Lenore Posted May 3, 2023 Posted May 3, 2023 (edited) 25 minutes ago, Gristle said: No problem, but that is right. No first person comments from this mod. That might be Sexist Guards. If so, you can turn them off in the Sexist Guards MCM. SLSF Fame Comments can also display first person "thoughts" (as notifications in the upper left of the screen). Those can also be turned off in the SLSF Fame Comments MCM. Thank you for the tips! Sadly I didn't have either of those so it likely is a matter of going through my mods and disabling them one at time. Edited May 3, 2023 by Lenore
Naps-On-Dirt Posted May 4, 2023 Posted May 4, 2023 On 5/3/2023 at 1:15 PM, Lenore said: Apologies I don't think the pc comments are coming from this mod Time to search through mods until I find the one .. sigh. Might also be BaboDialogue.
ThatOneSpiderPhoenix Posted May 5, 2023 Posted May 5, 2023 On 4/29/2023 at 3:09 PM, Gristle said: Glad to hear. It was fun to write, and I have a related question: The current spouse comments assume an unwilling spouse, i.e., a "cuckold" scenario. Is there any interest in a "hotwife" scenario, where the spouse instead actively encourages their wife to have sex with others as the PW (and actively encourages others to use their wife as the PW) and enjoys watching their wife with others as the PW? Such a spouse could also be allowed to 'approach' the PW as a follower. If so, the cuckold/hotwife nature of the spouse should be selectable, but I wouldn't want to add an MCM just for this. What about giving the spouse an inventory item to change their nature? Perhaps a copy of the Lusty Argonian Maid? I would be potentially interested in having the "hotwife" option. I always have adventurous follower comments turned on in SLSF comments because it's nice to at least have a few friends who aren't constantly shaming/judging my PC, unlike the rest of the world. I'm not an expert in mod-making or the CK but the first idea that came to mind on how to toggle it was through a dialogue option with the spouse, though I'm not sure how hard that would be (and I guess it has the downside of adding potentially yet another dialogue option to an already long list for anyone who plays with a lot of mods.) Also I haven't seen all of the "cuckold" variety of dialogue yet (so maybe what I'm asking for is already in the mod) but I would love more comments that direct their anger/anguish at the authorities who have pressured the PC into becoming public whore rather than at the PC for being unfaithful. I know that it's kind of the Public Whore mod's thing that everyone starts to think you're a massive slut regardless of what you, yourself think, but I'd imagine someone as intimate with the PC as their spouse might actually talk to them and learn how they really feel. Just a thought, and I love what you've already made regardless - it really enhances the atmosphere.
Gristle Posted May 5, 2023 Author Posted May 5, 2023 (edited) 4 hours ago, ThatOneSpiderPhoenix said: I would be potentially interested in having the "hotwife" option. I always have adventurous follower comments turned on in SLSF comments because it's nice to at least have a few friends who aren't constantly shaming/judging my PC, unlike the rest of the world. I'm not an expert in mod-making or the CK but the first idea that came to mind on how to toggle it was through a dialogue option with the spouse, though I'm not sure how hard that would be (and I guess it has the downside of adding potentially yet another dialogue option to an already long list for anyone who plays with a lot of mods.) That's a good idea - using dialogue with your spouse to set your spouse into "cuckold" mode or "hotwife" mode. It would, however, require me to add a small script fragment to the dialogue to set the variable. Not a big deal, but I've avoided script fragments so far to make it easy to package the mod (it's currently just one .esp file). I think it would probably make sense to have "cuckold" be the default, but your spouse could have a new dialogue option whenever the PC is an active PW to switch the spouse into "voyeur/adventurous" mode, perhaps something like: "You bastard! You talked the Jarl into making me the public whore, didn't you?!" As for SLSFC, you can use SLEN to raise the Relationship Rank of a few PCs in town. You'll get noticeably different comments from SLSFC just raising an NPC's Relationship Rank from 0 to 1. You can also turn off the "harsh" comments in the MCM if you like. 4 hours ago, ThatOneSpiderPhoenix said: Also I haven't seen all of the "cuckold" variety of dialogue yet (so maybe what I'm asking for is already in the mod) but I would love more comments that direct their anger/anguish at the authorities who have pressured the PC into becoming public whore rather than at the PC for being unfaithful. I know that it's kind of the Public Whore mod's thing that everyone starts to think you're a massive slut regardless of what you, yourself think, but I'd imagine someone as intimate with the PC as their spouse might actually talk to them and learn how they really feel. Just a thought, and I love what you've already made regardless - it really enhances the atmosphere. Thanks. The current spouse comments definitely reflect anger at the Jarl and sympathy and concern for the wellbeing of their PW wife. However, the spouse's embarrassment does sometimes overshadow their sympathy for the PW wife, and if the PW wife gets aroused (and/or is outside naked in public) then the spouse comments can reflect some suspicion that the PW wife might be enjoying her new role. (I think the PC wife being outside, naked and aroused is the only scenario where the spouse suggests the PW wife is being unfaithful, and I think that's just a single comment.) Female NPCs, if not PW 'approach' candidates based on the PW MCM gender preference settings, will also express sympathy for a married PW. So, check out the full set of spouse comments -- there's quite a few -- and let me know if you have any suggestions. Edited May 5, 2023 by Gristle 1
ThatOneSpiderPhoenix Posted May 5, 2023 Posted May 5, 2023 8 hours ago, Gristle said: That's a good idea - using dialogue with your spouse to set your spouse into "cuckold" mode or "hotwife" mode. It would, however, require me to add a small script fragment to the dialogue to set the variable. Not a big deal, but I've avoided script fragments so far to make it easy to package the mod (it's currently just one .esp file). I think it would probably make sense to have "cuckold" be the default, but your spouse could have a new dialogue option whenever the PC is an active PW to switch the spouse into "voyeur/adventurous" mode, perhaps something like: "You bastard! You talked the Jarl into making me the public whore, didn't you?!" As for SLSFC, you can use SLEN to raise the Relationship Rank of a few PCs in town. You'll get noticeably different comments from SLSFC just raising an NPC's Relationship Rank from 0 to 1. You can also turn off the "harsh" comments in the MCM if you like. Thanks. The current spouse comments definitely reflect anger at the Jarl and sympathy and concern for the wellbeing of their PW wife. However, the spouse's embarrassment does sometimes overshadow their sympathy for the PW wife, and if the PW wife gets aroused (and/or is outside naked in public) then the spouse comments can reflect some suspicion that the PW wife might be enjoying her new role. (I think the PC wife being outside, naked and aroused is the only scenario where the spouse suggests the PW wife is being unfaithful, and I think that's just a single comment.) Female NPCs, if not PW 'approach' candidates based on the PW MCM gender preference settings, will also express sympathy for a married PW. So, check out the full set of spouse comments -- there's quite a few -- and let me know if you have any suggestions. The comment I was thinking of was something like "Fucked by every man in town? What kind of a wife are you?!" Which maybe you intended as a mainly embarrassed comment and I just interpreted it differently as an accusatory one. And to be fair, most of my time playing with PW Comments enabled has been while previously public whore but not actively on duty, so maybe that's restricted the pool of available comments a bit so I'm not hearing the full range. Will definitely try to trigger the conditions for more of them so I can see the ones I've been missing. Also don't know if there are different comments for male and female spouses or if specific characters have any unique dialogue at this point, but my character's wife is Mjoll the Lioness and I have her unique comments toggled on in SLSFC, so that may be why that particular comment stood out to me. Also for what it's worth, I don't always mind the "harsh" comments, and I feel like SLSFC struck a good balance with basing them on relationship rank for the most part. The way I see it is that a sexually (mis)adventurous female PC may find her reputation mutating beyond her expectations or ability to control, but the people she knows well will be more likely to know the truth behind the rumors. So I meant that more as explaining how I like to play with these mods than criticism or anything.
Gristle Posted May 5, 2023 Author Posted May 5, 2023 8 minutes ago, ThatOneSpiderPhoenix said: The comment I was thinking of was something like "Fucked by every man in town? What kind of a wife are you?!" Which maybe you intended as a mainly embarrassed comment and I just interpreted it differently as an accusatory one. Fair point. That one is pretty accusatory. Perhaps better something like "Fucked by every man in town? What has my wife become?!" 8 minutes ago, ThatOneSpiderPhoenix said: And to be fair, most of my time playing with PW Comments enabled has been while previously public whore but not actively on duty, so maybe that's restricted the pool of available comments a bit so I'm not hearing the full range. Will definitely try to trigger the conditions for more of them so I can see the ones I've been missing. Also don't know if there are different comments for male and female spouses or if specific characters have any unique dialogue at this point, but my character's wife is Mjoll the Lioness and I have her unique comments toggled on in SLSFC, so that may be why that particular comment stood out to me. Yes. Lots more marriage/spouse-related comments available when an active PW. The spouse comments are the same for male and female spouses. However, the non-spouse NPC comments about the spouse sometimes assume the gender of the spouse based on the PW MCM gender preference settings, i.e., if the PW's gender preference is set to male only, the PW's spouse will be assumed male, and if the PW's gender preference is set to female only, the PW's spouse will be assumed female. Not a perfect system, but since I can't detect the gender of an NPC who is not a speaker or target of dialogue without running scripts, it's the best I could come up with. The spouse comments should be consistent with Mjoll's SLSFC comment set (with the one tweak mentioned above). 8 minutes ago, ThatOneSpiderPhoenix said: Also for what it's worth, I don't always mind the "harsh" comments, and I feel like SLSFC struck a good balance with basing them on relationship rank for the most part. The way I see it is that a sexually (mis)adventurous female PC may find her reputation mutating beyond her expectations or ability to control, but the people she knows well will be more likely to know the truth behind the rumors. So I meant that more as explaining how I like to play with these mods than criticism or anything. No problem. That all makes sense to me, and should be reflected in the mod. I also used Relationship Rank in this mod to filter out some of the harshest comments, even from NPCs who are valid customers for the PW. But "friendly" NPCs will still generally want to use the PW, as that's baked into the PW gameplay, which I haven't changed. Please let me know if you spot any other comments that land wrong. It's usually a mistake on my part in setting up the many conditions on each line of dialogue. 1
ThatOneSpiderPhoenix Posted May 6, 2023 Posted May 6, 2023 7 hours ago, Gristle said: The spouse comments are the same for male and female spouses. However, the non-spouse NPC comments about the spouse sometimes assume the gender of the spouse based on the PW MCM gender preference settings, i.e., if the PW's gender preference is set to male only, the PW's spouse will be assumed male, and if the PW's gender preference is set to female only, the PW's spouse will be assumed female. Not a perfect system, but since I can't detect the gender of an NPC who is not a speaker or target of dialogue without running scripts, it's the best I could come up with. Good to know, I appreciate you sharing how you got that to work. It does unfortunately mean I'll have to weigh some of the sympathetic female NPC comments I'd like to see against having comments that (in my case, incorrectly) assume a male husband, but I understand that you were trying to keep this mod lightweight (and as someone who runs plenty of mods, that's certainly something I appreciate!) Had one other little problem, which is not really this mod's fault and not something I think you need to do anything to prevent necessarily. Just thought I should share it in case anyone else has a similar issue and wondered what was causing it. It turns out that the mod Immersive Jewelry modifies the wedding ring item (The Bond of Matrimony) to use slot 50, hypothetically allowing you to wear it at the same time as another ring, but one vibrating piercing from Devious Devices also uses that slot, preventing them from being equipped at the same time. So when I got that piercing forcibly equipped on my character by another mod (I think it was Sexlab Survival in this case) it meant that I stopped getting comments about my PC being married, and it took a while for me to figure out it was because the wedding ring got unequipped in the process. Going to have to learn how to modify which slot a given piece of equipment uses now so this hopefully doesn't happen again...
drunken toad Posted May 6, 2023 Posted May 6, 2023 I don't know if this is happening for anyone else, but after any type of sex scene consensual or no my pc does the cower/flee animation. Not only after events from PW but other mods as well. Disabling PW comments fixed the issue. Could just be something on my end of course
Lenore Posted May 6, 2023 Posted May 6, 2023 2 minutes ago, drunken toad said: I don't know if this is happening for anyone else, but after any type of sex scene consensual or no my pc does the cower/flee animation. Not only after events from PW but other mods as well. Disabling PW comments fixed the issue. Could just be something on my end of course That doesn't happen for me, so odd!
Gristle Posted May 6, 2023 Author Posted May 6, 2023 (edited) 5 hours ago, drunken toad said: I don't know if this is happening for anyone else, but after any type of sex scene consensual or no my pc does the cower/flee animation. Not only after events from PW but other mods as well. Disabling PW comments fixed the issue. Could just be something on my end of course I have not seen that either. With the stray "edit" removed from the PW startup quest, all that remains in the mod is Hello, Idle and Bump dialogue added to the PW comments quest, and none of the added lines have any scripts attached. I believe it's possible to add speaker and target "idle" animations to such dialogue, though I did not add any. I will go back and check to be sure nothing got accidently added, but even so, this would presumably be comment line specific and not triggered by a sex scene, so I'm a bit puzzled at what could cause this. Anyone else seen this? EDIT: I checked all mod dialogue lines. None have any Idle animations assigned. Edited May 6, 2023 by Gristle 1
drunken toad Posted May 6, 2023 Posted May 6, 2023 2 hours ago, Gristle said: I have not seen that either. With the stray "edit" removed from the PW startup quest, all that remains in the mod is Hello, Idle and Bump dialogue added to the PW comments quest, and none of the added lines have any scripts attached. I believe it's possible to add speaker and target "idle" animations to such dialogue, though I did not add any. I will go back and check to be sure nothing got accidently added, but even so, this would presumably be comment line specific and not triggered by a sex scene, so I'm a bit puzzled at what could cause this. Anyone else seen this? EDIT: I checked all mod dialogue lines. None have any Idle animations assigned. Thanks for checking, yeah I don't know what it is then. Maybe this plugin doesn't play well with something in my load order. Or maybe it's something to do with LE version
drunken toad Posted May 6, 2023 Posted May 6, 2023 5 hours ago, Lenore said: That doesn't happen for me, so odd! LE version by chance?
Lenore Posted May 7, 2023 Posted May 7, 2023 12 hours ago, drunken toad said: LE version by chance? SE
Naps-On-Dirt Posted May 7, 2023 Posted May 7, 2023 14 hours ago, drunken toad said: LE version by chance? This works in LE as is.
DayTri Posted May 7, 2023 Posted May 7, 2023 On 4/29/2023 at 7:39 PM, Gristle said: Glad to hear. It was fun to write, and I have a related question: The current spouse comments assume an unwilling spouse, i.e., a "cuckold" scenario. Is there any interest in a "hotwife" scenario, where the spouse instead actively encourages their wife to have sex with others as the PW (and actively encourages others to use their wife as the PW) and enjoys watching their wife with others as the PW? Such a spouse could also be allowed to 'approach' the PW as a follower. If so, the cuckold/hotwife nature of the spouse should be selectable, but I wouldn't want to add an MCM just for this. What about giving the spouse an inventory item to change their nature? Perhaps a copy of the Lusty Argonian Maid? IMO you should just use a global variable and include instructions for toggling it on an off. If you eventually decide to add an MCM you can easily set it up to modify the global variables, and in the meantime people can just use the console to change the settings. Item based configs are too messy.
drunken toad Posted May 7, 2023 Posted May 7, 2023 21 hours ago, Gristle said: I have not seen that either. With the stray "edit" removed from the PW startup quest, all that remains in the mod is Hello, Idle and Bump dialogue added to the PW comments quest, and none of the added lines have any scripts attached. I believe it's possible to add speaker and target "idle" animations to such dialogue, though I did not add any. I will go back and check to be sure nothing got accidently added, but even so, this would presumably be comment line specific and not triggered by a sex scene, so I'm a bit puzzled at what could cause this. Anyone else seen this? EDIT: I checked all mod dialogue lines. None have any Idle animations assigned. Yeah, it has nothing to do with this mod. I encountered it later in my game without this loaded. Sorry for wasting your time.
Gristle Posted May 7, 2023 Author Posted May 7, 2023 (edited) 7 hours ago, DayTri said: IMO you should just use a global variable and include instructions for toggling it on an off. If you eventually decide to add an MCM you can easily set it up to modify the global variables, and in the meantime people can just use the console to change the settings. Item based configs are too messy. I would prefer not to use items either, but would also like to avoid console settings, though that would work fine with global variables as you mention. To expand the discussion a bit, the current mod challenges I would like to solve are as follows: 1) Without an MCM, there's no non-console way to set player preferences, except by leveraging the PW MCM (which I have done), or .... perhaps using dialogue. ThatOneSpiderPhoenix had a great idea a few comments back, which was to use dialogue to set variables. For example, an NPC could be given a line of dialogue that, if selected, would set a variable to a particular value. This would just involve adding a tiny script fragment to the relevant dialogue to set the variable, and would be easy to do. So, for example, a spouse could be given additional dialogue options in their dialogue tree when the PC is an active PW which could set the personality of the spouse, as follows: "Why aren't you stopping the Jarl from making your wife the town whore?!" --> to which the spouse could reply "I'm sorry, my love! But you have to do what the Jarl orders or he'll punish us both!" -- The 'milkdrinker' (cuckold) option, resulting in comments like the current spouse set. "Was it your idea to share your wife with the whole town? I know you like to watch." --> to which the spouse would reply "Of course! You know I love watching my beautiful wife being pleasured!" -- the 'hotwife' option, resulting in positive comments encouraging the wife's PW activities. "You jealous bastard! You asked the Jarl to make me the public whore, didn't you?!" --> to which the spouse would reply "You deserve it, you cheating slut! Now at least we can make some money from your unfaithful cunt!" -- the 'wronged and upset' spouse option, resulting in comments encouraging use of the wife as PW in order to punish her for her prior behavior and to make money. Note that these could be buried under a top-level dialogue option of something like "About me being the public whore..." so they don't clutter up the dialogue tree too much. But, maybe a console-set global variable is the best way to start. That would allow me to write, condition and playtest comments to see if the dialogue system is worthwhile. 2) There doesn't seem to be any way to detect "PC spouse" status through Skyrim's available dialogue conditions (which are extensive). I can detect factions, but I can't find any faction that a PC's spouse is put in. So, I currently use an item system: the marriage rings. Not technically a console cheat, as you can get the rings without console by marriage at the Temple of Mara. Using the console is just a shortcut if you don't want to take the time to travel to Riften and have the ceremony. If anyone knows another way to detect a PC's spouse, please let me know. In the meantime, the ring system is pretty handy because you can get married (for mod purposes) with or without the Mara ceremony. 3) PW does not provide any variable which indicates how the PC became PW, e.g., did the PW volunteer? was the PW forced? if forced, was it due to hero fame? slut fame? or was the PC made PW though a handoff from a slavery mod? If I had such info, I could tailor the comments better for the PC's particular circumstances, i.e., patriotic whore, exploited hero, punished slut, or sex slave. 4) I don't know any way with comment conditions (i.e., without a running script) to detect if the PC's spouse is nearby, which means I can't include NPC comments directed towards the PW's spouse (because I don't know if the spouse is there). But... if the spouse dialogue options above were used, the same script fragment could also put the spouse into an alias which I might be able to detect. That would allow NPCs to taunt, question, thank and otherwise address a spouse near the PW. Edited May 7, 2023 by Gristle
Splintered_Lizard Posted May 9, 2023 Posted May 9, 2023 (edited) I downloaded this and holy crap my follower will not stop with the comments! Is there a way to disable followers from commenting? I'm surprised this doesn't have its own MCM. I definitely need to uninstall this in the meantime because it's heavily immersion breaking. I mean *every single time* I talked to my follower he had to comment on the PW stuff. That's crazy. Edited May 9, 2023 by Splintered_Lizard
Gristle Posted May 10, 2023 Author Posted May 10, 2023 (edited) 4 hours ago, Splintered_Lizard said: I downloaded this and holy crap my follower will not stop with the comments! Is there a way to disable followers from commenting? I'm surprised this doesn't have its own MCM. I definitely need to uninstall this in the meantime because it's heavily immersion breaking. I mean *every single time* I talked to my follower he had to comment on the PW stuff. That's crazy. Yes. If you turn off the setting in the PW MCM that allows followers to 'approach' the PW for sex requests, then followers will not have comments under this mod (unless you gave your follower a Bond of Matrimony ring, in which case they will continue to comment). See the description for other ways this mod leverages the PW MCM. There is no comment frequency control in the PW MCM. One could be added via this mod, but it would require scripts, and I'm reluctant to do so because this mod is currently script free. It just adds to the existing stack of random PW comments. Edited May 10, 2023 by Gristle
assassin394 Posted May 14, 2023 Posted May 14, 2023 (edited) Hi. Does Voice Pack (for Version 1.1) work with 1.3 version? Edited May 14, 2023 by assassin394
Gristle Posted May 15, 2023 Author Posted May 15, 2023 12 hours ago, assassin394 said: Hi. Does Voice Pack (for Version 1.1) work with 1.3 version? Based on my knowledge of other voice packs, it should work, but will not voice any of the added lines. 1
CrossDG Posted May 24, 2023 Posted May 24, 2023 Can I somehow stop NPCs from making comments when I'm in a completely different hold? because I was a PW in Whiterun, and NPCs in every single hold keep saying the lines as if they know what I did in Whiterun.
Gristle Posted May 24, 2023 Author Posted May 24, 2023 (edited) 51 minutes ago, CrossDG said: Can I somehow stop NPCs from making comments when I'm in a completely different hold? because I was a PW in Whiterun, and NPCs in every single hold keep saying the lines as if they know what I did in Whiterun. A couple of questions: Are you referring to comments on *prior* PW status? Where exactly are you seeing these comments - in a city/town, or a smaller settlement? For comments on prior PW status, the mod checks two PW variables: one is a PW variable that reflects current PW status (anywhere), the other is a variable that reflects whether the PC has been PW in the location before. So, prior PW comments are only triggered when the PC is not currently a PW anywhere AND when the PC has been PW in the location before. It sounds like the first condition is working fine, but the second condition is failing. I've seen this also, but not in any location where you can actually be a PW. For example, if my PC completes PW service in Whiterun, and then goes to someplace like Rorikstead. I get the prior PW comments, but if I travel to Markarth or Solitude, I don't. That makes me think that the "has been PW here" variable is only being updated in locations where the PC can actually be a PW. Are you seeing the same, or something different? If you're seeing the same, I'll have to ask Visio if he can do anything about updates to that variable. EDIT: To be sure we aren't mixing things up, there is also another set of comments for PCs who are currently a PW in one location and travel to another location where they have never been a PW. Those comments are deliberate, but they are set up as rumors and gossip to explain how the news traveled from one place to another. Edited May 24, 2023 by Gristle
CrossDG Posted May 25, 2023 Posted May 25, 2023 1 hour ago, Gristle said: A couple of questions: Are you referring to comments on *prior* PW status? Where exactly are you seeing these comments - in a city/town, or a smaller settlement? For comments on prior PW status, the mod checks two PW variables: one is a PW variable that reflects current PW status (anywhere), the other is a variable that reflects whether the PC has been PW in the location before. So, prior PW comments are only triggered when the PC is not currently a PW anywhere AND when the PC has been PW in the location before. It sounds like the first condition is working fine, but the second condition is failing. I've seen this also, but not in any location where you can actually be a PW. For example, if my PC completes PW service in Whiterun, and then goes to someplace like Rorikstead. I get the prior PW comments, but if I travel to Markarth or Solitude, I don't. That makes me think that the "has been PW here" variable is only being updated in locations where the PC can actually be a PW. Are you seeing the same, or something different? If you're seeing the same, I'll have to ask Visio if he can do anything about updates to that variable. EDIT: To be sure we aren't mixing things up, there is also another set of comments for PCs who are currently a PW in one location and travel to another location where they have never been a PW. Those comments are deliberate, but they are set up as rumors and gossip to explain how the news traveled from one place to another. Yeah, I get the same thing. My character has only been a pw in Whiterun, and I get prior pw comments everywhere, even in Dawnguard HQ.
Gristle Posted May 25, 2023 Author Posted May 25, 2023 57 minutes ago, CrossDG said: Yeah, I get the same thing. My character has only been a pw in Whiterun, and I get prior pw comments everywhere, even in Dawnguard HQ. Do you get the prior PW comments in any location where you can be a PW? Note that these are the only PW cities: 0: Dawnstar, 1: Falkreath, 2: Markarth, 3: Morthal, 4: Riften, 5: Solitude, 6: Whiterun, 7: Windhelm, 8: Winterhold
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