Mister X Posted March 21, 2025 Author Posted March 21, 2025 4 hours ago, Mr_Eddy said: So far in my testing with sexlab p+ it looks like assault and such doesn't recognize futa gender. P+ can do male / female / futa genders now and anytime I try to do an acheron defeat action or assaut it just says it can't start a scene if the gender is futa. If I remove my schlong (TNG not SOS) and my gender is female or male then assaults and such will work fine.  This might be related with my custom preference system. Maybe you could activate Papyrus logging so I can see what genders my mod assumes for the actors
Mr_Eddy Posted March 25, 2025 Posted March 25, 2025 Saw a pertinante line in my sexlab log. [07:58:58.678] [26764] Loaded 0 tracked factions and 0 actors [07:58:58.678] [26764] Finished loading data from cosave [08:01:23.142] [5572 ] Invalid query: [2 | 0000000010101000000111000000000000000000000000000000000 | []]; No animations for given actors  This was in the acheron log.  [08:01:09] [info] 14 (Doll) has been pacified [08:01:09] [info] 14 (Doll) has been defeated [08:01:09] [info] Looking up quest of type 0 for 14 and 2 aggressors. Combat? false / Teleport? false [08:01:09] [info] Started event: B0005900 (achsaPassiveAssault) [08:01:09] [info] Dispelling damaging spell effects from 14 [08:01:10] [info] 812FD (Bandit Vanguard) has been pacified [08:01:10] [info] 80B81 (Bandit Archer) has been pacified [08:01:23] [info] 14 (Doll) has been rescued [08:01:35] [info] 812FD (Bandit Vanguard) has been released [08:01:35] [info] 80B81 (Bandit Archer) has been released [08:01:35] [info] 14 (Doll) has been released  papyrus log   08:16:53AM] Error: Argument variable "::Config_var" was not successfully looked up stack:    [SexLabQuestFramework (1A000D62)].sslActorLibrary.ValidateActor() - "sslActorLibrary.psc" Line 441    [SexLabQuestFramework (1A000D62)].sexlabframework.IsValidActor() - "unahivvuvnpjhxkaeuw" Line 302    [achsaPassiveAssault (B0005900)].achsaPassiveAssaultScript.NextRound() - "dojfbwndhmeghtpbdydewiuwkfkkf" Line 370    [achsaPassiveAssault (B0005900)].achsaPassiveAssaultScript.StartAssault() - "dojfbwndhmeghtpbdydewiuwkfkkf" Line 275    [ (B0005901)].SF_achsaPassiveAssaultScene0_Player.Fragment_2() - "vskxfekskpofomrgpeppkgyxfylxywzsapxwevf" Line 26 [03/25/2025 - 08:16:53AM] [SexLab] ValidateActor(Bandit Archer) -- TRUE -- HIT [03/25/2025 - 08:16:54AM] [Simple Assault]<Passive> Added sexual preference 2 for actor [Actor < (000812FD)>] [03/25/2025 - 08:16:54AM] [Simple Assault]<Passive> Dom gender = 0 - sexual preference = 2 [03/25/2025 - 08:16:54AM] [Simple Assault]<Passive> fitting bisexual -> [Actor < (000812FD)>] is valid [03/25/2025 - 08:16:54AM] [Simple Assault]<Passive> Cycle 0: New Positions = [[Actor < (00000014)>], [Actor < (00080B81)>]] [03/25/2025 - 08:16:54AM] [SexLab] StartScene() - Failed to find valid animations [03/25/2025 - 08:16:54AM] [Simple Assault]<Passive> Cycle 0: Failed to create Scene [03/25/2025 - 08:16:54AM] [Simple Assault]<Passive> EndAssaultRoutine for ID = 0 Remaining Scenes = 1 [03/25/2025 - 08:16:54AM] [Simple Assault]<Passive> Kept Pacified: [[Actor < (14B4C7C7)>], [Actor < (000812FD)>], [Actor < (00080B81)>]] [03/25/2025 - 08:16:54AM] Error: alias EnemyROOT on quest achsaPassiveAssault (B0005900): Cannot clear a non-optional alias. stack:    [alias EnemyROOT on quest achsaPassiveAssault (B0005900)].achsaPassiveAssaultEnemyScript.Clear() - "<native>" Line ?    [achsaPassiveAssault (B0005900)].achsaPassiveAssaultScript.ClearGroup() - "dojfbwndhmeghtpbdydewiuwkfkkf" Line 472    [achsaPassiveAssault (B0005900)].achsaPassiveAssaultScript.EndAssaultRoutine() - "dojfbwndhmeghtpbdydewiuwkfkkf" Line 435    [achsaPassiveAssault (B0005900)].achsaPassiveAssaultScript.NextRound() - "dojfbwndhmeghtpbdydewiuwkfkkf" Line 404    [achsaPassiveAssault (B0005900)].achsaPassiveAssaultScript.StartAssault() - "dojfbwndhmeghtpbdydewiuwkfkkf" Line 275    [ (B0005901)].SF_achsaPassiveAssaultScene0_Player.Fragment_2() - "vskxfekskpofomrgpeppkgyxfylxywzsapxwevf" Line 26 [03/25/2025 - 08:16:54AM] [Simple Assault]<Passive> [Actor < (14B4C7C7)>] reset to normal behavior [03/25/2025 - 08:16:54AM] [Simple Assault]<Passive> [Actor < (000812FD)>] reset to normal behavior [03/25/2025 - 08:16:54AM] [Simple Assault]<Passive> [Actor < (00080B81)>] reset to normal behavior [03/25/2025 - 08:16:54AM] [Simple Assault]<Passive> Starting player exhausted state - quest stage: 10 [03/25/2025 - 08:16:58AM] Ashe is not loaded, on mount, or cannot follow. Skipping CheckOutfit, Sneaking Bug. [03/25/2025 - 08:16:59AM] [Simple Assault]<Player Scene> Scene 0 Phase 5 done - Assault loop end [03/25/2025 - 08:16:59AM] [Simple Assault]<Player Scene> Failsafe for player scene triggered - ending assault    Sex works fine if I just have sex with male / female actors though it's only during assaults that it can't find animations.     SexLabUtil.log Acheron.log Papyrus.0.log
monsta88 Posted May 3, 2025 Posted May 3, 2025 (edited) Hi there, Â I'm trying this addon, the Simple Assault part in my new AE game. I don't have DD or SS installed, only SL. Â I was high on a rock ledge which is inaccessible for the NPC Bandits. I was fighting bandits with a bow, they also shoot back. I got defeated, my character went down. Now I think Simple Assault wants to take over, because nothing is happening. My character is a continous Defeated status. Basically now I'm in a softlock situation. Â I did set in the main Acheron MCM that my character should passively recover if she heals back 20% Health or after 20 seconds. Both requirement are fulfilled and she doesn't recover, that's why I assume that this mod took over. Â There should be a failsafe where the bandits realize that they can't reach the player character and terminate their activity. Or a teleport to the player. Or I have a completely different issue if these cases are already handled. Â Â Edit: After I wrote this, and alt+tabbed back, they teleported up. Â Â Edit 2: I think the teleport in my 1st edit was just the regular Skyrim failsafe. It happened again, an attacker couldn't get to my character, but this time the attacker didn't teleport when she got stuck. I had to go to free camera, get the refid and move the NPC to my character by console. Â Edited May 9, 2025 by monsta88
wareware Posted May 14, 2025 Posted May 14, 2025 Could you add a sandbox package rather than a follow player package to actors in passive assault quest when the player is supposed to escape?
Autogrand624 Posted May 23, 2025 Posted May 23, 2025 Heyo so i see this mod is a lot of npc/npc or npc to pc. Is this another mod that doesn't do PC to NPC or is that available for this one? Unable to get SL Defeat to work sadly. Naked Defeat does not have PC to NPC.
monsta88 Posted June 23, 2025 Posted June 23, 2025 In my current game, all enemies are friendly now. When I attack one, the red dot appears on the compass, as usual, but they don't attack, just stand there. Does this mod handle the enemy calm status? If yes, how can I reset it?  Â
TakedaDemonHerald Posted September 4, 2025 Posted September 4, 2025 Howdy. Is there something that can add followers to the surrender phase? SL Defeat's really buggy, and I'd like to replace that with this, if possible. I use NFF, and I have a small group with me, and they don't fight, but I surrender, and the bandits beat the crap out of my followers. Where can I enable follower surrender or integrate it with a separate mod?
MysticDaedra Posted September 9, 2025 Posted September 9, 2025 What is the difference between this mod and Practical Defeat? Any particular reason why one would use this over the other? I guess PD has SS++ integration?
Someone92 Posted September 9, 2025 Posted September 9, 2025 You can use both, and disable all outcomes you do not like. So there is no reason to decide between Practical Defeat and this. Not sure if it is still accurate, but Simple Outcomes had better support for creatures.
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