D_ManXX2 Posted July 16, 2014 Posted July 16, 2014 maybe a cloning process like paradise halls is more in place.The npc will be cloned and the original npc is killed and moved away for the engine to clean up later. this way you can capture an npc even if it was a persistent reference. that way you won't break anything the npc can still be correctly spawned later on. But you keep your clone.
movomo Posted July 16, 2014 Posted July 16, 2014 Ok.. Looks like I was confused about what were we talking about. Sorry, I didn't read all posts in the previous page. If the dialog is the only problem, some simple manipulations (such as removing them from the highwayman faction) could help, if that invalidates the dialog conditions. Let's think about only the highwayman for now. Highwaymen are scripted, are in the bandit faction. That "Pay up, or else." greeting is fired when "HighwaymanGotMoney" globalvar is zero and the speaker is in bandit/marauder faction. 1. Remove the script from Highwayman? -> Unfortunately, this will remove the script from every last highwayman in Tamriel. Forget about this 2. Remove this Highwaymen from bandit faction. -> This one should work. I mean, at least he will not ask you to show him the money. However, as Varenne said, this has nothing to do with respawning and will not prevent them from respawning themselves. Eventually he will start to show weird behaviors. But I don't know much about AI and various AI flags, so I can't tell much about it. One possible solution may be like this: CreateFullActorCopy him (so it duplicates his base object too), and then safely set whatever flags related to AI bahaviors. There are several functions in OBSE such as SetActorRespawns / SetLowLevelProcessing / etc. I'm not certain if this would resolve the persistent reference or respawning issue once and for all, though. Especially, whether persistent/dynamic is a big trouble.
Vaelorian Posted July 16, 2014 Posted July 16, 2014 Varenne is great and all... But I'm afraid I'm not him\her. And I didn't see any posts by Varenne in the last few pages relating to the subject. Of course, I might've missed them, and if there were then my apologies. Anyway, the entire subject of messing with vanilla AI while still trying to maintain the original game's functionality is... How should I put it.... Great "in theory". In practice, one needs to try things to see if they work. In particular, one needs to test the setactorrespawns command and see if it at least partially resolves the issue (especially the savegame bloat\corruption part). If it does, great. If not, we're all just wasting our time here.
movomo Posted July 16, 2014 Posted July 16, 2014 Varenne is great and all... But I'm afraid I'm not him\her. And I didn't see any posts by Varenne in the last few pages relating to the subject. Of course, I might've missed them, and if there were then my apologies. Oops. I'm terribly sorry about that. It's my mistake.
Cricgck Posted July 17, 2014 Posted July 17, 2014 I guess it doesn't work with Nexus mod Manager... ... ... weird... did it work... it is normal having so much lag while using it?
fejeena Posted July 17, 2014 Posted July 17, 2014 Nexus ModManager ? own fault ! Oblivion = Oblivion ModManager, see install instructions. Edit: Yes Supierce is right, you can also use the TES Modmanger I use it for Skyrim, same design and functions as the Oblivion Modmanager.
Supierce Posted July 17, 2014 Posted July 17, 2014 Nexus ModManager ? own fault ! Oblivion = Oblivion ModManager, see install instructions. There is also this, which works great with Oblivion: http://www.nexusmods.com/skyrim/mods/5010/
Cricgck Posted July 17, 2014 Posted July 17, 2014 Nexus ModManager ? own fault ! Oblivion = Oblivion ModManager, see install instructions. Edit: Yes Supierce is right, you can also use the TES Modmanger I use it for Skyrim, same design and functions as the Oblivion Modmanager. Nevermind. It works just fine... last night was lagging a little but I was a little issue with my cleaning programs, works wonderful now... I guess it can be installed with NMM ... I have a question... what is the LAPF_15_Patch1_b02 for? Do I need to install it too?
WappyOne Posted July 17, 2014 Posted July 17, 2014 I have a question... what is the LAPF_15_Patch1_b02 for? Do I need to install it too? That is effectively 1.5.1 - Notes are on the download page: Notes for LAPF v1.5 Patch1 Beta2: - It is now possible to set default lower body types used during sex either in-game (Sexual Exploits -> Settings for Body and (Un)Dressing -> Penis Display Settings -> Set Default Futa/Penis Body Type) or in the .ini. - Small bug in Cut camera mode miscalculating the value of minimum angle change fixed and smooth cut vertical movement smoothed out. - String setting in .ini that sets individual camera adjustments on position by position basis. Two sets of values included for just LC 2.0 & LC 2.0+MotionNT(default) installations. - Rings & Amulets can now be set to strippable in the settings spell and .ini alongside all other equipment slots. For mod authors the new Off/DefNudeFlags are 32768(Rings) & 65536(Amulet). - Equipment can now be set to unstrippable. To set items as unstrippable use 'Sexual Exploits -> [ My Sexual Diary ] -> Set My Equipment Untrippable' for player and 'Sense Sexual Exploits (Other) -> Set Their Equipment Unstrippable' for NPCs. You can remove items from the unstrippable list at 'Sexual Exploits -> Options for Body and (Un)Dressing -> Remove Stripping Exceptions'. Not *needed*, but certainly suggested.
Cricgck Posted July 18, 2014 Posted July 18, 2014 I have a question... what is the LAPF_15_Patch1_b02 for? Do I need to install it too? That is effectively 1.5.1 - Notes are on the download page: Notes for LAPF v1.5 Patch1 Beta2: - It is now possible to set default lower body types used during sex either in-game (Sexual Exploits -> Settings for Body and (Un)Dressing -> Penis Display Settings -> Set Default Futa/Penis Body Type) or in the .ini. - Small bug in Cut camera mode miscalculating the value of minimum angle change fixed and smooth cut vertical movement smoothed out. - String setting in .ini that sets individual camera adjustments on position by position basis. Two sets of values included for just LC 2.0 & LC 2.0+MotionNT(default) installations. - Rings & Amulets can now be set to strippable in the settings spell and .ini alongside all other equipment slots. For mod authors the new Off/DefNudeFlags are 32768(Rings) & 65536(Amulet). - Equipment can now be set to unstrippable. To set items as unstrippable use 'Sexual Exploits -> [ My Sexual Diary ] -> Set My Equipment Untrippable' for player and 'Sense Sexual Exploits (Other) -> Set Their Equipment Unstrippable' for NPCs. You can remove items from the unstrippable list at 'Sexual Exploits -> Options for Body and (Un)Dressing -> Remove Stripping Exceptions'. Not *needed*, but certainly suggested. thank you
Hassukoks Posted July 29, 2014 Posted July 29, 2014 Ok people i somehow fucked up, but i hope my current oblivion installation is still saveable. I tryed updating LAPF with the new patch this morning. First mistake: i didn't do a clean save. Well the game started up fine and everything worked fine except i got the "no clean update" warning. Thing is i didn't get any new features. And when trying to start intercourse i did get the animation error. Turns out i also forgot to reinstall LC2. Quit the game, dowloaded LC 2, put the conents in my data folder and started again. Now the animations worked again on my old save but still no sign of the new features. And when starting a new game the animations didn't work at all, just getting the error promp. What would be the best course of action now, i'm kinda scared to try stuff out on my own making it even worse... here is my load order, i know it's messed and there is a lot in it up but i didn't have troubles before: Active Mod Files: 00 Oblivion.esm01 Beautiful People 2ch-Ed.esm02 All Natural Base.esm [Version 1.34]03 Francesco's Leveled Creatures-Items Mod.esm [Version 5.0]04 Francesco's Optional New Items Add-On.esm [Version 5.0]05 Oscuro's_Oblivion_Overhaul.esm [Version 1.35Beta]06 Mart's Monster Mod.esm [Version 3.8b1]07 FCOM_Convergence.esm [Version 0.9.9MB8b1]08 Toaster Says Share v3.esm09 x117race.esm0A Lovers with PK.esm0B LoversCreature.esm0C Chanpon.esm0D Unofficial Oblivion Patch.esp [Version 3.2.0]0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0]0F DLCShiveringIsles.esp10 Unofficial Shivering Isles Patch.esp [Version 1.5.0]11 Francesco's Creatures and Items Resources.esp [Version 5.0]12 Francesco's Optional Chance of Stronger Bosses.esp [Version 5.0]13 Francesco's Optional Chance of Stronger Enemies.esp [Version 5.0]14 Francesco's Optional Chance of More Enemies.esp [Version 5.0]15 Francesco's Optional Leveled Guards.esp [Version 5.0]++ FCOM_Francescos.esp [Version 0.9.9MB8b1]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9MB8b1]16 FCOM_FrancescosNamedBosses.esp [Version 0.9.9MB8b1]17 Natural_Habitat_by_Max_Tael.esp18 All Natural.esp [Version 1.34]19 All Natural - SI.esp [Version 1.34]++ All Natural - MMM Patch.esp [Version 1.3]1A Enhanced Water v2.0 ND.esp1B All Natural - Real Lights.esp [Version 1.34]1C Enhanced Economy.esp [Version 5.4.3]1D Streamline 3.1.esp1E Dynamic Map.esp [Version 2.1.1]** EVE_StockEquipmentReplacer.esp++ MaleBodyReplacerV5.esp1F R18PN - Lingeries.esp20 ff13_fang.esp21 OHHildev1.esp22 Alice Rips.esp23 FFXIweapons_2handsword.esp24 OHTELight1.esp25 R18PN - Eisen Platte Armor.esp26 R18PN - Fiona Armor.esp27 R18PN - Amy Armor Set.esp28 R18PN - Mina Armor.esp29 TadEC_FrenchMaid.esp2A RRSeifuku.esp2B Haubergeon.esp2C Miche_Elvaan_Underwear.esp2D OHDalight1.esp2E LadyFantasyBBBHVer.esp2F OHs&blight4.esp30 OHtrilight1.esp31 ShaiyaOutfit.esp32 DLCThievesDen.esp33 Bob's Armory Oblivion.esp34 FCOM_BobsArmory.esp [Version 0.9.9MB8b1]35 Oblivion WarCry EV.esp [Version 1.09]36 FCOM_WarCry.esp [Version 0.9.9MB8b1]37 Oscuro's_Oblivion_Overhaul.esp [Version 1.35Beta]++ Oscuro's_Oblivion_Overhaul - No Daedric Items.esp38 FCOM_Convergence.esp [Version 0.9.9Mb8b1]39 FCOM_OscurosOverhaul.esp [Version 0.9.8]3A FCOM_RealSwords.esp [Version 0.9.9MB8]3B FCOM_DurabilityAndDamage.esp [Version 0.9.9]3C Mart's Monster Mod - More Wilderness Life.esp [Version 3.8b1]++ Mart's Monster Mod - Less Rats.esp [Version 3.8b1]3D Mart's Monster Mod - Extra Wounding.esp [Version 3.8b1]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.8b1]++ Mart's Monster Mod - Spawn Rates - Reduced.esp [Version 3.8b1]3E Mart's Monster Mod - Dungeons of MMM.esp [Version 3.8b1]3F Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b7]40 Mart's Monster Mod - Farm Animals.esp [Version 3.8b1]41 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.8b1]** FCOM_Archery.esp [Version 0.9.9]** EVE_StockEquipmentReplacer4FCOM.esp42 Ash's Odd Jobs.esp43 000lute.esp44 DLCFrostcrag.esp45 Knights.esp** EVE_KnightsoftheNine.esp++ Oscuro's_Oblivion_Overhaul - Knights of Nine.esp++ FCOM_Knights.esp [Version 0.9.9MB8b1]46 ElsweyrAnequina.esp47 xuldarkforest.esp [Version 1.0.5]48 xulStendarrValley.esp [Version 1.2.2]49 xulTheHeath.esp4A XulEntiusGorge.esp [Version 1.2.1]4B xulFallenleafEverglade.esp [Version 1.3.1]4C xulColovianHighlands_EV.esp [Version 1.2.2]4D xulChorrolHinterland.esp [Version 1.2.3]4E xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5]4F xulBravilBarrowfields.esp [Version 1.3.4]50 xulLushWoodlands.esp [Version 1.3.2]51 xulAncientYews.esp [Version 1.4.4]52 xulAncientRedwoods.esp [Version 1.6]53 xulCloudtopMountains.esp [Version 1.0.3]54 xulArriusCreek.esp [Version 1.1.4]55 xulPatch_AY_AC.esp [Version 1.1]56 xulRollingHills_EV.esp [Version 1.3.3]57 xulPantherRiver.esp58 xulRiverEthe.esp [Version 1.0.2]59 xulBrenaRiverRavine.esp [Version 1.1.1]5A xulImperialIsle.esp [Version 1.6.8]5B xulBlackwoodForest.esp [Version 1.1.0]5C xulCheydinhalFalls.esp [Version 1.0.1]5D xulAspenWood.esp [Version 1.0.2]5E xulSkingradOutskirts.esp [Version 1.0.2]5F xulSnowdale.esp [Version 1.0.5]60 xulCliffsOfAnvil.esp [Version 1.12]61 xulSilverfishRiverValley.esp [Version 1.0.3]62 xulJerallGlacier.esp [Version 1.0.1]63 xulTheEasternPeaks.esp [Version 1.0]64 Natural_Vegetation_by_Max_Tael.esp65 EVE_ShiveringIslesEasterEggs.esp66 P1DkeyChain.esp [Version 5.00]++ Short Grass V3.esp67 Enhanced Economy - House prices.esp [Version 5.4.3]68 Alternative Start by Robert Evrae.esp69 zzEstrus.esp6A zzEstrus_noFX_for_v1.9r5.esp6B LoversAphrodisia.esp6C LoversAphrodisiaHUD.esp6D LoversAdultPlayPlusforSSP.esp6E LoversVoiceSSPplus.esp6F LoversRaperS.esp70 PlayerSlaveEncounters_V0.69.esp71 LoversStalkerM.esp72 LoversStalkerMN.esp73 LoversBed.esp74 LoversPayBandit.esp75 Lovers with PK.esp [Version 96v5]76 LoversOrgy.esp77 LoversCreature.esp78 Lovers with PK Extender.esp [Version 2.4.3]79 LoversAdultYield.esp7A LoversHooker.esp [Version 2.2]7B LoversAdultPlayPlusforSSP_HookerPatch.esp7C LoversTachiCat2.esp7D LoversTrueCrimeEx.esp7E LoversSpermSplashEx.esp7F LoversHelpRapeVPlayer.esp80 LoversBrute.esp81 LoversCalm.esp82 LoversRapeSlave.esp83 LoversStripper.esp84 LoversSlaveTrader.esp85 LSTBravilUnderground.esp86 LSTaddonInH.esp87 Basic Primary Needs.esp [Version 6.2.1]88 SetBody.esp89 RenGuardOverhaul.esp8A Oblivion XP.esp [Version 4.1.5]** Cava Obscura - Cyrodiil.esp** Cava Obscura - SI.esp** Cava Obscura - Filter Patch For Mods.esp8B DiabloEF 6 in 1.esp++ Beautiful People 2ch-Ed Disable BandBlindMask.esp** Beautiful People 2ch-Ed Sheogorath Eye.esp++ Beautiful People 2ch-Ed Vanilla Race.esp++ Beautiful People 2ch-Ed Merged Hair Modules.esp++ Beautiful People 2ch-Ed Merged Eye Modules.esp++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp++ x117 Merged SKSRENs Hair Modules.esp++ Beautiful People 2ch-Ed CustomRace.esp++ Beautiful People 2ch-Ed Chocolate Elves.esp8C Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp++ Beautiful People 2ch-Ed Cute Elves.esp++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp8D Beautiful People 2ch-Ed MS Elves - NoSc.esp++ Beautiful People 2ch-Ed ENG Race.esp8E x117race.esp++ x117Race ENG Race.esp8F Lop-ears Elf.esp90 AveED.esp91 From2ch Lives.esp92 F2L_FaceChange.esp93 pussyfur.esp94 YoungerHotterNPCwithPussies.esp95 delivery_job.esp [Version 1.2x]96 Ta22's 01Army.esp97 7lbsBedrolls-OBSE.esp98 HS-Armor01.esp99 HTBBeautifullOblivion.esp9A See You Sleep DLL.esp9B gfmFLYShop_022.esp9C See You Sleep DLL - Vampire Bedroll Anims.esp9D Viking Village.esp9E Tales from Elsweyr Anequina.esp9F 117NPCs.espA0 From2ch Lives Boss.espA1 F2LHideRaces.espA2 RMDailyIncomeV2.espA3 F2LAddon_MSElves.espA4 TSS Custom Companion Template.espA5 Toaster Says Share Faction Recruitment.esp++ EVE_KhajiitFix.esp** All Natural - Indoor Weather Filter For Mods.esp [Version 1.34]A6 zBUArmors.espA7 BreakArmor.esp [Version 1.10.f]++ Replacer - Blackwood (mergeable).esp++ Replacer - Dwarven (mergeable).espA8 SexyDance.espA9 Bashed Patch, 0.espAA LoversMB2.espAB LoversIdleAnimsPriority.espAC LoversAnimObjectsPriority.esp
movomo Posted July 29, 2014 Posted July 29, 2014 What would be the best course of action now, i'm kinda scared to try stuff out on my own making it even worse... here is my load order, i know it's messed and there is a lot in it up but i didn't have troubles before: See if you had merged Lovers mods into your bash patch. Just in case.
Hassukoks Posted July 30, 2014 Posted July 30, 2014 What would be the best course of action now, i'm kinda scared to try stuff out on my own making it even worse... here is my load order, i know it's messed and there is a lot in it up but i didn't have troubles before: See if you had merged Lovers mods into your bash patch. Just in case. that is not the case. but thanks for the reply. edit: Oh and another thing, my wrye bash is extremly slow, i have to wait up to 30 sec to activate and deactivate a mod. I remember it not beeing that slow at the start. Do i have to many mods? Does it clot up after a while? is it possible to make it faster again? Thanks in advance.
bluesky404 Posted July 31, 2014 Posted July 31, 2014 Hi, may I make a distribution on mods.tesfans.org?
gregathit Posted July 31, 2014 Author Posted July 31, 2014 Hi, may I make a distribution on mods.tesfans.org? Sure. Make sure you keep the credits to folks and keep a link pointing back here so they can get the latest patches\versions. We are still pushing out updates every so often. Cheers, Greg
hellsdragon2000 Posted August 7, 2014 Posted August 7, 2014 does this need an .esm? because when ever i try using it oblivion doesn't even get past the Bethesda loading screen
Vaelorian Posted August 7, 2014 Posted August 7, 2014 All of the requirements are listed on the download page. I don't think reading them is too difficult. And if your question was whether or not this mod needs the esm in the download... Well, why don't you guess? Extra points if you get it wrong after your game is crashing.
gregathit Posted August 7, 2014 Author Posted August 7, 2014 does this need an .esm? because when ever i try using it oblivion doesn't even get past the Bethesda loading screen Read and follow the directions: http://www.loverslab.com/topic/4487-please-read-before-posting-here/ Until you do we can't do shit for you.
Guest Ann Ominous Posted August 12, 2014 Posted August 12, 2014 In the sex dairy I selected the body type I am using, but the lowerbody does not change from Robert's Muscular and only matches Robert's Muscular regardless what I select. How do I fix this (besides using Robert's Muscular)? Where is "Alternate Male Body Pack" found?
fejeena Posted August 12, 2014 Posted August 12, 2014 All bodies from the "Alternate Male and female Body Pack" are in the current Version. check your Folders data\meshes\clothes\as\ Folder 1 to 6 subfolder "m" (male). e.g. "Roberts Heavy Muscular" in data\meshes\clothes\as\3\m In the LAPF Settings you can set your Player Body and with the target spell a selected NPC Body. Or do you use SetBody Mod and your lower Body does not change from your nude flaccid Body to the LAPF erect Body ? Have you set "allow to remove not playable clothes" ? Set Body Bodies are clothes, not playable clothes.
Guest Ann Ominous Posted August 12, 2014 Posted August 12, 2014 Thank you. The problem is if I use a different body type than Robert's muscular (i.e. SLATH), the erect male only matches default muscular regardless what I try to set the body type to with the spell. Only using the muscular body type can I get a seamless nude male during sex. Also in LoversHooker when the client decides to rape instead of pay it calls for pos 18 and there is no pos with this package. There are actually a lot of gaps in 1-200, even though as I understand the instructions to this package this is the only one I am suppose to use except the creature pack. Suggestions to fix this without renaming ini s one by one?
movomo Posted August 12, 2014 Posted August 12, 2014 Thank you. The problem is if I use a different body type than Robert's muscular (i.e. SLATH), the erect male only matches fault muscular regardless what I try to set the body type to with the spell. Only using the muscular body type can I get a seamless nude male during sex. If you use my SetBody Blockhead, male lowerbody problem is gone, no matter what.
Guest Ann Ominous Posted August 12, 2014 Posted August 12, 2014 I use Blockhead. I set it up for a different body type for each race. Works great when they are wearing their underwear, but when nude for sex the males are only seamless with the default muscular, regardless of individual settings. I have reverted to using default muscular for all the standard races and only a different body type for my custom player race (SLATH). The match is not awful, but it is not as seamless as the standards using Default muscular with the muscular body type. (It took a bit to get your program to work for me and I thank you for it, but I just could not get the tops and bottoms during sex to match across a while spectrum of races with different body types)
fejeena Posted August 12, 2014 Posted August 12, 2014 I tested a male, works fine. Lovers spell: Sexual Exploits(LoversSettings) - Sexual Diary - Set My Body Type on the second page is the SLATH Body ( the Dremora is one of my own Bodies, should be empty "Body Typ 7" in your game ) Here a test , I use Robert's muscular for my males and if I choose the SLATH Body you see the lower SLATH Body does not fit to Robert's muscular. So Lovers Lower Body change works. Do you use the current LAPF Version ? No old version as the Alternate Male and female Body packages were still available? And do you use Robert's male V5, could be that there are seams with Version4. ( LAPF use Robert's 5)
Guest Ann Ominous Posted August 12, 2014 Posted August 12, 2014 LAPF 1.5 and yes I am using the Lovers spell: Sexual Exploits (LoversSettings) - Sexual Diary - Set My Body Type to set the pc's body type to SLATH and the targeted version to set the npcs. (using Robert's 5.2) It just that the default muscular matches almost perfectly the muscular body type, but the other body types do not line up as well with their settings in the sexual diary.
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