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Just played Skyrim, and I got thoughts...


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Posted

Okay, I spent a bit of time playing SKYRIM,.  Okay... I beat it.  Beat the main quest, the Thieves, Brotherhood, Thanes, Companions, Dragonborne, Dawnguard, led the Stormcloaks against the Imperials, and I even have every house (even built three) and am a Thane to all regions. 

BUT... I have some thoughts about it, both pro and con.

 

First, apparently werewolves can talk.  :O  WHO KNEW?  Well, that could be the start of a fun werewolf mod.

 

I will say that Skyrim is 'visually' appealing insofar as graphic details.  :love:  Well, Serana of the Dawnguard mod and Karliah... dunno what mod tweaked her looks, but dayum.  And as expected, they had some fluid graphics and more idle animations.  Of course, the resolution was quite different, so the fonts for the menus, books and such were smaller and more refined. They had a larger vocal cast.  But when you heard one male StormCloak guard, you heard them all.  Granted, that's the same with all other guards or mass-produced NPCs regardless of game. Female Imperial guards all sounded the same too.  Also, the quest system's feature to give one an actual heading in the compass and an arrow pointing over the target as you wandered about was a nice touch, though one that could be considered a bit of a cheat. But that may be about it.

 

Now as to the idle poses, every NPC wobbled left and right whenever they spoke. :tounge_wink: Were they intended to be drunk all the time?  Unless the NPC was sitting down, using an anvil, or some other job, they teetered and tottered.  It must be all that mead. 

 

In-game interaction was a bit sluggish.  I would move the cursor about, and the game had to 'catch up' to my actions, a 1/4 second delay or something... and that was after I lowered requirements.  The game is a decade old, and I'm using a Win10 i7 16GB Ram PC and its sluggish?  That makes little sense. I guess optimization was thrown out. 

 

And I find it sucks that there has to be such differences between SE and LE editions.  

 

Now, SEX.  Well, I have to commend them how they can ensure the 'sex act' being called into question is the ONE AND ONLY sex act.  If you use Loverw with PK, you can use the [z] key to cycle through all of the acts of a various group rather than letting a mod say "ONLY THIS ONE IF CALLED".  If the player says "I want your legs behind your head" for the girl to look like a pretzel as you bang her,  ?  you can't use [z] to switch up other poses to something else as you can with LAPF.  If the modder wants only THIS sex act with Skyrim.... that's it.  The modder gets say.  Granted, what sex mods I used within Skyrim didn't allow one to switch from pose to pose. But enforcing  or 'locking'  a sex act to just that one would have been a good feature in LAPF.

 

Also, I have to commend that they had HIS/HERS for oral sex or a variety thereof.  Basically, LAPF has plenty of fellacio going on with sex, but little to no cunnilingus.   And there is no girl-on-girl scissoring animations to speak of. However, LAPF does appear to have a MUCH larger collection of sex animatics than Skyrim tenfold if not larger.  Personally, my gripe about LAPF is the sPOS Groups used in question, using ORAL (#4) as a catch all when it has no differentiating betwen finger-fucking, fellacio, titty-fucks, dancing, or whatnot.  Separating these into other groups may have been difficult (GROUP #5 - Extended foreplay, #7-RapeStruggle already existing), but not impossible as any Group up to 200 would be possible or even acceptible with the current architecture.

 

I'm wondering... what is SPos Group #6, or if that number was just overlooked. :confused:

 

Were I to suggest new features for LAPF, it would be the addition of a 'FIXED' animation switch. Such a switch would need be turned on by a custom mod when a sex act is triggered, and is automatically turned off when completed.  This way, older mods would not have issue and only newer mods would have this option.  For the addition of more sex groups, that would require planning of the groups beyond 7 (#4 being fellacio exclusively), and require edits of every So-Dubbed Oral sex motion .ini file, and the alteration of the Animation .esps which performs the actual sex acts.  A larger issue which could hamper some currently existing mods if anyone was ever so bold.

 

Now the pregnancy aspect?  Um... yeah.  It is a bit clunky. :persevere: 

 

Sure, set to a 28 day system, but not all sex mods register that 'completed' sex acts transfer sperm to the recipient.  So be careful what mods you use as not all can assure you of a possible pregnancy... or even a chance.   The build-in tracker didn't sync with the spell script to detect fertility.  It used one pre-defined model for each race/sex combination of vanilla races, so forget having offspring of the player's custom race... you would never see it appear. And you could only 'summon' one child that 'must' be a direct relation to the player as either mother or father. If you had two, you had to choose which one was summoned and which was in the assumed storage area.  Oh, and it never responded to you as a parent.

 

Towards the pregnancy aspect, I see some things recognizable from the past...

 

Morrowind had a very extensive mod named "Romance" which did offer pregnancy and child rearing, though itself too was limited.  All sex was merely assumed and now enacted or shown, thought a 'de-clothing' scene in a custom bedroom did exist. And when the pregnancy was over, the mother was saddled with a baby, an 'object' that would sound a cry if not fed regularly. Here, it was extremely limited in that the baby would never grow up, and the mod didn't include any orphanage... you were stuck with the ever-crying brat unless you (eep?) dumped it somewhere. 

 

Insofar as the pregnancy mod in Skyrim, I do appreciate that there is a time where the baby IS nothing more than a baby, and the mother is seen carrying it until a certain age. So there ARE a couple of features in the Skyrim pregnancy mod I appreciate.  The first is that the offspring be directly connected to the player and no non-player brat would appear.  And that there is a middle-ground point where the newly birthed is a baby, if only for a short period of time. If I was to attempt, the player-limitation feature would be the first I would attempt.

 

*    *    *

 

Got a couple of things to still take care of.  But I hope to get back to Obliv-modding soon.

 

Posted (edited)
12 hours ago, LongDukDong said:

Okay, I spent a bit of time playing SKYRIM,.  Okay... I beat it.  Beat the main quest, the Thieves, Brotherhood, Thanes, Companions, Dragonborne, Dawnguard, led the Stormcloaks against the Imperials, and I even have every house (even built three) and am a Thane to all regions. 

BUT... I have some thoughts about it, both pro and con.

 

First, apparently werewolves can talk.  :O  WHO KNEW?  Well, that could be the start of a fun werewolf mod.

 

I will say that Skyrim is 'visually' appealing insofar as graphic details.  :love:  Well, Serana of the Dawnguard mod and Karliah... dunno what mod tweaked her looks, but dayum.  And as expected, they had some fluid graphics and more idle animations.  Of course, the resolution was quite different, so the fonts for the menus, books and such were smaller and more refined. They had a larger vocal cast.  But when you heard one male StormCloak guard, you heard them all.  Granted, that's the same with all other guards or mass-produced NPCs regardless of game. Female Imperial guards all sounded the same too.  Also, the quest system's feature to give one an actual heading in the compass and an arrow pointing over the target as you wandered about was a nice touch, though one that could be considered a bit of a cheat. But that may be about it.

 

Now as to the idle poses, every NPC wobbled left and right whenever they spoke. :tounge_wink: Were they intended to be drunk all the time?  Unless the NPC was sitting down, using an anvil, or some other job, they teetered and tottered.  It must be all that mead. 

 

In-game interaction was a bit sluggish.  I would move the cursor about, and the game had to 'catch up' to my actions, a 1/4 second delay or something... and that was after I lowered requirements.  The game is a decade old, and I'm using a Win10 i7 16GB Ram PC and its sluggish?  That makes little sense. I guess optimization was thrown out. 

 

And I find it sucks that there has to be such differences between SE and LE editions.  

 

Now, SEX.  Well, I have to commend them how they can ensure the 'sex act' being called into question is the ONE AND ONLY sex act.  If you use Loverw with PK, you can use the [z] key to cycle through all of the acts of a various group rather than letting a mod say "ONLY THIS ONE IF CALLED".  If the player says "I want your legs behind your head" for the girl to look like a pretzel as you bang her,  ?  you can't use [z] to switch up other poses to something else as you can with LAPF.  If the modder wants only THIS sex act with Skyrim.... that's it.  The modder gets say.  Granted, what sex mods I used within Skyrim didn't allow one to switch from pose to pose. But enforcing  or 'locking'  a sex act to just that one would have been a good feature in LAPF.

 

Also, I have to commend that they had HIS/HERS for oral sex or a variety thereof.  Basically, LAPF has plenty of fellacio going on with sex, but little to no cunnilingus.   And there is no girl-on-girl scissoring animations to speak of. However, LAPF does appear to have a MUCH larger collection of sex animatics than Skyrim tenfold if not larger.  Personally, my gripe about LAPF is the sPOS Groups used in question, using ORAL (#4) as a catch all when it has no differentiating betwen finger-fucking, fellacio, titty-fucks, dancing, or whatnot.  Separating these into other groups may have been difficult (GROUP #5 - Extended foreplay, #7-RapeStruggle already existing), but not impossible as any Group up to 200 would be possible or even acceptible with the current architecture.

 

I'm wondering... what is SPos Group #6, or if that number was just overlooked. :confused:

 

Were I to suggest new features for LAPF, it would be the addition of a 'FIXED' animation switch. Such a switch would need be turned on by a custom mod when a sex act is triggered, and is automatically turned off when completed.  This way, older mods would not have issue and only newer mods would have this option.  For the addition of more sex groups, that would require planning of the groups beyond 7 (#4 being fellacio exclusively), and require edits of every So-Dubbed Oral sex motion .ini file, and the alteration of the Animation .esps which performs the actual sex acts.  A larger issue which could hamper some currently existing mods if anyone was ever so bold.

 

Now the pregnancy aspect?  Um... yeah.  It is a bit clunky. :persevere: 

 

Sure, set to a 28 day system, but not all sex mods register that 'completed' sex acts transfer sperm to the recipient.  So be careful what mods you use as not all can assure you of a possible pregnancy... or even a chance.   The build-in tracker didn't sync with the spell script to detect fertility.  It used one pre-defined model for each race/sex combination of vanilla races, so forget having offspring of the player's custom race... you would never see it appear. And you could only 'summon' one child that 'must' be a direct relation to the player as either mother or father. If you had two, you had to choose which one was summoned and which was in the assumed storage area.  Oh, and it never responded to you as a parent.

 

Towards the pregnancy aspect, I see some things recognizable from the past...

 

Morrowind had a very extensive mod named "Romance" which did offer pregnancy and child rearing, though itself too was limited.  All sex was merely assumed and now enacted or shown, thought a 'de-clothing' scene in a custom bedroom did exist. And when the pregnancy was over, the mother was saddled with a baby, an 'object' that would sound a cry if not fed regularly. Here, it was extremely limited in that the baby would never grow up, and the mod didn't include any orphanage... you were stuck with the ever-crying brat unless you (eep?) dumped it somewhere. 

 

Insofar as the pregnancy mod in Skyrim, I do appreciate that there is a time where the baby IS nothing more than a baby, and the mother is seen carrying it until a certain age. So there ARE a couple of features in the Skyrim pregnancy mod I appreciate.  The first is that the offspring be directly connected to the player and no non-player brat would appear.  And that there is a middle-ground point where the newly birthed is a baby, if only for a short period of time. If I was to attempt, the player-limitation feature would be the first I would attempt.

 

*    *    *

 

Got a couple of things to still take care of.  But I hope to get back to Obliv-modding soon.

 

... well, the first scissors were made 10 years ago, only two stages

...In Skyrim, in fact, there is no dialogue system between NPCs, only the same phrases. The actors don't look for each other to talk to, it makes game  completely uninteresting to me.

...There are many more animations for Skyrim

...any animations can be ported to Oblivion, although they need to be adjusted and at the end to turn the keys of the main bone through the matrix, which is boring and long, Many animators for Skyrim didn't pay attention to the slightest twitching of the actors' legs, which is annoying.

...The framework is very slow compared to Oblivion, I don’t know why

..Pregnancy doesn't make sense anywhere until someone writes a dll plugin for lifetime assigning actor behavior packs that were created in the game, not the constructor, I don't use

Edited by tda4
Posted
3 hours ago, spoonsinger said:

 

They modded other stuff into their game, so why not also Oblivion Camera SE? https://www.nexusmods.com/skyrimspecialedition/mods/39412

I didn't mean the camera.

In Oblivion, the actor package has a special procedure for finding an actor for dialogue and waiting for dialogue (at the level of the game engine), in Skyrim this apparently does not.

 

By the way, using this procedure, you can run scripts or give commands to frameworks.

 

The fact that there is a stupid set of answers and questions is simply a lack of resources for developers, but it's still funny.

Posted
On 4/16/2023 at 3:25 AM, BAB PEEG said:

Were there ever any three way animations for oblivion? I don't think I've seen one.

they were, but they work through separate mods. There are few of them and they are old, not very aesthetic. Others are uncommon, custom, they are not freely available.

Posted

three way animations:  lovers group

Very buggy that it even disappeared (was deleted) from the download section.

It was more of a pair sex animation with a added 3rd person.

 

But if you want it

https://www.loverslab.com/topic/12-general-discussion/page/58/

page 58, my post from July 6, 2022

Create a save before installing and using it so you can uninstall it and go back if your game gets messed up.

 

Posted
On 4/13/2023 at 1:55 AM, LongDukDong said:

In-game interaction was a bit sluggish.  I would move the cursor about, and the game had to 'catch up' to my actions, a 1/4 second delay or something...

That´s called V-sync...

can be disabled in skyrimprefs.ini

Posted
On 4/15/2023 at 8:25 PM, BAB PEEG said:

Were there ever any three way animations for oblivion? I don't think I've seen one.

And then there's a link from earlier called "Friends and Lovers" animation system...

 

If I ever get the time, I'm gonna examine that biatch

https://www.loverslab.com/topic/12-general-discussion/page/54/#elControls_3756622_menu

 

 

And was it me, or are the facial expressions.... bland.  I think the NPCs in Oblivion are more emotive.

  • 3 months later...
Posted (edited)
On 4/13/2023 at 2:55 AM, LongDukDong said:

Okay, I spent a bit of time playing SKYRIM,.  Okay... I beat it.  Beat the main quest, the Thieves, Brotherhood, Thanes, Companions, Dragonborne, Dawnguard, led the Stormcloaks against the Imperials, and I even have every house (even built three) and am a Thane to all regions. 

BUT... I have some thoughts about it, both pro and con.

 

First, apparently werewolves can talk.  :O  WHO KNEW?  Well, that could be the start of a fun werewolf mod.

 

I will say that Skyrim is 'visually' appealing insofar as graphic details.  :love:  Well, Serana of the Dawnguard mod and Karliah... dunno what mod tweaked her looks, but dayum.  And as expected, they had some fluid graphics and more idle animations.  Of course, the resolution was quite different, so the fonts for the menus, books and such were smaller and more refined. They had a larger vocal cast.  But when you heard one male StormCloak guard, you heard them all.  Granted, that's the same with all other guards or mass-produced NPCs regardless of game. Female Imperial guards all sounded the same too.  Also, the quest system's feature to give one an actual heading in the compass and an arrow pointing over the target as you wandered about was a nice touch, though one that could be considered a bit of a cheat. But that may be about it.

 

Now as to the idle poses, every NPC wobbled left and right whenever they spoke. :tounge_wink: Were they intended to be drunk all the time?  Unless the NPC was sitting down, using an anvil, or some other job, they teetered and tottered.  It must be all that mead. 

 

In-game interaction was a bit sluggish.  I would move the cursor about, and the game had to 'catch up' to my actions, a 1/4 second delay or something... and that was after I lowered requirements.  The game is a decade old, and I'm using a Win10 i7 16GB Ram PC and its sluggish?  That makes little sense. I guess optimization was thrown out. 

 

And I find it sucks that there has to be such differences between SE and LE editions.  

 

Now, SEX.  Well, I have to commend them how they can ensure the 'sex act' being called into question is the ONE AND ONLY sex act.  If you use Loverw with PK, you can use the [z] key to cycle through all of the acts of a various group rather than letting a mod say "ONLY THIS ONE IF CALLED".  If the player says "I want your legs behind your head" for the girl to look like a pretzel as you bang her,  ?  you can't use [z] to switch up other poses to something else as you can with LAPF.  If the modder wants only THIS sex act with Skyrim.... that's it.  The modder gets say.  Granted, what sex mods I used within Skyrim didn't allow one to switch from pose to pose. But enforcing  or 'locking'  a sex act to just that one would have been a good feature in LAPF.

 

Also, I have to commend that they had HIS/HERS for oral sex or a variety thereof.  Basically, LAPF has plenty of fellacio going on with sex, but little to no cunnilingus.   And there is no girl-on-girl scissoring animations to speak of. However, LAPF does appear to have a MUCH larger collection of sex animatics than Skyrim tenfold if not larger.  Personally, my gripe about LAPF is the sPOS Groups used in question, using ORAL (#4) as a catch all when it has no differentiating betwen finger-fucking, fellacio, titty-fucks, dancing, or whatnot.  Separating these into other groups may have been difficult (GROUP #5 - Extended foreplay, #7-RapeStruggle already existing), but not impossible as any Group up to 200 would be possible or even acceptible with the current architecture.

 

I'm wondering... what is SPos Group #6, or if that number was just overlooked. :confused:

 

Were I to suggest new features for LAPF, it would be the addition of a 'FIXED' animation switch. Such a switch would need be turned on by a custom mod when a sex act is triggered, and is automatically turned off when completed.  This way, older mods would not have issue and only newer mods would have this option.  For the addition of more sex groups, that would require planning of the groups beyond 7 (#4 being fellacio exclusively), and require edits of every So-Dubbed Oral sex motion .ini file, and the alteration of the Animation .esps which performs the actual sex acts.  A larger issue which could hamper some currently existing mods if anyone was ever so bold.

 

Now the pregnancy aspect?  Um... yeah.  It is a bit clunky. :persevere: 

 

Sure, set to a 28 day system, but not all sex mods register that 'completed' sex acts transfer sperm to the recipient.  So be careful what mods you use as not all can assure you of a possible pregnancy... or even a chance.   The build-in tracker didn't sync with the spell script to detect fertility.  It used one pre-defined model for each race/sex combination of vanilla races, so forget having offspring of the player's custom race... you would never see it appear. And you could only 'summon' one child that 'must' be a direct relation to the player as either mother or father. If you had two, you had to choose which one was summoned and which was in the assumed storage area.  Oh, and it never responded to you as a parent.

 

Towards the pregnancy aspect, I see some things recognizable from the past...

 

Morrowind had a very extensive mod named "Romance" which did offer pregnancy and child rearing, though itself too was limited.  All sex was merely assumed and now enacted or shown, thought a 'de-clothing' scene in a custom bedroom did exist. And when the pregnancy was over, the mother was saddled with a baby, an 'object' that would sound a cry if not fed regularly. Here, it was extremely limited in that the baby would never grow up, and the mod didn't include any orphanage... you were stuck with the ever-crying brat unless you (eep?) dumped it somewhere. 

 

Insofar as the pregnancy mod in Skyrim, I do appreciate that there is a time where the baby IS nothing more than a baby, and the mother is seen carrying it until a certain age. So there ARE a couple of features in the Skyrim pregnancy mod I appreciate.  The first is that the offspring be directly connected to the player and no non-player brat would appear.  And that there is a middle-ground point where the newly birthed is a baby, if only for a short period of time. If I was to attempt, the player-limitation feature would be the first I would attempt.

 

*    *    *

 

Got a couple of things to still take care of.  But I hope to get back to Obliv-modding soon.

 

 

Assuming you installed Sexlab, you can change the next animation with [O] key. Also you can install Sexlab Tools which lets you select any animation from a menu of all animations during the sex. Also if I'm not mistaken Sexlab on itself has no dialog option so you either installed a mod that brings a dialog option for Sexlab or you have not installed Sexlab at all and using a different framework. I strongly suggest you to use either Sexlab or Ostim for these are the most featured frameworks with most mods. Also Sexlab has many additional animation packages which can be integrated to the game using SL Animation Loader. I'm almost sure default Sexlab animations has scissor animation but even if there isn't you can install one of the additional animation packages there are lots of lesbian animations within the community just check the links below (More additional animation packages exist if you use SE/AE)

İts very hard to find Specific mods in Loverslab 

So I suggest you to use these threads, collection of most mods for skyrim SE/AE (There is also LE version of this thread and the mods I pointed out above has too)

check these links these are useful threads to find mod: 

 

 

 

Edited by bastak2341

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