DeepBlueFrog Posted January 20 Author Posted January 20 24 minutes ago, borkzy said: im having an issue at the start after meeting lastelle a tentacle scene happens and i cant talk to her after it to start the quest Did you try saving and reloading after the scene? It could also be an issue with a wrong version of Estrus Chaurus.
domy Posted January 20 Posted January 20 On 1/19/2026 at 9:50 AM, alphafr said: Devious device issue, go in its MCM device under an disable everything there That worked thank you!
Thespirou54 Posted January 22 Posted January 22 Hello So I have an issue and I don't know how to solve it. I have this mod (both files) and all the requirements (EC+, Bodyslide, DD, ZaZ...). But I can't build the outifts from this mod in bodyslide (as I can't find them). So my character get her breasts heavely reduced each type I equip an harnest (sprigan, spores or living armor). Please help. PS: I used Vortex to instal this mod and have DD NG on top of DD
DeepBlueFrog Posted January 22 Author Posted January 22 (edited) 5 minutes ago, Thespirou54 said: Hello So I have an issue and I don't know how to solve it. I have this mod (both files) and all the requirements (EC+, Bodyslide, DD, ZaZ...). But I can't build the outifts from this mod in bodyslide (as I can't find them). So my character get her breasts heavely reduced each type I equip an harnest (sprigan, spores or living armor). Please help. PS: I used Vortex to instal this mod and have DD NG on top of DD I don't have an answer yet but I will have one soon. I just finished rebuilding my game on Vortex and one of my nest steps will be track down Body Slides options for my mods, including Parasites, and make them more clearly visible on the download page. There is a UBE conversion here if you use that body mesh: Edited January 22 by DeepBlueFrog
Thespirou54 Posted January 22 Posted January 22 4 hours ago, DeepBlueFrog said: I don't have an answer yet but I will have one soon. I just finished rebuilding my game on Vortex and one of my nest steps will be track down Body Slides options for my mods, including Parasites, and make them more clearly visible on the download page. There is a UBE conversion here if you use that body mesh: Thank you for the quick followup. Sadly I use 3BA body so this won't help me. But I noticed (and remembered) some things thanks to the illustrations in this mod: - the crotch-hugger have some semi-transparent textures that are very weird for me - the dwarven explorer suit somehow make my hands disapear (gloves/boots/helmets are displayed fine, but when I put on the body it makes my hands disapear) - spiders egg don't have physics (when droped from the inventory, they float in the air) And I don't remember seeing the chaurus-like apendage coming out from the brests/abdomen of the character, I gess it's a retexture but it might be a missing thing (unless it's from the chaurus queen, I have not yet tested her suit). Thank you again for the help anyway
pewdepie Posted January 25 Posted January 25 hi can someone help me please? when I try to ask a healer to remove the face hugger the dialogue is broken. it goes Hmph! > Come Again? > Use Combination of Gestures > Got it! and then the dialogue resets to the beginning without remove the face hugger. I know I can use the MCM to remove the face hugger but i dont want to break immersion
tonitrulupus Posted January 25 Posted January 25 41 minutes ago, pewdepie said: hi can someone help me please? when I try to ask a healer to remove the face hugger the dialogue is broken. it goes Hmph! > Come Again? > Use Combination of Gestures > Got it! and then the dialogue resets to the beginning without remove the face hugger. I know I can use the MCM to remove the face hugger but i dont want to break immersion Healer in white run? if so you need to talk to pure-spring, sometime increasing the understanding option in MCM helps, if you are running cured loot I believe it is
DeepBlueFrog Posted January 25 Author Posted January 25 5 hours ago, pewdepie said: hi can someone help me please? when I try to ask a healer to remove the face hugger the dialogue is broken. it goes Hmph! > Come Again? > Use Combination of Gestures > Got it! and then the dialogue resets to the beginning without remove the face hugger. I know I can use the MCM to remove the face hugger but i dont want to break immersion There should be a setting in Devious Devices MCM to lower the speech difficulty to make these extra steps less annoying.
tonitrulupus Posted January 25 Posted January 25 (edited) 6 hours ago, DeepBlueFrog said: There should be a setting in Devious Devices MCM to lower the speech difficulty to make these extra steps less annoying. I could not remember were it was, thank, but I do believe cured loot also has one Edited January 25 by tonitrulupus
Roca2536 Posted January 25 Posted January 25 Have you ever thought about adding a quest for Spriggans
DeepBlueFrog Posted January 25 Author Posted January 25 35 minutes ago, Roca2536 said: Have you ever thought about adding a quest for Spriggans That's on my list. I am slowly getting back on my feet after having to replace my machine. I can now edit scripts to make changes. I still have to fix my packaging script to work with Vortex folders instead of Data directly, and I still have to configure CK editor to work properly. Once that is done, I will be able to package edits and upload new versions again.
dapoDatoDapo Posted January 26 Posted January 26 (edited) I believe someone else already mentioned wanting to use this https://www.nexusmods.com/skyrimspecialedition/mods/103524?tab=images as a replacement for your living armors mesh, but I'm having trouble wrapping my head around the idea in general. my current hurdles are: 1. I don't understand how to implement the changes necessary to replace a mesh properly in (I assume) SSEEdit 2. I don't know if/how I can replace one armor piece's mesh with like 10 3. Wondering whether the mesh houses all the features necessary to make the armor set function as intended as it has MFG edits tied to a piece or two and animated components which I'd like to preserve 4. Whether or not overwriting any files in the main folder of kynes blessing is necessary to accomplish replacing the living armor with the tentacle armor by PredatorRJ Excuse my illiteracy in modding terminology. I am only interested in learning any of this because I'd like to know if this has any chance of working, but especially by my hand as it seems unlikely without some guidance on how exactly replacing armor in skyrim ae even works. I might need a step by step playbook on this or something, but right now it doesn't click for me Edited January 26 by dapoDatoDapo
DeepBlueFrog Posted January 26 Author Posted January 26 (edited) 40 minutes ago, dapoDatoDapo said: I believe someone else already mentioned wanting to use this https://www.nexusmods.com/skyrimspecialedition/mods/103524?tab=images as a replacement for your living armors mesh, but I'm having trouble wrapping my head around the idea in general. my current hurdles are: 1. I don't understand how to implement the changes necessary to replace a mesh properly in (I assume) SSEEdit 2. I don't know if/how I can replace one armor piece's mesh with like 10 3. Wondering whether the mesh houses all the features necessary to make the armor set function as intended as it has MFG edits tied to a piece or two and animated components which I'd like to preserve 4. Whether or not overwriting any files in the main folder of kynes blessing is necessary to accomplish replacing the living armor with the tentacle armor by PredatorRJ Excuse my illiteracy in modding terminology. I am only interested in learning any of this because I'd like to know if this has any chance of working, but especially by my hand as it seems unlikely without some guidance on how exactly replacing armor in skyrim ae even works. I might need a step by step playbook on this or something, but right now it doesn't click for me I do have that armor on my list of alternatives to try but I haven't got to that point yet. The best I can offer is to: 1- download the AlternateParasitesAssets.7z file from the mod download page and extract it somewhere (outside of the game folder). 2- Study the file structure under was of the subfolders. That should tell you the name of the meshes Parasites expects to see. 3- Install the new armor mod in your game (for the texture paths) 4- Clone the folders from AlternateParasitesAssets for the armor pieces you want to replace 5- Replace the meshes in these folder by meshes from the new armor and make sure they are of the same type (body to body, feet to feet), and make sure to rename them to the same name as in the original Parasites folders. 6- Once you have your custom folder with the renamed armor piece, deploy that folder to your game. The main issue will be that you are limited to the number of pieces Parasites armors are set up for, Now, an idea I have to get around that would be to use Base Object Swapper or Skypatcher to force the remaining pieces when the player has one of the Parasite armor keyword. That should work in theory but I haven't tried that yet. Edited January 26 by DeepBlueFrog
dapoDatoDapo Posted January 26 Posted January 26 5 minutes ago, DeepBlueFrog said: I do have that armor on my list of alternatives to try but I haven't got to that point yet. The best I can offer is to: 1- download the AlternateParasitesAssets.7z file from the mod download page and extract it somewhere (outside of the game folder). 2- Study the file structure under was of the subfolders. That should tell you the name of the meshes Parasites expects to see. 3- Install the new armor mod in your game (for the texture paths) 4- Clone the folders from AlternateParasitesAssets for the armor pieces you want to replace 5- Replace the meshes in these folder by meshes from the new armor and make sure they are of the same type (body to body, feet to feet), and make sure to rename them to the same name as in the original Parasites folders. 6- Once you have your custom folder with the renamed armor piece, deploy that folder to your game. The main issue will be that you are limited to the number of pieces Parasites armors are set up for, Now, an idea I have to get around that would be to use Base Object Swapper or Skypatcher to force the remaining pieces when the player has one of the Parasite armor keyword. That should work in theory but I haven't tried that yet. Gotcha, to get the whole set on when the event happens I'd need more than just a mesh swap, but for at least one piece of the set it will work for sure, just need the right info inputted to swap it out. After that its a matter of getting something to equip the other set pieces if the living armor is applied to a character. I appreciate the information, and value your work on your various mods.
Beta The Slave Posted January 26 Posted January 26 (edited) You link to the 3bbb conversion in the OP seems to be leading to the wrong comment. edit - It is working now. IDK if that was an issue on my end or not. Edited January 27 by Beta The Slave
dapoDatoDapo Posted January 26 Posted January 26 (edited) 4 hours ago, dapoDatoDapo said: Gotcha, to get the whole set on when the event happens I'd need more than just a mesh swap, but for at least one piece of the set it will work for sure, just need the right info inputted to swap it out. After that its a matter of getting something to equip the other set pieces if the living armor is applied to a character. I appreciate the information, and value your work on your various mods. Progress I guess I got a rudimentary setup that has the mesh of the breast tentacles predator made instead of the living armor's original one, and also set up a slider set by merging the OSP files of the 3bbb conversion of SLP and specifically the part about the breast tentacles targeted parts and slidersets. Effectively ready to work on getting the other armor bits to add themselves when living armor gets equipped. Unfortunately I believe there's more to getting it to look right as the transparent milk and the tentacles glossy exterior are missing as well as the bioluminescent colors (green yellow or blue usually) which make up a large component of the outfits otherworldly look EDIT: Apparently I'm just blind or temporarily stupid, the milk is transparent and the gloss exists too, I was probably just in horrible weather to see it in game Edited January 26 by dapoDatoDapo didn't look close enough
Beta The Slave Posted January 27 Posted January 27 Is there a way to make the chaurus mask count as a ring gag? It is weird for it to be a full gag when the only part of the face you can see is a mouth. it also prevents food consumption.
DeepBlueFrog Posted January 27 Author Posted January 27 4 minutes ago, Beta The Slave said: Is there a way to make the chaurus mask count as a ring gag? It is weird for it to be a full gag when the only part of the face you can see is a mouth. it also prevents food consumption. There isn't a way to do that without tinkering with the editor (that I know of) but I put that on my list. 1
zarantha Posted January 28 Posted January 28 25 minutes ago, Roca2536 said: Where is this behind kynesgrove somewhere in this area i think. there should be flags on the path up to it iirc.
DeepBlueFrog Posted January 28 Author Posted January 28 (edited) Actually, it is a little to the right of that book marker at the end of the picture. The flag is visible on the map at UESP. Go past the book and look up for the flag. (Top right corner of this image below) Edited January 28 by DeepBlueFrog 2
GarbageBoi666 Posted February 5 Posted February 5 I'm having issues getting the inflation integration working, everything is shrinking as opposed to inflating. Anyone have any idea what'd be going on here?
DeepBlueFrog Posted February 5 Author Posted February 5 5 hours ago, DatBoi96 said: I'm having issues getting the inflation integration working, everything is shrinking as opposed to inflating. Anyone have any idea what'd be going on here? If you are using Hormones, try reversing the value of the main modifier. If it is current at -1.0, set it to 1.0 and see if that helps.
GarbageBoi666 Posted February 5 Posted February 5 7 hours ago, DeepBlueFrog said: If you are using Hormones, try reversing the value of the main modifier. If it is current at -1.0, set it to 1.0 and see if that helps. I tried that but no luck unfortunately. There's a lot of different values between Parasites, Hormones and Inflation Framework so I may have screwed something up in my fiddling. Which values do you think I should look into as the culprit?
DeepBlueFrog Posted February 6 Author Posted February 6 40 minutes ago, DatBoi96 said: I tried that but no luck unfortunately. There's a lot of different values between Parasites, Hormones and Inflation Framework so I may have screwed something up in my fiddling. Which values do you think I should look into as the culprit? If you are using Inflation Framework and Hormones, make sure you set Hormones to using Body Morphs. 1
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