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Posted
21 hours ago, MadMansGun said:

the prey needs to be a essential flagged npc/player and there health needs to hit reach 0 while the dragon is on the ground (not sitting on a wall).

also you need to set "Allow Essential NPC Vore" to 2.

Thanks!

Posted (edited)

when the dragon vore kill animation happens and the camera switches to inside i immediately see skeleton.  is there a way to change the immediate skeleton to just my character? is there a setting ive got to tick? 

Edited by RebelHeyDay
Posted
7 hours ago, RebelHeyDay said:

when the dragon vore kill animation happens and the camera switches to inside i immediately see skeleton.  is there a way to change the immediate skeleton to just my character? is there a setting ive got to tick? 

No, you can't do that. The bloody skeleton uses vanilla assets that behave. Your character's body can't be worked around like that without a lot more complicated stuff. 

Posted

i don't know how the VR fuckery works or how to script/animate around it, hell i don't even know how sexlab is working in VR.

  • 1 month later...
Posted

Not sure if this has been asked before, and if so I apologise, but I didn't realise that you animated the whole rescue option from the mod options for these killmoves. Complete accident but I thought it was cool... and in the case of rescuing yourself from a UB attack, pretty hot >.> Is there any way that could be made into a full fledge animation to use with the SLAL stuff? Dragoness edging herself by sucking the guy all the way in then pushing him out again a few times before inevitably slurping him up for good. Would make for a neat loop. Would probably be a good candidate for having different versions too -- one vore and one non-vore.

 

Is that something doable? You've done a lot of cool stuff behind the scenes so to speak, so it'd be neat to see~

Posted
2 hours ago, Vaalkk said:

 Is there any way that could be made into a full fledge animation to use with the SLAL stuff?

sort of, that animation is basically just the anal vore/unbirth/both at same time animation(still don't know how to tag a follower to make use of that one) played in reverse, so it could be added onto the end of the slal animation/s and work, the issue is it would then need to be a vore animation that is not tagged as being vore, because SLDragon's fatal events would be kind of odd if the dragon let you out then suddenly you were trapped inside the dragon when the animation ends.......but then again i could maybe add another tag to filter out such animations....but then it would also be eating up animation slots for what is basically the exact same animation with one more stage added on.

Posted (edited)
16 hours ago, MadMansGun said:

sort of, that animation is basically just the anal vore/unbirth/both at same time animation(still don't know how to tag a follower to make use of that one) played in reverse, so it could be added onto the end of the slal animation/s and work, the issue is it would then need to be a vore animation that is not tagged as being vore, because SLDragon's fatal events would be kind of odd if the dragon let you out then suddenly you were trapped inside the dragon when the animation ends.......but then again i could maybe add another tag to filter out such animations....but then it would also be eating up animation slots for what is basically the exact same animation with one more stage added on.

 

Yeah! I should've clarified that my thoughts for the endings were more just the animation itself rather than something bigger and tied into a kill move (although that'd definitely be a cool tease for the more depraved 'nesses out there). Sorta like, you have the dragoness unbirth animations but one version has an ending (loop rather) with the guy or gal trapped inside, but the other version has the guy or gal slipping out. Anything more technical than that wasn't part of the ask, but if it is something you could do too and were into, then that'd be pretty awesome.

Edited by Vaalkk

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