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Posted

I have played through The Dibellan Whore of Markarth many times to get Dibella's Armor amulet near its conclusion.  It was truly an entertaining quest.

 

There's one annoying glitch on every game (with different mods and load orders):  While escorting her, Lillian jumps on any nearby horse and will not dismount.  (This includes the horses from Creation Club's Creatures of Legend and Wild Horses).  This breaks a number of dialogs until I use console commands to disable every nearby horse.

 

If Lillian's behavior is being caused by another mod, forgive me.  Otherwise, could you take a look?

 

I'm running Skyrim AE 1.6.1170, PWComments v1.7, and PWComments 1.7 Voice Files.

 

I look forward to future updates.

Posted (edited)
8 hours ago, Maidenslayer said:

I have played through The Dibellan Whore of Markarth many times to get Dibella's Armor amulet near its conclusion.  It was truly an entertaining quest.

 

There's one annoying glitch on every game (with different mods and load orders):  While escorting her, Lillian jumps on any nearby horse and will not dismount.  (This includes the horses from Creation Club's Creatures of Legend and Wild Horses).  This breaks a number of dialogs until I use console commands to disable every nearby horse.

 

If Lillian's behavior is being caused by another mod, forgive me.  Otherwise, could you take a look?

 

I'm running Skyrim AE 1.6.1170, PWComments v1.7, and PWComments 1.7 Voice Files.

 

I look forward to future updates.

 

Lillian is from SL Sex Fame Comments not PWComments, anyway Lillian has nothing really to do with a horse in SLSFComments where she's concerned. Since she is in follow mode though, more than likely you likely have a follower management mod like iAFT or a horse mod like Convenient horses with a follower switch turned on or something which  cause that.

Edited by eflat01
  • 3 weeks later...
  • 2 weeks later...
Posted
On 9/13/2024 at 6:12 PM, DCdeathdragoon said:

I like the idea of this. Kind of would like it if there were a version of this for followers though. Male MC with the female followers in scantily clad armor getting sneered and jeered running past.

This mod is focused on the "public whore", which can only be the PC. It also makes use of the game's built-in "Idle" comments to detect proximity between PC and NPC and generate comments, and that only works for PCs. 

 

Detecting followers requires more programming overhead. The best I can suggest is SLSF Fame Comments. That allows for some comments directed to the PC's spouse, but you can only designate one spouse. 

  • 3 weeks later...
  • 4 months later...
Posted
Spoiler

[03/05/2025 - 08:39:26AM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
    [PW_CommentsQuest (460488B2)].PW_CommentsFreqScript.OnUpdate() - "PW_CommentsFreqScript.psc" Line 15
[03/05/2025 - 08:39:26AM] WARNING: Assigning None to a non-object variable named "::temp2"
stack:
    [PW_CommentsQuest (460488B2)].PW_CommentsFreqScript.OnUpdate() - "PW_CommentsFreqScript.psc" Line 15
[03/05/2025 - 08:39:26AM] Error: Cannot call SetValue() on a None object, aborting function call
stack:
    [PW_CommentsQuest (460488B2)].PW_CommentsFreqScript.OnUpdate() - "PW_CommentsFreqScript.psc" Line 20

image.png.853bb5b9ccbfea1b2c2a579c20119bd6.png


Anyone knows how to get rid of this error? The console is no longer usable because error logs are flooding. Thanks in advance.

Posted
12 hours ago, ashleytaylor said:
  Hide contents

[03/05/2025 - 08:39:26AM] Error: Cannot call GetValue() on a None object, aborting function call
stack:
    [PW_CommentsQuest (460488B2)].PW_CommentsFreqScript.OnUpdate() - "PW_CommentsFreqScript.psc" Line 15
[03/05/2025 - 08:39:26AM] WARNING: Assigning None to a non-object variable named "::temp2"
stack:
    [PW_CommentsQuest (460488B2)].PW_CommentsFreqScript.OnUpdate() - "PW_CommentsFreqScript.psc" Line 15
[03/05/2025 - 08:39:26AM] Error: Cannot call SetValue() on a None object, aborting function call
stack:
    [PW_CommentsQuest (460488B2)].PW_CommentsFreqScript.OnUpdate() - "PW_CommentsFreqScript.psc" Line 20

image.png.853bb5b9ccbfea1b2c2a579c20119bd6.png


Anyone knows how to get rid of this error? The console is no longer usable because error logs are flooding. Thanks in advance.

I don't see anything wrong with script. The relevant script is below:

Spoiler

Scriptname PW_CommentsFreqScript extends Quest  

GlobalVariable Property PWC_AllowComment Auto
GlobalVariable Property PWC_CommentFreq Auto
Actor Property PlayerRef Auto

Event OnInit()
    RegisterForSingleUpdate(10.0)
EndEvent

Event OnUpdate()
    If PlayerRef.GetCombatState() != 0
        RegisterForSingleUpdate(6.0)
    Else
        Int CProb = PWC_CommentFreq.GetValue() as Int
        Int Rnd = Utility.RandomInt()
        If Rnd < CProb
            PWC_AllowComment.SetValue(1.0)
        Else
            PWC_AllowComment.SetValue(0.0)
        EndIf
        RegisterForSingleUpdate(2.0)
    EndIf
EndEvent

The 'PWC_CommentFreq' variable (which is defined and set to a default value of 70) determines how often you get comments, by cycling the 'PWC_AllowComment' variable (which is defined and set to a default value of 0) on and off. I don't know why the logs would be complaining about not being able to set or get the value of these variables. The global variables exist, they have values and they are both filled as properties in the script.  I would try reinstalling the mod. 

  • 2 months later...
Posted (edited)

There is a problem with the fame of the title of the Listener, the mark of receiving the title is not put in fashion, although the whole path has passed. There was a similar problem with thieves, but it was solved by retaking the quest via the console. Nothing I know helps here, maybe I do not know some way? Yes, this is not an original mode topic, however, someone may have come across.

Edited by WiselyHealer
  • 4 weeks later...
Posted

My problem with PW was, that it never worked. Standing in the market place of whiterun and the mod cant find clients for the PW.  the waiting line finished after the second client,  the second client jumps in the pc while she is busy with the first one getting two animations simultanous,  thosae very basic things every other SL mod has no problems with PW failes.

When i see you have made comments for that mod it means that the mod works for you. it must be one or several other mods in my game that surpresses the functions of PW. Ok, but i dont find out which one, and if so,i guess i would prefer the others and keep PW out.

Maybe your comments motiovate me to try PW again, but i fear the wasted time.

Posted
8 hours ago, shiagwen said:

My problem with PW was, that it never worked. Standing in the market place of whiterun and the mod cant find clients for the PW.  the waiting line finished after the second client,  the second client jumps in the pc while she is busy with the first one getting two animations simultanous,  thosae very basic things every other SL mod has no problems with PW failes.

When i see you have made comments for that mod it means that the mod works for you. it must be one or several other mods in my game that surpresses the functions of PW. Ok, but i dont find out which one, and if so,i guess i would prefer the others and keep PW out.

Maybe your comments motiovate me to try PW again, but i fear the wasted time.

Yes, Public Whore has been working for me. I can't say I've tested every possible feature, but the main cycle of becoming a public whore and then approaching and getting approached by NPCs works fine for me. I've tested most of the punishment events too. There were a few things that I adjusted in a patch, but these were were mostly personal preference and included only minor fixes. I'm running v1.2.4 of PW and the patch I made for that version. Both are on the PW download page. Also, I don't remember well, but I recall it's best to leave the guard approach frequency alone. Changing it will cause it to default to some unwanted value.

 

I just found my original post about my experience with PW and the details of the patch I made. Here it is:

 

 

Spoiler

Just thought I'd throw in my two cents on mod function. Version 1.24 has been working fine for me: Whiterun start works, Solitude start works, Windhelm start works, PC begging works, NPC PW approaches work. I haven't done the execution scene yet, but all the other punishment scenes work: public rape, light whipping, heaving whipping. I've run this on an older SE setup as well as a completely up-to-date AE setup. Both work fine. I am running with creature mods. I've always run with ZaZ, and have run with and without DD. No issues either way.

 

My only (slight) issue is that a guard approach to make your PC the PW might get you teleported to the Jarl in the middle of a SexLab animation triggered by another mod. This will likely result in an infinite fall through space. I deal with this by enabling the "walk away" option in the guard approach to make the PC a PW, so that I can dismiss the guard approach if it comes after a SexLab animation has been triggered (or otherwise at an inconvenient time).

 

There is a minor issue with AE, however. Because the duplicate Palace of the Kings used by PW has an underscore within the cell name, you won't see your game saves made during the Windhelm start quest. (Actually, you might see them if you go back to the Menu and Show All Saves, as opposed to just looking at the current character saves. Not sure.) In any case, if you play through the Windhelm start quest, this would not be an issue.

 

So, I have to assume that any issues with the above mod functions, that are working for me, are caused by mod conflicts, corrupt files or the like.

 

I did tweak a few things on my (v1.24) setup, per the attached patch. But these are not so much bug fixes as personal preferences. No changes to scripts or script fragments. Just dialogue and dialogue condition adjustments:

  • Modified condition to Thane dialogue "I want to be the public whore again" so that being 'eligible' as PW does not prevent the PC from volunteering as PW. 
  • Changed 'hero fame' PW startup dialogue so that the initial PC 'intimidate' option to decline PW service is not automatic but instead requires an intimidation check like other similar PW intimidate/decline options.
  • Revised 'hero fame' start dialogue so that a prior PW in the hold can go through a somewhat shortened PW start dialogue, adjusted to reflect prior PW experience.
  • Added condition to comment "While I'm at it, I'll take this too" so that sadistic clients can only steal PC items when stealing is enabled in the PW MCM.
  • Added conditions to Thane dialogue "Who are you?" and "What does that mean?" so that this dialogue doesn't appear when the PC has already been PW in the hold.
  • Revised Thane 'job finished' dialogue so that the Thane assumes the PC will continue as PW, though the choice to leave PW service remains available. 
  • 1 month later...
Posted
23 hours ago, Casandor26 said:

Is there any chances that this mod will get a standalone release without depending on PW, just like Slaverun Reloaded Comments SSE - Standalone?

But the comments are mostly based on Public Whore status, ex-Public Whore status, eligibility for Public Whore, etc. I'm not sure what the point would be. 

Posted
5 hours ago, Gristle said:

But the comments are mostly based on Public Whore status, ex-Public Whore status, eligibility for Public Whore, etc. I'm not sure what the point would be

It's a good framework for other mods, however, it has been out for a couple of years and there are barely any content addons, and there are more smaller/modular mods that has PW's function with minimum differences, so I just think PW is not worth it. 

 

Posted
4 hours ago, Casandor26 said:

It's a good framework for other mods, however, it has been out for a couple of years and there are barely any content addons, and there are more smaller/modular mods that has PW's function with minimum differences, so I just think PW is not worth it. 

If you want a general comment framework that works with any Sexlab mods, then I would use SLSF Fame Comments (another mod of mine). It's highly configurable and will generate similar comments.

 

 

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