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Posted

Hello,

I have the menu and all, but whatever I do or not, the mod don't want to work with existing characters sadly, it only work with new character.
I don't really want to start a new run to be honest :x

Posted
3 hours ago, lovevore said:

Hello,

I have the menu and all, but whatever I do or not, the mod don't want to work with existing characters sadly, it only work with new character.
I don't really want to start a new run to be honest :x

no clue whats going on there, i created/tested this mod in a preexisting save and never had to start a new game to make it work.

 

are you sure that your not being set as essential/protected by another mod?

or have the conditions set too low? setting the health slider to 100% should make the dragons one shot you.

Posted
11 hours ago, MadMansGun said:

no clue whats going on there, i created/tested this mod in a preexisting save and never had to start a new game to make it work.

 

are you sure that your not being set as essential/protected by another mod?

or have the conditions set too low? setting the health slider to 100% should make the dragons one shot you.

Not as I know or I don't know it maybe ?
And I know for the 100% health slider but it's not working with preexisting characters on my side :s
The bandit can get vored but not me :s

TEMP2.png

Posted
22 minutes ago, lovevore said:

Not as I know or I don't know it maybe ?
And I know for the 100% health slider but it's not working with preexisting characters on my side :s
The bandit can get vored but not me :s

TEMP2.png

Well nevermind... I don't even know why but it's work now... I just restarted my computer (because I have to sleep too lol)

Posted (edited)
1 hour ago, lovevore said:

.

you may as well delete CBG, i'm not modding with that anymore, and as far as i know no one else released anything that used it.

 

it was never finished and causes problems with many dlc added animations/races.

Edited by MadMansGun
Posted
5 hours ago, Kur1m0s0n said:

Wow, amazing! Cant wait for mammoths, spiders and giants! 

mammoths possible (already has a sexlab animation), spiders don't even have a mouth, giants are too small.

Posted
12 hours ago, MadMansGun said:

mammoths possible (already has a sexlab animation), spiders don't even have a mouth, giants are too small.

There's an argument to be made for Lurkers, assuming the head-bit has enough articulation. Giant body-size is still a problem, so Lurker stuff would probably be limited to mawplay, but it's still a fun thought. Reaper-sized Chaurus might satisfy that arthropod itch, but even they might not be quite big enough?

 

Mammoths have some interesting implications - my last install had a combination of Aroused Creatures and a stripped-down Devourment (to enable Endo-swallowing at the end of a vore-tagged animation), which led to some interesting chase sequences. I even cobbled together a lore justification about Mammoths living at the Sleeping Tree Camp getting a taste for the sap, later noticing the same Hist scent on Argonian travelers and accosting them for a taste, and soon after just nabbing anything with the same humanoid body shape out of learned habit.

 

Finally, if the thread's reaching for ideas here, I know that FactoryClose/Babo has an absorption/encasement animation for Frost Atronachs that *barely* fits the bill here. Could be a good jumping-off point for inspiration? There's also enough aquatic monster mods that there could be something out there that'd make for an interesting predator, satisfy that thalassophobia itch. But I think that the effort it's taken just to make the one set of animations work is a good priority. Thank you for tirelessly updating this and not leaving it to rot half-finished like so many other neat concepts in the modding community.

Posted (edited)
1 hour ago, Dongs REO Speedwagon said:

Lurkers

lurkers and giants are almost 100% the same race, just a slightly different skeleton and some animations replaced.

 

1 hour ago, Dongs REO Speedwagon said:

Reaper-sized Chaurus might satisfy that arthropod itch, but even they might not be quite big enough?

there mouth is only big enough to suck a size 8 sos dick, they would need to be 3x bigger than a dragon to work.

 

1 hour ago, Dongs REO Speedwagon said:

absorption/encasement

pass

 

1 hour ago, Dongs REO Speedwagon said:

There's also enough aquatic monster mods that there could be something out there that'd make for an interesting predator

i can't think of any that would be worth the effort, they all look buggy and stupid to me, eg: sperm whales using horker animations.

 

 

Edited by MadMansGun
  • 3 weeks later...
Posted

Had to do some Finagling to get FNIS to work alongside Nemesis, but once I figured it out it worked like a charm! At least, with the 'Turn into a Dragon' mod. I've yet to see it out in the wild, but if it worked for he player, I assume (and hope) it'll work for the enemies, too. Thanks for this mod!

  • 2 months later...
Posted

I have tried this mod on Skyrim LE and did not work with FNIS Behavior 7.6 (https://www.nexusmods.com/skyrim/mods/11811?tab=files&file_id=1000313676) and FNIS Creature Pack 7.6 (https://www.nexusmods.com/skyrim/mods/11811?tab=files&file_id=1000313678). When the dragon is about to perform an action, the player freezes and the dragon's ragdoll remains static in the same place, although moving, until it disappears. I even tested with the clean game (Vanilla) pre-installed without mods, other than those required for it to work, and obtained the same result. Any suggestions?

 

PS.: the old one (without FNIS) works perfectly although I would like to have more kill move options, so I downloaded this one.

Posted (edited)
1 hour ago, zerepazous said:

Any suggestions?

well it could be many things:

 

a. se animation files in a le game (does not have to be from this mod to cause problems with this mod, so turn on the hkx check in fnis).

 

b. wrong version of fnis and/or the fnis creature pack installed.

 

c. another mod has pre made behavior files in it that are overriding the ones generated by fnis (Eg: fucking nemeshit combat mods).

 

d. random vortex bullshit (because that program is a fucking worthless sack of shit that puts files directly into skyrim's data folder) check your data folder and your data/scripts folder to make sure scripts/esp from the old version are not getting loaded into your game....also look for any behavior.hkx files in the meshes folder...in fact a clean skyrim should not even have a meshes folder, so having one would be a sigh that something is wrong.

 

e. trying to use both versions of the mod at the same time.

 

f. corrupted behavior file. (hit de-install creatures in fnis and then re run fnis)

 

Edited by MadMansGun
Posted (edited)
5 hours ago, MadMansGun said:

well it could be many things:

 

a. se animation files in a le game (does not have to be from this mod to cause problems with this mod, so turn on the hkx check in fnis).

 

b. wrong version of fnis and/or the fnis creature pack installed.

 

c. another mod has pre made behavior files in it that are overriding the ones generated by fnis (Eg: fucking nemeshit combat mods).

 

d. random vortex bullshit (because that program is a fucking worthless sack of shit that puts files directly into skyrim's data folder) check your data folder and your data/scripts folder to make sure scripts/esp from the old version are not getting loaded into your game....also look for any behavior.hkx files in the meshes folder...in fact a clean skyrim should not even have a meshes folder, so having one would be a sigh that something is wrong.

 

e. trying to use both versions of the mod at the same time.

 

f. corrupted behavior file. (hit de-install creatures in fnis and then re run fnis)

 

 

a. I'm using LE.


b. the versions are the latest, shown in the links.


c. I reinstalled the mods in different orders. In game, kill move issue appears to have been fixed after that, although the tweak manager no longer appears in MCM. I'm not using NEMESIS on LE or any other unrequired mod.


d. I have tried with two different managers Nexus Mod Manager and Mod Organizer. I installed the mods in the following orders, after a clean and pure installation of Skyrim: SkyUI 5.1 → FNIS Behavior 7.6 → FNIS Creature Pack 7.6 → (FNIS required)DragonVoreKillmoveV2-12c-LE. None of the two managers solved it.


e. neither.


f. I disabled FNIS Creature. Then, just FNIS Behavior. Then, I enabled both. Nothing.


Except item c, all processes obtained the same result. Tweak manager show in MCM, besides that the dragon ragdoll fixes across the floor, although the NPC is still, but moving until it disappears.

 

ScreenShot2.png

Edited by zerepazous
Posted (edited)
5 hours ago, zerepazous said:

I disabled FNIS Creature. Then, just FNIS Behavior. Then, I enabled both. Nothing.

that's not what i mean, there is a big ass button in fnis called "de-install creatures", clicking it will delete all generated behavior files so fresh ones can be made.

 

Edited by MadMansGun
Posted (edited)
On 8/22/2024 at 5:19 PM, MadMansGun said:

that's not what i mean, there is a big ass button in fnis called "de-install creatures", clicking it will delete all generated behavior files so fresh ones can be made.

 

 

I opened GenerateFNISforUsers.exe file in Data → tools → GenerateFNIS_for_Users folder. Selected "De-Install Creatures" and confirmed "Yes". However, the same issue persists.

 

Screenshot 2024-08-24 221325.png

 

ScreenShot4.png

Edited by zerepazous
Posted (edited)
1 hour ago, MadMansGun said:

you should be running it from your mod manager...also the top 3 boxes should be turned on.

 

I checked the first three boxes. Now the mod works without those problems. I beg your pardon for my ignorance and thank you for your help and patience.

 

I just have one question left. Does the (FNIS) Dragon Vore Killmoves work with Bend Will shout?

 

ScreenShot6.png

Edited by zerepazous
Posted (edited)
52 minutes ago, zerepazous said:

I just have one question left. Does the (FNIS) Dragon Vore Killmoves work with Bend Will shout?

not exactly, SLDragons v6 has its own version that it calls on (yell at dragon when naked, ask for sex & possibly get eaten if you ask for the wrong thing)

 

as for that screenshot it's a known problem on uneven ground, i have not worked out how to bypass whatever footik system the dragon race uses, but something rotates the dragon's body to keep it level with the ground.

Edited by MadMansGun
Posted
35 minutes ago, MadMansGun said:

not exactly, SLDragons v6 has its own version that it calls on (yell at dragon when naked, ask for sex & possibly get eaten if you ask for the wrong thing)

 

as for that screenshot it's a known problem on uneven ground, i have not worked out how to bypass whatever footik system the dragon race uses, but something rotates the dragon's body to keep it level with the ground.

 

Got it. I thank you for your considerations.

Posted

AE player here, I use nemesis, can't use FNIS, doesn't work at all. Any fix to help me out? I tried getting it to work, but the dragon despawns and I float in the air then softlock inside the model of the dragon while the dragon is underground. It also doesn't work at all on npcs.

  • 2 weeks later...

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