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The Beauty Of Skyrim


Zquad1

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Posted

Skyrim goes JRPG/MMORPG... ish

 

aka Skyrim: silly-as-fuck edition.

 

 

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good job you just made skyrim into tera 

Posted

Skyrim goes JRPG/MMORPG... ish

 

aka Skyrim: silly-as-fuck edition.

 

 

LMfH2jz.jpg

 

JSIKUN6.jpg

 

MsTn93C.jpg

 

B6shpLD.jpg

 

ZZKZWxb.jpg

 

z8Srcob.jpg

 

Y2BaUNO.jpg

 

hw5zN0H.jpg

 

jRMOgaR.jpg

 

XDEhS0Q.jpg

 

kMqXUzI.jpg

 

7vkYcih.jpg

 

7AHtii8.jpg

 

jIBaJhm.jpg

 

LsgYhXd.jpg

 

BdsWzgr.jpg

 

KDcCEUo.jpg

 

bCiyiYE.jpg

 

XcTDRZU.jpg

 

fZKN5sC.jpg

 

1BZo66M.jpg

 

fNfcLzT.jpg

 

iWc1lIG.jpg

 

BPTfHJ6.jpg

 

9DMPP9k.jpg

 

17dA1Zi.jpg

 

jfyi0Q5.jpg

 

HCmswHS.jpg

 

8OHtmbB.jpg

 

Os126Zi.jpg

 

CYIyEUS.jpg

 

71zjvYY.jpg

 

TvgGTbB.jpg

 

 

 

Nicely done!

 

 

Posted

Three from me.

 

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Before I learned how to turn the ENB Depth of Field on.

post-566806-0-18576300-1422353616_thumb.png

The Final Frontier

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When the weather literally rained on my screenshot session.

 

Posted

Well after playing the Mass Effect games back to back to back, I finally started up Skyrim again and felt that I needed a bit more of a Cinematic feel to the game (thanks Mass Effect).  So, I tried out a few ENB's.  here they are.  

 

 

Some shots with Noir Fogbound ENB.

 


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Tried EndorseMe ENB.

 


enb_2015_01_30_12_39_07_08.jpg

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Then I tried, edited and stuck with La Profeta ENB

 


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Posted

So recently I've been trying to give myself a more cinematic experience with my ENB choices.  The problem is that despite all the choices that are out there for cinematic ENB's, I just kept going back to Unreal Cinema ENB.  The issue of course is that Unreal Cinema is a .236 binary and will not be updated by Unreal Warfare.  

 

So I am now in the process of converting Unreal Cinema ENB into the modern age.  So far, I've added it to a .265 binary, added very basic NLA support and have changed around some of the values in the enbseries.ini.  I plan to make the NLA support fully operational, to add "time of day" to the preset, and lastly I may even go so far as learning more about .fx files in order to update and change the old ones if needed.  

 

So far, its very basic, but it essentially looks like what Unreal Cinema has always looked like.  

 

 

 

enb_2015_02_04_07_28_52_33.jpg

 

enb_2015_02_04_07_30_15_59.jpg

 

enb_2015_02_04_15_13_24_14.jpg

 

enb_2015_02_04_22_23_28_54.jpg

 

enb_2015_02_04_22_24_07_62.jpg

 

enb_2015_02_04_22_26_10_21.jpg

 

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enb_2015_02_04_22_44_26_30.jpg

 

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If anyone knows how to edit and maybe even create the .fx files for ENB's, then please do share that knowledge with me.  That's probably the only thing i'm currently not able to change about this ENB. 

Posted

So recently I've been trying to give myself a more cinematic experience with my ENB choices.  The problem is that despite all the choices that are out there for cinematic ENB's, I just kept going back to Unreal Cinema ENB.  The issue of course is that Unreal Cinema is a .236 binary and will not be updated by Unreal Warfare.  

 

So I am now in the process of converting Unreal Cinema ENB into the modern age.  So far, I've added it to a .265 binary, added very basic NLA support and have changed around some of the values in the enbseries.ini.  I plan to make the NLA support fully operational, to add "time of day" to the preset, and lastly I may even go so far as learning more about .fx files in order to update and change the old ones if needed.  

 

So far, its very basic, but it essentially looks like what Unreal Cinema has always looked like.  

 

If anyone knows how to edit and maybe even create the .fx files for ENB's, then please do share that knowledge with me.  That's probably the only thing i'm currently not able to change about this ENB. 

 

Depends on what you call "edit", and what you're thinking of by "fx files". You can easily replace the depth of field, sunsprite and lens shaders if you so desire, but outright swapping the enbeffect.fx won't work without fucking up the look of the preset and you having to do a lot of tweaking to compensate, because that shader does the heavy lifting of course. I doubt that's really what you want and need though anyway since you said you want to do an update to the preset and bring it the last bells and whistles, so most of your work is gonna be in enbseries.ini and in the per-weather inis, should you decide to use that. As for editing shaders, same thing, toggling defines is of course as easy as changing a 0 to a 1 or commenting a line, putting stuff in the GUI is easy when it works right away (most of the time it does), but anything beyond that might require some basic (or not so basic) knowledge in the HLSL language. By the way, if you don't know this trick already, in notepad++ when messing with fx files, click language > C and it will massively improve readability.

 

Good luck in your tweaking endeavors :D

Posted

 

Depends on what you call "edit", and what you're thinking of by "fx files". You can easily replace the depth of field, sunsprite and lens shaders if you so desire, but outright swapping the enbeffect.fx won't work without fucking up the look of the preset and you having to do a lot of tweaking to compensate, because that shader does the heavy lifting of course. I doubt that's really what you want and need though anyway since you said you want to do an update to the preset and bring it the last bells and whistles, so most of your work is gonna be in enbseries.ini and in the per-weather inis, should you decide to use that. As for editing shaders, same thing, toggling defines is of course as easy as changing a 0 to a 1 or commenting a line, putting stuff in the GUI is easy when it works right away (most of the time it does), but anything beyond that might require some basic (or not so basic) knowledge in the HLSL language. By the way, if you don't know this trick already, in notepad++ when messing with fx files, click language > C and it will massively improve readability.

 

Good luck in your tweaking endeavors :D

 

 

Well that gives me a better idea of what I'm up against.  I said edit because I want to keep the same visual look of the ENB, but at the same time I feel that there are some things that should be changed.  The issue is that I know nothing about how .fx files work and can only turn on or off features.  I would like to make all .fx files editable in the ENB GUI, edit the sunsprite.fx file so that it works better with procedural sun and maybe even add some more effects like sharpening and technicolor to the effect.txt but I don't know how to do any of that.  

 

Thanks for the info though.  Hopefully I can figure some of this out.  

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