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Atelier Ryza 3: Alchemist of the End and the Secret Key Nude Mods


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Posted (edited)

Can anyone give tutorial on installing the UI mods? I unpacked PACK00_01.pak with gust_pak.exe then moved the folders that were created(effect, res_cmn, etc)  from the new /data/x64 that was created into my current modded x64.  I put in some of the ui mods in Res_CMN/ui, renamed PACK00_01.pak and PACK00_01.json with .backup to try and disable them but the mods still don't work :/

Screenshot 2023-11-24 001944.png

Edited by eystopreadingthis
Posted (edited)
On 11/18/2023 at 7:39 AM, 14kw23 said:

If there are people who want to create a loading screen MOD like me, I would like to provide this information in the hope that it will be helpful.
This is the modification range of neo_a24_loading's 000.dds. (a24_loading is simply half the resolution.)
Since steps 1 to 7 are looped on the loading screen, you can create a simple 7-frame animation.
When saving, the book on the left will be displayed as a still image, and the wings in the center will slide left and right. (I changed it to a dildo.)
In addition, star-shaped sparkles are displayed in the upper left corner and are also animated. (I changed it to a heart.)
I replaced the parts marked as unknown, just to be sure, but I couldn't figure out where to use them in my environment.

 

image.thumb.png.4de11a8db77e968f51815a508fa3d088.png

[SUGOI]

Amazing idea! And thank you for the information.

 

It took time...

It looked so interesting that I decided to make a MOD too!

I want to make a really erotic MOD...! I was enthusiastic about it, but it was quite difficult._(:3 」∠)_

 

*This MOD is included in "PACK05_01.PAK".

*This MOD should be placed in the "Res_CMN/ui" or "Res_CMN/ui/neo" folder.

*I'm sorry, I cannot answer questions about installing MODs.

 

Ryza3_Matatabi_loading_01.zip

Edited by Matatabi_46
Posted
On 11/24/2023 at 3:20 PM, eystopreadingthis said:

Can anyone give tutorial on installing the UI mods? I unpacked PACK00_01.pak with gust_pak.exe then moved the folders that were created(effect, res_cmn, etc)  from the new /data/x64 that was created into my current modded x64.  I put in some of the ui mods in Res_CMN/ui, renamed PACK00_01.pak and PACK00_01.json with .backup to try and disable them but the mods still don't work :/

Screenshot 2023-11-24 001944.png

Hmm...

The steps are correct.

If the game can be launched successfully, there is probably a problem with the file loading location.

You installed the game on D:, right?

Is there any data left in other locations, such as C:?

 

When you install the game normally, the data will be saved in the C:\Program Files (x86)\Steam\steamapps\common\Atelier Ryza 3 folder.

Posted
On 11/22/2023 at 4:06 PM, Layle4123 said:

It's not working for me what do I do?

readmeを読んで頂きたい。

PACK05_01.PAKを展開していないのでは?

Posted
On 11/25/2023 at 10:52 AM, Matatabi_46 said:

Hmm...

The steps are correct.

If the game can be launched successfully, there is probably a problem with the file loading location.

You installed the game on D:, right?

Is there any data left in other locations, such as C:?

 

When you install the game normally, the data will be saved in the C:\Program Files (x86)\Steam\steamapps\common\Atelier Ryza 3 folder.

The entire game is on D drive. Can you or someone else share how the folders install should look for UI mod?

Posted
3 hours ago, eystopreadingthis said:

The entire game is on D drive. Can you or someone else share how the folders install should look for UI mod?

Okay.

C:\Program Files (x86)\Steam\steamapps\common\Atelier Ryza 3\Data folder.

*Some data I have  deleted after unzipping.

image.png.31211173984a7f4cb3d4fc6e3b1d0bb6.png

 

C:\Program Files (x86)\Steam\steamapps\common\Atelier Ryza 3\Data\x64\Res_CMN\ui folder.

image.png.50e6133a5399c899c597a4b63aa9bf19.png

 

Please note that when installing the MOD, the data must be "overwritten". By the way, which MOD did you install? The original data may not be included in "PACK00_01.PAK".

Posted (edited)
12 hours ago, Matatabi_46 said:

Okay.

C:\Program Files (x86)\Steam\steamapps\common\Atelier Ryza 3\Data folder.

*Some data I have  deleted after unzipping.

 

 

C:\Program Files (x86)\Steam\steamapps\common\Atelier Ryza 3\Data\x64\Res_CMN\ui folder.

 

 

Please note that when installing the MOD, the data must be "overwritten". By the way, which MOD did you install? The original data may not be included in "PACK00_01.PAK".

 

I figured it out...i think. It's something to do with the resolution of the images. The non-neo UI mods work in 1080p, 1440p, but not 4k ?

Edited by eystopreadingthis
Posted (edited)
12 hours ago, eystopreadingthis said:

 

I figured it out...i think. It's something to do with the resolution of the images. The non-neo UI mods work in 1080p, 1440p, but not 4k ?

Oh...

Sorry,It seems that my knowledge was insufficient.

 

・a24_***.g1t ・・・ Compatible with resolutions up to 2560×1440

   Most data is included in "PACK00_01.PAK".To install the MOD, it is necessary to replace the data in "Res_CMN\ui(or ipu)" folders and rename "PACK00_01.PAK".


・neo_a24_***.g1t ・・・ Supports resolution of 3840×2160

   Most data is included in "PACK05_01.PAK".To install the MOD, it is necessary to replace the data in "Res_CMN\ui(or ipu)\neo" folders and rename "PACK05_01.PAK".

 

Probably,I think all UI MODs have this specification as you say.

I only have a 1920x1080 display and I didn't have enough knowledge...I'm sorry.

Edited by Matatabi_46
Posted

For switch users:

for the mods to work, place the files in the same file structure as the actual files, and put them inside

sdroot:\atmosphere\contents\<title-id>\romfs\

- The files are case sensitive.

- If you replace content from DLC packs, you have to use the title-id of the dlc.

 

example for costumes that replace the swimsuit dlc: (the titleid may be different for your region)

sdroot:\atmosphere\contents\010095E0189450CC\romfs\Data\NX\Character\PC40C\PC40C.elixir.gz

sdroot:\atmosphere\contents\010095E0189450CC\romfs\Data\NX\Character\PC40C\PC40C.g1t

 

You can do this manually for every mod, or you can use a file called simpleModManager. In case of the latter, put the file structure in

sdroot:\mods\<game-name>\<mod-name>\

put your mod files there, using the file structure after the atmosphere\ part.

 

I use DB-Installer to check the file structures, and to move files back and forth.

Posted
1 hour ago, Fazuku said:

@Matatabi_46  Do you intend to put the images you created on any other website besides the game? (Pixiv, Twitter, among other sites). Thank you very much in advance!

Hello.

There are no plans for that at the moment..._(:3 ”∠)_

Posted
On 5/16/2023 at 5:48 PM, 14kw23 said:

Dedicated to those who like big. Distribute a set of Ryza's breasts. The size was changed to 6 levels, but I thought that 6L was probably the limit of the "uncanny valley", so I stopped increasing the breast weight at this stage, so I decided to release it this time. I think that the size of your favorite breast varies widely, so please introduce it according to your preference.

 

mod is here.

https://ux.getuploader.com/Ryza/download/73

all.jpg

Awesome work! If possible, could you release fully nude versions too?

Posted
14 hours ago, Mariz95 said:

Awesome work! If possible, could you release fully nude versions too?

thanks.

But sorry, it's quite difficult to create variations.
I would like to do it if I have time, but I have no plans at the moment.

  • 4 weeks later...
Posted
On 12/4/2023 at 12:35 AM, Mariz95 said:

For switch users:

for the mods to work, place the files in the same file structure as the actual files, and put them inside

sdroot:\atmosphere\contents\<title-id>\romfs\

- The files are case sensitive.

- If you replace content from DLC packs, you have to use the title-id of the dlc.

 

example for costumes that replace the swimsuit dlc: (the titleid may be different for your region)

sdroot:\atmosphere\contents\010095E0189450CC\romfs\Data\NX\Character\PC40C\PC40C.elixir.gz

sdroot:\atmosphere\contents\010095E0189450CC\romfs\Data\NX\Character\PC40C\PC40C.g1t

 

You can do this manually for every mod, or you can use a file called simpleModManager. In case of the latter, put the file structure in

sdroot:\mods\<game-name>\<mod-name>\

put your mod files there, using the file structure after the atmosphere\ part.

 

I use DB-Installer to check the file structures, and to move files back and forth.

I've done something like this, but it doesn't work.  which region do you use?

Posted
On 8/11/2023 at 9:10 PM, srxzo11421 said:

 

You may have missed the previously mentioned,Packet sealing is necessary due to the addition of new action poses.

1.Go to the Atelier Ryza 3\Data\data folder, copy the 'x64 folder' and paste it to Atelier Ryza 3\Data.

2.Go to the Atelier Ryza 3\Data\data\x64, delete folders other than 'character folder'.

3.Go to the Atelier Ryza 3\Data\data\x64\character,select all to delete folders other than 'cf00, cf01, cm00, cm01'.

4.Use the attached PACK00_02.json to copy it to Atelier Ryza 3\Data Sticky and select Overwrite, 
drag the PACK00_02.json to gust_pak..exe tool to do the packetization, after completion, 
you can see there is one more PACK00_02.pak, the file size must be 285,304KB(
284,458KB).

PACK00_02.rar 7.83 kB · 34 downloads

Sorry man, can you help a bit more with the sealing part? Aren't the mods supposed to be inside the repacking? And how do i repack? If i try to drag the json+x64 into the gust_pack nothing happens

Posted (edited)
20 hours ago, howlerleech said:

Sorry man, can you help a bit more with the sealing part? Aren't the mods supposed to be inside the repacking? And how do i repack? If i try to drag the json+x64 into the gust_pack nothing happens

Atelier Ryza 3\Data\data\x64\character,retain only  'cf00, cf01, cm00, cm01'

drag the PACK00_02.json to gust_pak..exe tool to do the packetization, after completion, 
you can see there is one more PACK00_02.pak, the file size must be 285,304KB(284,458KB).

If you are still confused, you can use the downloaded file to override the.

https://drive.google.com/file/d/11APd3H7mCMpaU-mpFwCyGXcYvjdg1_da/view?usp=drive_link

Edited by srxzo11421
Posted
On 12/27/2023 at 9:09 AM, Nyoba007 said:

I've done something like this, but it doesn't work.  which region do you use?

I've used the USA region with Title ID 010095E018944000.
Make sure to use the correct Title ID for dlc or base game as per this list:

 

pc##
pc40    Ryza    
pc41    Klaudia
pc42    Tao
pc43    Lent
pc44    Patricia(Patty)
pc45    Empel
pc46    Lila
pc47    Bos
pc48    Federica
pc49    Dian
pc50    Kala

 

PACK00_02.PAK
switch:   update / base game
pc##a    Default
pc40q    Ryza 1
pc40r    Ryza 2
pc40v    Sophie 2
pc##x    Swimsuit

 

PACK20_02.PAK
switch:   AddOn 0202 (0CA)
pc##k    Another Look 1
pc##l    Another Look 2

 

PACK20_03.PAK
switch:   AddOn 0203 (0CB)
pc40o    Summer - Ryza 1
pc40p    Summer - Ryza 2

 

PACK20_04.PAK    
switch:   AddOn 0204 (0CC)
pc##c    Summer Look

 

PACK20_05.PAK
switch:   AddOn 0205 (0CD)
pc40t    Plachta's outfit
pc40u    Ramizel's outfit

 

PACK20_07.PAK
switch:   AddOn 0207 (0CF)
pc##b    DLC - Swimsuit

 

PACK20_08.PAK

switch:   N/A
pc##n    DLC - Far East Travelers

 

PACK70_00.PAK
switch:   AddOn 0700 (2BC)
ev45a    Straw Hat
ev46a    Flower Crown
pc40_wep_09    Alchemist's Staff


Someone else made the list and I don't want to take credit, but I added the switch title ID's as shown in DB installer.

The actual title ID for the DLC's are the base ID, bitwise or'd with 0x1000 plus the number shown. Update ID are always same as base except last 3 digits 800.

example:

base region USA: 010095E018944000

dlc: AddOn 0202 (0CA) <- how DBI shows it. 0202 is the same as 0CA except in decimal format.

How we get the ID: 010095E018944000 <OR> 10CA <- add 1 to the left of the 0CA.

actual title ID for dlc 0202: 010095E0189450CA

 

Also make sure the files you try to replace them with are written EXACTLY the same.

I couldn't get some mods to work as well, but the ones from 14kw23 definetely work so try those first.

 

Posted (edited)
1 hour ago, Mariz95 said:

I've used the USA region with Title ID 010095E018944000.
Make sure to use the correct Title ID for dlc or base game as per this list:

 

pc##
pc40    Ryza    
pc41    Klaudia
pc42    Tao
pc43    Lent
pc44    Patricia(Patty)
pc45    Empel
pc46    Lila
pc47    Bos
pc48    Federica
pc49    Dian
pc50    Kala

 

PACK00_02.PAK
switch:   update / base game
pc##a    Default
pc40q    Ryza 1
pc40r    Ryza 2
pc40v    Sophie 2
pc##x    Swimsuit

 

PACK20_02.PAK
switch:   AddOn 0202 (0CA)
pc##k    Another Look 1
pc##l    Another Look 2

 

PACK20_03.PAK
switch:   AddOn 0203 (0CB)
pc40o    Summer - Ryza 1
pc40p    Summer - Ryza 2

 

PACK20_04.PAK    
switch:   AddOn 0204 (0CC)
pc##c    Summer Look

 

PACK20_05.PAK
switch:   AddOn 0205 (0CD)
pc40t    Plachta's outfit
pc40u    Ramizel's outfit

 

PACK20_07.PAK
switch:   AddOn 0207 (0CF)
pc##b    DLC - Swimsuit

 

PACK20_08.PAK

switch:   N/A
pc##n    DLC - Far East Travelers

 

PACK70_00.PAK
switch:   AddOn 0700 (2BC)
ev45a    Straw Hat
ev46a    Flower Crown
pc40_wep_09    Alchemist's Staff


Someone else made the list and I don't want to take credit, but I added the switch title ID's as shown in DB installer.

The actual title ID for the DLC's are the base ID, bitwise or'd with 0x1000 plus the number shown. Update ID are always same as base except last 3 digits 800.

example:

base region USA: 010095E018944000

dlc: AddOn 0202 (0CA) <- how DBI shows it. 0202 is the same as 0CA except in decimal format.

How we get the ID: 010095E018944000 <OR> 10CA <- add 1 to the left of the 0CA.

actual title ID for dlc 0202: 010095E0189450CA

 

Also make sure the files you try to replace them with are written EXACTLY the same.

I couldn't get some mods to work as well, but the ones from 14kw23 definetely work so try those first.

 

thanks, it works.

 

have you tried the mod in the ipu section? I tried it but it didn't work.

 

I've put it in sdroot:\atmosphere\contents\010095E018944000\romfs\Data\NX\Res_CMN\ipu\mod file

Edited by Nyoba007
Posted (edited)
2 hours ago, Nyoba007 said:

thanks, it works.

 

have you tried the mod in the ipu section? I tried it but it didn't work.

 

I've put it in sdroot:\atmosphere\contents\010095E018944000\romfs\Data\NX\Res_CMN\ipu\mod file

I have not tried any ipu mods yet only character and ui. which mod are you trying to use?

The only thing I see that could be a problem is you wrote ipu with all lowercase letters when it should be Ipu.

Edited by Mariz95
Posted
On 12/4/2023 at 3:27 PM, _QED said:

I apologize in advance that English is not my first language.

Use the machine translation engine that you believe is most accurate for you.

 

ライザ 錬金術師の採取着 水陸両用型 (Ryza Alchemist's Collecting Clothes Amphibious)

image.png.90301b1b8005b8547bf4fc56a0ab50ba.png

[詳細]

ファンアートで見て "エロかわいい" と思ったものにヒントを得て作ったものです。

ライザ2の水着モデルを移植したものにpc40aをミックスしてみました。

水着モデルは pc4*x モデルがあるので作成意欲が無かったのですが、少し衣装を追加したファンアートを見てエロくなると思ったのですが。。。

下半身を増量してブラの面積を減らしているので、乳揺れと尻を愛でるのに適しているかと思いますが。。。少し露骨過ぎたかもしれません?

✨ojisan184様のMODを流用させて頂いております

 

MODのダウンロードはこちらからhttps://ux.getuploader.com/_QED/download/39(ファイル名:pc40_amp.7z)

 

sourceファイルを同梱しています。使用方法は「amorrow28様」作成のこちらのチュートリアルを参照してくださいhttps://github.com/eArmada8/gust_stuff/wiki

Is there a way to enlarge her butt?

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