rufino471 Posted January 19, 2015 Posted January 19, 2015 Skyrim goes JRPG/MMORPG... ish aka Skyrim: silly-as-fuck edition. good job you just made skyrim into tera
SlothRacer Posted January 19, 2015 Posted January 19, 2015 Some random screenshots as I have been adventuring around
...0... Posted January 22, 2015 Posted January 22, 2015 Skyrim goes JRPG/MMORPG... ish aka Skyrim: silly-as-fuck edition. Nicely done!
DfBfX Posted January 27, 2015 Posted January 27, 2015 Three from me. Before I learned how to turn the ENB Depth of Field on. The Final Frontier When the weather literally rained on my screenshot session.
Sarathis Posted January 30, 2015 Posted January 30, 2015 And a few more Your shots are gorgeous. What ENB are you using, if you don't mind my asking?
Dutchbat Posted January 30, 2015 Posted January 30, 2015 K enb, http://www.nexusmods.com/skyrim/mods/58338/?p
ao2thend Posted January 31, 2015 Posted January 31, 2015 Well after playing the Mass Effect games back to back to back, I finally started up Skyrim again and felt that I needed a bit more of a Cinematic feel to the game (thanks Mass Effect). So, I tried out a few ENB's. here they are. Some shots with Noir Fogbound ENB. Tried EndorseMe ENB. Then I tried, edited and stuck with La Profeta ENB
Effie Posted January 31, 2015 Posted January 31, 2015 Now i am bit sad i can't play with any grass mods on without having noticeable fps loss x3
ao2thend Posted February 5, 2015 Posted February 5, 2015 So recently I've been trying to give myself a more cinematic experience with my ENB choices. The problem is that despite all the choices that are out there for cinematic ENB's, I just kept going back to Unreal Cinema ENB. The issue of course is that Unreal Cinema is a .236 binary and will not be updated by Unreal Warfare. So I am now in the process of converting Unreal Cinema ENB into the modern age. So far, I've added it to a .265 binary, added very basic NLA support and have changed around some of the values in the enbseries.ini. I plan to make the NLA support fully operational, to add "time of day" to the preset, and lastly I may even go so far as learning more about .fx files in order to update and change the old ones if needed. So far, its very basic, but it essentially looks like what Unreal Cinema has always looked like. If anyone knows how to edit and maybe even create the .fx files for ENB's, then please do share that knowledge with me. That's probably the only thing i'm currently not able to change about this ENB.
mindqontrol Posted February 7, 2015 Posted February 7, 2015 So recently I've been trying to give myself a more cinematic experience with my ENB choices. The problem is that despite all the choices that are out there for cinematic ENB's, I just kept going back to Unreal Cinema ENB. The issue of course is that Unreal Cinema is a .236 binary and will not be updated by Unreal Warfare. So I am now in the process of converting Unreal Cinema ENB into the modern age. So far, I've added it to a .265 binary, added very basic NLA support and have changed around some of the values in the enbseries.ini. I plan to make the NLA support fully operational, to add "time of day" to the preset, and lastly I may even go so far as learning more about .fx files in order to update and change the old ones if needed. So far, its very basic, but it essentially looks like what Unreal Cinema has always looked like. If anyone knows how to edit and maybe even create the .fx files for ENB's, then please do share that knowledge with me. That's probably the only thing i'm currently not able to change about this ENB. Depends on what you call "edit", and what you're thinking of by "fx files". You can easily replace the depth of field, sunsprite and lens shaders if you so desire, but outright swapping the enbeffect.fx won't work without fucking up the look of the preset and you having to do a lot of tweaking to compensate, because that shader does the heavy lifting of course. I doubt that's really what you want and need though anyway since you said you want to do an update to the preset and bring it the last bells and whistles, so most of your work is gonna be in enbseries.ini and in the per-weather inis, should you decide to use that. As for editing shaders, same thing, toggling defines is of course as easy as changing a 0 to a 1 or commenting a line, putting stuff in the GUI is easy when it works right away (most of the time it does), but anything beyond that might require some basic (or not so basic) knowledge in the HLSL language. By the way, if you don't know this trick already, in notepad++ when messing with fx files, click language > C and it will massively improve readability. Good luck in your tweaking endeavors
ao2thend Posted February 7, 2015 Posted February 7, 2015 Depends on what you call "edit", and what you're thinking of by "fx files". You can easily replace the depth of field, sunsprite and lens shaders if you so desire, but outright swapping the enbeffect.fx won't work without fucking up the look of the preset and you having to do a lot of tweaking to compensate, because that shader does the heavy lifting of course. I doubt that's really what you want and need though anyway since you said you want to do an update to the preset and bring it the last bells and whistles, so most of your work is gonna be in enbseries.ini and in the per-weather inis, should you decide to use that. As for editing shaders, same thing, toggling defines is of course as easy as changing a 0 to a 1 or commenting a line, putting stuff in the GUI is easy when it works right away (most of the time it does), but anything beyond that might require some basic (or not so basic) knowledge in the HLSL language. By the way, if you don't know this trick already, in notepad++ when messing with fx files, click language > C and it will massively improve readability. Good luck in your tweaking endeavors Well that gives me a better idea of what I'm up against. I said edit because I want to keep the same visual look of the ENB, but at the same time I feel that there are some things that should be changed. The issue is that I know nothing about how .fx files work and can only turn on or off features. I would like to make all .fx files editable in the ENB GUI, edit the sunsprite.fx file so that it works better with procedural sun and maybe even add some more effects like sharpening and technicolor to the effect.txt but I don't know how to do any of that. Thanks for the info though. Hopefully I can figure some of this out.
Epic Gamer Frey Posted February 7, 2015 Posted February 7, 2015 Beautiful set. Quoted my favourite shot from it.
Sunsakuka Posted February 7, 2015 Posted February 7, 2015 Beautiful set. Quoted my favourite shot from it. Thank you. I'm not good at taking landscape screens. Glad someone likes her.
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