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Posted
7 minutes ago, Pamatronic said:

Are you running the mod version from here or from my discord?
You need the latter if if your deadly furnitures version is 3.0.0 or higher.

hmmmm i didnt know i used the one from here

  • 3 weeks later...
Posted (edited)

FNIS list  is not suitable for LE. You need to generate it yourself. Pama , fix it for those who don't know how to do it.

Edited by gender65
Posted
8 hours ago, gender65 said:

FNIS list  is not suitable for LE. You need to generate it yourself. Pama , fix it for those who don't know how to do it.

This mod is not compatible with LE

Posted
On 6/30/2025 at 10:27 PM, RogerDust said:

Where should I go for the two point gallows event?

To the Plaza Overseer (the Guard next to the stairs)
Alternatively, there is a pullchain directly in the back alley behind the winking skeever

Posted

Is there an actual march to Solitude or is it not working for me? I just get the popup messages and then im in solitude with the guards.

Posted
On 7/7/2025 at 10:48 PM, Nikerage said:

Is there an actual march to Solitude or is it not working for me? I just get the popup messages and then im in solitude with the guards.

Nope. its just the textbox + your imagination.
Actual march would be beyond the scope of this mods and also very error prone.

Posted
On 7/3/2025 at 12:03 PM, xyzxyz said:

What was that letter about Lydia and solitude? We have to save her?

There is a optional feature where potential player followers are arrested as stand-ins for the player if you have a high bounty.
You get a letter if this happens so you get a chance to save them before their execution.
I just used Lydia as an example there.

Posted

After the player went to prison, he was taken to the square through this incident and locked, but nothing happened afterwards. How to solve it?

Posted
26 minutes ago, sky295 said:

After the player went to prison, he was taken to the square through this incident and locked, but nothing happened afterwards. How to solve it?

wait till 11:00 ingame, or press spacebar to skip to next event

Posted
11 hours ago, Pamatronic said:

等到游戏中的 11:00,或按空格键跳到下一个事件

I pressed the space to try the next event, but it didn't take effect.

Posted
12 hours ago, sky295 said:

I pressed the space to try the next event, but it didn't take effect.

how did you get into the shackles?

Posted (edited)
17 hours ago, Pamatronic said:

你是怎么陷入枷锁的?

Players pass events after entering prison

Edited by sky295
Posted (edited)

Hi, Pamatronic. Thanks a ton for your awesome mods. On this play through the Plaza Overseer stopped giving me the dialogues for me to try to free my companions. For instance, I got a detention letter, and a companion is at the wall shackled, but when I talk to the Overseer he doesn't have any of the dialogues which he used to have.

 

I suspect what happened was earlier this play through some vigilant vampire hunters attacked me in solitude, and the overseer got caught up in the fight. His dialogues stopped working after that.

 

Is there a console command I can type to reset his quest/dialogue so I can try to get my follower freed from the shackles?

 

Thanks :)

 

p.s. To clarify, just in case, he used to have dialogue options like:

- excuse me (from simple prostitution)

- what's going on here?

- Can I free someone?

- etc.

 

Now, since that fight with the vampire hunters, he ONLY has the excuse me dialogue option. I also tried leaving Solitude for a couple of weeks and returning, but the dialogue options never came back.

 

p.p.s. Also of note is that if there's an execution, he knows to go to his position on the stage. And he does stand at his post against the wall or by the stairs. And if I pull the chain at the far alley, he shows up for that. So the NPC does work and know who he is. He simply doesn't have his dialogues anymore with regard to freeing a prisoner or asking what's happening.

 

p.p.p.s. I've got two followers chained up there now *Laughs* (I got another note that one was captured and put there). I decided to try pulling the chain by the alley to see if it would bypass the freedom conversation since I can't get the conversation to start the quest. I picked the cock cleaner one, and the overseer said he made enough money and to talk to him to let my follower go, but he still doesn't have the conversation option to free the follower when I talked to him.

 

I do realize there's an MCM option to simply free the followers. But if there's a console command to fix the Overseer that would be very cool. Thanks :)

 

 

Edited by Karna5
  • 2 weeks later...
Posted

Hello, I’ve encountered some issues with the plaza execution. A long time ago, I supported version 3.12, which worked perfectly without any problems. Later, I switched computers and downloaded version 3.17 again, only to find that the guillotine had disappeared, leaving only a wooden frame, and the execution by guillotine no longer worked. After downloading the public version 3.19, the guillotine reappeared, but the beheading still couldn’t proceed—the guards just toyed with the protagonist and then stayed in place without moving on to the next step. I’d like to ask about the possible reasons for this.

  • 2 weeks later...
Posted
On 8/9/2025 at 1:03 PM, Lilian1213 said:

Hello, I’ve encountered some issues with the plaza execution. A long time ago, I supported version 3.12, which worked perfectly without any problems. Later, I switched computers and downloaded version 3.17 again, only to find that the guillotine had disappeared, leaving only a wooden frame, and the execution by guillotine no longer worked. After downloading the public version 3.19, the guillotine reappeared, but the beheading still couldn’t proceed—the guards just toyed with the protagonist and then stayed in place without moving on to the next step. I’d like to ask about the possible reasons for this.

The guillotine never had an execution scene implemented...

  • 2 weeks later...
Posted
On 8/20/2025 at 7:21 PM, Pamatronic said:

The guillotine never had an execution scene implemented...

Sorry, maybe I didn’t phrase it clearly—it’s not the French guillotine, but another kind with guards and an executioner. It stops working, and afterward, the executioner just stands behind the protagonist while the guard gets stuck behind them. I’d like to know what might be causing this issue, but it’s totally fine if you’re not sure. After switching computers, I installed nearly 300 mods, so it’s normal for problems to pop up.

  • 3 weeks later...
Posted
On 9/25/2025 at 2:19 PM, valerie2000 said:

after execution event, my player character just stay there, even tho i should have died. 

what execution event?

  • 1 month later...
Posted

I remarked your mod doesn't appear in my MCM.

It's compatible with SE, or AE only ?

 

I also ask the question for the scripts : I tried to trigger an execution, but it just kill one of the prisoners in shackles.

Posted
On 9/27/2025 at 10:15 AM, Pamatronic said:

what execution event?

I think he meant the chopping block event. Even on a clear save (1.5.97, new character, mod properly installed, FNIS run), the animation for the player character keeps repeatedly playing. The other actors in the animation (the captain and the executioner) go on their regular business after the animation is done, but the player character remains there headless and playing the kneeling animation over and over again.

  • 3 weeks later...
Posted

Hello Pama,

 

Everything works flawlessly, thank you. But there may possibly be an issue with Highpoly heads?? Not sure though. After getting roasted by Sibil Stentor, The player skin reddens, I got one CTD at that point which generated a crash log as attached. I however reloaded a save and this time the whole sequence completed and I ended up in Sovngard with red face, face tattoos removed, and rest of the body in normal tex., as in the below picture. 
Saving and reloading does not clear up this face issue and If I run 'showracemenu' command, its instant CTD with no crash log.SkyrimSE2025-11-1413-03-47.thumb.png.d57f53d9001fe2933a6ae2cb65954927.png

crash-2025-11-14-07-33-55.log

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