioned previously but also a weird one that seems to be with the bondage doll. seems like it just slows the PC down. upon checking it in the esp there are definitely hidden magic effects that trigger slow time. is this intended and is there anyway to actually get rid of it? the effect doesn't go away so i find it awful because doing absolutely anything i'm slowed down to the point i don't find it playable anymore 

oh and with the bondage fetish (both were achieved that the same time in my playthrough)

 

1 hour ago, Polonium said:

I'm having the same problem with the slow down, in my case it seems specifically to trigger with the harness.

oh boy, it's not a bug, it's a feature!
The plan was to slow down the time when there is a fight in order to have an advantage with your opponents if you wear the right combination of devices. Someone has already reported this. I will add in the near future an update that will fix this problem with an option to disable this effect.

Posted
1 hour ago, skyrimfet said:

 

oh boy, it's not a bug, it's a feature!
The plan was to slow down the time when there is a fight in order to have an advantage with your opponents if you wear the right combination of devices. Someone has already reported this. I will add in the near future an update that will fix this problem with an option to disable this effect.

The problem for me was that the entire thing was inverted: Some sort of effect would trigger when combat was first initiated, then once combat ended the slowdown would start. Which seems like it is 100% a bug.

Posted

There is still an issue where the mouth switches between opening and closing when wearing the gag, or opens for a while and then closes without opening again. I checked and found that the problem was caused by Mayhem. Can you fix it?

Posted
9 hours ago, Polonium said:

The problem for me was that the entire thing was inverted: Some sort of effect would trigger when combat was first initiated, then once combat ended the slowdown would start. Which seems like it is 100% a bug.

 

7 hours ago, gk2835941468 said:

There is still an issue where the mouth switches between opening and closing when wearing the gag, or opens for a while and then closes without opening again. I checked and found that the problem was caused by Mayhem. Can you fix it?


My "problem" is that I wrote this on LE where I had a developed character, now my dev looks like that while playing I catch various mistakes - I haven't gotten that far yet and I deal with what currently comes to my mind or what I no longer like.

I will, however, check what you have reported because it is quite critical and must be annoying.

i will fix it in few days i hope

Posted

Thx for the mod and the work on it. I stumbled upon a problem, where i get ejected from most workstations (alchemy, entchantment, not forge) when i try to use them. That started to happen after a while of various training. I tried to disable what can be disabled in all three parts of the mod, but found no solution. Thou the activity effects marks from Mayhem wont get away when option is disabled. The settings in Martyr seem to have no effect at all, when disabling all passive effects the achivements still stay and the colorchoice for DD items dont do anything. The training effects seem to be a lot to high, incredible runspeed, and strange sloweffects. I think the heartbeat should be able to be disabled, or lowered in loudness.

Well, thats some things, i gathered through using your mod. Dont get me wrong, i like the mod a lot, its just observations from my side 🙂 . I know some of it can be only on my side.. thats Skyrim *g* regards and thx again for your work.

Posted
1 hour ago, Hanshurtig11 said:

Thx for the mod and the work on it. I stumbled upon a problem, where i get ejected from most workstations (alchemy, entchantment, not forge) when i try to use them. That started to happen after a while of various training. I tried to disable what can be disabled in all three parts of the mod, but found no solution. Thou the activity effects marks from Mayhem wont get away when option is disabled. The settings in Martyr seem to have no effect at all, when disabling all passive effects the achivements still stay and the colorchoice for DD items dont do anything. The training effects seem to be a lot to high, incredible runspeed, and strange sloweffects. I think the heartbeat should be able to be disabled, or lowered in loudness.

Well, thats some things, i gathered through using your mod. Dont get me wrong, i like the mod a lot, its just observations from my side 🙂 . I know some of it can be only on my side.. thats Skyrim *g* regards and thx again for your work.

Workstations are 99% a problem of something not related to devuous training.

In MCM you have options to choose how hard the buff/debuff should be (dropdown)

There are problems with balance, but what you describe seems to be exaggerated, maybe you are overlapping various effects from other mods?

It's hard to answer without seeing what you have on the screen. The mod does not work perfectly and some of these effects may appear - it is true :)

Posted

I really enjoy the mod, thank you for continuing its legacy!

I would also like to leave a suggestion - I can mark a pair of non DD shoes to train my PC however I would also like to have this function with other types of clothing that are not devious (particularly catsuits/leotards, collars/chokers, corsets etc)

Posted
3 hours ago, PolskiHusarz20 said:

I really enjoy the mod, thank you for continuing its legacy!

I would also like to leave a suggestion - I can mark a pair of non DD shoes to train my PC however I would also like to have this function with other types of clothing that are not devious (particularly catsuits/leotards, collars/chokers, corsets etc)

Dzieki :)
 

that would be cool. special shoe treatment is some unfinished ambition, currently it works badly anyway because devious mayhem and devious martyr ignore these settings. i was more considering removing this feature to not stumble over complications in the code.

maybe i will do it if i get to a place when i think i have everything i wanted implemented, you can now improve the quality of what is :)

Posted (edited)

I wanted to try this mod out but I would like a clarification:

 

Download section has two files: All-in-One rev1 and MayheM 3.8, both uploaded on the same date, 8th of October. Is the MayheM file an update to AIO, is it something entirely different or is it the same as what's already in the archive? AIO already contains MayheM and comparing sizes of .bsa and .esp files in the archive it seems that both are the same.

This is very confusing, could you please clarify it?

 

Also:

This desperately needs 3BA support.

Edited by belegost
Posted (edited)

Had a test run through the evening, went just with AIO as I figured MayheM's a redundancy.

 

Overall seems to work fine,  except I have no idea what nodes it uses for body changes,  especially with muscles. Seems like it superimposes some kind of extra body over the existing one? I'm not sure, but I noticed in cases of extreme values, especially for muscles there are discrepencies. I'm using 3BA body and it doesn't seem to be morphing those sliders, just adds something on top. But that's just my guess. 

As I said previously, could use proper 3BA support, akin to what ABBA or Simple Wear and Tear does.

 

Anyway the pointy feet obviously are custom meshes and do not match the rest of the body. There's a gap. Also for as long as they are equipped, DCL seems to think the character is wearing bondage items and locks out its menus even when there are no devices equipped.

 

I'm going to play around with it a bit more, I like it so far.

Edited by belegost

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