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Call of the Wild - Primal Magic


Azurefrost

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Posted

How about some passive spells or some you trigger on/off:
male:

authority of the wild (passive) wild animals deal 10% less damage to you, while your partner will deal 10% more damage to enemies.

brutal savagery (active) (costs 20% of your current stamina) for 10s you and your partner deal 15% of activation cost more damage.

female:

forest princess (passive) wild animals have a small chance to stop attacking you during combat (calm effect on getting hit) and even a smaller chance to fight for you for 30s.

deceitful freilty (active) (costs 25% of your current stamina) for 7s 

  • you will be shielded for 50% of activation cost (you gain sth similar to hp and if that runs out your hp will be affected again upon taking damage), if your health is lower than your partner's health.
  • You deal 33% of activation cost more damage upon your next hit, if you have more health than your partner.
Posted

Voted no in the poll but would be happy with a compromise of some talents are stronger in one sex than the other rather than present/absent.

 

n real life there is very little that is truely only possible for one sex or the other, we have historical and social mores that push us one way or another but these can be ignored and as magic is more about the mind than the body that mind resides in I personally don't feel gender abilities to be particularly appropriate.

Posted

Voted no in the poll but would be happy with a compromise of some talents are stronger in one sex than the other rather than present/absent.

 

n real life there is very little that is truely only possible for one sex or the other, we have historical and social mores that push us one way or another but these can be ignored and as magic is more about the mind than the body that mind resides in I personally don't feel gender abilities to be particularly appropriate.

that's also a good idea, maybe sth like ferocity spells gives males more damage, and females have a higher chance to land a critical effect of it

Posted

Voted no in the poll but would be happy with a compromise of some talents are stronger in one sex than the other rather than present/absent.

 

n real life there is very little that is truely only possible for one sex or the other, we have historical and social mores that push us one way or another but these can be ignored and as magic is more about the mind than the body that mind resides in I personally don't feel gender abilities to be particularly appropriate.

 

The sexes are different, this is an indisputable fact. Whether equal or not is a completely different matter, and has nothing to do with the subject at hand. It makes absolutely no sense for a mod which revolves around SEX to make both sexes completely identical. Skyrim as is suffers from every character being able to excel at everything. why make the problem worse?

Posted

 

Voted no in the poll but would be happy with a compromise of some talents are stronger in one sex than the other rather than present/absent.

 

n real life there is very little that is truely only possible for one sex or the other, we have historical and social mores that push us one way or another but these can be ignored and as magic is more about the mind than the body that mind resides in I personally don't feel gender abilities to be particularly appropriate.

The sexes are different, this is an indisputable fact. Whether equal or not is a completely different matter, and has nothing to do with the subject at hand. It makes absolutely no sense for a mod which revolves around SEX to make both sexes completely identical. Skyrim as is suffers from every character being able to excel at everything. why make the problem worse?

While it is true that they are different (though there are always outliers), I think trying to come up with mechanical effects relating to those differences is going to end in one of two ways:

1. An extremely basic "boys have a peepee and girls don't" system that would have probably been added anyway.

2. A divisive and meaningless shouting match about statistics, biology and evolutionary psychology that pisses everybody off and doesn't get us anywhere.

Posted

 

Voted no in the poll but would be happy with a compromise of some talents are stronger in one sex than the other rather than present/absent.

 

n real life there is very little that is truely only possible for one sex or the other, we have historical and social mores that push us one way or another but these can be ignored and as magic is more about the mind than the body that mind resides in I personally don't feel gender abilities to be particularly appropriate.

 

The sexes are different, this is an indisputable fact. Whether equal or not is a completely different matter, and has nothing to do with the subject at hand. It makes absolutely no sense for a mod which revolves around SEX to make both sexes completely identical. Skyrim as is suffers from every character being able to excel at everything. why make the problem worse?

 

 

My reasoning was nothing to do with biology and it was purely selfish, I prefer to play female characters and didn't want to change that to be able to enjoy all the aspects I possibly could.

 

With that in mind I proposed an idea with a loose justification and had no intention of igniting a debate on the biological variance and how it can affect skills and abilities, for that I apologize before it goes mad.

 

That aside I would still like to see all abilities present in both sexes and hope that it is possible in some way to manage this.

 

Finally I was given to understand this was a mod about a different style of magic that had sexual elements rather than a sex mod, I do hope the focus hasn't changed as there are enough purely sex mods out there already and this was one that stood out as being different in its primary focus.

Posted

Sorry if I somehow missed it in the thread, but is there a source for the bangles and armbands in the screenshots?

 

The base mesh I used for the bangles are taken from Gizmodian's Witchbane outfit, with her permission of course. I took the bracelets off that particular mod and fashioned them into armlets and anklets.

Posted

 

i cant find the download option ill look harder lol

There is no download yet. The modders are still hard at work on this.

 

 

Heh, I got a chuckle out of this. Truth be told, most of the dev team behind this mod (myself included) is up to their ears in other types of work... mostly real life work. Progress is slowly getting made though, and ideas are still being thrown around. I won't say anything more now. No more spoilers yet, unless frost says its okay. :)

Posted

 

 

i cant find the download option ill look harder lol

There is no download yet. The modders are still hard at work on this.

 

 

Heh, I got a chuckle out of this. Truth be told, most of the dev team behind this mod (myself included) is up to their ears in other types of work... mostly real life work. Progress is slowly getting made though, and ideas are still being thrown around. I won't say anything more now. No more spoilers yet, unless frost says its okay. :)

 

 

This. My free time took a nose dive. We still need to flesh out the gameplay in a couple areas anyway. Once that is done, we will post our third update along with a wiki link where you can read everything as it is updated.

Posted

 

 

i cant find the download option ill look harder lol

There is no download yet. The modders are still hard at work on this.

 

 

Heh, I got a chuckle out of this. Truth be told, most of the dev team behind this mod (myself included) is up to their ears in other types of work... mostly real life work. Progress is slowly getting made though, and ideas are still being thrown around. I won't say anything more now. No more spoilers yet, unless frost says its okay. :)

 

By hard at work, I tend to mean one is doing their best to get something done, not single-mindedly pursuing one goal or project. I'm quite aware that people have lives.

Posted

This seems like a pretty damn awesome mod... Even disregarding the porntastic nature of it, the mechanics sounds very interesting, and seem to have a unique flavour compared to the classic warrior/mage/rogue setup.

 

Say, is there any examples of abilities from each of the "schools" of magic? I'd love to know a bit about them :P

I'm definetly doing to try this mod with a new character once it's ready to be played! (Which is also why I'm leaving this message here... So that I can find it again later on :P)

Thus; 

Note to self: This is the Call of the Wild mod, and this is probably what I'm looking for if I'm reading through the logs.

Posted

 

 

 

i cant find the download option ill look harder lol

There is no download yet. The modders are still hard at work on this.

 

 

Heh, I got a chuckle out of this. Truth be told, most of the dev team behind this mod (myself included) is up to their ears in other types of work... mostly real life work. Progress is slowly getting made though, and ideas are still being thrown around. I won't say anything more now. No more spoilers yet, unless frost says its okay. :)

 

By hard at work, I tend to mean one is doing their best to get something done, not single-mindedly pursuing one goal or project. I'm quite aware that people have lives.

 

 

its cool, just keep up the good works guys, i myself since joining LL have been testing so many mods lately its kinda crazy, all over the place having insomnia helps me get a lot done though i know nothing of the actually creation and implementation of mods i can and have been de-bugging other people errors with mods lately as a sort of hobby to pass my long nights over the last 6-7 days i have learn't so much its kind of scary haha but my point is i didn't mean to in any way imply any one is signal minded about this sorry if it came off that way just want you to know with the exception of sexlab mod this is probably my favorite mod of all time hope it lives up to how i picture it being in my head :) keep up the amazing work to all involved and i wish i knew what i was doing so i could offer to pitch in some how  skyrim is so unlike the world i am used to being an ex beta tester for pwi (perfect world international) that to start making mods for skyrim would require learning this system fresh like some true noob haha although i have the time, i dont have any one with the pashence to help me learn what i need.... im rambling ill just stop here sorry

p.s im going to clean up my old posts to save some space

Posted

Not really "contains" a lot of mods. More that if you don't have the decencies for a mod that this one depends on, it wouldn't work to begin with. If that makes any sense. Had to reread that just to make sure it made sense to me, haha.

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