DeepBlueFrog Posted Thursday at 11:41 AM Author Posted Thursday at 11:41 AM 6 hours ago, Roca2536 said: how do you get the dwemer one What do you mean?
Roca2536 Posted Thursday at 06:21 PM Posted Thursday at 06:21 PM 6 hours ago, DeepBlueFrog said: What do you mean? in the bodyslide files there's a dwemer armor, I don't think its considered a parasite but I'm wondering how you get it
Miauzi Posted Friday at 12:32 AM Posted Friday at 12:32 AM Vor 6 Stunden schrieb Roca2536: In den Bodyslide-Dateien gibt es eine Dwemer-Rüstung. Ich glaube nicht, dass sie als Parasit gilt, aber ich frage mich, wie man sie bekommt. This Dwemer cuirass is part of "Devious Devices" (aka "DD"—or its successor, DD-NG, for Skyrim version 1.6.1170), which is also a requirement for this mod. Either they retrieve this cuirass using the "additem" command or use a mod that grants access to this content... or they install mods that build directly upon this "Dwemer cuirass" (like the example I linked).
DeepBlueFrog Posted Friday at 12:48 PM Author Posted Friday at 12:48 PM I see... I think it was a reference to the Dwemer explorer armor. You can get it from a chest near the Tonal device in Blackreach and from a corpse in front of the Chaurus Queen in the Dimensional Rift.
Miauzi Posted Friday at 02:24 PM Posted Friday at 02:24 PM Vor einer Stunde schrieb DeepBlueFrog: Ah, verstehe... Ich glaube, es war eine Anspielung auf die Dwemer-Forscherrüstung. Man kann es aus einer Truhe in der Nähe des Tonal-Geräts in Schwarzweite und von einer Leiche vor der Chaurus-Königin im Dimensionsriss erhalten. I hadn't even thought of those anymore—but they’re only useful to a player if they’ve remained "human"... or am I on the wrong track here?
DeepBlueFrog Posted Friday at 06:44 PM Author Posted Friday at 06:44 PM Yes. They are humanoid armors. I am still thinking about adding a spell to mask your chaurus nature once you become queen, so reduce issues in cities or in certain quests.
Miauzi Posted Friday at 10:22 PM Posted Friday at 10:22 PM Vor 3 Stunden schrieb DeepBlueFrog: Ja. Es handelt sich um humanoide Rüstungen. Ich denke noch darüber nach, einen Zauber hinzuzufügen, der eure Chaurus-Natur maskiert, sobald ihr Königin werdet, um so Probleme in Städten oder bei bestimmten Quests zu reduzieren. You could bind it to that Dwemer armor—meaning this "outer" human form is bound to the armor. Otherwise, it’s just a collector's item for the display case.
gghhjj666 Posted yesterday at 04:00 AM Posted yesterday at 04:00 AM I'm getting instant rejection on the charus worm and found poats about it 4 years ago. What can I do?
DeepBlueFrog Posted yesterday at 04:11 AM Author Posted yesterday at 04:11 AM 9 minutes ago, gghhjj666 said: I'm getting instant rejection on the charus worm and found poats about it 4 years ago. What can I do? I am very sorry it is still happening. The best you can do right now is to increase the delay for flare events as much as possible in the menu. That issue it at the top of my list once I figure out why my game crashes on sleep so much. I have a feeling it is caused by my mods in part.
DivineDefiance Posted yesterday at 05:07 AM Posted yesterday at 05:07 AM (edited) Hey, Weird problem, but the armor is showing for about half a second when I load a save but then just goes straight up invisible, character is just naked but apparently I'm still wearing the armor, I have what I believe is the CBBE conversion (it's the only file on the page linking to the conversion) Mod load order: EDIT: my fault but for some reason the link to the CBBE bodyside files on the main SSE page for parasites links to page 93 instead of 92. . . . Edited yesterday at 05:20 AM by DivineDefiance dumb
DeepBlueFrog Posted yesterday at 01:24 PM Author Posted yesterday at 01:24 PM Did you check the Device Hider in Devious Devices menu? That the cause of 99% of flashing or missing devices as armors. 1
Sithrix Posted 6 hours ago Posted 6 hours ago (edited) For those having trouble starting animations with Chaurus or other scenes using SLP+ in SL Parasites (latest WIP release 2.18.1 on Discord): In a script called SLP_fcts_parasites.psc, there's a command line that calls Sexlab framework to start scenes. The problem is that it only has one tag called "Sex" and the new SLSB animation format doesn't use that tag. Modifying the script with a more universal tag like "bestiality," which is one of the most commonly used creature tag in the new SLSB animation system, can fix this problem. At least in my tests, it works. I haven't finished all the quest for now. Function ParasiteSex(Actor kActor, Actor kParasite) If (SexLab.ValidateActor( kActor ) > 0) && (SexLab.ValidateActor(kParasite) > 0) SexLab.QuickStart(kActor, kParasite, AnimationTags = "Sex") EndIf EndFunction Spoiler Edited 6 hours ago by Sithrix
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now