MadMansGun Posted March 1, 2024 Author Posted March 1, 2024 On 2/18/2024 at 4:33 AM, arg00n said: Tried the FNIS version and it works as intended but the alignment of the actors are slightly off still trying to fix that, problem is the dragons have some kind of footik thing going on that rotates the root node (or at least i think it's the root node) to be level with the ground, i'm also seeing the problem happen in sexlab animations so it's not just this mod. to any scripters out there i need to either get the dragon to level out, or get the "food" to match the dragon's angle, theses are what i've tried so far: Dragon.MoveTo(Food) Food.SetAngle(Dragon.GetAngleX(), Dragon.GetAngleY(), Dragon.GetAngleZ()) Dragon.SetAngle(Food.GetAngleX(), Food.GetAngleY(), Food.GetAngleZ()) Dragon.MoveToNode(Food, "NPC Root [Root]") even tried adding "AVBSIsActiveModifier_NoFootIK" & "AVBSIsActiveModifier_bNoFootIK" to the fnis behavior file but that also did not work for me.
TaiNin Posted March 2, 2024 Posted March 2, 2024 Any chance of getting this or the non-FNIS version for Oldrim?
MadMansGun Posted March 2, 2024 Author Posted March 2, 2024 4 minutes ago, TaiNin said: Any chance of getting this or the non-FNIS version for Oldrim? are you blind? just download the correct file, the mod is MADE in LE and ported to SE.
TaiNin Posted March 2, 2024 Posted March 2, 2024 1 hour ago, MadMansGun said: are you blind? just download the correct file, the mod is MADE in LE and ported to SE. LOL, my bad, i was misinterpreting what "LE" meant. Although now the camera doesn't move above the mouth when being swallowed, is there a camera mod i need for it?
TaiNin Posted March 2, 2024 Posted March 2, 2024 As an aside, are you planning on adding standalones like this for the mammoths / werewolves?
Vaalkk Posted March 2, 2024 Posted March 2, 2024 On 3/1/2024 at 10:28 AM, MadMansGun said: the locked camera view is part of the animation and can't be changed, the animation would need to be exported as a new animation to give it a different view. the other option is to edit the mod's human behavior file to turn off locked cams, but i find orbit cam mostly gives a crappy view. to have all of the above selectable in a menu would mean having 3 sets of the same human animations (close view animations, far view animations, and a renamed copy of one to act as orbit cam animations) + more scripting to select what to use.....all possible but still annoying to do. i mostly did not because the camera gets tossed around a bit too fast, but it should be easy to do/add. 100% bug, the health re-gen was throwing off my math before i found a way to disable it...then i forgot to redo the math afterwords. but i can probably work that in. That's so cool to hear most of this is doable. Yeah, I figured the extra camera angles might be a bit fiddly, but the fact that it's possible sounds promising. Definitely hoping this and the other small additions will find their way into the pack soon!
MadMansGun Posted March 2, 2024 Author Posted March 2, 2024 On 3/1/2024 at 2:28 AM, MadMansGun said: Option for PC to use shorter vore animations. On 2/28/2024 at 2:49 AM, Vaalkk said: Shorter digestion timers added. On 2/28/2024 at 2:49 AM, Vaalkk said: Alternative voremove camera angles i tried to add a orbit cam option, but it turns out the scripts i'm using to keep the actors in place also disables the players camera controls, so it did not work. https://ck.uesp.net/wiki/SetDontMove_-_Actor https://ck.uesp.net/wiki/SetRestrained_-_Actor Quote Using SetDontMove on the player disables player movement, camera switching, and camera rotating Using SetRestrained on the player disables player movement, camera switching, and camera rotating
Vaalkk Posted March 3, 2024 Posted March 3, 2024 18 hours ago, MadMansGun said: added. i tried to add a orbit cam option, but it turns out the scripts i'm using to keep the actors in place also disables the players camera controls, so it did not work. https://ck.uesp.net/wiki/SetDontMove_-_Actor https://ck.uesp.net/wiki/SetRestrained_-_Actor The two extra options are working great. Good to see that stuff in there. Thanks for adding them! Shame about the camera option not working but maybe there is a way around it somehow. Just hope it doesn't become a huge headache.
fallen1 Posted March 6, 2024 Posted March 6, 2024 On 3/2/2024 at 10:35 AM, MadMansGun said: added. i tried to add a orbit cam option, but it turns out the scripts i'm using to keep the actors in place also disables the players camera controls, so it did not work. https://ck.uesp.net/wiki/SetDontMove_-_Actor https://ck.uesp.net/wiki/SetRestrained_-_Actor Not sure about what can fix the camera issue, but have you talked to pamatronic on here about the alignment issues? He incorporated some fixes in his mods that also were later added to the ZAP 8+ that fixed those alingment issues also. Also I think the following things would perfect this mod: 1. Sound files for the non-consensual kill move of the victim screaming 2. A screaming drowning sound to allow players to know whether the NPC is able to be saved or not. (Pamatronic has the perfect sound file in his prison alternative mod) 3. Some kind of counter or something to keep the dragon from devouring 3 NPC's in a row while they are digesting, so nobody else can be devoured until the dragon is finished with it's meal. 4. Have the dragon spawn human skeleton bits when it's soul is devoured would be a nice touch. 5. An option to fully turn off the consensual vore for those of use who aren't into that. Also a SFW non-consensual version of this mod would be perfect for Nexus, as by the way NPC's and the Dragon NPC's talk, it is obvious that dragons hunted and ate non-servant humans from time to time.
MadMansGun Posted March 6, 2024 Author Posted March 6, 2024 1 hour ago, fallen1 said: Not sure about what can fix the camera issue, but have you talked to pamatronic on here about the alignment issues? He incorporated some fixes in his mods that also were later added to the ZAP 8+ that fixed those alingment issues also. those's seem to be furniture scripts, also they are too complicated for me to follow. 1 hour ago, fallen1 said: Sound files for the non-consensual kill move of the victim screaming kind of hard to set that up for every voice type in the game.....(unless there is some kind of preexisting event in the game i can call upon) 1 hour ago, fallen1 said: A screaming drowning sound to allow players to know whether the NPC is able to be saved or not. enable the show health setting to see if there still alive of not. 1 hour ago, fallen1 said: Some kind of counter or something to keep the dragon from devouring 3 NPC's in a row while they are digesting, so nobody else can be devoured until the dragon is finished with it's meal. not sure if possible, nothing in the mod is tracking anything. 2 hours ago, fallen1 said: . Have the dragon spawn human skeleton bits when it's soul is devoured would be a nice touch. objects like that have a nasty habit of not de-spawning, also it has a risk of sending the dragon to space. 2 hours ago, fallen1 said: An option to fully turn off the consensual vore for those of use who aren't into that. just don't be naked when fighting a dragon. 2 hours ago, fallen1 said: Nexus fuck those unworthy woke corpo commie scumbags. i will never forgive what they have done.
LKCLM Posted March 6, 2024 Posted March 6, 2024 FNIS version is working mostly fine but now when I'm in FP view, the camera tends to glitch and show me the ground instead of the animation.
MadMansGun Posted March 7, 2024 Author Posted March 7, 2024 1 hour ago, LKCLM said: FNIS version is working mostly fine but now when I'm in FP view, the camera tends to glitch and show me the ground instead of the animation. if you have one cam/fpv mods mess things up a bit for animations that have animated camera enabled. normally when such animations are started the game would/should force the camera to 3rd person, but with those mods installed it may not, Eg: the one i have installed has another camera mode between the fpv & 3pv view modes that attaches the camera to the head node, so basically i have fpv, then a shitty fpv that causes motion sickness, and then 3rd person.
Dravus Posted March 7, 2024 Posted March 7, 2024 (edited) On 2/18/2024 at 7:15 AM, MadMansGun said: the only way i can see this mod not working is if the old cbg scripts & behaviors got placed directly into your game's install folder, or are hiding in your mod manager's "Overwrite directory". search for and delete all files called "aaaDragonVore" "CBG" and the "dragonbehavior.hkx" on your entire computer, then reinstall the mod & run fnis. well it's good news...this did fix everything and I got the Fnis working as intended and part way through testing to make sure everything works...I got the vore prey slut moment of wishing the dragons purposely used the vore stuff to enslave me ;-; along with the taunting that comes with it as they carry me off for good Edited March 7, 2024 by Dravus
stop1 Posted March 7, 2024 Posted March 7, 2024 Option to enable feet first animtion for player without getting naked would be nice.
MadMansGun Posted March 8, 2024 Author Posted March 8, 2024 21 hours ago, Dravus said: taunting technically it could be possible to have the dragons taunt you, but common dragons are seriously lacking in voice lines to work with. right now i only have "Die now inside me" and "your death has been foretold", also have the word "dovahpray" i could maybe work into something. 1 hour ago, stop1 said: Option to enable feet first animation for player without getting naked would be nice. not sure in what other context i would make that work in, getting naked is the closest i can get to actual surrender.
MadMansGun Posted March 11, 2024 Author Posted March 11, 2024 (edited) On 3/6/2024 at 6:48 PM, Dravus said: taunting got some taunting lines in, after being eaten if the (generic) dragon ends up in a spot where it would start saying "Speak, if you have aught to say worth the listening" it will now say other lines instead. Edited March 11, 2024 by MadMansGun
Dransvitry Medici Posted March 11, 2024 Posted March 11, 2024 Dragon starts every Vore moment with the quote "Speak, if you have aught to say worth the listening" and will play a second dialogue after. Usually something about dying but i did get one line while in the stomach of your mine forever but all others where when i was sliding down the throat
Vaalkk Posted March 12, 2024 Posted March 12, 2024 (edited) I'm not sure if this was already asked but is there a way to get the aggressive killmoves to proc off a naked PC? The long version of the headfirst oral killmove is pretty special, but limited (it seems) only to non-naked actors. I get being naked is effectively surrender when fighting dragons, but I got it in my head some of them would still go for the aggressive gulp just because. Plus I'm just a sucker for headfirst stuff >.> Is there a setting or change I can make to the files that would make this work? Either that or I could try to find some discreet naked armour mods. I dunno. A mod setting would be cool if it's possible, but I get we've already asked a ton from you already. Edited March 12, 2024 by Vaalkk
MadMansGun Posted March 12, 2024 Author Posted March 12, 2024 (edited) 1 hour ago, Vaalkk said: I'm not sure if this was already asked but is there a way to get the aggressive killmoves to proc off a naked PC? The long version of the headfirst oral killmove is pretty special, but limited (it seems) only to non-naked actors. I get being naked is effectively surrender when fighting dragons, but I got it in my head some of them would still go for the aggressive gulp just because. Plus I'm just a sucker for headfirst stuff >.> Is there a setting or change I can make to the files that would make this work? Either that or I could try to find some discreet naked armour mods. I dunno. A mod setting would be cool if it's possible, but I get we've already asked a ton from you already. there is no setting for that, but you can edit the spell effect ( aaaDragonVoreWillingPrayEffect "Dragon's Willing Pray" [MGEF:0400082C] ) all you need to do is change the script property called "WillingPray" from "true" to "False" (note: this DOES NOT and SHOULD NOT require editing scripts, this value can be easily changed with xedit or the ck) Edited March 12, 2024 by MadMansGun
Vaalkk Posted March 12, 2024 Posted March 12, 2024 5 hours ago, MadMansGun said: there is no setting for that, but you can edit the spell effect ( aaaDragonVoreWillingPrayEffect "Dragon's Willing Pray" [MGEF:0400082C] ) all you need to do is change the script property called "WillingPray" from "true" to "False" (note: this DOES NOT and SHOULD NOT require editing scripts, this value can be easily changed with xedit or the ck) Perfect! Thankyou! Was exactly what I wanted.
Slender61 Posted March 13, 2024 Posted March 13, 2024 Hey, windows is flagging this latest download as a Trojan. So I'd like to know why?
MadMansGun Posted March 14, 2024 Author Posted March 14, 2024 5 hours ago, Slender61 said: Hey, windows is flagging this latest download as a Trojan. So I'd like to know why? Comodo is not seeing anything on my end
DuskWanderer Posted March 14, 2024 Posted March 14, 2024 5 hours ago, Slender61 said: Hey, windows is flagging this latest download as a Trojan. So I'd like to know why? It's a sitewide bug at the moment, and the same issue is happening on the Nexus.
MadMansGun Posted March 14, 2024 Author Posted March 14, 2024 (edited) yea it's looking like microshit have fucked up there "defender" thing, other mods are also getting reports of false positives (both here and on nexus) so maybe get comodo or some other AV program to replace it. Edited March 14, 2024 by MadMansGun
Vaalkk Posted April 1, 2024 Posted April 1, 2024 (edited) Just out of curiosity, was the possibility of having an optional alternative camera angle for the UB animations on hold for now? I remember you said the method you tried prior wasn't working so it was limited to re-recording the animation at a suitable angle to capture everything. Was wondering what other options there might be, if any. I just dig the tongue-poking on the long versions of the UB kill move. Would've gone entirely missed if I hadn't seen it done on an NPC. If not on the killmoves though, would there be chance to have the UB sex moves updated to include that detail? Even if just a file replacement like how your modpacks work, that'd be cool if it's possible and not too troublesome. Edited April 1, 2024 by Vaalkk
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