tx$m78 Posted January 15 Posted January 15 38 minutes ago, Fraying9981 said: Â Do you mean you removed the decay for all skills? = they never go down? Â Regarding the stutter, i think that more actor filtering options would help. Yes..that reduced the stutter quite a bit. But then I still get it when equipping / unequipping and with increased amount of devices. I think the update interval is too small. UD has an update interval of 2s somewhere and that is already borderline.
bark1313 Posted January 17 Posted January 17 Â The mod doesn't mention it, but it conflicts with SSE Engine Fix, which in turn completely breaks CBBE Morph in Racemenu. I'm completely unsatisfied with this. I can't fix the morph. If I had known about this in advance, I would never have installed Devious training.
DaHaKa Posted January 17 Posted January 17 Would this work with UBE or are there any plans to support it?
Fraying9981 Posted January 17 Posted January 17 3 hours ago, bark1313 said: Â The mod doesn't mention it, but it conflicts with SSE Engine Fix, which in turn completely breaks CBBE Morph in Racemenu. I'm completely unsatisfied with this. I can't fix the morph. If I had known about this in advance, I would never have installed Devious training. Â can you be more specific about the issues? CTD, morphs not looking good?
bark1313 Posted January 17 Posted January 17 3 hours ago, Fraying9981 said:  can you be more specific about the issues? CTD, morphs not looking good? Where specifically other than they don't work? This means the body change sliders don't work, and the body doesn't change. Seems obvious, right? I'm sure this mod was to blame, because when I disabled it, updated fnis and bs, suddenly the sliders started working. I was hoping the mod's author had taken into account the flaws from the legendary edition and that this wouldn't happen in SE. Alas... Everything remains the same.Â
Fraying9981 Posted January 17 Posted January 17 1 hour ago, bark1313 said: Where specifically other than they don't work? This means the body change sliders don't work, and the body doesn't change. Seems obvious, right? I'm sure this mod was to blame, because when I disabled it, updated fnis and bs, suddenly the sliders started working. I was hoping the mod's author had taken into account the flaws from the legendary edition and that this wouldn't happen in SE. Alas... Everything remains the same.  I think I have the same issue. Just tried in game to accelerate to stage 6 for waist, shoulders, and I don't see body morph changes though faction ranks are correct. How did you find out? I don't see this mod overwriting SSE engine fixes for example  @skyrimfet: FYI
Fraying9981 Posted January 17 Posted January 17 according to Cursor, the fix could be to Add NiOverride.UpdateModelWeight(actor) after setting body morphs in: renderWaist(), etc.
bark1313 Posted January 17 Posted January 17 (edited) 3 hours ago, Fraying9981 said:  I think I have the same issue. Just tried in game to accelerate to stage 6 for waist, shoulders, and I don't see body morph changes though faction ranks are correct. How did you find out? I don't see this mod overwriting SSE engine fixes for example  @skyrimfet: FYI That's the thing, at first glance everything seems fine. But as soon as we dig into skse/plugins, where there are several files, and we need just one— EngineFixes.toml Open it with Notepad. This file has exactly 9029 symbols. There shouldn't be more. We are interested in 2 lines of text - bOverrideMemoryManager = true bOverrideScaleformAllocator = true Now the most interesting part. There is a bug where if the value is true, Morph won't work for us. However, this is a possible option, maybe everything will be fine. But we can change these values to false. The error is fixed. And now the most important thing: Devious training automatically replaces one of the two false values with an incorrect value, say falke. And we get a broken script again. When we try to fix the grammatical error, we get a CTD when we log into the game. You can delete the enginefix file and replace it with a new one, but that would be a matrix situation—you'd repeat it endlessly. And at this point, I don't know what to do. Edited January 17 by bark1313
Fraying9981 Posted January 17 Posted January 17 10 minutes ago, bark1313 said: That's the thing, at first glance everything seems fine. But as soon as we dig into skse/plugins, where there are several files, and we need just one— EngineFixes.toml Open it with Notepad. This file has exactly 9029 symbols. There shouldn't be more. We are interested in 2 lines of text - bOverrideMemoryManager = true bOverrideScaleformAllocator = true Now the most interesting part. There is a bug where if the value is true, Morph won't work for us. However, this is a possible option, maybe everything will be fine. But we can change these values to false. The error is fixed. And now the most important thing: Devious training automatically replaces one of the two false values with an incorrect value, say falke. And we get a broken script again. When we try to fix the grammatical error, we get a CTD when we log into the game. You can delete the enginefix file and replace it with a new one, but that would be a matrix situation—you'd repeat it endlessly. And at this point, I don't know what to do.  this makes me think of this scene  Â
Fraying9981 Posted January 17 Posted January 17 (edited) can confirm cbbe sliders disappeared from racemenu. Damn..  Edit 1: I checked and indeed I had bOverrideMemoryManager = true bOverrideScaleformAllocator = true I set them to false, restarted: 1. no CTD 2. no CBBE morphs in racemenu either Edit 2: btw the base toml file (without DT interfering) also has these values set to true by default. just redownloaded and checked.  Edit 3: actually the CBBE sliders WORK. i didn't see them because my pc gender is male. but they do work when switching to female. Edited January 18 by Fraying9981
MysticDaedra Posted January 18 Posted January 18 3 hours ago, Fraying9981 said: can confirm cbbe sliders disappeared from racemenu. Damn..  Edit 1: I checked and indeed I had bOverrideMemoryManager = true bOverrideScaleformAllocator = true I set them to false, restarted: 1. no CTD 2. no CBBE morphs in racemenu either Edit 2: btw the base toml file (without DT interfering) also has these values set to true by default. just redownloaded and checked. I am using SE Engine Fixes. I am using SLIF. I do not have this bug (note that I am not currently using DT). IIRC there is a known issue with SE Engine Fixes and Racemenu, and it is well-documented, although I can't remember what it is off the top of my head. There is an SE Engine Fixes setting that has to be disabled, I believe, just one. Scaleform allocator I think? SE Engine Fixes actually has TONS of compatibility issues with a wide range of mods.  I'm not convinced this is an issue with Devious Training, and I think you'd be experiencing this bug with any mod that modifies sliders or morphs via scripts. I just wanted to chime in, I can't remember what the solution is but it is out there, it is well-known, and you should be able to find it, it's been discussed at length.
Fraying9981 Posted January 18 Posted January 18 (edited) 6 hours ago, MysticDaedra said: I am using SE Engine Fixes. I am using SLIF. I do not have this bug (note that I am not currently using DT). IIRC there is a known issue with SE Engine Fixes and Racemenu, and it is well-documented, although I can't remember what it is off the top of my head. There is an SE Engine Fixes setting that has to be disabled, I believe, just one. Scaleform allocator I think? SE Engine Fixes actually has TONS of compatibility issues with a wide range of mods.  I'm not convinced this is an issue with Devious Training, and I think you'd be experiencing this bug with any mod that modifies sliders or morphs via scripts. I just wanted to chime in, I can't remember what the solution is but it is out there, it is well-known, and you should be able to find it, it's been discussed at length.  Thank you! I think I was misled about/didn't understand well bark1313's interpretation of the situation. My sliders do work in racemenu, actually, so I don't think they are the root cause. I also set the SSE Engine Fixes toml settings to false, just to be safe.  The issue persists and is real however: I've maxed out NPCs and their morphs are not updated with DT morphs. Noted you are using SLIF. Did you ever make DT morphs work, in another playthrough? I'm using obody. perhaps obody conflicts with this mod? Or perhaps the mod only works with SLIF? I read this on the mod page just now: "SLIF - SexLab Inflation Framework (without slif mod will use nioverride)"  Edit: I've installed SLIF, but no idea how to use it lol. so many options. if you have suggestions please let me know. I did set up DT to use SLIF in its own MCM and see actors are registered with SLIF per notifications, but that's it. Edited January 18 by Fraying9981
bark1313 Posted January 18 Posted January 18 10 hours ago, Fraying9981 said:  this makes me think of this scene   yep, something like that. Idk What the fuck is going. That's why I just deleted this mod, I don't want to mess with it anymore.
Fraying9981 Posted January 18 Posted January 18 (edited) On 1/17/2026 at 8:48 PM, MysticDaedra said: I am using SE Engine Fixes. I am using SLIF. I do not have this bug (note that I am not currently using DT). IIRC there is a known issue with SE Engine Fixes and Racemenu, and it is well-documented, although I can't remember what it is off the top of my head. There is an SE Engine Fixes setting that has to be disabled, I believe, just one. Scaleform allocator I think? SE Engine Fixes actually has TONS of compatibility issues with a wide range of mods.  I'm not convinced this is an issue with Devious Training, and I think you'd be experiencing this bug with any mod that modifies sliders or morphs via scripts. I just wanted to chime in, I can't remember what the solution is but it is out there, it is well-known, and you should be able to find it, it's been discussed at length.  Did you manage to make SLIF work with Obody?  I installed SLIF and spent some time understanding the MCM. When I set slider values manually in the SLIF MCM (I picked extreme values to make sure its visible), for a NPC in front of me, then update, I see the change for 1 ms then it resets immediately. Wondering if Obody is conflicting in some way?  Edit: So I made SLIF work manually, figured it out for morphs. it works: a NPC's morph can be permanently changed via the SLIF MCM. Therefore, Obody is probably not conflicting. The default modus, however (the one DT uses) doesn't change the appearance, though, even though I play with its sliders and update actor. There is another odd thing: Devious Training keeps resetting the training to 0, not immediately but in less than a minute. I'm in training utlra fast mod, I tried different options for "regres" (decay) in the MCM (never; never if rank >= 3), and in all cases I tried, the training keeps being reset to 0 very quickly, which could explain why the body parts are not updated. So yeah, wondering why morphs can be updated but non-morph body parts are not updated even though training is maxxed out Edited January 19 by Fraying9981
skyrimfet Posted January 19 Author Posted January 19 19 hours ago, Fraying9981 said:  Did you manage to make SLIF work with Obody?  I installed SLIF and spent some time understanding the MCM. When I set slider values manually in the SLIF MCM (I picked extreme values to make sure its visible), for a NPC in front of me, then update, I see the change for 1 ms then it resets immediately. Wondering if Obody is conflicting in some way?  Edit: So I made SLIF work manually, figured it out for morphs. it works: a NPC's morph can be permanently changed via the SLIF MCM. Therefore, Obody is probably not conflicting. The default modus, however (the one DT uses) doesn't change the appearance, though, even though I play with its sliders and update actor. There is another odd thing: Devious Training keeps resetting the training to 0, not immediately but in less than a minute. I'm in training utlra fast mod, I tried different options for "regres" (decay) in the MCM (never; never if rank >= 3), and in all cases I tried, the training keeps being reset to 0 very quickly, which could explain why the body parts are not updated. So yeah, wondering why morphs can be updated but non-morph body parts are not updated even though training is maxxed out SLIF is not supported (officialy)
skyrimfet Posted January 19 Author Posted January 19 Sorry for the lack of response, but my Skyrim broke and I spent some time bringing it back to life. I’ll be stabilizing the current version now and working on new features. If I didn’t reply to you, please don’t hesitate to write again. Lately, writing in English has been a bit overwhelming for me, and I might have subconsciously missed something. I’ll also try to simplify the MCM, because even I sometimes forget how to use it — which means it will need a serious redesign. Please be merciful with the punishment. xD 2
Fraying9981 Posted January 19 Posted January 19 1 hour ago, skyrimfet said: SLIF is not supported (officialy) Â thank you! I hope you fix your skyrim soon. Â I installed SLIF because I couldn't make the base mod work: bodies don't change. Â I've found 2 issues (or what I believe are issues): 1. Bodies don't update even though training is maxxed out. I've tested waist, neck etc. Faction rank is correct, but bodies stay the same. 2. Training gets reset to 0 quite quickly even though I selected "never" in the MCM or the option that they don't regress below rank 3, and even when training is at rank 6 (lover). This might explain while bodies don't change (reversal to 0 => no body changes) Â Would you mind sharing a bit more about how to solve it? It may be configuration. Fyi I'm using: Obody NG https://www.nexusmods.com/skyrimspecialedition/mods/77016Â but I could change morphs permanently with SLIF. So I don't think Obody is the problem here. CBBE 3BA (3BBB) SMP and CPBC Lite1 SLIF: I don't care about SLIF, I just installed it because DT body shapes weren't updated SLP+ with SLSO (since you mentioned SLSO) Â Thanks in advance!
MysticDaedra Posted January 22 Posted January 22 On 1/19/2026 at 11:36 AM, Fraying9981 said:  thank you! I hope you fix your skyrim soon.  I installed SLIF because I couldn't make the base mod work: bodies don't change.  I've found 2 issues (or what I believe are issues): 1. Bodies don't update even though training is maxxed out. I've tested waist, neck etc. Faction rank is correct, but bodies stay the same. 2. Training gets reset to 0 quite quickly even though I selected "never" in the MCM or the option that they don't regress below rank 3, and even when training is at rank 6 (lover). This might explain while bodies don't change (reversal to 0 => no body changes)  Would you mind sharing a bit more about how to solve it? It may be configuration. Fyi I'm using: Obody NG https://www.nexusmods.com/skyrimspecialedition/mods/77016 but I could change morphs permanently with SLIF. So I don't think Obody is the problem here. CBBE 3BA (3BBB) SMP and CPBC Lite1 SLIF: I don't care about SLIF, I just installed it because DT body shapes weren't updated SLP+ with SLSO (since you mentioned SLSO)  Thanks in advance! Keep in mind that SLIF is old and buggy, it hasn't been updated or patched for several years. Just an FYI. I've had modlists/playthroughs where I could tell SLIF was borked, and others like my current one where it's working just fine. The unfortunate reality of abandoned but often-necessary mods.  I don't want to presume, but I think you might be confused as to what exactly OBody does. It just swaps body morphs to match bodyslide presets... when you choose a new preset in OBody. If you do, all morphs are effectively "reset" temporarily, but the next time RaceMenu and/or SLIF updates, the modified morphs will re-appear. If they don't, try taking off any armor/equipped clothing/devices and put them back on, it should jog things. I think there's a mod or patch for OBody somewhere that fixes this and makes this behavior unnecessary. It was on Nexus IIRC.  1. Almost certainly a script conflict or just broken script. Could be a bug; last time I used DT it was hella buggy, but the alternative, Devious Body Alteration, is pretty sparse in features and also hasn't been updated in a long time. It's what I'm currently using... but I'm hoping to switch back to DT as soon as I think it's been fixed. Could be related to a formid conflict. Did you ESL-ify anything? ESLifying script-heavy mods is risky because a lot of mod authors use hard-coded formid calls, and ESLifying and/or compacting the formids can break these scripts. 2. Again, sounds like either a bug, a broken script, or a borked script. I define a borked script as a script that is broken in your save file due to a wide variety of reasons. This is effective a "soft" corrupted save: even though the save loads fine, a script has broken and been baked into the save. Just some possibilities.  Try loading your save in ReSaver and check to see if there are a bunch of suspended scripts. I'll bet the DT scripts are suspended or something on your save. Rooting for you, trying to identify and fix these kinds of issues is tedious and frustrating in my experience. 1
Fraying9981 Posted January 22 Posted January 22 Thank you! This is helpful.  3 hours ago, MysticDaedra said: Keep in mind that SLIF is old and buggy, it hasn't been updated or patched for several years.  Ah ok! I installed it because I couldn't make DT work in the first place. Is it safe to remove?  3 hours ago, MysticDaedra said: I don't want to presume, but I think you might be confused as to what exactly OBody does. It just swaps body morphs to match bodyslide presets... when you choose a new preset in OBody. If you do, all morphs are effectively "reset" temporarily, but the next time RaceMenu and/or SLIF updates, the modified morphs will re-appear  Yes I also assumed it worked this way. I was looking for an explanation why bodies weren't updated. Since Obody is the only mod that modifies sliders in my list (via presets) I thought maybe it could be the cause.  3 hours ago, MysticDaedra said: 1. Almost certainly a script conflict or just broken script. Could be a bug; last time I used DT it was hella buggy, but the alternative, Devious Body Alteration, is pretty sparse in features and also hasn't been updated in a long time. It's what I'm currently using... but I'm hoping to switch back to DT as soon as I think it's been fixed. Could be related to a formid conflict. Did you ESL-ify anything? ESLifying script-heavy mods is risky because a lot of mod authors use hard-coded formid calls, and ESLifying and/or compacting the formids can break these scripts.  Yes makes sense! I didn't eslify it but it's a good point.  3 hours ago, MysticDaedra said: Try loading your save in ReSaver and check to see if there are a bunch of suspended scripts. I'll bet the DT scripts are suspended or something on your save. Rooting for you, trying to identify and fix these kinds of issues is tedious and frustrating in my experience.  thanks, just checked, I only have this stack suspended: it's a player one and nudity detection (so not relevant)   What else can I look for in Resaver? I found this. Should I uninstall/reset Devious Training? After going to an empty cell? I don't care about player stats, only NPC stats.  Â
MysticDaedra Posted January 23 Posted January 23 18 hours ago, Fraying9981 said: What else can I look for in Resaver? I found this. Should I uninstall/reset Devious Training? After going to an empty cell? First of all, the presence of any suspended stacks means there are potential issues with the save, even if they don't seem like they matter. So you may encounter more issues down the line. Or not, no way to know, but generally suspended stacks = bad news for the save in the near-ish future. Â You could try uninstalling and reinstalling, might work. Couldn't hurt. The best way to do this is terminate/purge the .esp in ReSaver (should get rid of all the scripts), load the game, save, quit, load the save, save again, quit a second time, add DT back in, load the game. There is a chance that removing the mod will break the save.
Fraying9981 Posted January 23 Posted January 23 3 hours ago, MysticDaedra said: You could try uninstalling and reinstalling, might work. Couldn't hurt. The best way to do this is terminate/purge the .esp in ReSaver (should get rid of all the scripts), load the game, save, quit, load the save, save again, quit a second time, add DT back in, load the game. There is a chance that removing the mod will break the save. Â Thanks so if I understand correctly the full workflow I could try would be: disable DT (and SLIF ?) terminate/purge the .esp in ReSaver (should get rid of all the scripts), load the game, save, quit, load the save, save again, quit a second time, add DT back in, load the game
MysticDaedra Posted January 23 Posted January 23 (edited) 7 hours ago, Fraying9981 said:  Thanks so if I understand correctly the full workflow I could try would be: disable DT (and SLIF ?) terminate/purge the .esp in ReSaver (should get rid of all the scripts), load the game, save, quit, load the save, save again, quit a second time, add DT back in, load the game  yes, if it is going to work, that's the way. SLIF is easier to uninstall IIRC, it doesn't do much by itself unless it detects a morph change by a mod, or if a mod calls it. Edited January 23 by MysticDaedra
Fraying9981 Posted January 23 Posted January 23 2 hours ago, MysticDaedra said:  yes, if it is going to work, that's the way. SLIF is easier to uninstall IIRC, it doesn't do much by itself unless it detects a morph change by a mod, or if a mod calls it.  Thanks i did that and was able to try it on the pc (after switching to female) on an existing save  I suppose i can say it works because i finally see changes. But most sliders need to be pushed to the max for it to be noticeable! I think this should be more obvious in the readme  So here is my review, at lvl6 (max)  Waist training Wearing a corset, chastity belt or harness changes the shape of the waist This one has to be pushed to the max + extreme ticked for it to have a serious change at 6  Feet training wearing high shoes causes permanent deformation of the foot to the "pointe" position Very cool but as people reported: cant equip shoes or training boots after training at 6. Also there is a thing gap between legs and feet, quite ugly. Too bad because the core idea is really cool.  Bra training wearing a chastity bra flattens your boobs Skipped this one  Buttock training longterm chastity belt couses buttock dilation This is weird. It seems it creates weird muscle like shapes on the back. Best kept low.  Blindfold training Eye depth & eyebrow height Skipped this one  Gag training Lip protrusion & nose deformation Mouth open This one needs to be pushed to the max to be noticeable at 6. The mouth open is really funny, would be better w a tongue for example like in ahegao The protusion is not noticeable for me  Armbinder training makes shulders more narrow This one needs to be 80+ for a real change. Its very cool  Nipple piercing training Nipple deformations Didnt try  Collar 30 is enough. Very cool effect.  Holes Anal is barely noticeable at 6 (setting to lowest negative) Vaginal is visible at 6 (setting to lowest negative) and quite good  1
tesenfeu Posted January 24 Posted January 24 Heya, i discover this mod, and it's amazing, but why i can't uncheck the boot effect ? I move fast when i'm near enemy, but i'm attacking so slowly ....
Polonium Posted February 1 Posted February 1 On 1/24/2026 at 9:16 PM, tesenfeu said: Heya, i discover this mod, and it's amazing, but why i can't uncheck the boot effect ? I move fast when i'm near enemy, but i'm attacking so slowly .... Trying to figure out the same thing, how to turn that particular effect off.
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